trip_marcb16_ESO wrote: »Make the game more like Skyrim and much less like WOW, and you will start to get subscribers again. Nobody wants to play a WOW remake. Only WOW players would want that and enjoy that, and guess what, they still play WOW and will never play anything else. So let them do their thing. You do yours, and you will strike gold.
fromtesonlineb16_ESO wrote: »
The justice system is like skyrim to a small extent but the spell crafting system is like Obilvion and Morrowind. Skyrim did not have a spell crafting system. Yes the spells made from the crafting is like Skyrim but Morrowind and Oblivion did that way before Skyrim. Now I actually like these changes because now I can use magic that not from a skill which is awesome. I can be any class and have viable build. They said they have a system for stamina coming up soon which would great to make a character base off of that. Soon this game will have so many viable builds that this game will be awesome. Dude really facts they are not making this game more like Skyrim they are making more like an elder scrolls game like they should because that in name of the game,Elder scrolls online.fromtesonlineb16_ESO wrote: »
They are making ESO more like Skyrim, with the spell system and justice system. Also more Solo friendly.
Did you miss Quakecon?
Could you PLEASE keep your answer to facts? To many of your replies have no base, and only caused drama here. Please check facts first. Then post your opinion.
Actually yes and ZOS haven't bothered to post it yet for the vast, vast majority of players who didn't get to see it.Did you miss Quakecon?fromtesonlineb16_ESO wrote: »
_subjectnamehere_ wrote: »Soulcollectas wrote: »Could you guys please do something about this aoe impulse its no fun its no skill just run in and spam you got the damn light armor and there buffs so strong you cant hurt-em enough . Here is a play by play for you I have a rank 12 DK with a legendary weapon I rush a Sorc drop my standard and he gets up and just stands there and nukes me all the while im taloning and ransacking and he never heals and im dead. I will say this the impulse fight is boring not worth playing I want something that requires a lil skill Guess I may have wasted my time with this game
o well not the first time MAGIC HITS TO HARD AOE IN PVP SHOULD REDUCED
You should note that Impulse is also affected by weapon power/damage as well as Magic.
And, in all honesty, it hits hard, but not *that* hard. Your description of this sorcerer attack of just using Impulse to kill you is hard to believe, to be honest. Can you post a video or something of this happening? I mean, talons+ransack+an ultimate (standard) vs. a simple sorcerer casting Impulse is not going to end well for the Sorcerer IMHO.
eventide03b14a_ESO wrote: »Make the game more like Skyrim and much less like WOW, and you will start to get subscribers again. Nobody wants to play a WOW remake. Only WOW players would want that and enjoy that, and guess what, they still play WOW and will never play anything else. So let them do their thing. You do yours, and you will strike gold.
True, but how is this game anything like WoW?
_subjectnamehere_ wrote: »trip_marcb16_ESO wrote: »Make the game more like Skyrim and much less like WOW, and you will start to get subscribers again. Nobody wants to play a WOW remake. Only WOW players would want that and enjoy that, and guess what, they still play WOW and will never play anything else. So let them do their thing. You do yours, and you will strike gold.
This game is most definitely not a WoW remake. Not by a long-shot.
BTW - the QuakeCon video IS on youtube. Someone above was complaining about it not being released or something.
ZOS_GinaBruno wrote: »We'll be uploading it to our ZOS YouTube channel in the next couple days.Just caught the tail end of the stream. Is there a place I can see the full video?
It should appear under "past broadcasts" soon, I think.
http://www.twitch.tv/bethesda/profile/pastBroadcasts
Can you confirm this @ZOS_GinaBruno?
BTW - the QuakeCon video IS on youtube. Someone above was complaining about it not being released or something.
I don't see it there:ZOS_GinaBruno wrote: »We'll be uploading it to our ZOS YouTube channel in the next couple days.Just caught the tail end of the stream. Is there a place I can see the full video?
It should appear under "past broadcasts" soon, I think.
http://www.twitch.tv/bethesda/profile/pastBroadcasts
Can you confirm this @ZOS_GinaBruno?
fromtesonlineb16_ESO wrote: »
Darkonflare15 wrote: »The justice system is like skyrim to a small extent but the spell crafting system is like Obilvion and Morrowind. Skyrim did not have a spell crafting system. Yes the spells made from the crafting is like Skyrim but Morrowind and Oblivion did that way before Skyrim. Now I actually like these changes because now I can use magic that not from a skill which is awesome. I can be any class and have viable build. They said they have a system for stamina coming up soon which would great to make a character base off of that. Soon this game will have so many viable builds that this game will be awesome. Dude really facts they are not making this game more like Skyrim they are making more like an elder scrolls game like they should because that in name of the game,Elder scrolls online.fromtesonlineb16_ESO wrote: »
They are making ESO more like Skyrim, with the spell system and justice system. Also more Solo friendly.
Did you miss Quakecon?
Could you PLEASE keep your answer to facts? To many of your replies have no base, and only caused drama here. Please check facts first. Then post your opinion.
will it be possible to dye weapons in the next update. and if not, than will we ever see weapon dying, such as shields and other weapons?
david.haypreub18_ESO wrote: »Ultimates charging off of Stamina as well as Magicka is a good start.
To really equal Magicka builds, though, you're going to have to add weapon ultimates, reduce the cost of dodge rolling and increase the damage of weapon powers across the board.
Unfortunately, it sounds like Stamina builds are a long way off from parity.
joeparadis_ESO wrote: »@ZOS_RichLambert
Just watched the Quakecon Panel on ESO and I just wanted to request something as far as dungeon scaling: An option in the settings to turn it off for those of us that like brutally hard dungeons that make us swear and throw things until we finally defeat it. Or at least give us the ability turn off down scaling.
I would also recommend a notification similar to that in borderlands that says "the creatures of tamriel suddenly seem stronger" whenever the game scales up. Like wise a similar message when it scales down.
eventide03b14a_ESO wrote: »Then don't die. The way I understand it is that the dungeon will progressively get easier each time you fail. Presumably if you don't die then you will get the more difficult dungeon.
joeparadis_ESO wrote: »@ZOS_RichLambert
Just watched the Quakecon Panel on ESO and I just wanted to request something as far as dungeon scaling: An option in the settings to turn it off for those of us that like brutally hard dungeons that make us swear and throw things until we finally defeat it. Or at least give us the ability turn off down scaling.
I would also recommend a notification similar to that in borderlands that says "the creatures of tamriel suddenly seem stronger" whenever the game scales up. Like wise a similar message when it scales down.
ZOS_GinaBruno wrote: »
Itemization and Rewards
One of the most fun reasons to play games like ESO is to obtain cool weapons, armor, and other gear through the course of your adventures. We’ve been closely following commentary about how, at some points in the game, it feels like you aren’t being rewarded adequately for the amount of effort you put in. I’ve already talked above about how we’re looking to alleviate this at Veteran Ranks, but it also applies to some sections of the 1-50 experience.
We’ve seen feedback that there isn’t enough differentiation in armor appearances—especially as you adventure from moment to moment—and that the items you find are not substantially better than the ones you already have, leading to a feeling of incremental gain but never something exciting or momentous.
Armor dyes, which will be in the game as part of Update 3, will help by giving you the ability to customize gear colors to your tastes, but we’re also going to introduce some new itemization features over the next couple of updates:
- New armor sets that are visually distinct from others.
- A new system that makes it easier to find complete sets in-game.
- Item rewards will be handed out in a more logical fashion by quests and enemy drops.
Stay tuned to future patch notes to see how itemization and rewards evolve over the next few updates.
Hinrasub17_ESO wrote: »I appreciate the information on the upcoming changes, but I am disappointed that there was no acknowledgment of the problems the game is experiencing and what steps are being taken to remedy the major game issues. This was supposed to be a address on the "state of the game". It missed the boat on this. There was no acknowledgement of the FPS and lag issues plaguing the AvA and some PvE zones. It seems this was more of a features in the works update rather than a state of the game address.
Frankly, the state of the game is not good at this point.
Caytlynne of Skye
V12 EP Sorceress
Uhm, they fixed the fps issues today, and most if not all of my problems were addressed in that letter with the vet rank and itemization points, so.