I want a toggle to globally ignore all armor dyes.
Pure client-side, just for me - I dont want to see frogs with blue ears, pink shoes and yellow teeth walking around in my game because they think "it's cool" or "looks awesome".
Of course they can see it on their own client as they please if they want - but I do not want to see that and I dont want it forced onto me.
Ty.
timidobserver wrote: »My two take aways:
1.If I understand the ultimate change correctly, they are going to sclike thatale based on whatever your primary attack method is. So, if your spell damage is higher they will use that and vice-verse. If my understanding is correct, this is a very good thing. I wonder if they are going to adjust the crit as well to be based on whichever is higher?
2. Hopefully this new veteran system won't have to be redone by those that are already V12. I'd rather stay max level, rather than redoing it because a few people are unhappy. The possibility of me having to redo the new veteran experience aside, the changes look good to me.
3. Auction system looks good to me. Now I can ditch my trading guilds and actually get to join a decent PVP or PVE guild.
4. Meh to guild tabard. I hated those in GW2 because some guilds wanted to force their members to wear it. They will likely be lame and I probably will not wear it unless it gives me some kind of active boost.
5. I am looking forward to any changes that occur for the Templar. It is about time that they noticed that, other than the 1-2 outliers that are going to flame me saying that their Templar dps is over 9001 and doesn't need any help, Templar PVE dps is extremely sub-par compared to all other classes in the game.
Also, Templar abilities tend to cost my resources than anyone elses. There are some good Templar tanks out there, but regardless, they are are at an immediate disadvantage to other tanks thanks to no reliable aoe hard cc. Compared to the somewhat excessive Syrabanes synergy + Green Dragon Blood for DKs, Templar resource management is pitiful. DKs can spam reflect as much as they want and it returns magicka on to of that, but they feel the need to disable my magicka regen when I use blazing shield.
Sorcs can spam teleport across the map as much as they want with no delay, but ZOS felt the need to first add a delay to biting jabs and then revert that and increase the resource cost of it(note, I do not use biting jabs as primary dps, I am just pointing out the idea that someone at some point at ZOS thought that biting jabs needed a delay but an instant teleport doesn't.)
6. For a mega super duper guild extravaganza update, what I read seems pretty sparse as far as a guild update goes. Everything there is very good, but I was expecting a bit more.
david.haypreub18_ESO wrote: »Ultimates charging off of Stamina as well as Magicka is a good start.
To really equal Magicka builds, though, you're going to have to add weapon ultimates, reduce the cost of dodge rolling and increase the damage of weapon powers across the board.
Unfortunately, it sounds like Stamina builds are a long way off from parity.
Dude it s not that hard to level up wood and armor. You find a lot armor and wooden weapons in the game to raise your rank pretty fast if out exploring dungeons. Also they have made it easier to level enchanting now because you can find more glyphs from loot now and the glyphs extract at the same pace as the other crafting skills other provisioning. Plus Provisioning is easy to level up but it is hard to find recipes of use while the other crafting skills pretty much can level skill with level progressions. If you play the game naturally its not that hard plus you do not want to level your skill as fast because it would not be as challenging.zittylolb14_ESO wrote: »The issues that have peeved me off the most is the lack of mats you can use to upgrade at ever level....one can not upgrade any weapons or armor trying to extract from items or resources. Blah-blah about economy is the pat reply but because resources are so rare..you have to pay huge amounts of time and gold to buy mats. Armor mats and Wood working mats should be as easy to get as food mats...it is not.
I have maxed out Provisioning and it should be the same for all the other profession. I stopped doing enchanting because there is no list of items you can make or what you have learned so far...It is always a guessing game. Lack of information is also making this game way to hard to figure out.
Please drop this stupid minimum number of members, I'm sure there are MANY small family-sized guilds who you're locking out of even fluff content like this. let alone important features like the bank.ZOS_GinaBruno wrote: »[*] Heraldry: guild leaders can design guild heraldry for their guilds if they have 10 or more members.
ZOS_GinaBruno wrote: »You'll find out soon!Arsenic_Touch wrote: »So how much of this is actually coming with update 3 and what is going to be later down the "soon™" pipeline gina?
May receive? Do you honestly think that werewolves are at all useful (in any way whatsoever) right now?
Werewolves. Are. Useless. Even if the ultimate cost was reduced to zero and could be kept up forever it would still be a terrible choice by the player. Werewolves even in wolf form represent a very significant drop in dps and survivability. This is a simple mathematical fact of life in game.
There is currently no reason at all to be a werewolf. None.
panemetcircenses wrote: »The design of a werewolf in ESO just feels off, since you have to spend skill points to improve abilities that only apply when in werewolf form, and the method of getting to use those skill points consumes your Ultimate slot and requires a longer buildup than most (all?) of the alternatives. From a basic gameplay standpoint, you are spending skill points that only apply in an extremely conditional manner, meaning that for the majority of your time you will have less functioning skill points, no Ultimate, and an increased poison vulnerability at no benefit whatsoever.
There is a problem when the best use of a Skill Line is to get it removed from your character.
PLEASE...This can't be happening...that colours are HORRIBLE!!!
THIS IS ELDER SCROLLS!!!! WHAT ARE YOU GONNA DO!!!!!!!!!!!!!!?????
Seriously, sorry for the caps, but this can't be real. This is gonna absolutely destroy the TES franchise seriousness. I understand you should add new colour possibilites, but cmon that pinks and blues!!! NO PLEASE NO!!!!!
NOOOOOOOOOO!!
The rest of the letter is great. Anyway, could you please let us know if when you talk about the changes in phase 2 and 3...one can think that is better to park your pre-veteran char until this happens? Is there gonna be some changes about the story or some new quests in the other faction zones?
The worst of this Road Ahead is the 0 mention to improve the PvP. Duels, Imperial City, rewards system, real pvp ranks, etc. Nothing, I think this game needs more love for the PvP aspects, Cyrodiil is the real high end of TESO, where each night happens diferent situations, diferent combats, diferent wars, definetly, is the only real dinamic zone of Tamriel.
Then I ask, why ZOS not improve this zone in each megapatch? PvE is boring and repetitive, we want more war!
ZOS_GinaBruno wrote: »
Itemization and Rewards
One of the most fun reasons to play games like ESO is to obtain cool weapons, armor, and other gear through the course of your adventures. We’ve been closely following commentary about how, at some points in the game, it feels like you aren’t being rewarded adequately for the amount of effort you put in. I’ve already talked above about how we’re looking to alleviate this at Veteran Ranks, but it also applies to some sections of the 1-50 experience.
Armor dyes, which will be in the game as part of Update 3, will help by giving you the ability to customize gear colors to your tastes, but we’re also going to introduce some new itemization features over the next couple of updates:
- New armor sets that are visually distinct from others.
- A new system that makes it easier to find complete sets in-game.
- Item rewards will be handed out in a more logical fashion by quests and enemy drops.
A new system that makes it easier to find complete sets in-game.
Item rewards will be handed out in a more logical fashion by quests and enemy drops.
Not to my feedback. The problem isn't that Cyrodiil is hard, the problem is that the real game (i.e. pre-PvP) is mind-numbingly easy to solo. And no, the rewards don't match the effort when trash mobs drop purple gear and bosses drop 5gp.ZOS_GinaBruno wrote: »Veteran Rank System
We’ve been listening to your feedback about ESO’s Veteran Rank content. Some of the issues are that it’s too much of a departure from the 1-50 experience, it’s much more “grindy,” it can be too difficult, and the rewards don’t match the effort you have to put in to progress.
How about introducing a chat interface that feels less like texting on your grand parent's telephone? The 'one window-only' policy means that we players have no way to be alerted to important events in one chat, when we are busy in another. That is not helping us meet new people and chat with groups, it just means that we look what the others are doing and tag along, or lead on and pray the others follow. Strategy discussions for the three or four complex fights in the lower levels are held in Ventrilo or not at all, killing any chance of building friendships and learning from each other.ZOS_GinaBruno wrote: »Update 3 and Guild Enhancements
Few features are more important to ESO than guilds. They provide the easiest and most fun way to meet new people, chat with groups while you’re playing,
If I've learned one thing in the 15 years I've played MMOs, it is that this is a fight you cannot win. You will always have a very vocal minority (a group to which I guess I now belong) screaming and crying that Class X, Build Y is ABSOLUTELY WORTHLESS OMGWTFWANKORZYOUBROKEEVERYTHING.ZOS_GinaBruno wrote: »Class Builds and Balance
Again: Please don't buckle under the pressure of the vocal minority who wants a game in easy mode and to have barbie dolls to play with. This is your world! Go with a theme and stick with it. Part of the attraction is that it HAS a recognizable theme. Like it or not, at least it's recognizable.ZOS_GinaBruno wrote: »Itemization and Rewards
I'd sure love to see that. The red 'tell' tells me that this game caters to people who found WoW hard.ZOS_GinaBruno wrote: »Combat
We’ve been working steadily behind the scenes to make combat more fun and visceral.
Seriously? It takes anywhere from five to fifteen attempts to get into the guild bank and switch the the one I actually want to open, so that I can combine junk items for an hour every time I log in (because we're for some arbitrary reason limited to 500 item slots and things don't stack like they do in the private bank), and you spend your time playing with crayons? Really?ZOS_GinaBruno wrote: »Fun with Armor Dyes
Lord_Draevan wrote: »mr2hardy7nub19_ESO wrote: »Well aware of those changes.
Was thinking more along the lines of smaller scale objectives (as an example),
rather then having to sit between two keeps hoping for some small scale PvP.
ZOS did show 3v3 PvP arenas at E3, not sure what happened to that or if it's going anywhere.