Very nice update from a barely hanging in there sub. Especially the part about PvP XP going up. This will provide leveling options for those that like to play alts and do not like playing vet content in other factions. Providing more incentive for players to PvP is a good thing in ESO.
Would like to see dungeon XP go up a bit also. The group instances are the best PvE the game has to offer, but they are under-used by players because of substandard XP and loot rewards.
Custom dyed armor sounds great, but I don't like the idea of candy-colored armor dyes. Should be more earth-toned. The visual appeal of this series is that it's not terribly cartoony and works toward some kind of realism.
ZodiacDragon wrote: »Ok again you say you read the forums why are you guys seem like your mainly focused on making vet rank better idk what's up but why has the Dark Brotherhood or the Thieves Guild not been incorporated or the Justice system what about new classes or maybe a new race or two why no spell creation I really wanna see bloodmage class and necromancy class and a Druid class and a Monk class it would be awesome to see a few new races but that might be asking to much I'm just wondering I really do hope you guys read this these are what me and several others would love to see
ZOS_GinaBruno wrote: »Below is the latest Road Ahead article, written by ESO Game Director Matt Firor:
It’s time for another update on what we’re up to at ZOS, how things are going for ESO, and what to expect in the near future.
ZOS and ESO at QuakeCon
As part of the pan-Bethesda fan event, we’ll be out in force at QuakeCon in Dallas from July 17th through the 20th. Most events related to The Elder Scrolls Online will be held on Friday, July 17th. We’ll have our own panel, there will be hands-on stations at our booth, and we’ll host a Q&A session. Everyone is welcome—we’d love to see you there. If you can’t make it to the show, you can still join us to watch the panel and Q&A on our twitch channel! Here’s a breakdown of what we’re planning:
- “The Future of ESO” panel, where senior developers will talk about their different responsibilities and what they’re working on. Creative Director Paul Sage will present an update on changes coming to the Veteran System (which we cover further down) and lots more.
- A Community Meet and Greet after the panel.
- PvP Tournament and livestreams—join in with your guild or friends and have your PvP session livestreamed on our Twitch channel.
- A Trials tournament and livestream.
To get all the details about our presence at the show, including how to enter the tournaments, check out our QuakeCon article.
EU Megaserver Update
We’re getting closer and closer to being able to announce a specific date for the migration of the EU Megaserver to our Frankfurt data center. As I type this, it looks like the move will happen during either the last week of July or the first week of August. This is obviously a delicate operation, and we have to make sure that everything is up and running and that all character data is transferred successfully. We are taking the time to do it right.
Veteran Rank System
We’ve been listening to your feedback about ESO’s Veteran Rank content. Some of the issues are that it’s too much of a departure from the 1-50 experience, it’s much more “grindy,” it can be too difficult, and the rewards don’t match the effort you have to put in to progress. I’m very happy to say that we’ll be making a series of announcements (starting at QuakeCon) that will address problems with the Veteran System in ESO, leading to a much more compelling high-level PvE experience for everyone.
In the interim, we’ve implemented some balance changes to content in post-50 zones that will make it much more like the content from levels 1-50. Our goal is to remove the feeling of “I have just hit a wall of difficulty” that many of you have commented on—you’ll be able to solo much more easily.
One of the guiding principles of our Veteran gameplay was to encourage people (not force them) to group. We wanted people to be able to solo to max level, but still wanted you to participate in group content. This principle was the reason we made our post-50 zones more difficult; we wanted you to get together with others and take on tougher challenges. But this hasn’t been well-received. Many of you love the game you played from 1-50, and the Veteran-level zones are too much of a departure from that experience. We know you want the ability to continue participating in solo content as you progress through Veteran Ranks. This will occur over time, but the first few phases look like this:
- Phase 1: Make sure the difficulty in Veteran zones ramps up slowly and rarely exceeds what a good player can do on their own. This change came to the live servers on July 7th. By the time you read this, you should be able to play Veteran content the same way you played from 1-50.
- Phase 2: Remove the Veteran Points system and have normal experience gains direct the growth of the Veteran System. Also, we’ll increase the amount of XP granted in PvP. This will happen at some point over the summer as we transition to the new system.
- Phase 3: Introduce a completely new Veteran System based on new character customization and growth mechanics. We’ll talk more about this in the near future—especially during Quakecon—but for now, be aware that we’re going to make some much-needed changes to post-50 PvE gameplay.
The primary reason for making these changes is to ensure that you have meaningful choices in the post-50 PvE game experience that reinforce the design idea that you can play the way you want to play.
Update 3 and Guild Enhancements
Update 3 (or “Guild Extravaganza!” as we call it) introduces lots of guild and player customization improvements, and it will be coming to the Public Test Server (PTS) soon. Few features are more important to ESO than guilds. They provide the easiest and most fun way to meet new people, chat with groups while you’re playing, and are almost always the first choice when putting together a dungeon or PvP group. As such, we’re devoting a large portion of Update 3 to making sure that guilds are easy to create, fun to join and manage, and provide players with a social group that helps them in their journey through Tamriel.
It is also important to note that almost all of these guild enhancements came about as a result of your feedback. Please keep up the comments on the forums, on social media, and in places like reddit—we are reading and listening.
Here’s a quick summary of Update 3’s guild enhancements:
- Management: guild leaders can create, delete, and promote guild ranks. Guilds can have up to ten ranks of membership, each of which can have its own icon.
- Bank: guild leaders can set permissions to allow members to withdraw gold from the guild bank based on their rank.
- Store updates: anyone in your alliance can browse your guild store in Cyrodiil if your guild owns a keep.
- Traders: The Gold Coast Trading Company will establish kiosks throughout the cities of Tamriel. The merchants running the kiosks can be hired by guilds on a weekly basis (via auction) to act as a portal to their guild’s store, which can be browsed by any player in the guild’s alliance. Auctions use a blind bidding process and are held once a week per merchant.
- Heraldry: guild leaders can design guild heraldry for their guilds if they have 10 or more members. Each guild member can purchase and wear a tabard emblazoned with the guild’s chosen colors and crest. There are 250 colors, 63 backgrounds, and 136 crests that can be mixed and matched to form guild heraldry.
Class Builds and Balance
I’ll take this opportunity to repeat an important point: we make class balance changes very slowly because they can have a big impact on your play experience. We’re making changes carefully, but we are always watching feedback about balance concerns. Recently, we adjusted stamina builds to help them become more competitive by making medium armor reduce the cost of stamina abilities and by improving the damage for several stamina-based abilities. In Update 3, ultimate abilities will scale from weapon damage or spell damage—whichever one benefits you the most. We’ll continue to make incremental changes to address balance issues.
It’s important to note that from now on, whenever we introduce a major change to a skill line, we will be offering a free respec to players who have invested points in that line.
Here are some other character and ability topics we’re looking at for potential balance changes and tweaks:
- The survivability of werewolves and the balance between their strengths and weaknesses may receive some adjustments.
- The effectiveness of Templars is being evaluated, particularly some specific builds that may be underperforming when compared to similar builds for other classes.
- Our previous changes to the Dragonknight class are undergoing review to ensure that the class is fun to play and still feels powerful.
- We’re continuing to make adjustments to the Nightblade. We believe that what we’ve done so far has helped, but there may be more on the way.
Itemization and Rewards
One of the most fun reasons to play games like ESO is to obtain cool weapons, armor, and other gear through the course of your adventures. We’ve been closely following commentary about how, at some points in the game, it feels like you aren’t being rewarded adequately for the amount of effort you put in. I’ve already talked above about how we’re looking to alleviate this at Veteran Ranks, but it also applies to some sections of the 1-50 experience.
We’ve seen feedback that there isn’t enough differentiation in armor appearances—especially as you adventure from moment to moment—and that the items you find are not substantially better than the ones you already have, leading to a feeling of incremental gain but never something exciting or momentous.
Armor dyes, which will be in the game as part of Update 3, will help by giving you the ability to customize gear colors to your tastes, but we’re also going to introduce some new itemization features over the next couple of updates:
- New armor sets that are visually distinct from others.
- A new system that makes it easier to find complete sets in-game.
- Item rewards will be handed out in a more logical fashion by quests and enemy drops.
Stay tuned to future patch notes to see how itemization and rewards evolve over the next few updates.
Combat
We’ve been working steadily behind the scenes to make combat more fun and visceral. This is a multi-pronged effort to tweak and fix dozens of different game systems to lead to a smoother, more responsive combat system. Similar to how we’re changing the Veteran System, we’ll make meaningful changes over time. We’re making changes to animations, audio, timing, server network optimization, and other factors to make combat more engaging.
We’ll show off some of these new combat enhancements at QuakeCon to demonstrate the evolution the combat system has made over the last few months.
Fun with Armor Dyes
Update 3 will be on the PTS soon, bringing with it a lot of fun new character and guild customization features. This update has been in internal testing at ZOS for many weeks now, and as part of that effort, we had a studio-wide contest to see who could use the new dye system to come up with the coolest (or most horrendous?) outfit. Check out some of the screenshots from the contest—it was a lot of fun, and it shows the lengths to which you can change what your character looks like just by applying different colors.
Thanks for reading. As you can see, there are lots of changes coming to ESO based on your feedback. As we roll them out, we’ll keep listening to what you have to say, and we hope you’ll enjoy everything we have planned for you. See you in Tamriel!
Hinrasub17_ESO wrote: »I appreciate the information on the upcoming changes, but I am disappointed that there was no acknowledgment of the problems the game is experiencing and what steps are being taken to remedy the major game issues. This was supposed to be a address on the "state of the game". It missed the boat on this. There was no acknowledgement of the FPS and lag issues plaguing the AvA and some PvE zones. It seems this was more of a features in the works update rather than a state of the game address.
Frankly, the state of the game is not good at this point.
Caytlynne of Skye
V12 EP Sorceress
Uhm, they fixed the fps issues today, and most if not all of my problems were addressed in that letter with the vet rank and itemization points, so.
Custom dyed armor sounds great, but I don't like the idea of candy-colored armor dyes. ...
ZOS_GinaBruno wrote: »... Chat bubbles won't be in Update 3, but we are actively working on them. ...
StihlReign wrote: »... The store in Cyrodiil still sells armor as if the game were in Beta. The Magus sells under-powered jewelry (VR10 is no longer the max). ...
ZOS_MattFiror wrote: »One of the guiding principles of our Veteran gameplay was to encourage people (not force them) to group. We wanted people to be able to solo to max level, but still wanted you to participate in group content. This principle was the reason we made our post-50 zones more difficult; we wanted you to get together with others and take on tougher challenges. But this hasn’t been well-received. Many of you love the game you played from 1-50, and the Veteran-level zones are too much of a departure from that experience. We know you want the ability to continue participating in solo content as you progress through Veteran Ranks. This will occur over time, but the first few phases look like this:
....
Thanks for reading. As you can see, there are lots of changes coming to ESO based on your feedback. As we roll them out, we’ll keep listening to what you have to say, and we hope you’ll enjoy everything we have planned for you. See you in Tamriel!
This was definitely a solid "State of the Game" address. All we really want to know is what the devs are going to do to make us continue to enjoy the game. I think they did just that. It was very obvious that they have been reading the forums closely and have listened to what we have been saying. I know many of us that are still playing are kind of in panic mode having put so much time and effort into this game seeing seeing so many people cancel their subs. This should help level things off a bit or even increase. I hope they can deliver all they set in front of us. I am extremely hopeful and thankful!!! Personally, I like the Guild Store changes and it will be fun to see what the "new armor sets" will be. The armor dye is interesting...I hope they don't make it tooooo easy to get/level so it is kind of special for a while. I hope they make us work for it (but not as hard as enchanting please!!).
Hinrasub17_ESO wrote: »I appreciate the information on the upcoming changes, but I am disappointed that there was no acknowledgment of the problems the game is experiencing and what steps are being taken to remedy the major game issues. This was supposed to be a address on the "state of the game". It missed the boat on this. There was no acknowledgement of the FPS and lag issues plaguing the AvA and some PvE zones. It seems this was more of a features in the works update rather than a state of the game address.
Frankly, the state of the game is not good at this point.
Caytlynne of Skye
V12 EP Sorceress
Uhm, they fixed the fps issues today, and most if not all of my problems were addressed in that letter with the vet rank and itemization points, so.
ZOS_GinaBruno wrote: »Chat bubbles won't be in Update 3, but we are actively working on them.No word on Chat Bubbles yet? I know some people don't care, but I am curious.Delve updates will start in Update 3, and will be an ongoing addition as we hit each area.@zos_ginabruno are the delve updates that where announced for update 3 in the previous road ahead also going to come? And what about the collectibles achievement that haven't been working since the start of the game?
kirnmalidus wrote: »Very nice update from a barely hanging in there sub. Especially the part about PvP XP going up. This will provide leveling options for those that like to play alts and do not like playing vet content in other factions. Providing more incentive for players to PvP is a good thing in ESO.
Would like to see dungeon XP go up a bit also. The group instances are the best PvE the game has to offer, but they are under-used by players because of substandard XP and loot rewards.
I personally don't think PvP XP needs to be increased. I went from VR11 to VR12 in about a week, playing only PvP for about 25-30 hours total. That's almost not enough time for the last level before level cap.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~kirnmalidus wrote: »Be sure to give crafting some love. Almost all of the 8-trait set bonuses are completely useless. Researching 8 traits takes a long time, and should be rewarding for dedicated crafters.
- New armor sets that are visually distinct from others.
- A new system that makes it easier to find complete sets in-game.
- Item rewards will be handed out in a more logical fashion by quests and enemy drops.
This could be a great way to help the currently very bad stamina-based builds. Add some really good 6 and 8 trait crafted sets to help them keep up with what is currently the only intelligent dps setup (light armor + staff).
Well, given the fact that the current 8-trait sets are tied to the Mage's Guild and Fighter's guild, I'm kind of operating with the assumption that when the Dark Brotherhood and Thieve's Guild are finally in the game they will bring their own 8-trait sets.
In theory this will expand the usefulness of 8-trait sets for some additional builds that are aligned with the Rogue archetype.
ZOS_GinaBruno wrote: »Yes, you will be able to withdraw and deposit gold into your guild bank.Bank: guild leaders can set permissions to allow members to withdraw gold from the guild bank based on their rank.
Just to be clear..that means we will be able to allow gold deposits into the guild bank? I just found it odd that the statement mentions the ability to withdraw gold for members when there is no option to withdraw or deposit gold by members or officers or anyone at present so the statement seemed to be somewhat confusing unless you make assumptions which I try to avoid doing.