arkansas_ESO wrote: »Can't say I'm a fan of the colors. Is there any chance to tone down the brightness across the board by about 20%?
I'm all for customization, but TES have never been 'bright' games except for when modded, and I feel as if these brighter colors break away from the TES mold in a bad way.
This is a good blue for the TES series.
This feels wrong.
Can we at least tone down the colors on plate armor? The shininess of the base armor added with the new colors feels too cartoony for TES, in my opinion.
They have already said that was set up for E3 itself and is not anything they're planning to introduce any time soon.ArconSeptim wrote: »Lord_Draevan wrote: »mr2hardy7nub19_ESO wrote: »Well aware of those changes.
Was thinking more along the lines of smaller scale objectives (as an example),
rather then having to sit between two keeps hoping for some small scale PvP.
ZOS did show 3v3 PvP arenas at E3, not sure what happened to that or if it's going anywhere.
yeah that would be funny to have!
Actually I'd prefer that to what we get now .. flocks of bored players in places like Windhelm mindlessly spamming AOEs and jumping around like demented 5-year-old on bouncy toys.Tabards look good, but armor dyes are truly heinous. You don't want the players to look like flock of parrots attending circus, do you?
I really hope they remove if its even possible now the VR grind through other faction content, its a fail, kills the game replay value
@ZOS_GinaBruno are there any plans for heavy armor buff/change which are not mentioned?
Just skimmed the rest of this thread. Looks like we're going to need a massive "PERSONAL TASTE" klaxon in future.
I'm also amused by the complaints about dyes when we've only seen a tiny number of the colours that would be available. Note that part about tabards that mentioned 260 colours?
Equally it seems we also need to be reminded of what the idea of a "Road Ahead" article is, and the difference between that and "Patch notes".
Or to put it another way. Calm down, until it's there, and you're using it on the main servers, you just don't know. I've worked in software development long enough to know that everything changes, all the time.
ZOS_GinaBruno wrote: »It’s important to note that from now on, whenever we introduce a major change to a skill line, we will be offering a free respec to players who have invested points in that line.
ZOS_GinaBruno wrote: »Below is the latest Road Ahead article, written by ESO Game Director Matt Firor:
[*] Item rewards will be handed out in a more logical fashion by quests and enemy drops.[/list]
Phase 2: Remove the Veteran Points system and have normal experience gains direct the growth of the Veteran System. Also, we’ll increase the amount of XP granted in PvP. This will happen at some point over the summer as we transition to the new system.
Phase 3: Introduce a completely new Veteran System based on new character customization and growth mechanics. We’ll talk more about this in the near future—especially during Quakecon—but for now, be aware that we’re going to make some much-needed changes to post-50 PvE gameplay.
I want a toggle to globally ignore all armor dyes.
Pure client-side, just for me - I dont want to see frogs with blue ears, pink shoes and yellow teeth walking around in my game because they think "it's cool" or "looks awesome".
Of course they can see it on their own client as they please if they want - but I do not want to see that and I dont want it forced onto me.
Ty.
ZOS_GinaBruno wrote: »[*] Phase 1: Make sure the difficulty in Veteran zones ramps up slowly and rarely exceeds what a good player can do on their own. This change came to the live servers on July 7th. By the time you read this, you should be able to play Veteran content the same way you played from 1-50.
[*] Phase 2: Remove the Veteran Points system and have normal experience gains direct the growth of the Veteran System. Also, we’ll increase the amount of XP granted in PvP. This will happen at some point over the summer as we transition to the new system.
[*] Phase 3: Introduce a completely new Veteran System based on new character customization and growth mechanics. We’ll talk more about this in the near future—especially during Quakecon—but for now, be aware that we’re going to make some much-needed changes to post-50 PvE gameplay.
[/list]
So adding some inconsequential stuff that many will find fun and enjoy pursuing that isn't related to phat lewt and e-peening is 'dumbing down' is it?And then I saw this sub-heading:
"Fun with Armor Dyes" -
I just got nauseous. Is this Aion? Seriously?
All I ask is please don't dumb it down.
fromtesonlineb16_ESO wrote: »So adding some inconsequential stuff that many will find fun and enjoy pursuing that isn't related to phat lewt and e-peening is 'dumbing down' is it?And then I saw this sub-heading:
"Fun with Armor Dyes" -
I just got nauseous. Is this Aion? Seriously?
All I ask is please don't dumb it down.
Yes, you will be able to withdraw and deposit gold into your guild bank.Bank: guild leaders can set permissions to allow members to withdraw gold from the guild bank based on their rank.
Just to be clear..that means we will be able to allow gold deposits into the guild bank? I just found it odd that the statement mentions the ability to withdraw gold for members when there is no option to withdraw or deposit gold by members or officers or anyone at present so the statement seemed to be somewhat confusing unless you make assumptions which I try to avoid doing.
There will be a ton of dye colors to choose from - some are brighter, some are more subdued.@ZOS_GinaBruno Could you tell the ''dye'' team to adjust the brightness so that colors would be darker (like those middle screenshots) and not like those at the bottom?