steveb16_ESO46 wrote: »steveb16_ESO46 wrote: »I
Please do tell what other mmo's have that this one hasn't? I consider myself a mmorpg vet, there is little I haven't touched and I started with DAOC.
Ridiculous troll post if you have the experience you claim. You know full well what other games have that this doesn't from freedom to explore through functioning guilds, housing, proper social and RP features to the ability to actually group together as and when we want.
I knA big chunk of the players that came to this game, came for the PvP part, not the lore, not the Skyrim experience online, not the fluff or hello kitty/my little pony experience.
A large part of the PvPers come for other games like DAoC, games that do PvP well. If the game do not do PvP good, and balanced, those players leave as soon as something better is available, or go back to where the game they came from.
To PvPers realm/class/skill balance is paramount. Same is a hard line on cheaters/exploiters. PvP need to have a reason, a goal, or it becomes meaningless and boring after some time. Sadly ESO got none of this. There are BIG gamebreaking class/skill imbalances, there are classes like the NB that got 6-8 buged skills. The game has several exploits that have been live for months, and Zenimax do NOT hit the exploiters/cheater with bans. You can see people use exploits on live for weeks on end, with no bans or fast hotfixes to fix it. Its like going into a soccer match, where the one side is allowed to use brute force, and there is nothing the other team can do about it, except leave the match. The referee is just standing there, doing nothing!
The first couple months almost all Cyrodiil instances were from medium to heavy/locked load in primetime. Now only 2 instances are even at medium primetime. This game has lost a huge huge number of players, and still Zenimax in last letter write little or nothing about fixing the things that matter for Cyrodiil. They even sad they were more or less finished fixing the NB class, a class riddled with skill bugs, a class they said they had focus on, and fixed almost nothing! This is a HUGE slap in the face to a big group of the players that havent already left.
The only reason for many of the other PvPers that are still in the game havent left, is because there simply isnt any better PvP game to go to, if they do not go back to DAoC that is. But as soon as there is a better game out there, many of those players are also gone.
I know Zenimax of course do not give out any numbers, but if you want to understand how many people that have left this game take a look at 2 things:
1. The many people reporting their guilds (PvP or not), have gone for a few hundred members to almost dead in the last few weeks.
2. Take a look at the Cyrodiil numbers in prime time, the Europa instances are all dead but 2, the rest at just emperor farms (which will also lead to other problems later on).
The PvE/Elder Scrolls fans/crowd can say whatever they want, but this game was marketed and sold as a PvP end game game, not as a Skyrim online. The game is currently more or less in beta stage due to how much is broken/buged, and Zenimax do not seem to have focus on fixing the game that give it bad rep. Instead they are now focused on fluff, that is nice and all, but should have not even been given time when the game is in the state it currently is in.
But any way, the PvE/Skyrim crowd can just burry their heads in the sand and say all is good and super, and for them it can be actually, because a PvE game do not need the degree of balance a PvP game need. But the problem is the game is bleeding players like crazy, and this is of course a very bad thing, for ALL the players.
And the more players that give up and leave, the more bad rep the game gets, and the faster it 'dies', or rather become F2P, and all that will lead to. PvPers tend to be very passionate about the games they play, so when they get frustrated and leave, they also spread their anger around...
I enjoy pvp, but I also love the pve aspect. I'm sure most players play for more than just pvp.
The game set off as an MMO rpg but is now becoming a RPG mmo.
The question is where is the market? it might be able to calve a niche out of the market as a RP focused MMO but gamers nowadays tend to be less interested in the RP element. Especially franchised RP because for many the lore means nothing.
Interestingly enough, The Elder Scrolls Online's hours played were nearly cut in half from May to June, and Star Wars: The Old Republic was bumped from the list entirely. It's important to note that these rankings are only based on hours played by those who use Raptr for each play session. Check out the complete infographic and press release after the cut.
I'm doing a lot more PvP now and enjoying it. A lot of the problems it had have been resolved. Unfortunately I fear it maybe be a little late. Its much harder to draw people back to a game than for a second time than it is at launch. I really can't understand why big AAA titles just don't understand this. I know they have shareholders and accountants to appease but surely even they can see that retaining that massive wave of optimism at the launch of a game is far easier than launching a sub par game and frantically trying to fix it post launch while the optimism turns to disappointment and you player base all leave for something else.
No matter how much effort you put in then its too late. You will never have that mass of people trying your game ever again in its history. it's a make or break opportunity.
I'm doing a lot more PvP now and enjoying it. A lot of the problems it had have been resolved. Unfortunately I fear it maybe be a little late. Its much harder to draw people back to a game than for a second time than it is at launch. I really can't understand why big AAA titles just don't understand this. I know they have shareholders and accountants to appease but surely even they can see that retaining that massive wave of optimism at the launch of a game is far easier than launching a sub par game and frantically trying to fix it post launch while the optimism turns to disappointment and you player base all leave for something else.
No matter how much effort you put in then its too late. You will never have that mass of people trying your game ever again in its history. it's a make or break opportunity.
Aww c'mon quit it already, the game has been out for 3 months! When will you people understand this is normal. Honestly think about it 3 months.
If we would be 12 months further, and it was still in a bad shape, okay then there would be room for discussion. But 3 months?
The game has barely been released, even final fantasy had a total reboot and it still going strong, did they went the F2P route?
Its not an opinion its fact. The game is losing players at a phenomenal rate. The success of an MMO relies on how many of the massive numbers they can retain at launch. Especially one charging a sub. Wildstar isn't even a particularly good game but more people are playing it than are playing ESO.
Its not an opinion its fact. The game is losing players at a phenomenal rate. The success of an MMO relies on how many of the massive numbers they can retain at launch. Especially one charging a sub. Wildstar isn't even a particularly good game but more people are playing it than are playing ESO.
What a bunch of horse cr*** Opinion of fact? What fact? Unless they can show actuall numbers of players its all a bunch of BS, its not even solely mmorpgs, its just a list of games.
Also relies on the numbers it can retain at launch? Really? LOL! Everyone knows that an mmorpg relies on an average of people. An average a month, and if that average cuts all expenses then its good. No mmorpg needs to be a WoW killer to survive, Look at vanguard, look at DaoC, Asherons call, its still p2p!
Wildstar is the new flavor of the month, and it will pass fast. The game is just a grind, nothing more. I dare you, go and play it.
Spewing around garbage and claiming " fact" tsk tsk tsk.
Mr.Turtlesworth wrote: »This game gets a bad rap... And honestly I'm not sure why... People are focusing on all the negatives in this game ( and too be honest, I can't think of many except maybe that there's no arena or duel function ), but people don't realize that there is NO perfect mmo. I had fun in WoW, I had fun in a Tera, Perfect World, Last chaos, ect but I can't think of anything that they do better than this game. The speed of updates in this game puts WoW to shame. People are just too damn picky. Thank you Zenimax and Bethesda for making this game and your constant updates and fixes to the game are extremely impressive.
Oh boy, wow, just wow. Yeah forget about those facts right? Don't look at how other games manage to survive, oh and I forgot EQ2?Forget the other games. Concentrate on one sentence.
Oh boy, wow, just wow. Yeah forget about those facts right? Don't look at how other games manage to survive, oh and I forgot EQ2?Forget the other games. Concentrate on one sentence.
This coming from the person who started with "Its not an opinion its fact." Its easy to form an opinion if you just take what fits your biased opinion.
EQ2 survived by becoming F2P but that's not the point. I can't think of any other AAA game that has had such bad press at launch except for maybe Final Fantasy XIV. Hours spent playing the game have halved this month on last month. That's the fact I was referring to. That is unsustainable
I'm doing a lot more PvP now and enjoying it. A lot of the problems it had have been resolved. Unfortunately I fear it maybe be a little late. Its much harder to draw people back to a game than for a second time than it is at launch. I really can't understand why big AAA titles just don't understand this. I know they have shareholders and accountants to appease but surely even they can see that retaining that massive wave of optimism at the launch of a game is far easier than launching a sub par game and frantically trying to fix it post launch while the optimism turns to disappointment and you player base all leave for something else.
No matter how much effort you put in then its too late. You will never have that mass of people trying your game ever again in its history. it's a make or break opportunity.
Aww c'mon quit it already, the game has been out for 3 months! When will you people understand this is normal. Honestly think about it 3 months.
If we would be 12 months further, and it was still in a bad shape, okay then there would be room for discussion. But 3 months?
The game has barely been released, even final fantasy had a total reboot and it still going strong, did they went the F2P route?
Its not an opinion its fact. The game is losing players at a phenomenal rate. The success of an MMO relies on how many of the massive numbers they can retain at launch. Especially one charging a sub. Wildstar isn't even a particularly good game but more people are playing it than are playing ESO.
isengrimb16_ESO wrote: »The problem is, people keep crying it's "unfinished" - but that's as a brand-new MMO should be.
Sigh, this is like watching a high-rise building go up, except we've been allowed to move in before all the interior has been finished. Some folks just don't understand that, and think everything they can think of should have been on the table from the get-go. Yet an ongoing MMO shouldn't be thought of like a normal building; it ought to be thought of as like that one lady's house, where she kept adding on because ghosts told her to - it's never finished (yet hopefully what they add makes more sense than some of that lady's additions!)
I'm glad we have things to look forward to, that _will not be locked behind an expansion that costs another $60_. That part there is key.
I'm doing a lot more PvP now and enjoying it. A lot of the problems it had have been resolved. Unfortunately I fear it maybe be a little late. Its much harder to draw people back to a game than for a second time than it is at launch. I really can't understand why big AAA titles just don't understand this. I know they have shareholders and accountants to appease but surely even they can see that retaining that massive wave of optimism at the launch of a game is far easier than launching a sub par game and frantically trying to fix it post launch while the optimism turns to disappointment and you player base all leave for something else.
No matter how much effort you put in then its too late. You will never have that mass of people trying your game ever again in its history. it's a make or break opportunity.
Aww c'mon quit it already, the game has been out for 3 months! When will you people understand this is normal. Honestly think about it 3 months.
If we would be 12 months further, and it was still in a bad shape, okay then there would be room for discussion. But 3 months?
The game has barely been released, even final fantasy had a total reboot and it still going strong, did they went the F2P route?
Its not an opinion its fact. The game is losing players at a phenomenal rate. The success of an MMO relies on how many of the massive numbers they can retain at launch. Especially one charging a sub. Wildstar isn't even a particularly good game but more people are playing it than are playing ESO.
A big chunk of the players that came to this game, came for the PvP part, not the lore, not the Skyrim experience online, not the fluff or hello kitty/my little pony experience.
A large part of the PvPers come for other games like DAoC, games that do PvP well. If the game do not do PvP good, and balanced, those players leave as soon as something better is available, or go back to where the game they came from.
To PvPers realm/class/skill balance is paramount. Same is a hard line on cheaters/exploiters. PvP need to have a reason, a goal, or it becomes meaningless and boring after some time. Sadly ESO got none of this. There are BIG gamebreaking class/skill imbalances, there are classes like the NB that got 6-8 buged skills. The game has several exploits that have been live for months, and Zenimax do NOT hit the exploiters/cheater with bans. You can see people use exploits on live for weeks on end, with no bans or fast hotfixes to fix it. Its like going into a soccer match, where the one side is allowed to use brute force, and there is nothing the other team can do about it, except leave the match. The referee is just standing there, doing nothing!
The first couple months almost all Cyrodiil instances were from medium to heavy/locked load in primetime. Now only 2 instances are even at medium primetime. This game has lost a huge huge number of players, and still Zenimax in last letter write little or nothing about fixing the things that matter for Cyrodiil. They even sad they were more or less finished fixing the NB class, a class riddled with skill bugs, a class they said they had focus on, and fixed almost nothing! This is a HUGE slap in the face to a big group of the players that havent already left.
The only reason for many of the other PvPers that are still in the game havent left, is because there simply isnt any better PvP game to go to, if they do not go back to DAoC that is. But as soon as there is a better game out there, many of those players are also gone.
I know Zenimax of course do not give out any numbers, but if you want to understand how many people that have left this game take a look at 2 things:
1. The many people reporting their guilds (PvP or not), have gone for a few hundred members to almost dead in the last few weeks.
2. Take a look at the Cyrodiil numbers in prime time, the Europa instances are all dead but 2, the rest at just emperor farms (which will also lead to other problems later on).
The PvE/Elder Scrolls fans/crowd can say whatever they want, but this game was marketed and sold as a PvP end game game, not as a Skyrim online. The game is currently more or less in beta stage due to how much is broken/buged, and Zenimax do not seem to have focus on fixing the game that give it bad rep. Instead they are now focused on fluff, that is nice and all, but should have not even been given time when the game is in the state it currently is in.
But any way, the PvE/Skyrim crowd can just burry their heads in the sand and say all is good and super, and for them it can be actually, because a PvE game do not need the degree of balance a PvP game need. But the problem is the game is bleeding players like crazy, and this is of course a very bad thing, for ALL the players.
And the more players that give up and leave, the more bad rep the game gets, and the faster it 'dies', or rather become F2P, and all that will lead to. PvPers tend to be very passionate about the games they play, so when they get frustrated and leave, they also spread their anger around...
Mr.Turtlesworth wrote: »This game gets a bad rap... And honestly I'm not sure why... People are focusing on all the negatives in this game ( and too be honest, I can't think of many except maybe that there's no arena or duel function ), but people don't realize that there is NO perfect mmo. I had fun in WoW, I had fun in a Tera, Perfect World, Last chaos, ect but I can't think of anything that they do better than this game. The speed of updates in this game puts WoW to shame. People are just too damn picky. Thank you Zenimax and Bethesda for making this game and your constant updates and fixes to the game are extremely impressive.
I'm doing a lot more PvP now and enjoying it. A lot of the problems it had have been resolved. Unfortunately I fear it maybe be a little late. Its much harder to draw people back to a game than for a second time than it is at launch. I really can't understand why big AAA titles just don't understand this. I know they have shareholders and accountants to appease but surely even they can see that retaining that massive wave of optimism at the launch of a game is far easier than launching a sub par game and frantically trying to fix it post launch while the optimism turns to disappointment and you player base all leave for something else.
No matter how much effort you put in then its too late. You will never have that mass of people trying your game ever again in its history. it's a make or break opportunity.
Aww c'mon quit it already, the game has been out for 3 months! When will you people understand this is normal. Honestly think about it 3 months.
If we would be 12 months further, and it was still in a bad shape, okay then there would be room for discussion. But 3 months?
The game has barely been released, even final fantasy had a total reboot and it still going strong, did they went the F2P route?
Its not an opinion its fact. The game is losing players at a phenomenal rate. The success of an MMO relies on how many of the massive numbers they can retain at launch. Especially one charging a sub. Wildstar isn't even a particularly good game but more people are playing it than are playing ESO.
This is simply untrue.
SMH
I agree, this game has such a bad rep it isn't even funny. Most people want to play the game but to scared because of stupid reviews like angry gamer which is the first video you get when go to youtube.
The game may have had a terrible launch, but so far I have had zero bug. Overall the game feels very polished and smooth. I wish Zenimax would give out guest passes after update 3 so people can see for themselves.
No, the game had a very smooth and good launch, the problems started after a few weeks when some people where hitting VR10 and complained about no endgame! Go figure. I have now 5 characters from lvl 27 - VR10 divided on all factions, people are complaining about bugged quests and this and than, WHY do I not have any problems? There are not a single quest I have not been able to complete so far.
steveb16_ESO46 wrote: »It's good that you're enjoying the game as is. Others aren't. But if you cannot imagine what other games have and this one is currently missing then I really cannot believe you've played many MMO's.
Please do tell what other mmo's have that this one hasn't? I consider myself a mmorpg vet, there is little I haven't touched and I started with DAOC.