smeeprocketnub19_ESO wrote: »[
You know, McDonald's has served billions, but the food is still garbage. Carebears tout this around like a badge, like you should be proud that a nice chunk of people don't want any sort of challenge in their gameplay.
This dumbing down is mostly due to devs wanting their games to be more accessible to the average person. People that aren't "gamer nerds" and probably didn't game as kids and therefore aren't used to a high difficulty of play. It drags the rest of us down, frankly.
However, I doubt your knowledge of MMO finances and your ability to predict how a game would go when catering to that audience. Especially since games like WoW have pvp threaded into quite a bit of the game. UO also still manages to be p2p despite targeting this small audience. (No I'm not saying the base is big, but they are making a profit and have been for a very long time.)
I used to play a MUD that was open world pvp that raked in a ton of cash being pay to win (they preferred to call it pay for perks.) People would drop $10k in one go, and the game was/is very profitable.
It is quite possible to have a successful game and target open world pvp, and -possibly- full loot rights, as well.
smeeprocketnub19_ESO wrote: »You know, McDonald's has served billions, but the food is still garbage. Carebears tout this around like a badge, like you should be proud that a nice chunk of people don't want any sort of challenge in their gameplay.
This dumbing down is mostly due to devs wanting their games to be more accessible to the average person. People that aren't "gamer nerds" and probably didn't game as kids and therefore aren't used to a high difficulty of play. It drags the rest of us down, frankly.
However, I doubt your knowledge of MMO finances and your ability to predict how a game would go when catering to that audience. Especially since games like WoW have pvp threaded into quite a bit of the game. UO also still manages to be p2p despite targeting this small audience. (No I'm not saying the base is big, but they are making a profit and have been for a very long time.)
I used to play a MUD that was open world pvp that raked in a ton of cash being pay to win (they preferred to call it pay for perks.) People would drop $10k in one go, and the game was/is very profitable.
It is quite possible to have a successful game and target open world pvp, and -possibly- full loot rights, as well.
At QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.Too bad the justice system is coming and there's noting any of you can do to stop it.
Hehehehe. HEHEHEHEHHEHEHE.
While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.
smeeprocketnub19_ESO wrote: »kassandratheclericb14_ESO wrote: »smeeprocketnub19_ESO wrote: »Wow, this thread got hostile quickly.
Honestly, I don't think anyone really thinks that everyone who likes PvP automatically wants to harass people. And I don't think anyone really thinks that everyone who doesn't want to automatically wants everything customized to their needs. Perhaps I am overly optimistic.
I do think that PvE, by it's very nature, is non-disruptive to the experience of other players, annoying pets not withstanding. The annoying pets are, as they say, the cost of doing business.
PvP, on the other hand, can be either disruptive on non-disruptive depending on its implementation and use. I don't think it's out of line to request the exclusion of PvP to only those who want to participate. I understand that at least some feel that doing so means they won't feel as in danger if they are in a specific PvP instance.This can of course be avoided by a simple opt-in option in the open world which defaults to off. Sure, more annoying graphical interruptions, but again, the cost of doing business.
I'm withholding judgement on the justice system until I actually see the implementation, but I can see that going bad ways if done certain ways. (I almost said correctly, but my way isn't necessarily the right way. :P )
well if I can get called a sociopath, pardon me if I return the psychological analysiskassandratheclericb14_ESO wrote: »smeeprocketnub19_ESO wrote: »Ninnghizhidda wrote: »In modern "MMO gaming" there seems to be some trend, fortunately only expressed by a small, yet very vocal, minority, towards inflicting the maximum amount of grief, discomfort and harassment to other "fellow" players, and advocating to make this the norm.
Fortunately it isn't happening and it is never going to happen, certainly not in a first-class AAA title that caters for hundreds of thousands if not millions of players. Those who need a self-ego boost through their "awesome" pixels can do so in specified areas or servers provided for this purpose, and be thankful for it too.
The rest of the players, who happen to be the majority, can then mind their business and spend their time for their fun and entertainment without having to deal with some "unstable" person hell-bent to spend their own miserable life trying to infect others with that misery. Especially, in a game like ESO where we actually pay for our entertainment.
So, in short, stay in your secluded area / server, which is specifically provided for you, and is actually carefully made and regularly updated, do your thing, have your fun, and let all the others have theirs too.
Considering how packed cyrodiil gets, I'm not convinced carebears are entirely in the majority, or if they are it is by a narrow margin.
These griefers you speak of, yes they are in the minority. But not every pvp is a griefer, so it seems you missed some people in your post.
Also, there's no mental problems with someone just because they are a "griefer" (you guys throw the name around like it is going out of style) it's just a different playstyle. People have spoken here, carebears, that didn't care if they had a positive effect on the game or not, there are people like that in pvp AND pve.
Also, when they "Regularly" update cyrodiil, let me know. It seems like 3/4s of their fixes are always to pve. Heck, they even made it easier because apparently you guys can't even handle a challenge in your chosen part of the game.
I am so very hurt that you think us cowards and unable to handle challenges in life in video games....
I just looked back at this. Could you bold the part where I said you were a coward? It's simply not there. I assumed you were responding to someone else but it's clear you are making things up to get points with your bros.
I will apologize for clicking the wrong quote but not for my words in general. I think I can handle whatever challenges a game holds as my desire to do so in no way reflects on my ability (since I should in honesty respond to your exact quote.) And BTW I don't have any "bros" and am far past caring what anyone thinks about me on a video game site.
So you have your apology on the misquote. Have a lovely day.
The way you phrased it it sounds like you still think I did something wrong. Your words in general should not even be targeted to me. Therefore, there's zero need to reemphasize your point, since there's nothing in there that you are countering.
Sometimes it's okay to just admit your wrong, no need to try to save face.
Also, I have had a ton of posts deleted from this thread because of content removed that they were responding to. I'm so curious what got deleted.
At QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.Too bad the justice system is coming and there's noting any of you can do to stop it.
Hehehehe. HEHEHEHEHHEHEHE.
While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.
@ZOS_AlanG I'd very much like to see bounty hunters be able to confiscate any stolen goods from those we hunt upon killing them. After all, if NPC guards can do this, so should the bounty hunters (as they are, in a sense, "deputized" to hunt down the criminals). Indeed, if this happens, I plan to camp popular motif/provisioning camping spots ... not to farm items myself, but to farm the farmers, who will now be branded as criminal scum.
I love ESO. Don't get me wrong. But world PvP... is just so horrible.
The thing with the Justice system is fine. But flagging everyone for PvP no matter where you go would invite a festival of griefers to party and camp out ruining the entire game.
It would ruin exploration. It would ruin immersion. It would ruin the entire story telling. It would completely destroy the feeling of TES.
You might as well strip TES from it completely if you are going to do that to it.
The only way I could see PvP looting in any way be fair or fun is if you defeated someone equal to or above your level. And if there were more people involved in the killing, then they should roll for it.
AlienDiplomat wrote: »smeeprocketnub19_ESO wrote: »You know, McDonald's has served billions, but the food is still garbage. Carebears tout this around like a badge, like you should be proud that a nice chunk of people don't want any sort of challenge in their gameplay.
This dumbing down is mostly due to devs wanting their games to be more accessible to the average person. People that aren't "gamer nerds" and probably didn't game as kids and therefore aren't used to a high difficulty of play. It drags the rest of us down, frankly.
However, I doubt your knowledge of MMO finances and your ability to predict how a game would go when catering to that audience. Especially since games like WoW have pvp threaded into quite a bit of the game. UO also still manages to be p2p despite targeting this small audience. (No I'm not saying the base is big, but they are making a profit and have been for a very long time.)
I used to play a MUD that was open world pvp that raked in a ton of cash being pay to win (they preferred to call it pay for perks.) People would drop $10k in one go, and the game was/is very profitable.
It is quite possible to have a successful game and target open world pvp, and -possibly- full loot rights, as well.
No one is forcing YOU to eat McDonalds.
Also, stop trolling and calling everyone that doesn't agree with you "carebears." It is offensive, and makes you look bad.
However cool that old MUD may have been, times have changed. Do some research. The number of people that PVP is always a minority.
But wanting to FORCE PVP on people rather than have a CHOICE to play in the PVP phase/server or not?
The only reason to want that is to troll and grief others. I have no sympathy for that type of personality disorder at all.
I can't find a way to change my forum handle, but I proclaim that, henceforth, I shall be known as Cheer Bear.
Okay, now, where were we in this argument again? Are we still at the "my way or the highway" phase? Or have we reached the point of both sides insisting that there is no highway option?
The past few pages have been cluttered with so much vitriol, I can't even figure out what discussion we're having anymore.
smeeprocketnub19_ESO wrote: »it is infectious. I didn't harbor any ill will for pve'rs until these threads and then the stuff they said just made me furious.
PvP toggle is all that is needed so that each and every player can say either:
- "Hey, I like going about my PvE with the added sense of danger that being vulnerable to attack brings"
- "I just want to focus on killing mobs and be totally enveloped in the story without getting ganked"
It's quite easy to satisfy both tastes.. why do people try to fight each other about this concept? Just make a PvP toggle and everyone will be with like-minded folks....
Its because a certain subset of PVPers simply are not happy unless they can claim PVE victims that want nothing to do with PVP, because just claiming PVE victims in Cyrodil that optin to possible PVP does not stoke their psych. By all means give them open world PVP using a login flag, and also a RP server and a RP-PVP server and a troll the trolls server and only my friends or even solo servers. Sadly that originally promised login phasing option never happened because it affects load balancing technology of megaserver or some such excuse. But they will indeed have to figure out megaserver issues once they realize too late that many TES fans want to play assassins and thieves in a PVE environment without being forced into PVP, as those PVE types that can tolerate broken stam builds and hard VR will not hesitate to drop sub over forced PVP in PVE areas. Basically any nightblade that RPs their char archtype as a sneaky stealing and killing type will end up flagged for PVP, with the excuse it was like that in past TES which is simply not true because PVP multiplayer has never been in TES before.It's quite easy to satisfy both tastes.. why do people try to fight each other about this concept? Just make a PvP toggle and everyone will be with like-minded folks....
It's quite easy to satisfy both tastes.. why do people try to fight each other about this concept? Just make a PvP toggle and everyone will be with like-minded folks....
Its because a certain subset of PVPers simply are not happy unless they can claim PVE victims that want nothing to do with PVP, because just claiming PVE victims in Cyrodil that optin to possible PVP does not stoke their psych.
But they will indeed have to figure out megaserver issues once they realize too late that many TES fans want to play assassins and thieves in a PVE environment without being forced into PVP, as those PVE types that can tolerate broken stam builds and hard VR will not hesitate to drop sub over forced PVP in PVE areas.
AlexDougherty wrote: »PvP toggle is all that is needed so that each and every player can say either:
- "Hey, I like going about my PvE with the added sense of danger that being vulnerable to attack brings"
- "I just want to focus on killing mobs and be totally enveloped in the story without getting ganked"
It's quite easy to satisfy both tastes.. why do people try to fight each other about this concept? Just make a PvP toggle and everyone will be with like-minded folks....
They tried that with SWTOR, it didn't work.
What you got was greifers activating the PVP toggle, then getting in the way of other peoples attacks, which then automatically activate them for PVP.
And you can guarantee that ZOS would use something similar if not identical.
No, the solution is to put all the PVP in one area, seperated entirely from PVE, so that if you want PVP you go do it, otherwise you leave it alone. I know we'll call it Cyrodil.
AlexDougherty wrote: »PvP toggle is all that is needed so that each and every player can say either:
- "Hey, I like going about my PvE with the added sense of danger that being vulnerable to attack brings"
- "I just want to focus on killing mobs and be totally enveloped in the story without getting ganked"
It's quite easy to satisfy both tastes.. why do people try to fight each other about this concept? Just make a PvP toggle and everyone will be with like-minded folks....
They tried that with SWTOR, it didn't work.
What you got was greifers activating the PVP toggle, then getting in the way of other peoples attacks, which then automatically activate them for PVP.
And you can guarantee that ZOS would use something similar if not identical.
No, the solution is to put all the PVP in one area, seperated entirely from PVE, so that if you want PVP you go do it, otherwise you leave it alone. I know we'll call it Cyrodil.
so some *** Dev's couldn't figure out 1+1=2 and now every game from here to eternity must segregate their development and try to appeal to opposite ends of the spectrum when in reality everyone is a player?
Sorry.... fails simple logic test...