Progressive raiding becomes a boring repetitive grindfest where you login like a job at a certain time and perform your needed task at a chance for a reward or for a token to give you said reward and its always time gated. If you want to do something repetitive without much chance or change then I suggest a job at an assembly line.
With that said it's ok to add it as long as the rewards are exactly the same level as other means of game play; a good MMO has a system where by a player can get the exact same gear by either PVP, crafting or PVE; having a good meld between all forms of game playing allowing players to jump from one spectrum of the game to another which adds new experience for all types of players which in turn adds longevity to the game. To not do so just segregates players from one another and keeps them from trying out other styles of play therefore shortening a games longevity.
tankqullb16_ESO wrote: »no problem with (difficult) raids aslong as it is not connected to a geargrind.
as that is the stupidest dumpshid ever invented by mmos.
moxiesauce wrote: »tankqullb16_ESO wrote: »no problem with (difficult) raids aslong as it is not connected to a geargrind.
as that is the stupidest dumpshid ever invented by mmos.
Nailed it, That's the reason WoW did so poorly
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
isengrimb16_ESO wrote: »And definitely NO to crafting materials you can ONLY get by "progression raiding". Leave that "only raiders deserve to get good stuff" garbola (I'd use a MUCH stronger word if it weren't for the kingergarten level censorship around here) at WoW's back door, please. That part is the WORST thing about that game.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »isengrimb16_ESO wrote: »And definitely NO to crafting materials you can ONLY get by "progression raiding". Leave that "only raiders deserve to get good stuff" garbola (I'd use a MUCH stronger word if it weren't for the kingergarten level censorship around here) at WoW's back door, please. That part is the WORST thing about that game.
I'd support crafting stations, traits, armor upgrades, crafted sets, etc ... all from end-game content. As long as it's from ALL end-game content.
Would prefer the hardest content rewards be limited to 'epeen' rewards, though. Flashy things like new styles, new colors, new animations, new mounts, etc. Works much better than increasing the players overall stats, in my opinion.
isengrimb16_ESO wrote: »And definitely NO to crafting materials you can ONLY get by "progression raiding". Leave that "only raiders deserve to get good stuff" garbola (I'd use a MUCH stronger word if it weren't for the kingergarten level censorship around here) at WoW's back door, please. That part is the WORST thing about that game.
Now that they appear to have gutted crafting, I see no reason to even bother going back there at all! Who gutted it? The elites, who don't want "just anyone" getting half-nice gear. To hell with 'em, they can use dyes to be special snowflakes now.
Now, SO is getting there, thats something you dont want to PUG,and i dont see any PUGs clearing manticora anytime soon.
Problem at the moment is that its only one raid. And even in SO i often wonder who designed the place. First boss is hard like heck, second and third bosses are pushover and totally worthless. Last boss is good but with a mechanic that usually oneshots two to 6 persons during the fight. There may be a different way to do this but until we figure it out it remains to be seen.
My main grief is the loot, however.
As of now, i have infallible eather hat with both divines and infused trait, infallible eather jerkin with reinforced trait x2 and robe with reinforced, also my pants and belt of infallible eather are impenetrable. Then i have a full set with few double pieces of the vicious ophidian, and almost a full set of the tank set. Most traits are crap for me as i dont do pvp - at least with those gear sets.
After 500 AA/HR runs i still dont have eather boots.
Why cant we have tokens? say 3 for manti, 1 for both the next two bosses, then 5 for serpent and so that each armor part would cost x currency. Weekly time reward 10 tokens. Then have a vendor like the alliance war at the undaunted tent that would sell you the gear you want.
I bet with my two characters that i did sub 10 minute weekly times this week will have yet one worthless neck or medium armor with sturdy trait in it.
And how long has EQ had to get it right? Just saying, ESO isn't even 1 year old yet and I think ZoS is doing a reasonably good job so far and the future does seem bright, if they do all the things they've talked about. ESO has more going for it within it's first year than many MMO's did in their first year, that's saying something for the hard work ZoS has done. Yes, there are still issues with gameplay that need addressing, we all know that, and we all can't wait for new content like Wrothgar that's coming, hopefully with a new Dungeon/Vet Dungeon. We might have to wait until the new Group Zone to get more Trials, but I hope not.EQ1 is STILL the undeniable king of raids. By MILES!!! (Kilometers for our EU players /grin)
It might be a MMO but it is not like others and it should not be like others
Lord_Kreegan wrote: »Personally, I hate raiding... No, let me clarify that; I despise raiding. There is nothing more mind-numbingly boring than raiding, waiting hours to get the group together, rushing through content to get to the final boss who has the shiny objects, and then getting screwed on the rewards because some arrogant xxxxxxx has installed some self-serving version of DKP or other scheme to always reward himself first at the expense of others...
But, I think a progressive raiding system would be significantly superior to the existing Cadwell Silver and Gold system, and infinitely superior to the Veteran Rank system... which, as much as I despise raiding, sheds light on my opinion of the current "endgame".
The problem with raiding -- in all games -- is that it creates: (1) a gear treadmill; (2) a wall between raiding players and non-raiding players; and (3) even more elitists, to include elite raiding guilds, in-game than games of this genre already have. Ultimately, that does not bring the community together, but fractures it...
But it is usually advantageous to the longevity of a game. Those players whose epeen is tied to the latest shiny object available in the gear treadmill will continue to subscribe for months so they can do the same raid again and again and again and again and again and again and again...
It's very hard for them to understand that nobody else cares whether or not they've got the latest shiny object...