Nox_Aeterna wrote: »Personally i would not like that.
Even if ESO is also a themepark MMO , progressive raiding have their place on games like WoW.
I would prefer if ESO took another road, even more because usually this would brings the need for raiding gear , which is usually the best in the game , an issue in ESO where the best gear should come from crafting.
why should the best gear come from crafting? its dumb and annoying. It would be one thing if crafting was actually difficult or materials were hard to come by but as it is you get to max level and BAM your BIS in two minutes.
Having crafting be best in slot while simultaneously making crafting easier than in any other game was literally the dumbest idea I have ever seen.
It not dumb, and its not annoying. A significant part of the player base actually considers crafting one the big points in ESO. Crafters in general never felt significant in many other games because their gear was insignificant compared to drops.
Why cater to only one type of player? You have your benefits, and they have theirs. You have awesome abilities and survivability (likely gaining a lot of coin through difficult quests) and they can craft their gear by hunting down materials as much as their skill can allow.
That is what you are asking for exactly to cater to only one type of player and for the best gear to only be from crafting ant he players who want to raid for something can take a hike. There are ways to have progressive raiding with drops and still have crafting as important if not more.
I don't understand all of this "it isn't for me so no one should have it" attitude .. now I see why the game is struggling so bad.
Nox_Aeterna wrote: »Personally i would not like that.
Even if ESO is also a themepark MMO , progressive raiding have their place on games like WoW.
I would prefer if ESO took another road, even more because usually this would brings the need for raiding gear , which is usually the best in the game , an issue in ESO where the best gear should come from crafting.
why should the best gear come from crafting? its dumb and annoying. It would be one thing if crafting was actually difficult or materials were hard to come by but as it is you get to max level and BAM your BIS in two minutes.
Having crafting be best in slot while simultaneously making crafting easier than in any other game was literally the dumbest idea I have ever seen.
It not dumb, and its not annoying. A significant part of the player base actually considers crafting one the big points in ESO. Crafters in general never felt significant in many other games because their gear was insignificant compared to drops.
Why cater to only one type of player? You have your benefits, and they have theirs. You have awesome abilities and survivability (likely gaining a lot of coin through difficult quests) and they can craft their gear by hunting down materials as much as their skill can allow.
That is what you are asking for exactly to cater to only one type of player and for the best gear to only be from crafting ant he players who want to raid for something can take a hike. There are ways to have progressive raiding with drops and still have crafting as important if not more.
I don't understand all of this "it isn't for me so no one should have it" attitude .. now I see why the game is struggling so bad.
Nox_Aeterna wrote: »Personally i would not like that.
Even if ESO is also a themepark MMO , progressive raiding have their place on games like WoW.
I would prefer if ESO took another road, even more because usually this would brings the need for raiding gear , which is usually the best in the game , an issue in ESO where the best gear should come from crafting.
why should the best gear come from crafting? its dumb and annoying. It would be one thing if crafting was actually difficult or materials were hard to come by but as it is you get to max level and BAM your BIS in two minutes.
Having crafting be best in slot while simultaneously making crafting easier than in any other game was literally the dumbest idea I have ever seen.
It not dumb, and its not annoying. A significant part of the player base actually considers crafting one the big points in ESO. Crafters in general never felt significant in many other games because their gear was insignificant compared to drops.
Why cater to only one type of player? You have your benefits, and they have theirs. You have awesome abilities and survivability (likely gaining a lot of coin through difficult quests) and they can craft their gear by hunting down materials as much as their skill can allow.
That is what you are asking for exactly to cater to only one type of player and for the best gear to only be from crafting ant he players who want to raid for something can take a hike. There are ways to have progressive raiding with drops and still have crafting as important if not more.
I don't understand all of this "it isn't for me so no one should have it" attitude .. now I see why the game is struggling so bad.
People are just wary because in MMO's with raiding only raiding has provided the best gear so only those players get to experience the entirety of the game weather it pve, pvp or what have you dominating each subset since you have that BiS gear.
Then of course you get that PVE gear creep since the forumla usually goes BiS gear > raid > BiS gear > raid and so on which creates insanely powerful gear and then makes developers have to create different gear for PVP which in turn segregates the community.
I didn't want a game where any significant achievement had to be in a large raid group.
moxiesauce wrote: »Nox_Aeterna wrote: »Nox_Aeterna wrote: »Personally i would not like that.
Even if ESO is also a themepark MMO , progressive raiding have their place on games like WoW.
I would prefer if ESO took another road, even more because usually this would brings the need for raiding gear , which is usually the best in the game , an issue in ESO where the best gear should come from crafting.
why should the best gear come from crafting? its dumb and annoying. It would be one thing if crafting was actually difficult or materials were hard to come by but as it is you get to max level and BAM your BIS in two minutes.
Having crafting be best in slot while simultaneously making crafting easier than in any other game was literally the dumbest idea I have ever seen.
One way or the other , is one of the premises of the game , that make it different to the other many games of this genre out right now.
To many this matter quite a lot , me included and i expect zen to keep their word.
Best gear comes from crafting.
I'm sure best gear will come from other means, but to really make it the best gear you will have to upgrade it through crafting. Maybe they will even add a type of scaling system with crafting so you can scale up lower level gear for appropriate mats.
Nox_Aeterna wrote: »Personally i would not like that.
Even if ESO is also a themepark MMO , progressive raiding have their place on games like WoW.
I would prefer if ESO took another road, even more because usually this would brings the need for raiding gear , which is usually the best in the game , an issue in ESO where the best gear should come from crafting.
why should the best gear come from crafting? its dumb and annoying. It would be one thing if crafting was actually difficult or materials were hard to come by but as it is you get to max level and BAM your BIS in two minutes.
Having crafting be best in slot while simultaneously making crafting easier than in any other game was literally the dumbest idea I have ever seen.
It not dumb, and its not annoying. A significant part of the player base actually considers crafting one the big points in ESO. Crafters in general never felt significant in many other games because their gear was insignificant compared to drops.
Why cater to only one type of player? You have your benefits, and they have theirs. You have awesome abilities and survivability (likely gaining a lot of coin through difficult quests) and they can craft their gear by hunting down materials as much as their skill can allow.
That is what you are asking for exactly to cater to only one type of player and for the best gear to only be from crafting ant he players who want to raid for something can take a hike. There are ways to have progressive raiding with drops and still have crafting as important if not more.
I don't understand all of this "it isn't for me so no one should have it" attitude .. now I see why the game is struggling so bad.
People are just wary because in MMO's with raiding only raiding has provided the best gear so only those players get to experience the entirety of the game weather it pve, pvp or what have you dominating each subset since you have that BiS gear.
Then of course you get that PVE gear creep since the forumla usually goes BiS gear > raid > BiS gear > raid and so on which creates insanely powerful gear and then makes developers have to create different gear for PVP which in turn segregates the community.
Then honestly I don't see how this game makes it a year without going f2p. At V12 there is currently absolutely nothing to do except to to cyrodil and chase the same keeps over and over and over and over. Crafting takes no more effort than click a button wait X amount of day, click another button wait X amount of days then all traits learned. There are not even recipes to chase after they are all there just there for everyone. What exactly is going to keep this game going if we can't have gear to chase after?
My suggestion would be a basic stat cap in PvP before the "champion point passives" are added in. Then have PvP sets with bonuses that are specific to PvP. If you want to wear your PvE gear then great.
Have sets that need both crafted gear and dropped gear to complete that way the raiders have something to chase after and the crafters are also still in business. Make it so you can sell the gear that way the crafters and non-raiders can buy the pieces they raid for and the raiders can buy the pieces that are crafted.
I honestly just can't see the game lasting unless they put in something to try to get. Right now everything is so easy to get and crafting is easier than any other game.
Options and choices are good. The more options there are the better it is for the game's longevity and health. Trials, Cyrodiil, 4 man dungeons, 4 man trials, 12 man trials so why not 12 man dungeons? So long as they are careful to keep itemization parity between like activities so there isn't some balance issues introduced it should be fine.
I don't get why people would be against this. If you don't want to raid you don't have to which is the point of having options. Some may only want to PvP while others prefer trials and dungeons and still others may want a little of everything. So long as they don't make any one activity a requirement because it has a clear progression advantage over other options..why not?
Nox_Aeterna wrote: »Personally i would not like that.
Even if ESO is also a themepark MMO , progressive raiding have their place on games like WoW.
I would prefer if ESO took another road, even more because usually this would brings the need for raiding gear , which is usually the best in the game , an issue in ESO where the best gear should come from crafting.
why should the best gear come from crafting? its dumb and annoying. It would be one thing if crafting was actually difficult or materials were hard to come by but as it is you get to max level and BAM your BIS in two minutes.
Having crafting be best in slot while simultaneously making crafting easier than in any other game was literally the dumbest idea I have ever seen.
It not dumb, and its not annoying. A significant part of the player base actually considers crafting one the big points in ESO. Crafters in general never felt significant in many other games because their gear was insignificant compared to drops.
Why cater to only one type of player? You have your benefits, and they have theirs. You have awesome abilities and survivability (likely gaining a lot of coin through difficult quests) and they can craft their gear by hunting down materials as much as their skill can allow.
That is what you are asking for exactly to cater to only one type of player and for the best gear to only be from crafting ant he players who want to raid for something can take a hike. There are ways to have progressive raiding with drops and still have crafting as important if not more.
I don't understand all of this "it isn't for me so no one should have it" attitude .. now I see why the game is struggling so bad.
People are just wary because in MMO's with raiding only raiding has provided the best gear so only those players get to experience the entirety of the game weather it pve, pvp or what have you dominating each subset since you have that BiS gear.
Then of course you get that PVE gear creep since the forumla usually goes BiS gear > raid > BiS gear > raid and so on which creates insanely powerful gear and then makes developers have to create different gear for PVP which in turn segregates the community.
Then honestly I don't see how this game makes it a year without going f2p. At V12 there is currently absolutely nothing to do except to to cyrodil and chase the same keeps over and over and over and over. Crafting takes no more effort than click a button wait X amount of day, click another button wait X amount of days then all traits learned. There are not even recipes to chase after they are all there just there for everyone. What exactly is going to keep this game going if we can't have gear to chase after?
My suggestion would be a basic stat cap in PvP before the "champion point passives" are added in. Then have PvP sets with bonuses that are specific to PvP. If you want to wear your PvE gear then great.
Have sets that need both crafted gear and dropped gear to complete that way the raiders have something to chase after and the crafters are also still in business. Make it so you can sell the gear that way the crafters and non-raiders can buy the pieces they raid for and the raiders can buy the pieces that are crafted.
I honestly just can't see the game lasting unless they put in something to try to get. Right now everything is so easy to get and crafting is easier than any other game.
Going to have to disagree with
1) I've played other MMO's with much simpler crafting mechanics; in GW2 you can max out a craft in a couple of hours.
2) The item chase shouldn't be the focus to keep subs; you can create engaging fun content without any sort of item chase/gear creep. Item chases should be a secondary reward for fun content and should not be required to enjoy/partake in said content.
3) PVP only set gear is a poor design choice that creates unneeded barriers of entry to gamers who want a chance to play other aspects of an MMO.
Options and choices are good. The more options there are the better it is for the game's longevity and health. Trials, Cyrodiil, 4 man dungeons, 4 man trials, 12 man trials so why not 12 man dungeons? So long as they are careful to keep itemization parity between like activities so there isn't some balance issues introduced it should be fine.
I don't get why people would be against this. If you don't want to raid you don't have to which is the point of having options. Some may only want to PvP while others prefer trials and dungeons and still others may want a little of everything. So long as they don't make any one activity a requirement because it has a clear progression advantage over other options..why not?
I think all no voters would be fine with it if they kept itemization equal between all activities as you suggested.
Options and choices are good. The more options there are the better it is for the game's longevity and health. Trials, Cyrodiil, 4 man dungeons, 4 man trials, 12 man trials so why not 12 man dungeons? So long as they are careful to keep itemization parity between like activities so there isn't some balance issues introduced it should be fine.
I don't get why people would be against this. If you don't want to raid you don't have to which is the point of having options. Some may only want to PvP while others prefer trials and dungeons and still others may want a little of everything. So long as they don't make any one activity a requirement because it has a clear progression advantage over other options..why not?
I think all no voters would be fine with it if they kept itemization equal between all activities as you suggested.
Yeah, I could see if they made raid gear superior to PvP gear and people were "forced" to raid to get the best gear that would not be good but the easy answer to that problem is..don't do that.
The way I see it..12 man raid gear would be on par with 12 man trial gear which should be on par with PvP gear. They don't have to be identical but so long as they are relatively close it should be fine. People will probably still complain but that's unavoidable.
Crafted gear should be slightly worse than top end raiding/pvp gear but not too far behind. It's silly to have easily crafted gear on par with raid/pvp gear that requires much more work to acquire. 4 man trials/dungeons should be on par with crafted perhaps but with different set bonuses and aesthetics.
While I agree the game needs more end game content I don't agree that the only solution is progressive raids with it being the only way to obtain BiS gear.
Give solo players the ability to get the gear, give small group players the ability, give crafters the ability. Make all of the methods require a time sink aka "grind". End game solved.
Nox_Aeterna wrote: »Options and choices are good. The more options there are the better it is for the game's longevity and health. Trials, Cyrodiil, 4 man dungeons, 4 man trials, 12 man trials so why not 12 man dungeons? So long as they are careful to keep itemization parity between like activities so there isn't some balance issues introduced it should be fine.
I don't get why people would be against this. If you don't want to raid you don't have to which is the point of having options. Some may only want to PvP while others prefer trials and dungeons and still others may want a little of everything. So long as they don't make any one activity a requirement because it has a clear progression advantage over other options..why not?
I think all no voters would be fine with it if they kept itemization equal between all activities as you suggested.
Yeah, I could see if they made raid gear superior to PvP gear and people were "forced" to raid to get the best gear that would not be good but the easy answer to that problem is..don't do that.
The way I see it..12 man raid gear would be on par with 12 man trial gear which should be on par with PvP gear. They don't have to be identical but so long as they are relatively close it should be fine. People will probably still complain but that's unavoidable.
Crafted gear should be slightly worse than top end raiding/pvp gear but not too far behind. It's silly to have easily crafted gear on par with raid/pvp gear that requires much more work to acquire. 4 man trials/dungeons should be on par with crafted perhaps but with different set bonuses and aesthetics.
To me this is irrelevant , it is said on videos before this game was even out , the best gear would come from crafting.
To change this now would be making another of their promises a lie.
So yeah , if zen is capable ( i have my doubts they are) of adding equal gear on drops AND on crafting , then it is all fine.
But making it drop only would be an issue.
Nox_Aeterna wrote: »Options and choices are good. The more options there are the better it is for the game's longevity and health. Trials, Cyrodiil, 4 man dungeons, 4 man trials, 12 man trials so why not 12 man dungeons? So long as they are careful to keep itemization parity between like activities so there isn't some balance issues introduced it should be fine.
I don't get why people would be against this. If you don't want to raid you don't have to which is the point of having options. Some may only want to PvP while others prefer trials and dungeons and still others may want a little of everything. So long as they don't make any one activity a requirement because it has a clear progression advantage over other options..why not?
I think all no voters would be fine with it if they kept itemization equal between all activities as you suggested.
Yeah, I could see if they made raid gear superior to PvP gear and people were "forced" to raid to get the best gear that would not be good but the easy answer to that problem is..don't do that.
The way I see it..12 man raid gear would be on par with 12 man trial gear which should be on par with PvP gear. They don't have to be identical but so long as they are relatively close it should be fine. People will probably still complain but that's unavoidable.
Crafted gear should be slightly worse than top end raiding/pvp gear but not too far behind. It's silly to have easily crafted gear on par with raid/pvp gear that requires much more work to acquire. 4 man trials/dungeons should be on par with crafted perhaps but with different set bonuses and aesthetics.
To me this is irrelevant , it is said on videos before this game was even out , the best gear would come from crafting.
To change this now would be making another of their promises a lie.
So yeah , if zen is capable ( i have my doubts they are) of adding equal gear on drops AND on crafting , then it is all fine.
But making it drop only would be an issue.
Technically if the best gear drops as blue in a raid and you "craft" it to gold the best gear just came from crafting.
Nox_Aeterna wrote: »Nox_Aeterna wrote: »Options and choices are good. The more options there are the better it is for the game's longevity and health. Trials, Cyrodiil, 4 man dungeons, 4 man trials, 12 man trials so why not 12 man dungeons? So long as they are careful to keep itemization parity between like activities so there isn't some balance issues introduced it should be fine.
I don't get why people would be against this. If you don't want to raid you don't have to which is the point of having options. Some may only want to PvP while others prefer trials and dungeons and still others may want a little of everything. So long as they don't make any one activity a requirement because it has a clear progression advantage over other options..why not?
I think all no voters would be fine with it if they kept itemization equal between all activities as you suggested.
Yeah, I could see if they made raid gear superior to PvP gear and people were "forced" to raid to get the best gear that would not be good but the easy answer to that problem is..don't do that.
The way I see it..12 man raid gear would be on par with 12 man trial gear which should be on par with PvP gear. They don't have to be identical but so long as they are relatively close it should be fine. People will probably still complain but that's unavoidable.
Crafted gear should be slightly worse than top end raiding/pvp gear but not too far behind. It's silly to have easily crafted gear on par with raid/pvp gear that requires much more work to acquire. 4 man trials/dungeons should be on par with crafted perhaps but with different set bonuses and aesthetics.
To me this is irrelevant , it is said on videos before this game was even out , the best gear would come from crafting.
To change this now would be making another of their promises a lie.
So yeah , if zen is capable ( i have my doubts they are) of adding equal gear on drops AND on crafting , then it is all fine.
But making it drop only would be an issue.
Technically if the best gear drops as blue in a raid and you "craft" it to gold the best gear just came from crafting.
Sorry but nope , the best gear came from drops , you upgraded it to become even better using crafting.
While I agree the game needs more end game content I don't agree that the only solution is progressive raids with it being the only way to obtain BiS gear.
Give solo players the ability to get the gear, give small group players the ability, give crafters the ability. Make all of the methods require a time sink aka "grind". End game solved.
If anyone can just spend thirty second to travel to a crafting station and make all the best gear in the game what exactly does that solve as far as end game goes? You just took what would keep people occupied for months and took it down to a couple minutes. I think that would be end of game, not end game.
Also say you got all your end game BIS gear two minutes after the patch comes out what exactly do you do with it after crafting it just stand there in town hoping someone asks you what it is? Why do you even need the upgraded gear if not to take on harder and harder stuff?
I also don't get how people say crafting is "easy". Most crafting in MMO's is easy just time and/or material gated. I own two accounts right now and have been playing since early access. I have two VR 1 characters and one VR 6 and I just hit 50 on clothing and woodworking and thats with funneling all weapons and armor to one crafter to deconn; while my blacksmithing is sitting at 49. My alchemy hit 50 about a week ago and that's with collecting mats myself and making potions without needlessly wasting mats. My enchanting is sitting at 25 right now by deconning each glyph I loot as well. So how long did that take? 3 months? Not exactly a very short amount of time.
While I agree the game needs more end game content I don't agree that the only solution is progressive raids with it being the only way to obtain BiS gear.
Give solo players the ability to get the gear, give small group players the ability, give crafters the ability. Make all of the methods require a time sink aka "grind". End game solved.
If anyone can just spend thirty second to travel to a crafting station and make all the best gear in the game what exactly does that solve as far as end game goes? You just took what would keep people occupied for months and took it down to a couple minutes. I think that would be end of game, not end game.
Also say you got all your end game BIS gear two minutes after the patch comes out what exactly do you do with it after crafting it just stand there in town hoping someone asks you what it is? Why do you even need the upgraded gear if not to take on harder and harder stuff?
While I agree the game needs more end game content I don't agree that the only solution is progressive raids with it being the only way to obtain BiS gear.
Give solo players the ability to get the gear, give small group players the ability, give crafters the ability. Make all of the methods require a time sink aka "grind". End game solved.
If anyone can just spend thirty second to travel to a crafting station and make all the best gear in the game what exactly does that solve as far as end game goes? You just took what would keep people occupied for months and took it down to a couple minutes. I think that would be end of game, not end game.
Also say you got all your end game BIS gear two minutes after the patch comes out what exactly do you do with it after crafting it just stand there in town hoping someone asks you what it is? Why do you even need the upgraded gear if not to take on harder and harder stuff?
Chill man. Not everyone is into raiding. Just like not everyone is waiting for 'something to strive for'. Many people just want the latest gear to be a completionist, look cool, simply be up to date...or take on what they consider to be harder content that is not necessarily a raid.
I think the overall point is not have raiders be the only ones permitted to have the best gear.
I also don't get how people say crafting is "easy". Most crafting in MMO's is easy just time and/or material gated. I own two accounts right now and have been playing since early access. I have two VR 1 characters and one VR 6 and I just hit 50 on clothing and woodworking and thats with funneling all weapons and armor to one crafter to deconn; while my blacksmithing is sitting at 49. My alchemy hit 50 about a week ago and that's with collecting mats myself and making potions without needlessly wasting mats. My enchanting is sitting at 25 right now by deconning each glyph I loot as well. So how long did that take? 3 months? Not exactly a very short amount of time.
It is easy because you can hit max level without ever crafting in blacksmithing, clothing and woodworking. I you wanted to do decon trading you could have probably done all three in an afternoon. I have been collecting alchemy mats but after having all the mats collected it took like 20 minutes max to get from 1-50. Compared to most games I have played that is very easy. It is also easy because you don't have to find the recipes or do any quests or work for them.
Nox_Aeterna wrote: »Options and choices are good. The more options there are the better it is for the game's longevity and health. Trials, Cyrodiil, 4 man dungeons, 4 man trials, 12 man trials so why not 12 man dungeons? So long as they are careful to keep itemization parity between like activities so there isn't some balance issues introduced it should be fine.
I don't get why people would be against this. If you don't want to raid you don't have to which is the point of having options. Some may only want to PvP while others prefer trials and dungeons and still others may want a little of everything. So long as they don't make any one activity a requirement because it has a clear progression advantage over other options..why not?
I think all no voters would be fine with it if they kept itemization equal between all activities as you suggested.
Yeah, I could see if they made raid gear superior to PvP gear and people were "forced" to raid to get the best gear that would not be good but the easy answer to that problem is..don't do that.
The way I see it..12 man raid gear would be on par with 12 man trial gear which should be on par with PvP gear. They don't have to be identical but so long as they are relatively close it should be fine. People will probably still complain but that's unavoidable.
Crafted gear should be slightly worse than top end raiding/pvp gear but not too far behind. It's silly to have easily crafted gear on par with raid/pvp gear that requires much more work to acquire. 4 man trials/dungeons should be on par with crafted perhaps but with different set bonuses and aesthetics.
To me this is irrelevant , it is said on videos before this game was even out , the best gear would come from crafting.
To change this now would be making another of their promises a lie.
So yeah , if zen is capable ( i have my doubts they are) of adding equal gear on drops AND on crafting , then it is all fine.
But making it drop only would be an issue.
Nox_Aeterna wrote: »Options and choices are good. The more options there are the better it is for the game's longevity and health. Trials, Cyrodiil, 4 man dungeons, 4 man trials, 12 man trials so why not 12 man dungeons? So long as they are careful to keep itemization parity between like activities so there isn't some balance issues introduced it should be fine.
I don't get why people would be against this. If you don't want to raid you don't have to which is the point of having options. Some may only want to PvP while others prefer trials and dungeons and still others may want a little of everything. So long as they don't make any one activity a requirement because it has a clear progression advantage over other options..why not?
I think all no voters would be fine with it if they kept itemization equal between all activities as you suggested.
Yeah, I could see if they made raid gear superior to PvP gear and people were "forced" to raid to get the best gear that would not be good but the easy answer to that problem is..don't do that.
The way I see it..12 man raid gear would be on par with 12 man trial gear which should be on par with PvP gear. They don't have to be identical but so long as they are relatively close it should be fine. People will probably still complain but that's unavoidable.
Crafted gear should be slightly worse than top end raiding/pvp gear but not too far behind. It's silly to have easily crafted gear on par with raid/pvp gear that requires much more work to acquire. 4 man trials/dungeons should be on par with crafted perhaps but with different set bonuses and aesthetics.
To me this is irrelevant , it is said on videos before this game was even out , the best gear would come from crafting.
To change this now would be making another of their promises a lie.
So yeah , if zen is capable ( i have my doubts they are) of adding equal gear on drops AND on crafting , then it is all fine.
But making it drop only would be an issue.
Yeah, I don't care what they said before the game was out. It makes no sense for crafted gear to be the de facto gear because crafting is a fairly trivial activity and removes most incentive to do other activities. At the present time there is little incentive to run a 4 man dungeon more than once to get the skill point/achievement because there is nothing else to gain. Some may argue that doing them again for the "challenge" is enough but let's be realistic here..the large majority like to get something useful in dungeons (even if it's rare) not just a bag of deconstructing fodder.
Don't get me wrong..I love that crafting is useful but it's also very, very easy in this game (with the exception of enchanting maybe). Materials are overly abundant and most of the crafting professions can be leveled up in no time. The only "difficult" thing is the time involved with researching traits. There should be some incentives/rewards to doing the content otherwise the content in game goes to waste and there is little reason to do it (or repeat it).
At the very least they should make the top end gear from progression (raids/trials/pvp) but also have equally rare crafted materials that only drop from those activities as well that makes equally good crafted gear. That would put the top end crafted gear and progression gear on par but still require some form of progression in any case.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.