Nox_Aeterna wrote: »It is a matter of opinion really.
I told my friends to avoid it since they are not TES fans to begin with and outside its name and lore the game has nothing to offer really.
Only reason i stay around and bet they will add something good is because im a huge TES fan myself.
I'm doing a lot more PvP now and enjoying it. A lot of the problems it had have been resolved. Unfortunately I fear it maybe be a little late. Its much harder to draw people back to a game than for a second time than it is at launch. I really can't understand why big AAA titles just don't understand this. I know they have shareholders and accountants to appease but surely even they can see that retaining that massive wave of optimism at the launch of a game is far easier than launching a sub par game and frantically trying to fix it post launch while the optimism turns to disappointment and you player base all leave for something else.
No matter how much effort you put in then its too late. You will never have that mass of people trying your game ever again in its history. it's a make or break opportunity.
Aww c'mon quit it already, the game has been out for 3 months! When will you people understand this is normal. Honestly think about it 3 months.
If we would be 12 months further, and it was still in a bad shape, okay then there would be room for discussion. But 3 months?
The game has barely been released, even final fantasy had a total reboot and it still going strong, did they went the F2P route?
Its not an opinion its fact. The game is losing players at a phenomenal rate. The success of an MMO relies on how many of the massive numbers they can retain at launch. Especially one charging a sub. Wildstar isn't even a particularly good game but more people are playing it than are playing ESO.
This is simply untrue.
SMH
More people are playing WS right now than ESO. That's a fact and I posted a link. Denying a fact doesn't stop if from being a fact.
As another poster already said, "flavor of the month." As I already said, "Actually, these are normal and predictable trends. The only difference in this case, is everyone is making a much bigger deal out of it than is necessary. Exponentially so." And as raptr said, "note that these rankings are only based on hours played by those who use Raptr for each play session."
Also, Raptr, nor anyone else, does not have actual numbers for ESO, so these results are merely speculative, based on a very small sample size, and not even occupying the proper context to make an extrapolated assertion such as yours.
I've never even heard of raptr, much less use it. It is not representative of any "fact." Not even close.
And this: "The success of an MMO relies on how many of the massive numbers they can retain at launch."
Is not true either. A universal for this speculation does not exist, as it does not apply to every MMO that has ever come out. Many successful MMO's have seen their subscriber base rise MUCH higher than launch, even up to years after release.
"I've never even heard of raptr" says the guy who quotes statements from Raptr
Liar, liar pants on fire
I'm doing a lot more PvP now and enjoying it. A lot of the problems it had have been resolved. Unfortunately I fear it maybe be a little late. Its much harder to draw people back to a game than for a second time than it is at launch. I really can't understand why big AAA titles just don't understand this. I know they have shareholders and accountants to appease but surely even they can see that retaining that massive wave of optimism at the launch of a game is far easier than launching a sub par game and frantically trying to fix it post launch while the optimism turns to disappointment and you player base all leave for something else.
No matter how much effort you put in then its too late. You will never have that mass of people trying your game ever again in its history. it's a make or break opportunity.
Aww c'mon quit it already, the game has been out for 3 months! When will you people understand this is normal. Honestly think about it 3 months.
If we would be 12 months further, and it was still in a bad shape, okay then there would be room for discussion. But 3 months?
The game has barely been released, even final fantasy had a total reboot and it still going strong, did they went the F2P route?
Its not an opinion its fact. The game is losing players at a phenomenal rate. The success of an MMO relies on how many of the massive numbers they can retain at launch. Especially one charging a sub. Wildstar isn't even a particularly good game but more people are playing it than are playing ESO.
This is simply untrue.
SMH
More people are playing WS right now than ESO. That's a fact and I posted a link. Denying a fact doesn't stop if from being a fact.
As another poster already said, "flavor of the month." As I already said, "Actually, these are normal and predictable trends. The only difference in this case, is everyone is making a much bigger deal out of it than is necessary. Exponentially so." And as raptr said, "note that these rankings are only based on hours played by those who use Raptr for each play session."
Also, Raptr, nor anyone else, does not have actual numbers for ESO, so these results are merely speculative, based on a very small sample size, and not even occupying the proper context to make an extrapolated assertion such as yours.
I've never even heard of raptr, much less use it. It is not representative of any "fact." Not even close.
And this: "The success of an MMO relies on how many of the massive numbers they can retain at launch."
Is not true either. A universal for this speculation does not exist, as it does not apply to every MMO that has ever come out. Many successful MMO's have seen their subscriber base rise MUCH higher than launch, even up to years after release.
"I've never even heard of raptr" says the guy who quotes statements from Raptr
Liar, liar pants on fire
.....He provided a link, smart guy...LOL
williamburr2001b14_ESO wrote: »Most of the things on that list are industry standard. The only thing I listed that was niche was the Exemplar/Sidekick system from City of Heroes. Not all of these features are in all MMOs, but there is only one MMO that is missing all of these features.steveb16_ESO46 wrote: »Add to this list:
Flying.
Underwater exploration.
Player made content
Dailies
Manufacturing and trading
Ships
The list can go on.
My god you people are awfull! I read the comments,
WoW launch was a mess, people who actually were in WoW will agree and say it was far from perfect as everyone make it seem.
WoW came out with little to no content, most of this stuff was introduced via expansion packs. Which came a lot slower then a month after launch.
The list SteveB is giving is basically Archage. And a bit of Ryzom/Anarchy Online, but I doubt most of you will know those last games.
Most of this list are post-launch features. The content drop we get every month is larger then any other mmo out there, yes even Wildstar, their first drop is Strain, 2 rehashed zones, 1 extra armour a few house items and that's it. The difference is, they hype it up so much, people believe its a "content" drop.
I really wish some of you would hop to another mmo and feel the difference.More people are playing WS right now than ESO. That's a fact and I posted a link. Denying a fact doesn't stop if from being a fact.
That's a fact( and I won't deny that), but you took this fact to prove ESO will go F2P and is going downhill. And that is wrong and twisting "facts". This proves nothing, this just proves people wanted to see the new flavor. Some will return, some won't, the same will happen when the new WoW expansion will come.
Its the natural course of every mmo.
@ williamburr2001b14_ESO
That list you gave is bullox, yes you can find all these features in differentmmo's but name me one that has them all.
And half that stuff you posted was post-launch features where people had to wait for months.
You guys are expecting the impossible, this isn't a damn singleplayer.
What has them all? Warcraft, for one. Star Wars the Old Republic. Rift. Wildstar. Neverwinter. Lord of the Rings Online. Everquest. Every Japanese and Korean MMORPG. So many more... ESO itself is not a new game, it was developed over 4 years, with about a year in closed/open beta....
stop attacking the motives of people who want to see more features implemented. They're coming, but how they get prioritized depends on the perceived level of interest and importance. If you want to bury your head in the sand and not express you wants, that's your choice. Let the rest of us get to work without you being a pill about it.
Mr.Turtlesworth wrote: »I'm doing a lot more PvP now and enjoying it. A lot of the problems it had have been resolved. Unfortunately I fear it maybe be a little late. Its much harder to draw people back to a game than for a second time than it is at launch. I really can't understand why big AAA titles just don't understand this. I know they have shareholders and accountants to appease but surely even they can see that retaining that massive wave of optimism at the launch of a game is far easier than launching a sub par game and frantically trying to fix it post launch while the optimism turns to disappointment and you player base all leave for something else.
No matter how much effort you put in then its too late. You will never have that mass of people trying your game ever again in its history. it's a make or break opportunity.
Aww c'mon quit it already, the game has been out for 3 months! When will you people understand this is normal. Honestly think about it 3 months.
If we would be 12 months further, and it was still in a bad shape, okay then there would be room for discussion. But 3 months?
The game has barely been released, even final fantasy had a total reboot and it still going strong, did they went the F2P route?
Its not an opinion its fact. The game is losing players at a phenomenal rate. The success of an MMO relies on how many of the massive numbers they can retain at launch. Especially one charging a sub. Wildstar isn't even a particularly good game but more people are playing it than are playing ESO.
This is simply untrue.
SMH
More people are playing WS right now than ESO. That's a fact and I posted a link. Denying a fact doesn't stop if from being a fact.
As another poster already said, "flavor of the month." As I already said, "Actually, these are normal and predictable trends. The only difference in this case, is everyone is making a much bigger deal out of it than is necessary. Exponentially so." And as raptr said, "note that these rankings are only based on hours played by those who use Raptr for each play session."
Also, Raptr, nor anyone else, does not have actual numbers for ESO, so these results are merely speculative, based on a very small sample size, and not even occupying the proper context to make an extrapolated assertion such as yours.
I've never even heard of raptr, much less use it. It is not representative of any "fact." Not even close.
And this: "The success of an MMO relies on how many of the massive numbers they can retain at launch."
Is not true either. A universal for this speculation does not exist, as it does not apply to every MMO that has ever come out. Many successful MMO's have seen their subscriber base rise MUCH higher than launch, even up to years after release.
"I've never even heard of raptr" says the guy who quotes statements from Raptr
Liar, liar pants on fire
.....He provided a link, smart guy...LOL
Never even heard of raptr.. These can't be accurate to how many people are actually playing each game.
Mr.Turtlesworth wrote: »Nox_Aeterna wrote: »It is a matter of opinion really.
I told my friends to avoid it since they are not TES fans to begin with and outside its name and lore the game has nothing to offer really.
Only reason i stay around and bet they will add something good is because im a huge TES fan myself.
I've never been an elder scrolls fan in my life... I think I may have played a couple hours of skyrim but that's it... I'm having tons of fun in this game. One of the best mmos I've ever played. Actually it is the best mmo I've played ( besides for WOTLK In WoW which I have great memories in ) If you are looking for an MMO this is by far the best and has the most potential out of any mmo right now. If you are looking for a single player game then it won't be right for you.
For all the people arguing with the angry masses i give you a piece of advice: stop, it isn't going to work.
Zos could add every imaginable piece of content ever put in any mmo, every feature and customization, could pay them $1,000,000 dollars a year to play the game, give them a programmable mechanical hand with self lubricating lotion that would attach to their computer and would jerk them off just the way they like it whenever they get an achievement in game........
You know what they would do? They would say the lotion is wrong for their skin type and ask why they only got 1 million dollars a year and not 2 million.
What is the point of this highly unlikely scenario in this post? That there is a group of posters on every mmo forum that will never be happy no matter what the devs do, damned if they do, damned if they don't.
williamburr2001b14_ESO wrote: »steveb16_ESO46 wrote: »Add to this list:
Flying.
Underwater exploration.
Player made content
Dailies
Manufacturing and trading
Ships
The list can go on.
My god you people are awfull! I read the comments,
WoW launch was a mess, people who actually were in WoW will agree and say it was far from perfect as everyone make it seem.
WoW came out with little to no content, most of this stuff was introduced via expansion packs. Which came a lot slower then a month after launch.
The list SteveB is giving is basically Archage. And a bit of Ryzom/Anarchy Online, but I doubt most of you will know those last games.
Most of this list are post-launch features. The content drop we get every month is larger then any other mmo out there, yes even Wildstar, their first drop is Strain, 2 rehashed zones, 1 extra armour a few house items and that's it. The difference is, they hype it up so much, people believe its a "content" drop.
I really wish some of you would hop to another mmo and feel the difference.More people are playing WS right now than ESO. That's a fact and I posted a link. Denying a fact doesn't stop if from being a fact.
That's a fact( and I won't deny that), but you took this fact to prove ESO will go F2P and is going downhill. And that is wrong and twisting "facts". This proves nothing, this just proves people wanted to see the new flavor. Some will return, some won't, the same will happen when the new WoW expansion will come.
Its the natural course of every mmo.
@ williamburr2001b14_ESO
That list you gave is bullox, yes you can find all these features in differentmmo's but name me one that has them all.
And half that stuff you posted was post-launch features where people had to wait for months.
You guys are expecting the impossible, this isn't a damn singleplayer.
1. First, you guys seriously need to lose the attitude. A question was asked: "What does ESO not have?" And I gave you an answer, and Steve expanded on that answer. Calling "bollocks" or saying that these things listed somehow don't count is completely inappropriate. Not all of these features are in all MMOs, but there is only one MMO that is missing all of these features.
2. What has them all? Warcraft, for one. Star Wars the Old Republic. Rift. Wildstar. Neverwinter. Lord of the Rings Online. Everquest. Every Japanese and Korean MMORPG. So many more.
3. There has been plenty of time to test out features. ESO itself is not a new game, it was developed over 4 years, with about a year in closed/open beta.
4. Some are on the table here in ESO, others, you can safely bet they're working on.
5. But yeah, a huge step in not being a detriment to this community, and to the future of this game, would be to stop attacking the motives of people who want to see more features implemented. They're coming, but how they get prioritized depends on the perceived level of interest and importance. If you want to bury your head in the sand and not express you wants, that's your choice. Let the rest of us get to work without you being a pill about it.
Mr.Turtlesworth wrote: »...People are focusing on all the negatives in this game (and to be honest, I can't think of many)...
...people don't realize that there is NO perfect mmo.
...People are just too damn picky. Thank you Zenimax and Bethesda for making this game...
Yet here in the third month after release people are actually infuriated, quitting the game!, over the lack of features that most MMO's don't have until well past their first year on the market. I've seen people demanding features here, saying they should have been implemented at launch! lol, that EQ2, for [one] example [out of many/all], and many other games, did not have until their third or fourth year.
Aww c'mon quit it already, the game has been out for 3 months! When will you people understand this is normal. Honestly think about it, 3 months.
If we would be 12 months further, and it was still in a bad shape, okay then there would be room for discussion. But 3 months?
<Giant huge text wall of raving nonsense>
Mr.Turtlesworth wrote: »This game gets a bad rap... And honestly I'm not sure why... People are focusing on all the negatives in this game ( and too be honest, I can't think of many except maybe that there's no arena or duel function ), but people don't realize that there is NO perfect mmo. I had fun in WoW, I had fun in a Tera, Perfect World, Last chaos, ect but I can't think of anything that they do better than this game. The speed of updates in this game puts WoW to shame. People are just too damn picky. Thank you Zenimax and Bethesda for making this game and your constant updates and fixes to the game are extremely impressive.
"Well it is not just to fix bug if fix something you need to see so that thing don't mess something else up so that thing become broken instead"
Can't speak for others, but for me the main issue are the forced-solo dungeons. While solo play should certainly be facilitated in an MMO, it should never be forced.Mr.Turtlesworth wrote: »This game gets a bad rap... And honestly I'm not sure why...
Can't speak for others, but for me the main issue are the forced-solo dungeons. While solo play should certainly be facilitated in an MMO, it should never be forced.Mr.Turtlesworth wrote: »This game gets a bad rap... And honestly I'm not sure why...
The list SteveB is giving is basically Archage. And a bit of Ryzom/Anarchy Online, but I doubt most of you will know those last games.
fromtesonlineb16_ESO wrote: »Even now, three months after release there are STILL progress-blocking quest bugs, people are unable to proceed to Coldharbour due to them or else unable to unlock VR content, I can't think of any game I played at launch (5 so far) which were still in that state 3 months later.
Sorry, Orimas, just can't help myself, despite the wisdom in your words. Besides, this is too good!
(GIANT WALL OF BLECH)
Refreshing to see a post like this. Thanks.
Sure the game has room to grow and improve, but its nice to see a little positivity, in a place thats mostly known for blind anger.