I like the PvP Part and the focus should be right there and with the crafting. There are a lot better MMOs out there with Progressive Raiding Content and ZOS will never be competitive to them. (They couldn't even fix the Magicka vs Stamina inbalance in DMG Builds until now)
There for, keep focus on improving PvP and add some new Zones and easy peasy Causal Raids / 4 Man Dungeons for some fun benethe PvP.
So if I understand what you are saying you prefer PvP so the PvE Crowd can go screw themselves because you just don't care about them?
Jep, you are right. If you want more than Causal Raids, go else where. There is Wildstar, WoW and I'm sure some more of it. An MMO can't be good with every kind of Content, so there should be a focus and if I look at ESO than there strengh is Story Telling in PVE and the Cyrodiil PvP.
Nox_Aeterna wrote: »Nox_Aeterna wrote: »Personally i would not like that.
Even if ESO is also a themepark MMO , progressive raiding have their place on games like WoW.
I would prefer if ESO took another road, even more because usually this would brings the need for raiding gear , which is usually the best in the game , an issue in ESO where the best gear should come from crafting.
why should the best gear come from crafting? its dumb and annoying. It would be one thing if crafting was actually difficult or materials were hard to come by but as it is you get to max level and BAM your BIS in two minutes.
Having crafting be best in slot while simultaneously making crafting easier than in any other game was literally the dumbest idea I have ever seen.
One way or the other , is one of the premises of the game , that make it different to the other many games of this genre out right now.
To many this matter quite a lot , me included and i expect zen to keep their word.
Best gear comes from crafting.
I have been very hard core raider for years (in First 10 Worldwide Kills guilds) and have done up to 40 men raids with a lot of interest. So it is very painful for me to say "No".
Imo ESO has a lore, a philosophy centered on the "Epic group of 4-5 heroes" or "Company of [Epic Name]". Something closer to Tolkien relatively small and tight protagonist groups than to the "armies" of somewhat faceless team mates.
Also, the era of huge raids is over, the playerbase has changed and tends to have less "continuous span" time for these activities, beginning with me.
Finally, those kinds of raids come almost naturally with gear and stats inflation and historically this has a bad effect on PvP and also on "outdoor PvE".
Yes PvE too, because a kitted raider can solo the impossible so the developers have to either see those raiders complain how content is super-easy AND "normal players" complaining raiders are insta-killing everything and leave them nothing OR the developers would make outdoor PvE too difficult for all but those raiders.
Kafolarbear wrote: »I have been very hard core raider for years (in First 10 Worldwide Kills guilds) and have done up to 40 men raids with a lot of interest. So it is very painful for me to say "No".
Imo ESO has a lore, a philosophy centered on the "Epic group of 4-5 heroes" or "Company of [Epic Name]". Something closer to Tolkien relatively small and tight protagonist groups than to the "armies" of somewhat faceless team mates.
Also, the era of huge raids is over, the playerbase has changed and tends to have less "continuous span" time for these activities, beginning with me.
Finally, those kinds of raids come almost naturally with gear and stats inflation and historically this has a bad effect on PvP and also on "outdoor PvE".
Yes PvE too, because a kitted raider can solo the impossible so the developers have to either see those raiders complain how content is super-easy AND "normal players" complaining raiders are insta-killing everything and leave them nothing OR the developers would make outdoor PvE too difficult for all but those raiders.
Wow, insightful for you sir, now I wish I had read you post before answering the poll. I answered "yes" because this is my first MMO (Being a TES fan) large group fights always seem so tactful and intricate for me. (I can't wait for trials! ) I do like how the OP put it, but make it for 4-man groups, keep that "small epic group feeling" alive as it has always been with TES.
BIS crafting has been tried before with an almost 100% failure rate (it was discussed as being one of the major contributing factors to FFXIV having to be redone)
The only time I EVER saw crafters making BIS work in a game was when most of the items needed for this was dropped off of bosses and crafting itself was very difficult.
BIS crafting has been tried before with an almost 100% failure rate (it was discussed as being one of the major contributing factors to FFXIV having to be redone)
The only time I EVER saw crafters making BIS work in a game was when most of the items needed for this was dropped off of bosses and crafting itself was very difficult.
Funny fact: Dark Age of Camelot lost most Player cause of the introduction of PvE Armor in the Expansion of Atlantis.
I like the idea of progressive raiding and I think it will be good for the longevity of the game. But I think that ZOS would have to be very careful in how they implement it in order to make sure that it fits the world of Elder Scrolls while at the same time doesn't result in too much player separation.
Jep, you are right. If you want more than Causal Raids, go else where. There is Wildstar, WoW and I'm sure some more of it. An MMO can't be good with every kind of Content, so there should be a focus and if I look at ESO than there strengh is Story Telling in PVE and the Cyrodiil PvP.
Nox_Aeterna wrote: »Nox_Aeterna wrote: »Personally i would not like that.
Even if ESO is also a themepark MMO , progressive raiding have their place on games like WoW.
I would prefer if ESO took another road, even more because usually this would brings the need for raiding gear , which is usually the best in the game , an issue in ESO where the best gear should come from crafting.
why should the best gear come from crafting? its dumb and annoying. It would be one thing if crafting was actually difficult or materials were hard to come by but as it is you get to max level and BAM your BIS in two minutes.
Having crafting be best in slot while simultaneously making crafting easier than in any other game was literally the dumbest idea I have ever seen.
One way or the other , is one of the premises of the game , that make it different to the other many games of this genre out right now.
To many this matter quite a lot , me included and i expect zen to keep their word.
Best gear comes from crafting.
If those progression based raids would be anything like trials, than no thanks.
Really struggling to enjoy them myself.
Would how ever not say no to something like 18-24-man raids, with work put into them.
Should have epic scenery, bosses that makes me sleep with the lights on, interesting mechanics and innovative fights. Real endgame raids that require multiple tanks, support, cc and healers, not just a blob of dps'ers that burns everything down in a few minutes. Easy standard version of the raid for casual players, than a hard version with extra challenges (and better rewards) for hardcore PvE'ers.
But I'm guessing most people want progression raiding for itemization and superior gear. I see a huge problem with that. Most games with progression raiding have gear specially designed for PvP. So the best raid gear with loads of extra stats and dmg, wont work against other players. But there is no limitations between PvP and PvE gear in ESO.
Do we really need more OP *** in PvP? Should PvP'ers be forced to grind PvE raids all day long to stay competitive in Cyrodiil/Imperial City?
Im Ok with Raids and im Ok with new Gear from time to time but i would quit if Eso will become i game im forced to raid etc./Progessive Raiding is not got for THIS Game.
Dont know if you know what i mean my english is not that good
wrlifeboil wrote: »I'm not certain how many people want to do progressive raiding in an Elder Scrolls environment. If ZOS thinks there are enough players to spend the resources to do, they should go for it. Otherwise, they know what players are doing in game and they should focus on improving those features to keep them interested in handing over their $15/month.
I am no longer interested in games where the best content, best loot and endgame focus is on large groups of players doing coordinated dances.
There are many other games out there with raiding endgames. I've played a bunch of them over the past decade. I'm done with it. Small group content and PvP are my interests, and I'll seek a game that caters to them.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
If those progression based raids would be anything like trials, than no thanks.
Really struggling to enjoy them myself.
Would how ever not say no to something like 18-24-man raids, with work put into them.
Should have epic scenery, bosses that makes me sleep with the lights on, interesting mechanics and innovative fights. Real endgame raids that require multiple tanks, support, cc and healers, not just a blob of dps'ers that burns everything down in a few minutes. Easy standard version of the raid for casual players, than a hard version with extra challenges (and better rewards) for hardcore PvE'ers.
moxiesauce wrote: »I am no longer interested in games where the best content, best loot and endgame focus is on large groups of players doing coordinated dances.
There are many other games out there with raiding endgames. I've played a bunch of them over the past decade. I'm done with it. Small group content and PvP are my interests, and I'll seek a game that caters to them.
Dragon Star arena
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
moxiesauce wrote: »wrlifeboil wrote: »I'm not certain how many people want to do progressive raiding in an Elder Scrolls environment. If ZOS thinks there are enough players to spend the resources to do, they should go for it. Otherwise, they know what players are doing in game and they should focus on improving those features to keep them interested in handing over their $15/month.
Obvious by this poll alone most people want this, and I'm sure most that don't haven't experienced an MMO with an alternate. IMO they don't want this to turn into World of Warcraft. I don't blame them, but honestly WoW did do somethings right. When I first heard of GW2 not having a treadmill I was all for it, till I maxed out two characters then completely lost interest. Sometimes people just don't know what they want.
ruze84b14_ESO wrote: »moxiesauce wrote: »I am no longer interested in games where the best content, best loot and endgame focus is on large groups of players doing coordinated dances.
There are many other games out there with raiding endgames. I've played a bunch of them over the past decade. I'm done with it. Small group content and PvP are my interests, and I'll seek a game that caters to them.
Dragon Star arena
I think the keyword in the post by @Snit, was 'cater'. And if I get their meaning right, I agree.
I too am tired of games where all the focus (all the best rewards, all the new updates, all the major systems) are related to large group events. I wouldn't mind those events being added to the game, but I would prefer them to keep the 'best' processes at the lower levels. Or at least make them equal.
This of course upsets the raiders, who are willing to go through all that stress and hassle and have the time, and see the difficulty of what they do (not with the mobs, but in dealing with others) as something which assures them superior rewards, and makes them better than other players.
If the only cycle is going to go back to pushing prime content only out to raiders, I would otherwise not support anything larger than what we currently have. I would actually prefer there not be any large group raids in the game, than give up the priority we (small group players) have right now in ESO.