coryevans_3b14_ESO wrote: »Those candy colors are exactly the horrible thing I was afraid of! It looks like GW2 and not as an Elder Scrolls.
Bad, so bad.
Agreed, I really don't like it. At all. As odd as it is and even though I've put up with much more disruptive issues that this game has had, those horrible colors may send me running finally.
Maybe I am just a noob, but I didn't know ZOS was against this. I thought I heard/read somewhere that ZOS wanted to create a game where people could play the way they liked. I like having one character to go to for all of my crafting and I don't see how that's a bad thing. Regardless of that, however, the inventory/bank space issue doesn't change. If I chose to have several characters master different crafting tiers, I would still have the same issues I have now--very limited space and items on mule characters to make room for loot while fighting.
If they do the provisioning changes, that will help. I gotta add that I still think they should consider increasing resource stack sizes.
What ZOS have said is that you are perfectly able to go for all crafts at the same time but that there are consequences for doing that. The consequence is that you run out of bank space and spend extra time managing inventory.
The suggested path, if memory serves, is that you focus on 1-2 crafts at a time. If you want to do more than that? Fine. However it does mean that you will incur the issues described above.
I have a single main character and he is primarily a crafter. He has spent most of his time working on Enchanting, Clothing and Woodworking. For the most part I haven't into issues with inventory or bank space (after the first few upgrades). He will soon be reaching level 50 with those 3, and then will start working on Alchemy, Provisioning and Blacksmithing. What is all of this to say? That I have found that trying to level all 6 crafts at one time doesn't really work, but that doing all 6 in two batches may well do so.
Just a suggestion.
Dear Zenimax,
I recently canceled my account and wanted to share the reason why while I still have access to these forums. There has a been a massive drop in the game's population, bots, gold farmers, and bugs, but I had no plans of leaving until I caught wind of the major changes coming in August to crafted sets on tameriel foundry and how that change has been handled.
The day before everyone on tameriel foundry started discussing these changes, I had just crafted my VR5 gear - a 5 set of Willows and 3 Twilight - all yellow with kuta enchantments on everything. This gear was supposed to get me to VR12. For those who don't know, Twilight and Willows gear sets are used by nearly every sorcerer as they level up to VR12. This gear set will be changing the crit set bonus to health regeneration. So now every caster will have tank gear. Their also lowering the spell damage soft cap, so all my jewelry enchantments are garbage now too. The end result is that I'm out 12 Kuta, 56 wax and 16 rosin.
These are major changes (among others) that no one is asking for. Casters loved that gear in particular. The changes to crafted sets coming in August should have been communicated better and they should have given the community more lead time so we could plan.
The game's population has already fallen dramatically. This change will not help matters. Yes the click through agreement does say that you can make these changes without warning, but is that really in everyone's best interests? There should have been far more lead time and some type of announcement on the log in page telling players that major changes are coming and to review them. Even today as I logged in to say my good bye's, there were many guild mates who didn't know anything about these changes. Of all the things that you could be focusing your efforts on, why this and why in this manner?
How you handle the game's direction is your own business. However based on what I've experienced to date, I will no longer be contributing to it until there is a change in direction or ESO becomes someone else's business. Games are supposed to be fun and this is just infuriating.
A minor correction, the game isn't yet 4 months old in terms of it's official launch date, so your very valid points are even more pertinent.Yes, the game is only 6 months old
They spent over $200m...I can not believe this is happening right now. Vanguard spent less than half of that. If these desperation moves don't work, this will go down in history and quite possibly doom (if it already hasn't) the prospect of any big budget MMO's to come.
@ZOS Can I ask one question ... you say you want to make small incremental changes to Nightblade (to the point where there is virtually no improvement at all) ... but you are willing to make huge sweeping changes to Armor Sets making some sets unusable to their present owners ... how do you explain the contradiction?
Maybe I am just a noob, but I didn't know ZOS was against this. I thought I heard/read somewhere that ZOS wanted to create a game where people could play the way they liked. I like having one character to go to for all of my crafting and I don't see how that's a bad thing. Regardless of that, however, the inventory/bank space issue doesn't change. If I chose to have several characters master different crafting tiers, I would still have the same issues I have now--very limited space and items on mule characters to make room for loot while fighting.
If they do the provisioning changes, that will help. I gotta add that I still think they should consider increasing resource stack sizes.
What ZOS have said is that you are perfectly able to go for all crafts at the same time but that there are consequences for doing that. The consequence is that you run out of bank space and spend extra time managing inventory.
The suggested path, if memory serves, is that you focus on 1-2 crafts at a time. If you want to do more than that? Fine. However it does mean that you will incur the issues described above.
I have a single main character and he is primarily a crafter. He has spent most of his time working on Enchanting, Clothing and Woodworking. For the most part I haven't into issues with inventory or bank space (after the first few upgrades). He will soon be reaching level 50 with those 3, and then will start working on Alchemy, Provisioning and Blacksmithing. What is all of this to say? That I have found that trying to level all 6 crafts at one time doesn't really work, but that doing all 6 in two batches may well do so.
Just a suggestion.
They spent over $200m...I can not believe this is happening right now. Vanguard spent less than half of that. If these desperation moves don't work, this will go down in history and quite possibly doom (if it already hasn't) the prospect of any big budget MMO's to come.
Maybe I am just a noob, but I didn't know ZOS was against this. I thought I heard/read somewhere that ZOS wanted to create a game where people could play the way they liked. I like having one character to go to for all of my crafting and I don't see how that's a bad thing. Regardless of that, however, the inventory/bank space issue doesn't change. If I chose to have several characters master different crafting tiers, I would still have the same issues I have now--very limited space and items on mule characters to make room for loot while fighting.
If they do the provisioning changes, that will help. I gotta add that I still think they should consider increasing resource stack sizes.
What ZOS have said is that you are perfectly able to go for all crafts at the same time but that there are consequences for doing that. The consequence is that you run out of bank space and spend extra time managing inventory.
The suggested path, if memory serves, is that you focus on 1-2 crafts at a time. If you want to do more than that? Fine. However it does mean that you will incur the issues described above.
I have a single main character and he is primarily a crafter. He has spent most of his time working on Enchanting, Clothing and Woodworking. For the most part I haven't into issues with inventory or bank space (after the first few upgrades). He will soon be reaching level 50 with those 3, and then will start working on Alchemy, Provisioning and Blacksmithing. What is all of this to say? That I have found that trying to level all 6 crafts at one time doesn't really work, but that doing all 6 in two batches may well do so.
Just a suggestion.
Thanks for the suggestion :-) With the exception of enchanting, I've leveled all of the crafting trees at around the same time. I find the issue with space mainly in the stack size--at higher levels, we're looking at 70+ units of resources per full suit of armor, yet the resource stack caps at 100. This means we have to keep 2 stacks of each of the higher end armor materials in order to make sure we have enough extra in case of mistakes and/or improvement failures. Note: we'd have to increase the number of extra stacks stored based on the number of upper level characters that need it.
I understand that the amount of resources available to harvest for all crafting professions is enormous, and I am totally OK with that--as I stated in an earlier reply, I am up to 210 bank space and my crafter currently has 150 inv space. I am even OK with how the bank and inventory upgrades are setup. What needs changed is the stack size--there's no reason for them to punish us with these low stack caps.
Hlaren_shortsheath wrote: »please dont put pink, and baby blue and stuff like that into elderscrolls online.
asking nicely please just dont do it.
please.
samthedagger wrote: »Hlaren_shortsheath wrote: »please dont put pink, and baby blue and stuff like that into elderscrolls online.
asking nicely please just dont do it.
please.
I, for one, would be happy to see pink and baby blue dyes used by everyone but me in Cyrodiil. I'll be dyeing my armor natural hues like green and brown so my character blends into the background.
nakorurueb17_ESO wrote: »50% discount on Steam... Nice. The game must be really successful.
I continue to appreciate the updates and look's forward. Thanks
Two things from me:
1. Shoulder on/off toggle like for head/helms please.
2. I read some place on the forums that you guys are looking to add armor "heft" or thickness so that armor doesn't look painted on. Hmmm, well, maybe. Feedback: I left EQ2 in small part because my characters looked too much like descendants of the Michelin Man. This is a fantasy game with a strong ES theme/focus. I don't need absolutely "realistic" looking armor and don't want extreme oriental mmo style armors either. We already have unrealistic armors, with boobs and toes exposed in heavy armor, for instance. That's fine with me and I want to keep the kind of "painted on" styles we have. If you MUST add thickness, and I can think of more important things to do you your resources, just please, please don't go overboard.
zittylolb14_ESO wrote: »I just got off Auriels bow NA and blue-meanies have every keep and everything in between.....hence you are right...>Unplayable because of population imbalances.barbg88ub17_ESO wrote: »And yet Auriels Bow North American is still unplayable, but we are going to worry about stupid stuff, window dressing.
The server is up but basically unplayable.
You get penalized for being a guest and no credits because Zenimini is to lazy to make cross-server points work....imagen people play low population servers because they still get credit...the whole setup of this game is lame-lame-lame...to many road-blocks not enuf rewards....we have a carrot on a stick you can not even see and we keep chasing a dream?...Yes the best MMO ever...NOT.
You were like Angry Joe said just avg....since that reveiw....it has dropped below avg....it basically su-ks this game...I have 3 more months of a sub but I am at the point why even bother to play.
Believe it or not, some of us don't care about PvP.
Not even a little bit.
Slamming the entire game as being bad just cause one minor part of it upsets you is stupid. Cyrodiil could be a broken, worthless nonevent not visited by anyone evr and it wouldn't change my opinion of the good PvE aspects one bit.
Make the game more like Skyrim and much less like WOW, and you will start to get subscribers again. Nobody wants to play a WOW remake. Only WOW players would want that and enjoy that, and guess what, they still play WOW and will never play anything else. So let them do their thing. You do yours, and you will strike gold.
Soulcollectas wrote: »Could you guys please do something about this aoe impulse its no fun its no skill just run in and spam you got the damn light armor and there buffs so strong you cant hurt-em enough . Here is a play by play for you I have a rank 12 DK with a legendary weapon I rush a Sorc drop my standard and he gets up and just stands there and nukes me all the while im taloning and ransacking and he never heals and im dead. I will say this the impulse fight is boring not worth playing I want something that requires a lil skill Guess I may have wasted my time with this game
o well not the first time MAGIC HITS TO HARD AOE IN PVP SHOULD REDUCED