this sh.t would destroy the Game! If you want that go play any other MMO but not Elder Scrolls!
First, I'll start with the most common definition of progressive raiding: Large group content typically consisting of anywhere between 10 and 40 players that takes place in an instanced zone filled with a number of encounters that get progressively more difficult as you work your way through the instance. A number of "boss encounters" are required to be completed before being granted access to the final "boss encounter" which has certain systems in place to make the fight long and difficult. Usually Progressive raids take months to master although more skilled groups may be able to clear them sooner. Bosses tend to have "enrage timers" requiring groups to kill them within a set amount of time before they enrage and wipe out the entire party.
Personally, I like the idea of them but I've never really invested a whole lot of time and effort into them. So, I am more or less neutral on the subject.
It might be a MMO but it is not like others and it should not be like others
I like the PvP Part and the focus should be right there and with the crafting. There are a lot better MMOs out there with Progressive Raiding Content and ZOS will never be competitive to them. (They couldn't even fix the Magicka vs Stamina inbalance in DMG Builds until now)
There for, keep focus on improving PvP and add some new Zones and easy peasy Causal Raids / 4 Man Dungeons for some fun benethe PvP.
I
Imo ESO has a lore, a philosophy centered on the "Epic group of 4-5 heroes" or "Company of [Epic Name]". Something closer to Tolkien relatively small and tight protagonist groups than to the "armies" of somewhat faceless team mates.
Finally, those kinds of raids come almost naturally with gear and stats inflation and historically this has a bad effect on PvP and also on "outdoor PvE".
Yes PvE too, because a kitted raider can solo the impossible so the developers have to either see those raiders complain how content is super-easy AND "normal players" complaining raiders are insta-killing everything and leave them nothing OR the developers would make outdoor PvE too difficult for all but those raiders.
Rune_Relic wrote: »Scripted dungeons are predictable and hence repeatable. Many people like trying to get better and better to use it as training. I think training areas should be used for training.
For me, I prefer the idea of building environments and populating those areas with the creatures that belong there that behave in a random way. This of course requires a reason to go to that place and encounter those creatures of varying difficulty along the way as you travel through their natural habitat. This could be to gain possession of an item or location or kill/rescue someone.
In a nut shell ..scripted repeatable content isn't really the kind of problem I want to face. I prefer the challenge of the unknown and having to adapt or die. It requires caution, skill and badassery IMO rather than the treadmill mentality.
Zenimax doesn't have to worry about specific dungeons and such then. They can be open world dead ends that you really, really want to avoid without an exceptional reason to go there.
I like the PvP Part and the focus should be right there and with the crafting. There are a lot better MMOs out there with Progressive Raiding Content and ZOS will never be competitive to them. (They couldn't even fix the Magicka vs Stamina inbalance in DMG Builds until now)
There for, keep focus on improving PvP and add some new Zones and easy peasy Causal Raids / 4 Man Dungeons for some fun benethe PvP.
So if I understand what you are saying you prefer PvP so the PvE Crowd can go screw themselves because you just don't care about them?
Nox_Aeterna wrote: »Personally i would not like that.
Even if ESO is also a themepark MMO , progressive raiding have their place on games like WoW.
I would prefer if ESO took another road, even more because usually this would brings the need for raiding gear , which is usually the best in the game , an issue in ESO where the best gear should come from crafting.
@kitsi you wanna raid? You wanna new gear all the time you wanna play like others then go play others. WoW should be really cool for you^^
i dont want to have to go to raids all the time for gear just to stay state of the art. And when i get it i have to get new one.... that sucks... thats why i quit wow after many years and thats why i quit others
Nox_Aeterna wrote: »Personally i would not like that.
Even if ESO is also a themepark MMO , progressive raiding have their place on games like WoW.
I would prefer if ESO took another road, even more because usually this would brings the need for raiding gear , which is usually the best in the game , an issue in ESO where the best gear should come from crafting.
why should the best gear come from crafting? its dumb and annoying. It would be one thing if crafting was actually difficult or materials were hard to come by but as it is you get to max level and BAM your BIS in two minutes.
Having crafting be best in slot while simultaneously making crafting easier than in any other game was literally the dumbest idea I have ever seen.