Whats your point guys? That we should remain silent until the changes have ruined our game? We shouldn't voice our opinions of their announcement?
I'll admit the OP in the video got a bit angry about it and fears the worst, but even he said he's waiting for monday. We're all waiting to monday to actually dislike the changes. But, we're still going to voice our fears caused by their announcement.
You know if they announced they were ramping up 1-50 to be more inline with VR content, people would be voicing their concerns.
I would argue that this is the best time for us to voice our concerns about this change. There is no better time than now for them to reconsider their course of action. Once things are changed and live, it's harder for them to go back on their word. There is more backlash at that point.
It's specifically because they were vague in their explanation that we're even here bothering. If they layed it all out and left nothing to the imagination, this wouldn't be a "Do not" thread, it would be a "why I'm quitting" or "ZOS screwed up" or something more exact.
You guys can stick your heads in the sand and ignore the situation if you want to, but please stop trying to convince us to do that.
born2beagator wrote: »You are sticking your head in the sand and ignoring the part that said it would be a middle ground.
If you really think that screaming and stamping your foot like a little child that just had a toy taken away will get them to change their minds, be my guest.
Honestly its quite entertaining
born2beagator wrote: »You are sticking your head in the sand and ignoring the part that said it would be a middle ground.
If you really think that screaming and stamping your foot like a little child that just had a toy taken away will get them to change their minds, be my guest.
Honestly its quite entertaining
Really? Because crying and stomping feet sure got them to change their minds about the VR content.
Middle ground! Middle ground! It's not middle ground to the people who want it to remain as difficulty and group focused as it currently is. To us it seems like we're losing ground. It seems like you guys won, and we lost.
How about we cut your wages in half? What, you don't want that? Okay, we'll settle for middle ground and only cut them by 25%, all better?
born2beagator wrote: »You are sticking your head in the sand and ignoring the part that said it would be a middle ground.
If you really think that screaming and stamping your foot like a little child that just had a toy taken away will get them to change their minds, be my guest.
Honestly its quite entertaining
Really? Because crying and stomping feet sure got them to change their minds about the VR content.
Middle ground! Middle ground! It's not middle ground to the people who want it to remain as difficulty and group focused as it currently is. To us it seems like we're losing ground. It seems like you guys won, and we lost.
How about we cut your wages in half? What, you don't want that? Okay, we'll settle for middle ground and only cut them by 25%, all better?
born2beagator wrote: »You are sticking your head in the sand and ignoring the part that said it would be a middle ground.
If you really think that screaming and stamping your foot like a little child that just had a toy taken away will get them to change their minds, be my guest.
Honestly its quite entertaining
Really? Because crying and stomping feet sure got them to change their minds about the VR content.
Middle ground! Middle ground! It's not middle ground to the people who want it to remain as difficulty and group focused as it currently is. To us it seems like we're losing ground. It seems like you guys won, and we lost.
How about we cut your wages in half? What, you don't want that? Okay, we'll settle for middle ground and only cut them by 25%, all better?
If more players are retained and more players return to the game because of this change, ZOS will see it as a positive change regardless of what you might think. They still have to pay bills. If keeping Veteran content as difficult as what you want causes their pay to be cut because of reduced revenue, what do you think is going to happen?
Really? Because crying and stomping feet sure got them to change their minds about the VR content.
Middle ground! Middle ground! It's not middle ground to the people who want it to remain as difficulty and group focused as it currently is. To us it seems like we're losing ground. It seems like you guys won, and we lost.
How about we cut your wages in half? What, you don't want that? Okay, we'll settle for middle ground and only cut them by 25%, all better?
I do not get paid to play this game so I do not understand your wage analogy, other than another over the top reaction.
ers101284b14_ESO wrote: »
Content patch 3
this is a lie!, I clicked the button and nothing happened!
ers101284b14_ESO wrote: »
Content patch 3
this is a lie!, I clicked the button and nothing happened!
Sorry, you were too late. The button was already nerfed.. perfect example. LoL
I do not get paid to play this game so I do not understand your wage analogy, other than another over the top reaction.
Do you work? Wouldn't you be appalled if someone suggested a 25% cut in your wages shouldn't bother you? What if they told you first it would be 50%, then when you got upset they said "Okay, it'll only be 25%, that's middle ground, don't get upset!".
I do not get paid to play this game so I do not understand your wage analogy, other than another over the top reaction.
Do you work? Wouldn't you be appalled if someone suggested a 25% cut in your wages shouldn't bother you? What if they told you first it would be 50%, then when you got upset they said "Okay, it'll only be 25%, that's middle ground, don't get upset!".
That's like comparing apples to oranges.
Changes to this game isn't going to affect your livelihood or how difficult of a time you have paying your bills or being able to put food on the table and keep a roof over your head. You're comparing needs to wants.
I do not get paid to play this game so I do not understand your wage analogy, other than another over the top reaction.
Do you work? Wouldn't you be appalled if someone suggested a 25% cut in your wages shouldn't bother you? What if they told you first it would be 50%, then when you got upset they said "Okay, it'll only be 25%, that's middle ground, don't get upset!".
That's like comparing apples to oranges.
It's called an analogy. It's for times like this when people have a hard time putting the situation into perspective.
How does it not relate to the usage of 'middle ground'?
Don't bother coming back if you are planning on taking your toys and going home after this patch. We don't need your self proclaimed spamBah, analogies, some people just don't get em.
I'm done here, I think I've spammed just about enough in this thread. I'm off to play as much VR content I can before monday.
Changes to this game isn't going to affect your livelihood or how difficult of a time you have paying your bills or being able to put food on the table and keep a roof over your head. You're comparing needs to wants.
I'll say this. In order to be stimulated by this games open world PvE experience, I NEED to be stimulated by a challenge. The difficulty in this game was my payment, so when you reduce that difficulty, it feels like the game is paying me less.
AlienDiplomat wrote: »http://www.youtube.com/watch?v=by1GDsWhQB4
PLEASE do not cave to people that refuse to even try to adapt beyond the same five abilities to play an incredibly fun and unique game as intended. It will ruin the intelligent challenge of one of the few games in the industry with the courage to do something new!
Grow a spine ZOS! Stick to your guns! Nerf instanced solo quest content ONLY if you must, NOT anything you can get a group for. It is NOT difficult when I solo WORLD BOSSES two veteran levels above me!
Listen to your customers! 63% of your forum community say DO NOT nerf it! Try something like this before you knee-jerk this awesome game to death!
http://forums.elderscrollsonline.com/discussion/117204/player-housing-and-regional-ah-in-eso
Most of the early abilities a level 5 has access to are CC though.AlienDiplomat wrote: »Nerf it.
Word is you are nerfing Sorcerers, DK's and Templars soon. So you should nerf this as well or no group of 12 will be able to handle a mob of 3 mudcrabs.
People refuse to change the 5 abilities they put on their bar at level 5. People refuse to try crowd control. People refuse to group. People hit a challenge and immediately give up without even trying to adapt.
So sad.
But what is even more sad is that ZOS would betray their loyal customers who love the game to cater to this minority demographic (63% say DO NOT nerf it!) because what, they think they might pull in a few more subs?
It is summer vacation! Give it a chance guys, gods!
You are completely missing the point.AlienDiplomat wrote: »PLEASE do not cave to people that refuse to even try to adapt beyond the same five abilities
You are completely missing the point.AlienDiplomat wrote: »PLEASE do not cave to people that refuse to even try to adapt beyond the same five abilities
This is not about the difficulty of the VR content at all.
It's about the fact that it is a lackluster grind fest to do the other faction zones from VR1 to VR10 that has always felt like a rushed, hacked together afterthought to add some "substance" to the end-game for launch.
I really hope they completely do away with the faction grind and come up with something much more appealing, with balanced difficulty, XP gain and rewards.
;-)
Malpherian wrote: »Alright, I am going to help you out as there is something you apparently do not understand about the gaming world (Like Most Elitist).
Malpherian wrote: »1. You are playing a single class, with a DPS cookie cutter build.
Malpherian wrote: »2. Adapting as you call it, is not the same as being forced to re-spec your character entirely, change what weapons, and armor your using, and also change the very class style you play to something entirely different in order to do content.
Malpherian wrote: »The answer is simple, this is TESO, and any TES fan knows that TES is NOT every other MMO. ZOS intentionally gave players the ability to make their classes into (Almost) anything they wanted, granted Nightblades for example will never heal as well as Templars and there is a class wall and restrictions there, but, they did give people the option to play their class effectively (within its role restrictions of course) in MANY MANY different ways.
Malpherian wrote: »3. TES is about Lore, RP, Character Development, Immersion, and Creativity, NOT about "If you don't spec this way and use this weapon and armor you can'rt do this content".
AlienDiplomat wrote: »You are completely missing the point.AlienDiplomat wrote: »PLEASE do not cave to people that refuse to even try to adapt beyond the same five abilities
This is not about the difficulty of the VR content at all.
It's about the fact that it is a lackluster grind fest to do the other faction zones from VR1 to VR10 that has always felt like a rushed, hacked together afterthought to add some "substance" to the end-game for launch.
I really hope they completely do away with the faction grind and come up with something much more appealing, with balanced difficulty, XP gain and rewards.
;-)
I'm not missing the point, ZOS is missing the point. I agree they could do things (like the link in my sig about regional housing and AH factions) and vanity/BoP items to spice up veteran content a bit, which I immensely enjoy even as it is. I don't find it a grind at all, given that solo dungeons, dolmens, and world bosses now give between 50k and 80k XP EACH.
The problem is that is NOT what ZOS has announced they intend to do on monday. They have announced they think the problem is the few people complaining it is too hard to dodge or change abilities, and plan to blanketly nerf the difficulty of the entire veteran zones (2/3 of the game) making it as boring and 5-year-old faceroll easy as 1-50 was, so no one ends up ever bothering to learn their class or the game mechanics because it is made easy for them not to have to.
It is an absolutely horrifying decision that I almost wonder was made by someone who wants the game to fail.
Alphashado wrote: »AlienDiplomat wrote: »You are completely missing the point.AlienDiplomat wrote: »PLEASE do not cave to people that refuse to even try to adapt beyond the same five abilities
This is not about the difficulty of the VR content at all.
It's about the fact that it is a lackluster grind fest to do the other faction zones from VR1 to VR10 that has always felt like a rushed, hacked together afterthought to add some "substance" to the end-game for launch.
I really hope they completely do away with the faction grind and come up with something much more appealing, with balanced difficulty, XP gain and rewards.
;-)
I'm not missing the point, ZOS is missing the point. I agree they could do things (like the link in my sig about regional housing and AH factions) and vanity/BoP items to spice up veteran content a bit, which I immensely enjoy even as it is. I don't find it a grind at all, given that solo dungeons, dolmens, and world bosses now give between 50k and 80k XP EACH.
The problem is that is NOT what ZOS has announced they intend to do on monday. They have announced they think the problem is the few people complaining it is too hard to dodge or change abilities, and plan to blanketly nerf the difficulty of the entire veteran zones (2/3 of the game) making it as boring and 5-year-old faceroll easy as 1-50 was, so no one ends up ever bothering to learn their class or the game mechanics because it is made easy for them not to have to.
It is an absolutely horrifying decision that I almost wonder was made by someone who wants the game to fail.
Sorry, I stopped at "a few people complaining".
Not very many people are going to take you seriously with comments like that.