I am a bit surprised to see nothing mentioned in the OP about an improvement to bank/inventory space. A bone needs to be thrown to crafters for resource management. It seems having multiple mule characters is encouraged here, this makes crafting more of a chore than something fun.
IMO increasing the stack size (significantly) would help tremendously... there are so many different resource items available to gather, just needing one space for each item would be enough to keep people upgrading their packs and bank. I understand you guys are huge fans of money sinks in this area, so maybe you could create a resource management merchant that would increase resource stack sizes (by 100% of their original limit with each upgrade would be nice).
Everyone who asks for this loses sight of the fact this is as ZOS DESIGNED IT.I am a bit surprised to see nothing mentioned in the OP about an improvement to bank/inventory space. A bone needs to be thrown to crafters for resource management. It seems having multiple mule characters is encouraged here, this makes crafting more of a chore than something fun.
I would really like to see some changes to crafting. Its great that whatever we build would be better than what can drop, but please reduce the research time it takes to learn traits. This is maddening to try to find the item and then waiting 29 days? Too long!
I died 3 dozen times against Molag Bal. He is not a faceroll. I am a sorcerer. I do move around. I do know how to play. I am not some new player to MMOs. I have been playing MMOs for 14 years. I had to respec to defeat Mannimarco and I had died 63 times to him. If they were so easy I would not have died that many times. I don't button mash. I move around, I dodge.
If you don't like my suggestion and if they add it. You don't have to use it. I have seen people quit the game out of frustration cause nothing they do works.
I died 3 dozen times against Molag Bal. He is not a faceroll. I am a sorcerer. I do move around. I do know how to play. I am not some new player to MMOs. I have been playing MMOs for 14 years. I had to respec to defeat Mannimarco and I had died 63 times to him. If they were so easy I would not have died that many times. I don't button mash. I move around, I dodge.
If you don't like my suggestion and if they add it. You don't have to use it. I have seen people quit the game out of frustration cause nothing they do works.
well, i beat him the first time with a 2h stamina build...
I am far from thinking that. everyone knows stamina builds are far worse than magika builds... you're the one professing to "know how to play". i'm new to MMOs; perhaps you aren't as great as you think you are.
I am far from thinking that. everyone knows stamina builds are far worse than magika builds... you're the one professing to "know how to play". i'm new to MMOs; perhaps you aren't as great as you think you are.
What?! lol I didn't professing anything to anyone.... This is not the droid you are looking for
fromtesonlineb16_ESO wrote: »I love how these discussions always bring out the "it's easy, L2P" crowd.
I am far from thinking that. everyone knows stamina builds are far worse than magika builds... you're the one professing to "know how to play". i'm new to MMOs; perhaps you aren't as great as you think you are.
What?! lol I didn't professing anything to anyone.... This is not the droid you are looking for
oopsies, i thought you were the OP. sorry, my bad.
fromtesonlineb16_ESO wrote: »Everyone who asks for this loses sight of the fact this is as ZOS DESIGNED IT.I am a bit surprised to see nothing mentioned in the OP about an improvement to bank/inventory space. A bone needs to be thrown to crafters for resource management. It seems having multiple mule characters is encouraged here, this makes crafting more of a chore than something fun.
They don't intend people to level all crafts, they designed the inventory system to make ti as painful as possible for players to do it, they've stated it clearly, they're not about to change it to make it easy to do something they're vehemently against.
I hate it as much as anyone, I have 2 accounts with 8 characters on each and ATM 10 are mules, it's a major PITA but it's what ZOS wants and so far they've showed no sign of changing it.
The just announced a major Provision revamp that they're soliciting idea about, they aim to cut by half the number of ingredients, if you're going to get any change in this system maybe that's the way you'll have to approach it.
ShiftControl wrote: »New guild stores:
It looks like this:
If I’m looking for a specific item, I have to browse 122 stores in order to find it, this will be awesome. So back to square one we still have flood the Zone chat with our merchandise buy/sell what difference it will make.
The only dif is, small guild will have lesser chance to obtain a store so they screwed again.
kirnmalidus wrote: »As far as the dye colors go, I'm personally OK with people being able to make bright/terrible combinations. I'll be using the closest colors I can find to camouflage and ganking the idiots in neon/power-ranger armor all day.
Did you not read the Reddit &A that was posted in the last couple of days?timidobserver wrote: »I have a suggestion for the Champion system.
I would allow the Champion system to benefit alts. So, once a character reaches the max Champion status, allow them to apply any excess point gains to other characters in the form of XP bonuses or accelerated leveling.
As it stands, I have a V12 and no intention of ever making another character. If you take my suggestion, I would start a few alts.
Maybe I am just a noob, but I didn't know ZOS was against this. I thought I heard/read somewhere that ZOS wanted to create a game where people could play the way they liked. I like having one character to go to for all of my crafting and I don't see how that's a bad thing. Regardless of that, however, the inventory/bank space issue doesn't change. If I chose to have several characters master different crafting tiers, I would still have the same issues I have now--very limited space and items on mule characters to make room for loot while fighting.
If they do the provisioning changes, that will help. I gotta add that I still think they should consider increasing resource stack sizes.