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Would you play ESO if it was World PvP orientated

  • billp_ESO
    billp_ESO
    ✭✭✭✭
    No
    The minute they force me to PvP whether I want to or not, is the minute I quit.

    edit: If they want to allow people to self-flag for PvP, ok. And they should introduce some battle-grounds that allow lower levels to get into a fair fight.

    But any open world forced PvP will bring the griefers, and kill the game.
    Edited by billp_ESO on July 25, 2014 12:18AM
  • indytims_ESO
    indytims_ESO
    ✭✭✭✭
    No
    [
    You know, McDonald's has served billions, but the food is still garbage. Carebears tout this around like a badge, like you should be proud that a nice chunk of people don't want any sort of challenge in their gameplay.

    This dumbing down is mostly due to devs wanting their games to be more accessible to the average person. People that aren't "gamer nerds" and probably didn't game as kids and therefore aren't used to a high difficulty of play. It drags the rest of us down, frankly.

    However, I doubt your knowledge of MMO finances and your ability to predict how a game would go when catering to that audience. Especially since games like WoW have pvp threaded into quite a bit of the game. UO also still manages to be p2p despite targeting this small audience. (No I'm not saying the base is big, but they are making a profit and have been for a very long time.)

    I used to play a MUD that was open world pvp that raked in a ton of cash being pay to win (they preferred to call it pay for perks.) People would drop $10k in one go, and the game was/is very profitable.

    It is quite possible to have a successful game and target open world pvp, and -possibly- full loot rights, as well.

    LOL.

    One man's garbage is another man's treasure. Plenty of folks actually -enjoy- McDonald's food. To me, they have the best fries in the universe. To the guy down the street, or someone like you, their food is 'garbage'. Just because you don't like something doesn't mean you're 'right', nor does it even mean you are in any sort of 'majority' with folks of the same mindset.

    Not having PVP is not at all a sign of 'dumbing down'. That's just a stupid remark to make. "No world PVP? They're just dumbing-down the game!". LOL. Hilarious. Most likely, the PVP is minor because the number of people who want PVP is minor. Very few games are built around PVP - EVE? Wasn't Shadowbane built on PVP? Darkfall? Is EVE the only 'major' title built around the concept? While the rest of the gaming universe is PVE based, with dashes of PVP included?

    I know, you'll fall back on the 'numbers don't mean anything - McDondalds food still sucks' argument, but these companies have to pay their bills somehow, and they probably know a little bit more about the market than you and I do.

    WoW has "PVP threaded into quite a bit of the game"? Really? Not the last time I played. WoW is not built around PVP. Nor was EQ. Nor was DAOC, even though such games -have- PVP, but designed in a way that PVErs could still have fun, too.

    I just don't get the entire PVP insistence on wanting to grief, PK, and/or kill every single player out there. There are other people like you who want to PVP - so GO DO IT. Cyrodil is open. Go PVP with like-minded folks to your heart's content. If carebears want to carebear, why is your $15 more 'right' than theirs? Why can't both sides enjoy the game in their own way? Are PVPers just so insanely selfish that ruining someone else's enjoyment of the game is more important than that person having a good time, too?

    As for having a successful game that targets open world PVP with full loot rights... how many successful versions of this type of game exist? Not even EVE qualifies for that, really (since Hi-sec is supposed to be 'non-pvp'). Have you given Darkfall a try?
  • KoroLahk
    KoroLahk
    No
    I'm not a huge fan of PvP on a general whole. I don't mind popping in to Cyrodiil now and then but I also enjoy being able to leave and chill out in the rest of the game world. :3
  • Eryndae
    Eryndae
    No

    While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.[/quote]

    Thanks so much for the clarification, ZOS_AlanG! :D
  • JKorr
    JKorr
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    ✭✭✭
    No
    You know, McDonald's has served billions, but the food is still garbage. Carebears tout this around like a badge, like you should be proud that a nice chunk of people don't want any sort of challenge in their gameplay.

    This dumbing down is mostly due to devs wanting their games to be more accessible to the average person. People that aren't "gamer nerds" and probably didn't game as kids and therefore aren't used to a high difficulty of play. It drags the rest of us down, frankly.

    However, I doubt your knowledge of MMO finances and your ability to predict how a game would go when catering to that audience. Especially since games like WoW have pvp threaded into quite a bit of the game. UO also still manages to be p2p despite targeting this small audience. (No I'm not saying the base is big, but they are making a profit and have been for a very long time.)

    I used to play a MUD that was open world pvp that raked in a ton of cash being pay to win (they preferred to call it pay for perks.) People would drop $10k in one go, and the game was/is very profitable.

    It is quite possible to have a successful game and target open world pvp, and -possibly- full loot rights, as well.

    I forgot to mention, since you seem to think its important; I started playing with Pong. Moved on to games that had a bit more character development and story. Moved from console to pc. Gold Box D&D. Many other games.

    Does that qualify me as a "gamer nerd", one of the uber elite that gets dragged down by the great unwashed masses of the peasant level players? I mean, those games had WORDS that had to be READ! How much more of a gamer nerd can you be?

    Please, don't degrade your uber leetness, by playing such a dumbed down piece of mediocrity, oh great Gamer. There has to be a game out there somewhere that will provide challenge enough to sate you, Uber One. This obviously isn't it. I wish you all the best in your endless search for the One Perfect Game that will meet your standards.
  • jelliedsoup
    jelliedsoup
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    Yes, but only if my gear/pocessions could be looted on death
    Provided that there were repurcussions of guards attacking anyone who broke the law in cities.
    Edited by jelliedsoup on July 25, 2014 4:28AM
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Darlgon
    Darlgon
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    @ZOS_AlanG‌
    ZOS_AlanG wrote: »
    Delith wrote: »
    Too bad the justice system is coming and there's noting any of you can do to stop it.

    Hehehehe. HEHEHEHEHHEHEHE.
    At QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.

    While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.

    Just to clarify, will thieves be able to attack "player guards" then? (IE START combat with them?) And, apparently, the reverse will also be true.

    And, anyone with a bounty, or feeling nobly inclined as a guard, can fight anyone of the other faction, so fights can break out anywhere, the bank, crafting stations, the royal palace in Auridon, middle of Spindleclutch dungeon,

    If so, then, the only way to avoid all PVE becoming a PVP zone is to take the justice system and set it up on another server.

    And, yeah, I know.. those pesky little details are still being worked on, but, once the system is out, it will be pretty much too late to fix it without it taking FOREVER. (See AvA Cyrodiil section)
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • kassandratheclericb14_ESO
    No
    Elencha wrote: »
    Wow, this thread got hostile quickly.
    Honestly, I don't think anyone really thinks that everyone who likes PvP automatically wants to harass people. And I don't think anyone really thinks that everyone who doesn't want to automatically wants everything customized to their needs. Perhaps I am overly optimistic.
    I do think that PvE, by it's very nature, is non-disruptive to the experience of other players, annoying pets not withstanding. The annoying pets are, as they say, the cost of doing business.
    PvP, on the other hand, can be either disruptive on non-disruptive depending on its implementation and use. I don't think it's out of line to request the exclusion of PvP to only those who want to participate. I understand that at least some feel that doing so means they won't feel as in danger if they are in a specific PvP instance.This can of course be avoided by a simple opt-in option in the open world which defaults to off. Sure, more annoying graphical interruptions, but again, the cost of doing business.
    I'm withholding judgement on the justice system until I actually see the implementation, but I can see that going bad ways if done certain ways. (I almost said correctly, but my way isn't necessarily the right way. :P )

    well if I can get called a sociopath, pardon me if I return the psychological analysis
    In modern "MMO gaming" there seems to be some trend, fortunately only expressed by a small, yet very vocal, minority, towards inflicting the maximum amount of grief, discomfort and harassment to other "fellow" players, and advocating to make this the norm.

    Fortunately it isn't happening and it is never going to happen, certainly not in a first-class AAA title that caters for hundreds of thousands if not millions of players. Those who need a self-ego boost through their "awesome" pixels can do so in specified areas or servers provided for this purpose, and be thankful for it too.

    The rest of the players, who happen to be the majority, can then mind their business and spend their time for their fun and entertainment without having to deal with some "unstable" person hell-bent to spend their own miserable life trying to infect others with that misery. Especially, in a game like ESO where we actually pay for our entertainment.

    So, in short, stay in your secluded area / server, which is specifically provided for you, and is actually carefully made and regularly updated, do your thing, have your fun, and let all the others have theirs too.

    Considering how packed cyrodiil gets, I'm not convinced carebears are entirely in the majority, or if they are it is by a narrow margin.

    These griefers you speak of, yes they are in the minority. But not every pvp is a griefer, so it seems you missed some people in your post.

    Also, there's no mental problems with someone just because they are a "griefer" (you guys throw the name around like it is going out of style) it's just a different playstyle. People have spoken here, carebears, that didn't care if they had a positive effect on the game or not, there are people like that in pvp AND pve.

    Also, when they "Regularly" update cyrodiil, let me know. It seems like 3/4s of their fixes are always to pve. Heck, they even made it easier because apparently you guys can't even handle a challenge in your chosen part of the game.

    I am so very hurt that you think us cowards and unable to handle challenges in life in video games....

    I just looked back at this. Could you bold the part where I said you were a coward? It's simply not there. I assumed you were responding to someone else but it's clear you are making things up to get points with your bros.

    I will apologize for clicking the wrong quote but not for my words in general. I think I can handle whatever challenges a game holds as my desire to do so in no way reflects on my ability (since I should in honesty respond to your exact quote.) And BTW I don't have any "bros" and am far past caring what anyone thinks about me on a video game site.

    So you have your apology on the misquote. Have a lovely day.

    The way you phrased it it sounds like you still think I did something wrong. Your words in general should not even be targeted to me. Therefore, there's zero need to reemphasize your point, since there's nothing in there that you are countering.

    Sometimes it's okay to just admit your wrong, no need to try to save face.

    Also, I have had a ton of posts deleted from this thread because of content removed that they were responding to. I'm so curious what got deleted.

    I said what I said and I commented on your actual comment on my last post. You are free to interpret that and my need to reemphasize however you feel necessary. I apologized for quoting you in that passage. It is unfortunate that I occasionally start a post, navigate out for some reason and the draft remains. *shrug*

    And I did admit I was wrong...I quoted you erroneously. I'm not sure what more you think needs said.

    On an unrelated note:

    I have said my piece and given my opinions in this thread. I don't think I am going to change anyone's mind or mine be changed. I think if anything my opinion of world PvP has been reinforced. Though forums are no way to always judge player attitude, at lease those that have voted in this seem not to want this (a rough 2/3rds.) Who knows what will happen in the far future.

    As I have a husband, three teenage kids, three dogs, and all kinds of things to do I will wish this thread a farewell. Hopefully I can squeeze in some playtime before my bed calls to me.

    *waves*
  • RadPro
    RadPro
    Soul Shriven
    PvP is a choice. It must not be forced upon a character.
  • Anastasia
    Anastasia
    ✭✭✭✭
    Yes, but only if my gear/pocessions could not be looted on death
    ZOS_AlanG wrote: »
    Delith wrote: »
    Too bad the justice system is coming and there's noting any of you can do to stop it.

    Hehehehe. HEHEHEHEHHEHEHE.
    At QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.

    While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.


    ZOS_AlanG Thanks so much for this input ... it would be ever so lovely if you could comment for Provisioners about how it would be implemented so as not to mess with their obtaining supplies out of various containers? They seem very worried Alan :\ !

    Edited by Anastasia on July 25, 2014 2:00AM
  • Mujuro
    Mujuro
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    Yes, but only if my gear/pocessions could be looted on death
    @ZOS_AlanG I'd very much like to see bounty hunters be able to confiscate any stolen goods from those we hunt upon killing them. After all, if NPC guards can do this, so should the bounty hunters (as they are, in a sense, "deputized" to hunt down the criminals). Indeed, if this happens, I plan to camp popular motif/provisioning camping spots ... not to farm items myself, but to farm the farmers, who will now be branded as criminal scum. :)
  • Delith
    Delith
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    Yes, but only if my gear/pocessions could be looted on death
    Mujuro wrote: »
    @ZOS_AlanG I'd very much like to see bounty hunters be able to confiscate any stolen goods from those we hunt upon killing them. After all, if NPC guards can do this, so should the bounty hunters (as they are, in a sense, "deputized" to hunt down the criminals). Indeed, if this happens, I plan to camp popular motif/provisioning camping spots ... not to farm items myself, but to farm the farmers, who will now be branded as criminal scum. :)

    Good idea.

    Which means it will never, ever happen.
  • cracker81
    cracker81
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    Yes, but only if my gear/pocessions could not be looted on death
    Tabbycat wrote: »
    I love ESO. Don't get me wrong. But world PvP... is just so horrible.

    The thing with the Justice system is fine. But flagging everyone for PvP no matter where you go would invite a festival of griefers to party and camp out ruining the entire game.

    It would ruin exploration. It would ruin immersion. It would ruin the entire story telling. It would completely destroy the feeling of TES.

    You might as well strip TES from it completely if you are going to do that to it.

    World pvp is mostly other faction in a neutral area you are flag and of course criminals of your faction. It would not ruin immersion, it would not ruin the story, and would not ruin the game.

    Immersion would come due to a criminal could at anytime commit a crime. RP would be through the roof or an enemy faction was moving through the woods.
    Explain: someone in zone chat will state "a player out on the road is ganking ppl to the north, can someone help?"
    In RP lingual it would transfer to "local/rumor is that the north road has bandits and it is dangerous to travel on" if you choose to help the local he might thank you.

    Tes games have criminals and enemy troops.

    Story? It would add to the story. Enemy faction killed you or a criminal did does not wreck the story. Every turn a story would unfold. How? Your out doing a quest you spot enemy faction or a band of criminals, you go in stealth alert ppl. Your story has changed for better or worse. What happens next no one knows.

    If you ever played a world pvp system enemy faction cannot attack you on your home land, unless you attack them first. With justice system, it would let your faction to do so but with consequences. The only ppl that see world pvp is cyrodiil and any place not part of your faction location. You would have maybe 1 in a 1000 being criminals, I would say they would be getting grief(camp/spit on/ harassed/kick from guilds/will not be able to group). The only way for those few would have to form a guild, stay out of sight, not respond in zone chat, and little time in town.Then after the players experience it would be close to 1 in 10000.
  • cracker81
    cracker81
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    Yes, but only if my gear/pocessions could not be looted on death
    Archaole wrote: »
    The only way I could see PvP looting in any way be fair or fun is if you defeated someone equal to or above your level. And if there were more people involved in the killing, then they should roll for it.

    Not good at all. I can see gold maybe 100g but not loot. If criminal is caught offender will have to pay back g.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    You know, McDonald's has served billions, but the food is still garbage. Carebears tout this around like a badge, like you should be proud that a nice chunk of people don't want any sort of challenge in their gameplay.

    This dumbing down is mostly due to devs wanting their games to be more accessible to the average person. People that aren't "gamer nerds" and probably didn't game as kids and therefore aren't used to a high difficulty of play. It drags the rest of us down, frankly.

    However, I doubt your knowledge of MMO finances and your ability to predict how a game would go when catering to that audience. Especially since games like WoW have pvp threaded into quite a bit of the game. UO also still manages to be p2p despite targeting this small audience. (No I'm not saying the base is big, but they are making a profit and have been for a very long time.)

    I used to play a MUD that was open world pvp that raked in a ton of cash being pay to win (they preferred to call it pay for perks.) People would drop $10k in one go, and the game was/is very profitable.

    It is quite possible to have a successful game and target open world pvp, and -possibly- full loot rights, as well.

    No one is forcing YOU to eat McDonalds.

    Also, stop trolling and calling everyone that doesn't agree with you "carebears." It is offensive, and makes you look bad.

    However cool that old MUD may have been, times have changed. Do some research. The number of people that PVP is always a minority.

    But wanting to FORCE PVP on people rather than have a CHOICE to play in the PVP phase/server or not?

    The only reason to want that is to troll and grief others. I have no sympathy for that type of personality disorder at all.

    It's only been a few years since I played that MUD, it still exists, actually they have numerous MUDs, it's not like this is from the 80s lol. So your comment is invalid.

    And yea, I am being forced to eat McDonalds in this if I want to play ESO. I am not getting any options. I want to play a TES game, and those are challenging, and ESO is losing that challenge.

    Btw, I'm going to continue to call all of you carebears as long as you continue to call all of us griefers and trolls, and try to attach some sort of psychosis to our actions. We do not exist to torment you, we are attempting to enjoy the game. I spend plenty of time being a moral person in real life. I want to be a murderer in game.

    This whole "we'll there not doing it, so stop commenting" thing is stupid. I'm participating in the thread, either everyone takes that advice and we all simultaneously stop posting (unlikely) or we share our opinion on what we feel SHOULD be happening.
    Dear Sister, I do not spread rumors, I create them.
  • Elencha
    Elencha
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    No
    I can't find a way to change my forum handle, but I proclaim that, henceforth, I shall be known as Cheer Bear.

    Okay, now, where were we in this argument again? Are we still at the "my way or the highway" phase? Or have we reached the point of both sides insisting that there is no highway option?

    The past few pages have been cluttered with so much vitriol, I can't even figure out what discussion we're having anymore.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    Elencha wrote: »
    I can't find a way to change my forum handle, but I proclaim that, henceforth, I shall be known as Cheer Bear.

    Okay, now, where were we in this argument again? Are we still at the "my way or the highway" phase? Or have we reached the point of both sides insisting that there is no highway option?

    The past few pages have been cluttered with so much vitriol, I can't even figure out what discussion we're having anymore.

    it is infectious. I didn't harbor any ill will for pve'rs until these threads and then the stuff they said just made me furious.
    Dear Sister, I do not spread rumors, I create them.
  • spinedoc
    spinedoc
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    The only way I'd accept PVP in PVE play was if they did the outlaw system where players who stole from or killed NPC's would be killable by players ONLY if they chose to do so. It would be kind of fun to occasionally impromptu have a fight with an outlawed player. Other than that I do NOT want open PVP, never.
  • dharbert
    dharbert
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    No
    Looking at the results of the poll, there are twice as many players who DON'T want global pvp than those who do. Which, of course, means that ZOS will probably implement it.....
    Edited by dharbert on July 26, 2014 3:45AM
  • Will_Chokabich
    Will_Chokabich
    Soul Shriven
    Yes, but only if my gear/pocessions could not be looted on death
    For all of those saying that it would ruin immersion, did you forget that all of Tamriel is filled with 3 warring factions, 4 if you count the following of Molag Bal?
  • Phinix1
    Phinix1
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    No
    it is infectious. I didn't harbor any ill will for pve'rs until these threads and then the stuff they said just made me furious.

    You are too easily offended. You go around calling everyone that doesn't want forced PVP a "carebear" claiming everyone is persecuting you and calling you a psycho, yet you conveniently ignore requests to quote one single post that did so.

    The only thing I have been able to find, is someone saying that people who intentionally go out of their way to camp lowbie corpses and chain-kill quest NPC's so people can't progress are trolls and griefers, which they absolutely ARE, and that this personality type has been proven in several modern psychological studies to indicate imbalance.

    Are you suggesting that is what you want to be able to do?

    No one ever said you were psychotic because you wanted to PVP. You are just reading into things to be overly offended and cause drama.

    But if you are saying the vast majority of people here, who said they WOULD accept PVP if it were phased so they didn't HAVE to be camped by people that feel the need to impose their playstyle on others, are necessarily "carebears," don't be surprised if people get offended.
  • Enkil
    Enkil
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    Yes, but only if my gear/pocessions could be looted on death
    PvP toggle is all that is needed so that each and every player can say either:
    • "Hey, I like going about my PvE with the added sense of danger that being vulnerable to attack brings"
    • "I just want to focus on killing mobs and be totally enveloped in the story without getting ganked"

    It's quite easy to satisfy both tastes.. why do people try to fight each other about this concept? Just make a PvP toggle and everyone will be with like-minded folks....
  • AlexDougherty
    AlexDougherty
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    No
    Enkil wrote: »
    PvP toggle is all that is needed so that each and every player can say either:
    • "Hey, I like going about my PvE with the added sense of danger that being vulnerable to attack brings"
    • "I just want to focus on killing mobs and be totally enveloped in the story without getting ganked"

    It's quite easy to satisfy both tastes.. why do people try to fight each other about this concept? Just make a PvP toggle and everyone will be with like-minded folks....

    They tried that with SWTOR, it didn't work.

    What you got was greifers activating the PVP toggle, then getting in the way of other peoples attacks, which then automatically activate them for PVP.

    And you can guarantee that ZOS would use something similar if not identical.

    No, the solution is to put all the PVP in one area, seperated entirely from PVE, so that if you want PVP you go do it, otherwise you leave it alone.
    I know we'll call it Cyrodil.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • yarnevk
    yarnevk
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    No
    Enkil wrote: »
    It's quite easy to satisfy both tastes.. why do people try to fight each other about this concept? Just make a PvP toggle and everyone will be with like-minded folks....
    Its because a certain subset of PVPers simply are not happy unless they can claim PVE victims that want nothing to do with PVP, because just claiming PVE victims in Cyrodil that optin to possible PVP does not stoke their psych. By all means give them open world PVP using a login flag, and also a RP server and a RP-PVP server and a troll the trolls server and only my friends or even solo servers. Sadly that originally promised login phasing option never happened because it affects load balancing technology of megaserver or some such excuse. But they will indeed have to figure out megaserver issues once they realize too late that many TES fans want to play assassins and thieves in a PVE environment without being forced into PVP, as those PVE types that can tolerate broken stam builds and hard VR will not hesitate to drop sub over forced PVP in PVE areas. Basically any nightblade that RPs their char archtype as a sneaky stealing and killing type will end up flagged for PVP, with the excuse it was like that in past TES which is simply not true because PVP multiplayer has never been in TES before.
    Edited by yarnevk on July 26, 2014 3:42PM
  • AlexDougherty
    AlexDougherty
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    ✭✭
    No
    yarnevk wrote: »
    Enkil wrote: »
    It's quite easy to satisfy both tastes.. why do people try to fight each other about this concept? Just make a PvP toggle and everyone will be with like-minded folks....

    Its because a certain subset of PVPers simply are not happy unless they can claim PVE victims that want nothing to do with PVP, because just claiming PVE victims in Cyrodil that optin to possible PVP does not stoke their psych.

    But they will indeed have to figure out megaserver issues once they realize too late that many TES fans want to play assassins and thieves in a PVE environment without being forced into PVP, as those PVE types that can tolerate broken stam builds and hard VR will not hesitate to drop sub over forced PVP in PVE areas.

    You want to kill NPCs, then feel free, I won't complain until I'm unable to do a quest.

    But if you want to kill players, then I will complain,and quite loudly too.

    PS. not sure exactly which side you're on, your post seems to indicate both sides, which means you both want and don't want it. :s
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • yarnevk
    yarnevk
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    No
    I want PVPers that can only be happy with all open Tamriel PVP to have their own environment they can play in with themselves, just like Cyrodil they can do it in all the alliances. If they want to murder their alliance PC/NPC members, let them be bountied. If they want VR rewritten so they can invade and kill the enemy alliances other players let them. Any PVE player should never be exposed to it, there should never be any player 'guards' camping in their world.

    The only way to do it is by login choice, and not by forced choice of roleplaying a PVE criminal, or unintentional choice of that barrel has the purple recipe I have been looking for. But those posting for PVP will not settle for consenting PVP, which is why I am with the majority that say no open world PVP because it is clear what they really want is non consenting PVE involved in PVP.
    Edited by yarnevk on July 26, 2014 3:52PM
  • Enkil
    Enkil
    ✭✭✭✭✭
    Yes, but only if my gear/pocessions could be looted on death
    Enkil wrote: »
    PvP toggle is all that is needed so that each and every player can say either:
    • "Hey, I like going about my PvE with the added sense of danger that being vulnerable to attack brings"
    • "I just want to focus on killing mobs and be totally enveloped in the story without getting ganked"

    It's quite easy to satisfy both tastes.. why do people try to fight each other about this concept? Just make a PvP toggle and everyone will be with like-minded folks....

    They tried that with SWTOR, it didn't work.

    What you got was greifers activating the PVP toggle, then getting in the way of other peoples attacks, which then automatically activate them for PVP.

    And you can guarantee that ZOS would use something similar if not identical.

    No, the solution is to put all the PVP in one area, seperated entirely from PVE, so that if you want PVP you go do it, otherwise you leave it alone.
    I know we'll call it Cyrodil.

    so some *** Dev's couldn't figure out 1+1=2 and now every game from here to eternity must segregate their development and try to appeal to opposite ends of the spectrum when in reality everyone is a player?

    Sorry.... fails simple logic test...
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    No
    Enkil wrote: »
    Enkil wrote: »
    PvP toggle is all that is needed so that each and every player can say either:
    • "Hey, I like going about my PvE with the added sense of danger that being vulnerable to attack brings"
    • "I just want to focus on killing mobs and be totally enveloped in the story without getting ganked"

    It's quite easy to satisfy both tastes.. why do people try to fight each other about this concept? Just make a PvP toggle and everyone will be with like-minded folks....

    They tried that with SWTOR, it didn't work.

    What you got was greifers activating the PVP toggle, then getting in the way of other peoples attacks, which then automatically activate them for PVP.

    And you can guarantee that ZOS would use something similar if not identical.

    No, the solution is to put all the PVP in one area, seperated entirely from PVE, so that if you want PVP you go do it, otherwise you leave it alone.
    I know we'll call it Cyrodil.

    so some *** Dev's couldn't figure out 1+1=2 and now every game from here to eternity must segregate their development and try to appeal to opposite ends of the spectrum when in reality everyone is a player?

    Sorry.... fails simple logic test...

    If they did it so that it could only be activated by the player toggling, then I'ld agree with you, and we could all have PVP toggles.

    But experience for me says otherwise, but hey maybe I'm wrong and these Devs could actually come up with a system that doesn't leave me fuming.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    The only real solution for the introduction of open PvP in a mixed PvE/PvP game is through the creation of a separate open PvP server. I'd personally have no problem with that at all, but past experience suggests it would be the least popular server and after a while the few remaining players on it would be clamoring for a free transfer back to the main server with the whole argument starting up again.
  • yarnevk
    yarnevk
    ✭✭✭
    No
    That is why it has to be a login phase so that optin PVP is only phased with themselves and never with PVE, forced PVP by jumping front of PVE attacks can never happen then. PVE-RP criminals are only subject to NPC guards and never player guards if they do not flag their login as PVP phase. Basically exactly the same as Cyrodil login, just give access to Tamriel-PVP or Tamriel-PVE, like most MMOs do.

    I personally do not buy the megaserver excuse, because Defiance uses an openworld megaserver, and if you want to world PVP (they call it Shadow War) you just go to an NPC to get flagged and phased out of the PVE instance. The PVE player can see where a current fight is going on in their map, but never actually interacts with the PVP players unless they login into the Shadow War. It is a fair compromise that recognizes that free for all full loot PVP that forces PVE/PVP together is a very hardcore <10% niche market that will never survive in a AAA mass market.
    Edited by yarnevk on July 26, 2014 4:06PM
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