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Do You Want Progressive Raiding in ESO?

  • DDuke
    DDuke
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    Yes, I think progressive raiding would be good for the longevity of the game.
    This poll and majority opinion is now irrelevant, they don't give a *** about progressive raiding, all they care about is console peasants & their "Skyrim with friends".

    There's not only going to be a lack of progressive raiding, folks.
    There's not going to be raiding at all, because we aren't the demographic ZOS is aiming towards anymore.

    It is all about the console peasants, fancy mounts & xp boosters now.


    What I don't understand, is how they can still keep claiming they're doing what "the community wants". This makes me sick.
    Edited by DDuke on January 24, 2015 12:42PM
  • xMovingTarget
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    Yes, I think progressive raiding would be good for the longevity of the game.
    DDuke wrote: »
    This poll and majority opinion is now irrelevant, they don't give a *** about progressive raiding, all they care about is console peasants & their "Skyrim with friends".

    There's not only going to be a lack of progressive raiding, folks.
    There's not going to be raiding at all, because we aren't the demographic ZOS is aiming towards anymore.

    It is all about the console peasants, fancy mounts & xp boosters now.


    What I don't understand, is how they can still keep claiming they're doing what "the community wants". This makes me sick.

    Yea. Raiding AA, HR and SO over the next like 9 month probably is big friggin blow.
    "We concentrate on console launch".. pff..

    Console scrubs wont need good raids. They prolly cant complete em anyway with there bad Movement solution called Controller.
    The slow down of Content is a big Gamebreaker. Nobody of us wanted that B2P crap. So now more resources will flow into making shiny dresses etc. And less for good new Content. These Raids we already have are way to fast. These raids have a very short lifespan. Other MMOs wouldnt even remotely have called that Raid Content. They are more like group dungeons. They get old very very fast.

    What we need are real raids with real item progression. Without random traits.

    They should really focus more on that instead of stupid consoles nobody cares about. At the end of the day, this is still a MMO. and no coop multiplayer game. I got very disappointed lately in this game. Or lets say rather disappointed of the publisher. They dont care about this game anymore. All they care about is Revenue. If this Revenue would directly flow back into the game it would be fine. But apperantly it will not do so. "Slow down of content(DLC) Releases" my arse..
  • Khivas_Carrick
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    Yes, I think progressive raiding would be good for the longevity of the game.
    I can see raiding in ESO, from small but looooong scale 4man content to 25man one shots, and sure as *** everything in between. It would be a healthy choice however only if they did both trials and instanced, lock out raids.

    Edit* Also, I would prefer mostly 4man raids tbh. Instanced Lockouts for smaller groups which make them easier to get together and go through.

    And speaking of going through things, give each one a difficulty setting to choose from, and as for loot.....

    Make it so it drops both items and rare materials to make rare and unique versions of already implemented sets in the game. Like Hunding's Rage will do what it does but it will have new effects in addition to it's current ones at like 3 and 5 pieces. This way crafting is one half of the way to get the best gear, allowing crafting to remain relevant
    Edited by Khivas_Carrick on January 24, 2015 1:54PM
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Emma_Overload
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    No, I don't believe this type of content has a place in the Elder Scrolls Universe.
    LOL, I couldn't disagree more with the OP. This type of content only encourages snobby guild culture and the enrage timers create a mandate for cookie cutter min-max FOTM builds.

    So.... No, just NO.
    #CAREBEARMASTERRACE
  • Yusuf
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    Yes, I think progressive raiding would be good for the longevity of the game.
    IMO it shouldn't be the only aspect of the game but it is a lot of fun and the only thing that keeps non-elderscrolls-fans or the general mmo-player in the game.
  • xMovingTarget
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    Yes, I think progressive raiding would be good for the longevity of the game.
    LOL, I couldn't disagree more with the OP. This type of content only encourages snobby guild culture and the enrage timers create a mandate for cookie cutter min-max FOTM builds.

    So.... No, just NO.

    I dont think we play the same game ;) What you describe there is already around :P
  • Emma_Overload
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    No, I don't believe this type of content has a place in the Elder Scrolls Universe.
    LOL, I couldn't disagree more with the OP. This type of content only encourages snobby guild culture and the enrage timers create a mandate for cookie cutter min-max FOTM builds.

    So.... No, just NO.

    I dont think we play the same game ;) What you describe there is already around :P

    LOL, yeah I agree... but remember, things can always get worse! :'(
    #CAREBEARMASTERRACE
  • Naivefanboi
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    Yes, I think progressive raiding would be good for the longevity of the game.
    i like how the raids are currently broken up into 4 boss encounters. id like to see all the raids connected in some way. so there is some kind of end boss lore wise. but i love the current system.
    it could use some more mechanics in boss fights but i also havent done the hard modes yet.
    they need to supply new content more often. also. but i wouldnt change the overall design or make enrage timers a must on every boss. here and there sure
  • Naivefanboi
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    Yes, I think progressive raiding would be good for the longevity of the game.
    Laura wrote: »
    Personally i would not like that.

    Even if ESO is also a themepark MMO , progressive raiding have their place on games like WoW.

    I would prefer if ESO took another road, even more because usually this would brings the need for raiding gear , which is usually the best in the game , an issue in ESO where the best gear should come from crafting.

    why should the best gear come from crafting? its dumb and annoying. It would be one thing if crafting was actually difficult or materials were hard to come by but as it is you get to max level and BAM your BIS in two minutes.

    Having crafting be best in slot while simultaneously making crafting easier than in any other game was literally the dumbest idea I have ever seen.

    One way or the other , is one of the premises of the game , that make it different to the other many games of this genre out right now.

    To many this matter quite a lot , me included and i expect zen to keep their word.

    Best gear comes from crafting.

    lol actually best gear comes from useing them both together. making set peices legendarys.
  • Impiouz
    Impiouz
    No, I don't believe this type of content has a place in the Elder Scrolls Universe.
    Progressive Raiding would be a death sentence for this game.
    It just takes way too long to develop and balance and with every new raid the old content becomes worthless...

    Best example for this would be WOW! It took them like 10 years to implement some kind of housing because all their resources go into creating new raid tiers.

    I would prefer the ESO devs to create content that stays relevant even after the next patch, unlike progressive raid content!!!!
  • Kraven
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    Won't happen, kind of a moot point. When all new DLC scales the player UP to the content you essentially purchase max level...How do you suppose progression raiding happens?

    End game PvE has never been a focus or well thought out additions.
    V14 - IMPERIAL NIGHTBLADE - DPS/TANK
    V13 - BRETON SORCERER - HEALS/DPS
    V2 - REDGUARD DRAGONKNIGHT - MELEE DPS
    V1 - BRETON TEMPLAR - TANK/DPS

    to be continued... Nevermind, no longer "to be continued"
  • DDuke
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    Yes, I think progressive raiding would be good for the longevity of the game.
    Impiouz wrote: »
    Progressive Raiding would be a death sentence for this game.
    It just takes way too long to develop and balance and with every new raid the old content becomes worthless...

    Best example for this would be WOW! It took them like 10 years to implement some kind of housing because all their resources go into creating new raid tiers.

    I would prefer the ESO devs to create content that stays relevant even after the next patch, unlike progressive raid content!!!!

    I agree, the best example would be WoW, the most played MMO out there.

    Congratulations, you just made a fool out of yourself.
  • hiyde
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    Yes, I think progressive raiding would be good for the longevity of the game.
    Krinaman wrote: »
    I don't care if they add such content so long as you aren't forced to do it to get the best gear in the game. Of course, without such rewards you won't get a group to do it so effectively I am voting against them.

    I am not a raider. Never have been. I'll fill in to help the guild in a pinch and do my best to help but that's about it.

    The most common argument against progression gear is "I don't want to have to raid to get the best gear in the game".

    Well, why do you need the best gear in the game if you aren't running the content that requires it? It's the best gear in the game for raiding. If you don't raid, then you aren't negatively impacted.

    If you have access to gear that gets the job done for whatever you do in game - why does it matter if Raiding gear exists to help progress through raids?

    So for me, what this seems to boil down to (and to the person I quoted above, I am not calling you out specifically) is that people who don't like raids, or don't have time to dedicate to them, or aren't super-skilled players (I fall in that camp) don't want others to be able to raid either.

    As I said, I am not a raider. But I do understand what these players bring to the rest of the game. The good ones are knowledgeable and helpful. They tend to BUY MORE STUFF (especially consumables). So while I don't raid much, I DO love selling things to the hardcore people that do.

    So yes, I'd like to see more, better, harder raid group content in the game, just as I'd to see PvP expanded/improved and more solo content and zones to explore.

    The crafted gear gets me through the content I play just fine. For those that enjoy the challenge of difficult raids and the rewards that come with completing them, I've got some potions, food, Soul Gems and Kuta to sell ya. ;)

    -H

    P.S. I do agree that leveling crafting is WAY too easy and the fact that any toon can max out *every* craft doesn't help, either. If some additional challenge was added to crafting (and I don't mean research timers <yawn>), it would be cool if the raids dropped rare *ingredients* to make the best raid gear, but a crafter would still need to be in the mix.
    Edited by hiyde on January 24, 2015 7:57PM
    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • Impiouz
    Impiouz
    No, I don't believe this type of content has a place in the Elder Scrolls Universe.
    DDuke wrote: »
    Impiouz wrote: »
    Progressive Raiding would be a death sentence for this game.
    It just takes way too long to develop and balance and with every new raid the old content becomes worthless...

    Best example for this would be WOW! It took them like 10 years to implement some kind of housing because all their resources go into creating new raid tiers.

    I would prefer the ESO devs to create content that stays relevant even after the next patch, unlike progressive raid content!!!!

    I agree, the best example would be WoW, the most played MMO out there.

    Congratulations, you just made a fool out of yourself.

    Well, first.. most bought or most played does not necessarily mean BEST!

    and second that horribly boring new xpac = new raid, throw away old gear WoW scheme just does not fit into an Elder Scrolls game, in my foolish opinion :stuck_out_tongue:

    WoW in the end is little more than a glorified Diablostyle gear grinder...why don"t you go play it if you like that kind of game so much ! :)
  • Vahrokh
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    No, I don't believe this type of content has a place in the Elder Scrolls Universe.
    LOL, I couldn't disagree more with the OP. This type of content only encourages snobby guild culture and the enrage timers create a mandate for cookie cutter min-max FOTM builds.

    So.... No, just NO.

    Yeah, because implementing rewards tied to timers really discouraged going FOTM so far, right? Oh wait...
  • hiyde
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    Yes, I think progressive raiding would be good for the longevity of the game.
    wrlifeboil wrote: »

    ...a small percentage of the players actually engage in progression raiding.

    Sapience, is that you? :)

    I think what many leave out of the equation is the effect this 'small percentage' has on other parts of the game. Great raiders often are very knowledgeable and helpful and are some of the biggest customers for in-game goods - especially consumables). Without highly challenging content, there is less demand for consumables, starter gear (and the mats to make), etc.

    I watched this play out in LOTRO when they stopped developing raid content. I rarely ran that content - and yet it still was one of the things that killed the game for me because as the game got easier (and the creep of p2w items in the store advanced), demand for the stuff I liked to farm/craft and sell plummeted.

    Edited by hiyde on January 24, 2015 7:54PM
    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • DDuke
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    Yes, I think progressive raiding would be good for the longevity of the game.
    Impiouz wrote: »
    DDuke wrote: »
    Impiouz wrote: »
    Progressive Raiding would be a death sentence for this game.
    It just takes way too long to develop and balance and with every new raid the old content becomes worthless...

    Best example for this would be WOW! It took them like 10 years to implement some kind of housing because all their resources go into creating new raid tiers.

    I would prefer the ESO devs to create content that stays relevant even after the next patch, unlike progressive raid content!!!!

    I agree, the best example would be WoW, the most played MMO out there.

    Congratulations, you just made a fool out of yourself.

    Well, first.. most bought or most played does not necessarily mean BEST!

    and second that horribly boring new xpac = new raid, throw away old gear WoW scheme just does not fit into an Elder Scrolls game, in my foolish opinion :stuck_out_tongue:

    WoW in the end is little more than a glorified Diablostyle gear grinder...why don"t you go play it if you like that kind of game so much ! :)

    Oh I would go play it, if people didn't have 7+ years in experience & achievements over me at this point, and if casual gamers hadn't ruined it in the past few expansions.

    Do tell me when there's another game geared towards gamers (like vanilla WoW was), instead of credit card warriors who like pretending to be one.

    I'll leave you simple folk with your "Skyrim with friends" hack&slash gameplay & casual quest adventures, and do something that actually requires skill & intelligence.
  • Emma_Overload
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    No, I don't believe this type of content has a place in the Elder Scrolls Universe.
    hiyde wrote: »
    Krinaman wrote: »
    I don't care if they add such content so long as you aren't forced to do it to get the best gear in the game. Of course, without such rewards you won't get a group to do it so effectively I am voting against them.



    Well, why do you need the best gear in the game if you aren't running the content that requires it? It's the best gear in the game for raiding. If you don't raid, then you aren't negatively impacted.

    Totally disagree. This is like saying "Why do you need a titanium/platinum/unobtainium putter like Tiger Woods if you're never going to play in the Masters?"

    I want the best gear because I want my toon to be the best sorcerer she can be. I don't want to go through life wondering "Man, if only she had that extra 4% spell crit from Wise Mage..." What difference does it make what dungeons she uses it for?

    Tiger Woods doesn't care if you use the same putter he does, so why should anyone else care what gear my toon has?

    #CAREBEARMASTERRACE
  • DDuke
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    Yes, I think progressive raiding would be good for the longevity of the game.
    hiyde wrote: »
    Krinaman wrote: »
    I don't care if they add such content so long as you aren't forced to do it to get the best gear in the game. Of course, without such rewards you won't get a group to do it so effectively I am voting against them.



    Well, why do you need the best gear in the game if you aren't running the content that requires it? It's the best gear in the game for raiding. If you don't raid, then you aren't negatively impacted.

    Totally disagree. This is like saying "Why do you need a titanium/platinum/unobtainium putter like Tiger Woods if you're never going to play in the Masters?"

    I want the best gear because I want my toon to be the best sorcerer she can be. I don't want to go through life wondering "Man, if only she had that extra 4% spell crit from Wise Mage..." What difference does it make what dungeons she uses it for?

    Tiger Woods doesn't care if you use the same putter he does, so why should anyone else care what gear my toon has?

    Then go get that gear.

    I don't see the issue, as long as good gear can be achieved by doing other content as well (e.g. PvP). As long as it requires equal amount of effort & skill.

    If you don't want to go through the effort & time other players go through to get that gear... well, tough luck.
    What makes you better & entitled to get that gear right away?
    Edited by DDuke on January 24, 2015 8:03PM
  • birch44
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    The point has already been made but, if you use consumables to make your gold, you would find that cash cow drying up fast without progression raiding. Your sells of all the legendary upgrade mats would plummet, I played WoW for years and always heard the same complaining about progression raiders made the game worse. Most people never take the time to reason out the effect that things have on each other or how much every interaction in an MMO is interweaved with every other. You may not agree with some of the "elitist" viewpoints but unfortunately for casual players they tend to be the ones that keep the economy running smoothly.
    DK Tank
    Mag DK
    Temp Heals
    Mag Sorc
    Stam NB
  • hiyde
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    Yes, I think progressive raiding would be good for the longevity of the game.
    ...
    hiyde wrote: »
    Krinaman wrote: »
    I don't care if they add such content so long as you aren't forced to do it to get the best gear in the game. Of course, without such rewards you won't get a group to do it so effectively I am voting against them.



    Well, why do you need the best gear in the game if you aren't running the content that requires it? It's the best gear in the game for raiding. If you don't raid, then you aren't negatively impacted.

    Totally disagree. This is like saying "Why do you need a titanium/platinum/unobtainium putter like Tiger Woods if you're never going to play in the Masters?"

    I want the best gear because I want my toon to be the best sorcerer she can be. I don't want to go through life wondering "Man, if only she had that extra 4% spell crit from Wise Mage..." What difference does it make what dungeons she uses it for?

    Tiger Woods doesn't care if you use the same putter he does, so why should anyone else care what gear my toon has?

    I don't care what gear your toon has, that is exactly my point. I don't want to limit your gear availability by insisting that the "best" gear only come from the things that I enjoy in the game. :)

    To say that there can't be meaningful rewards from things you don't like/want to do in game seems a bit selfish.

    If it was *required* that your sorc needed "the best raid gear" in order to complete solo quests, that would be quite different.


    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • Naivefanboi
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    Yes, I think progressive raiding would be good for the longevity of the game.
    DDuke wrote: »
    Impiouz wrote: »
    DDuke wrote: »
    Impiouz wrote: »
    Progressive Raiding would be a death sentence for this game.
    It just takes way too long to develop and balance and with every new raid the old content becomes worthless...

    Best example for this would be WOW! It took them like 10 years to implement some kind of housing because all their resources go into creating new raid tiers.

    I would prefer the ESO devs to create content that stays relevant even after the next patch, unlike progressive raid content!!!!

    I agree, the best example would be WoW, the most played MMO out there.

    Congratulations, you just made a fool out of yourself.

    Well, first.. most bought or most played does not necessarily mean BEST!

    and second that horribly boring new xpac = new raid, throw away old gear WoW scheme just does not fit into an Elder Scrolls game, in my foolish opinion :stuck_out_tongue:

    WoW in the end is little more than a glorified Diablostyle gear grinder...why don"t you go play it if you like that kind of game so much ! :)

    Oh I would go play it, if people didn't have 7+ years in experience & achievements over me at this point, and if casual gamers hadn't ruined it in the past few expansions.

    Do tell me when there's another game geared towards gamers (like vanilla WoW was), instead of credit card warriors who like pretending to be one.

    I'll leave you simple folk with your "Skyrim with friends" hack&slash gameplay & casual quest adventures, and do something that actually requires skill & intelligence.

    bro, take me with you! xD
  • Emma_Overload
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    No, I don't believe this type of content has a place in the Elder Scrolls Universe.
    DDuke wrote: »
    hiyde wrote: »
    Krinaman wrote: »
    I don't care if they add such content so long as you aren't forced to do it to get the best gear in the game. Of course, without such rewards you won't get a group to do it so effectively I am voting against them.



    Well, why do you need the best gear in the game if you aren't running the content that requires it? It's the best gear in the game for raiding. If you don't raid, then you aren't negatively impacted.

    Totally disagree. This is like saying "Why do you need a titanium/platinum/unobtainium putter like Tiger Woods if you're never going to play in the Masters?"

    I want the best gear because I want my toon to be the best sorcerer she can be. I don't want to go through life wondering "Man, if only she had that extra 4% spell crit from Wise Mage..." What difference does it make what dungeons she uses it for?

    Tiger Woods doesn't care if you use the same putter he does, so why should anyone else care what gear my toon has?

    Then go get that gear.

    I don't see the issue, as long as good gear can be achieved by doing other content as well (e.g. PvP). As long as it requires equal amount of effort & skill.

    If you don't want to go through the effort & time other players go through to get that gear... well, tough luck.
    What makes you better & entitled to get that gear right away?

    I'm not talking about PVP gear, which I have no major problem with. At any rate, effort and skill have NOTHING to do with acquiring the best PVE gear... I've seen the videos on YouTube. A bunch of guys standing around in robes clicking Crushing Shock for 20 minutes while a healer heals them and a tank distracts the boss.

    The other day I solo'd Volenfell with VR12 scaled mobs... you think that s--t is easy? Sure it would be easy with 4 guys, but solo it takes some practice. And all I got was a bunch of foul hides and a POS item from the bosses that wasn't even a decent set piece.

    Don't even TRY to tell me this has anything to do with "effort and skill" when we all know what endgame raiding is all about:

    1) Kissing some strangers' a-sses so they let you join their little club.

    2) Installing 3rd party software like Teamspeak so some jerk can scream in your ear.

    3) Chugging 10K worth of Tri-pots that you probably bought with gold from a Chinese gold farmer. And on and on...
    #CAREBEARMASTERRACE
  • Emma_Overload
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    No, I don't believe this type of content has a place in the Elder Scrolls Universe.
    hiyde wrote: »
    ...
    hiyde wrote: »
    Krinaman wrote: »
    I don't care if they add such content so long as you aren't forced to do it to get the best gear in the game. Of course, without such rewards you won't get a group to do it so effectively I am voting against them.



    Well, why do you need the best gear in the game if you aren't running the content that requires it? It's the best gear in the game for raiding. If you don't raid, then you aren't negatively impacted.

    Totally disagree. This is like saying "Why do you need a titanium/platinum/unobtainium putter like Tiger Woods if you're never going to play in the Masters?"

    I want the best gear because I want my toon to be the best sorcerer she can be. I don't want to go through life wondering "Man, if only she had that extra 4% spell crit from Wise Mage..." What difference does it make what dungeons she uses it for?

    Tiger Woods doesn't care if you use the same putter he does, so why should anyone else care what gear my toon has?


    If it was *required* that your sorc needed "the best raid gear" in order to complete solo quests, that would be quite different.


    LOL, why does some other player get to decide what my sorc "requires"? Why don't you guys just admit that you like having items walled off from other players so that you can lord it over them or whatever?

    I don't expect the best gear to be acquired EASILY. That's not what I'm saying. In fact, I expect it to be quite difficult. I just think that there should be paths to those items for hard-working, skilled players who solo or only play in smaller groups.
    #CAREBEARMASTERRACE
  • Fissh
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    Yes, I think progressive raiding would be good for the longevity of the game.
    This is a MMO people. NOT having progressive raiding is completely absurd.
    <X-Raided>
  • hiyde
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    Yes, I think progressive raiding would be good for the longevity of the game.
    @Emma_Eunjung‌ by "required", I meant that it would be unfair if you weren't able to effectively do the things you like in game (such as solo PvE or PvP) unless you completed content you don't want to play (such as raids).

    But then you already knew that. ;)

    As long as appropriate gear exists for the different types of gameplay (PvP, PvE, Group PvE), I don't see an issue. I see it as Diversity in content + Diversity in the Rewards for it = Healthier game. But hey, I could be wrong and I only speak for myself. :)

    I'm also someone who would never attain the 'Raid Gear" i am advocating for lol.

    ...but I'll happily sell them pots, food, soul gems and crafted gear items to help them attain their raid sets.

    Edited by hiyde on January 24, 2015 9:01PM
    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • Emma_Overload
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    No, I don't believe this type of content has a place in the Elder Scrolls Universe.
    hiyde wrote: »
    @Emma_Eunjung‌ by "required", I meant that it would be unfair if you weren't able to effectively do the things you like in game (such as solo PvE or PvP) unless you completed content you don't want to play (such as raids).

    There's NO content in the game I don't want to play. I would love to complete Trials, DSA and everything else. However, there are certain game design flaws and certain ridiculously OP boss mechanics that make it impossible for a solo player or even a 2-3 man group to complete certain content. Those Trials where you have to have 12 guys standing on teleport pads at the same time are an example. There are even outdoor quests in Craglorn that require 4 guys just to pull a lever or something. That's just nuts.
    #CAREBEARMASTERRACE
  • YstradClud
    YstradClud
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    No, I don't believe this type of content has a place in the Elder Scrolls Universe.
    I go play WoW if I want to be forced into raiding. I play ESO for role play purposes.
  • WraithAzraiel
    WraithAzraiel
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    Yes, I think progressive raiding would be good for the longevity of the game.
    Kraven wrote: »
    Won't happen, kind of a moot point. When all new DLC scales the player UP to the content you essentially purchase max level...How do you suppose progression raiding happens?

    End game PvE has never been a focus or well thought out additions.

    Simple fix.

    The instances take your ACTUAL level, not the level you've been boosted to for the new zone.

    I see players being bumped up to the level of the new zones working sort of like how battle-leveling works in Cyrodiil.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Nivzruo_ESO
    Nivzruo_ESO
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    No, I don't believe this type of content has a place in the Elder Scrolls Universe.
    All PvE is pointless... so u can kill a scripted AI? So can my 5 yr old daughter.
    Nelgyntc- V14 NB
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