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Veteran System Changes Preview

  • joeparadis_ESO
    Just to give you guys some additional data/feedback to think about before nerfing Craglorn is the following:

    Me and 1 other newly minted Vet1 were able to take on Vet11 mobs in the opening area of craglorn. It was difficult and we died somewhat often but we both feel that 4 vet1s could easly plow through most basic quests in Craglorn. And I am by no means a power player. My dps is around 200-275 and while my armor is overcharged for my level I've still got WW vulnerabilities and average stat place ments (only armor is overcharged and sometimes stamina with the right food buffs)

    Now I'm not sure if there is dynamic level scaling going on already but we were able to manage things pretty well. So I really don't think anything should be nerfed in craglorn at this point.

    The ONLY reason I would justify a nerfing to Craglorn is if it became the "new" vet1 zone and more difficult veteran zones came out afterwards to challenge the higher

    A couple of things I did notice which bothered me.

    1) killing vet 11 enemies still only gave you 106 VXP which is the same as what I get for killing wolves in Stros Mkai... obviously I think that should be scaled up with the difficulty of the enemies. (that being said if the enemies are indeed being scaled down to my level that makes sense)

    2) I had no idea how to pick up craglorn quests. I basically fast traveled to another guild member in craglorn in order to get access. Worked my way back to the starting city then took the cart back to deshaan which is where you pick it up for the EP alliance. I would LIKE to have cadwell tell the user about craglorn once you beat molag bal. Again however have the dialogue clue the user in to the fact that it's a vet zone that requires the user to group up to survive "Best not to go it alone Ol boy! Maybe try to rally a few companions before you take a jaunt over there"











  • Soloeus
    Soloeus
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    Want me to group? With this community of ***, baggers, trolls and haters? No way.


    Within; Without.
  • Soloeus
    Soloeus
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    I'm not one bit happy about these changes. You've gotta be kidding me. I guess the WoW crowd has won another round (big surprise, their numbers will always exceed everybody else). If I wanted a Singleplayer game, Skyrim is far superior to ESO in every way.

    This is still an MMO and you can still play with others. This isn't from the WoW crowd, this is from the Casuals crowd.

    Never have or will play WoW or any other pixar disney game.

    Within; Without.
  • joeparadis_ESO
    Soloeus wrote: »
    Want me to group? With this community of ***, baggers, trolls and haters? No way.

    I think you just haven't met the right people yet. I was feeling a little bit the same way but you just have to meet folks with the same mindset as you. check out the "Elder Scrolls Online Players" page on facebook for instance. You might find some like minded people there. Sure there are trolls and other people that are not the best to play with but if you meet someone good in game when you're trading or doing some other transaction then ask if they are a part of a guild... or better yet form your own.

    At the end of the day ESO is an MMO. It's multiplayer by nature and at some point you have to accept that and learn to communicate and play nice with others. It's not for reclusive types that don't interact with other people. You have to get over those anxieties or hangups and find people you do gel well with.

    Edited by joeparadis_ESO on July 6, 2014 1:07AM
  • joeparadis_ESO
    One other suggestion I might add for the developers if they are reading these is a revision to the repair system that would be coupled with the armor dyes launch.

    One thing that really frustrates me is the fact that my character is a master blacksmith that can't repair his own armor. Yet the bartender at the local tavern can repair my legendary equipment... It just doesn't make sense.

    Here is what I propose:

    1) a new skill set in each armor crafting discipline that you can sink skill points into in order to allow you to repair armor.

    lvl 10 unlocks the ability to repair white armor
    lvl 20 unlocks Green armor
    lvl 30 unlocks blue
    lvl 40 unlocks purple
    lvl 50 unlocks legendary

    2) Restrict armor repair to only vendors skilled in that craft. I.E. heavy armor can only be repaired by blacksmiths, Tailors = clothing. Leather workers = Medium armor.

    3) To offset the repair gold sinks you make the various dye colors purchasable at various vendors with occasional rare drops in the wild.


    I think that would really balance out the armor repair costs with realism/immersion while at the same time retaining the current gold sink.
    Edited by joeparadis_ESO on July 6, 2014 1:06AM
  • Homage
    Homage
    Soul Shriven
    They need to remove it, not make it easier. If someone wants to go through those zones let them, don't force them. Making it easier isn't getting my sub back.
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    You know what really makes me sad? ALL of the things you mention are within the PLAYER'S ability to adapt to. Yet people are crying for nerfs without even bothering to TRY and adapt?

    Yeah, you stand correct, the player can adapt himself to any encounter because the freeform system allows it. But is it ok to be forced to grind hours to get skills that are totaly out of the original concept of a character just to pass kill a monster in a quest because you didn't unlocked the right tools yet?
    Trolls ARE CC'able. ALL classes have access to CC. So, CC THEM! ALL classes have access to ranged abilities. Try swapping to them! It isn't some cardinal sin to use some different abilities in the mix for different content.

    Yes, they are CC'able, but it doesn't change the fact their auto-attack can squash you in a matter of seconds. And what would actualy happen if the devs decided to put CC breaks, like they did on NPCs, to counter those? You would be in the exact same situation as Gargoyles and Storm Atronauch.
    Gargoyles and Atronachs are SUPPOSED to be hard. People cry about Sorcerers being OP, can you imagine an all cloth character facing them without being able to CC? It hurts us just as much. Some things SHOULD require a group unless they are main quest or instanced solo quest content.

    I'm sorry to see we have a very different notion of difficulty, but Gargoyles and Storm Atronauch aren't difficult, they are just heavy attrition machines and nothing else.

    It doesn't requiere any logic or high lvl of strategy to defeat them. You might outplay them sometimes with the terrain on some rare occasions, but when you take this factor out of consideration (because the facts are you won't always be able to exploit the terrain), its all about Healing vs dmg done and if you cannot outheal the dmg done by those two monsters you are destined to loose the battle.

    Not because its difficult, but because its cheap.
    ALL players have the ability to bash healers and exploit them with a heavy attack to stun them long enough to kill them. Additionally all classes have access to abilities that interrupt.

    Again, you stand correct, everyone has the ability to bash and even CC the hell out of healers. But again you didn't understand the issue I was expressing.

    I don't have any issues with the fact those menders can heal others, neither that their heal is actualy quite powerful. My issue with those little guys comes from the fact no matter how skilled you are those healers are gonna heal their target for a very large ammount even if you interupt them 0,5sec after their initial cast.

    I know you can burst them down with a sneak attack, I know I can lock them down with Hard CC to death or even use a Lockdown power and kill his allies before taking down the mender. But when it comes to the raw interupt skill of a player, it doesn't matter how good you are, during that 0,3sec frame of reaction time the mender is still going to fully heal his ally or himself for that little time you left him cast his mending skill.

    And that's why I think its not ok and needs a change, not necessary a nerf.
    - A good alternative for isntance would be to make the mending exponentialy stronger the longer the menders channel his ability, rewarding people for quickly interupting the mender and punishing the more you leave the guy alone.
    Again, this is a perfect example of why this game is doomed. People refuse to use the abilities and mechanics that ZOS designed and just complain whenever they have a challenge with their set-in-stone 5 abilities until ZOS caters to it and takes all the toys away.

    This is why we can't have nice things. :(

    Nope Sir, you are the one who don't get it, people are looking to balance combat around every options available in this game while you believe people should limit theirself to a very narrowed selection of so called "cookie cutter" builds to get past situation that shouldn't necessary requiere more than a single player.

    And this is the reason why some people get away from the game, because they get an illusion of choice, take skills accordinly to their preferences and finaly gets a slap in the face because they now have to get away from the core of their character and are now limited to a couple of very narrowed choices that don't even involve their class and/or skill selection. Those same players are now needing to grind countless hours again for nothing because how hard they work around their core choice, they are still forced to deviate to something completely alienating.

    To put it into another context, its like putting a Ranger, a Mage, a Warlock in a game as a DPS and only make the Mage the viable choice and make the other two subpar. If thats the case what's the point of the two other classes? Should I now replace those classes by the weapon skills in this game : what's the point of the other weaponsets if the ultimate goal will still limit ourself to a very narrow choice?

    Well, you tell me that Sir!

    Edited by Brasseurfb16_ESO on July 6, 2014 3:18AM
  • Xsorus
    Xsorus
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    I think I know the easiest solution for both sides.

    You have one side that wants to maintain the current difficulty, and you have another side that finds the content more difficult then they think it should be.

    Simple solution to make both happy, Simply add NPC companions like you get in some of the quests.

    If you like the current difficulty, you can go it alone like you always have. If you think its to difficult, you can get one of the NPC's (They're usually a Tank/Caster/Healer)
  • Gokmak
    Gokmak
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    Very happy to see these changes coming!!!!!

    Thanks!!!!
  • Phinix1
    Phinix1
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    I have edited some of my earlier posts to better communicate what I intended to say, as I realize I overreacted a bit. For anyone that I offended, I hope you will accept my sincere apology.

    If these changes bring more cool people back to the game that maybe didn't like the idea of having to become an elite player to enjoy an Elder Scrolls title, I am for it. You should not feel guilty about wanting to enjoy the game, and I am sorry if my over generalizing seemed directed at any of you personally.

    We're all part of the community here. Everyone is important, and everyone belongs. I feel ashamed to have spoken so harshly in such a generalizing way that could tend to suggest my frustration with the WoW factor in online games must extend to anyone that might like to see some re-balancing of the content.

    Especially since we don't really know exactly how they plan to do it yet.
  • Umeil
    Umeil
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    I rely hope that you will balance the VR leveling correctly I do not want another gimmie everything game if I wanted to play a simple give me all game I would go back to WoW.

    Keep a decent level of difficulty in this game please but yea tone down some of the encounters.

    Most of the issues you are having with your VR zones are not a result of mob difficulty but more because you cannot/will not balance the use of magica damage against stamina damage with magica doing almost 300% more damage per ability than stamina abilities the ease at which magica can be replenished and the speed that stamina gets burned up breaking cc ect. Balance that and VR zones will become way easier then you can look at tweaking them if needed
  • Nostromo74
    Nostromo74
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    Gokmak wrote: »
    Very happy to see these changes coming!!!!!

    Thanks!!!!

    me and a lot of friends will stop playing if the difficultly will change to lv1-50 brainless npc killing mode.
    "Never argue with an idiot. He brings you down to his level, then beats you with experience..."
  • Maximis_ESO
    Maximis_ESO
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    Nostromo74 wrote: »
    Gokmak wrote: »
    Very happy to see these changes coming!!!!!

    Thanks!!!!

    me and a lot of friends will stop playing if the difficultly will change to lv1-50 brainless npc killing mode.

    You are kidding right? It isn't brainless killing, it is being balanced as it should be. They want it to be soloable so they will make it a bit easier but they said they will bring it more in line with 1-50 which means that maybe we will get XP for exploration!?

    The thing is, though you and your friends will be quitting..... so many more people will be coming back. its ridiculous that as a VR5 I get hit for half of my HP in 1 hit when fighting a group of mobs..... there is a couple of counters but you can't play how you want and still be effective.
  • jmrathbun
    jmrathbun
    As a soloist, I have not found the challenge overwhelming in the veteran content generally, just very uneven and not enough rewards for the more difficult content. How I perceive difficulty may relate in part to my limitations as a player, but consider The Rift, which I just finished at VR 5. One of the side quests in that zone was impossible for me without help. I couldn't overpower the boss in melee nor could I dance around him without drawing in nearby mobs. But the final boss fight for the whole zone was absolutely trivial! What you call 'solo' dungeons are appropriately challenging for one but any number can go in there and they are trivial for two. Another gripe is that the rewards don't scale: I get no more for completing a dungeon solo than with a group, and I get no more for looting containers that are difficult to get to than I do for walking around a town looting stuff at leisure. Containers in dungeons might be improved with superior quality ingredients to boost the fun level. Finally, I can do all the solo-able content in a veteran zone and have not nearly enough points to level. That might be an argument to increase the point rewards rather than to decrease the difficulty. My suggestion (probably too late) is to make the 'solo' dungeons actually solo instances and increase the rewards proportionately. If you want to accommodate players who don't want to learn how to solo more difficult content, allow them to take a friend but sharply reduce the payout. That way we can either improve our playing skills or our social skills, but we can choose which.
  • jovial
    jovial
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    Soon Fire will no longer deal damage to characters, in fact it will heal and give Exp + Title.

    lol made my day. What can I say, I still hope ZOS will come to their senses. There are other games for the fire standers, plenty of them in fact.
  • Cogo
    Cogo
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    Alphashado wrote: »

    That being said, the reason so many people are frustrated is because the current structure feels like a making a normal MMO progression 3x harder at lvl 17 of a lvl 50 cap game. Imagine you were playing an MMO where the lvl cap was 50. Then imagine at lvl17, all of the quest and progression content got ramped up to a "one mistake and you are dead" difficulty setting.


    Where can I play this MMO at? Been looking for this for a long time now...

    Time machine my friend. EQ back in the first 5 years.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • joeparadis_ESO
    So I think the issue here comes down to demographics.

    1) We have a segment of the ESO population that doesn't know how to adjust or change their play style in order to solo difficult/multiplayer content AND who are NOT willing to play with others in order to overcome those challenges. Most of these players are most likely casual adult players.

    2) We have a segment of the ESO population that are MMO veterans and enjoy difficult content, can either adjust their builds to solo multiplayer content OR are experienced at grouping and working with others to achieve their goals.

    3) ESO has a measurable demographic of former TES players where ESO is their first MMO and are coming in not knowing how to play an MMO or properly group with others etc. They are used to a solo story with a solo experience and have unrealistic expectations for what is essentially an MMO game. Some are adjusting to the MMO playstyle (such as myself) and others are not.

    The question Zenimax has to ask themselves at the end of the day is... who is the majority? Who is going to pay the bills month after month? Based upon WoW's track record and just the nature of MMO's it's most likely going to be the MMO players who play the game long term BECAUSE of it's multiplayer experience. NOT the soloists and former TES players like myself. Because lets face it. At the end of the day once there is no more story left the TES crowd will move on to other games. TES players are used to being the "Sole 'Hero' who will save the world!" But that's not an MMO... in fact it's counter to the entire MMO concept. While ESO has tried it's best to cater to both worlds at the end of the day the efforts only contradict each other.

    So at this point I think ZOS has to look at their demographics and find out what crowd is the biggest group paying the subscription fees. AND which group is going to end up paying consistently month after month for years to come.

    Again I'm willing to bet it's not going to be us soloists. Once Witcher 3 comes out I'm going to be wrapped up in another story in a whole other world.

  • joeparadis_ESO
    To give a little more personal perspective on my above post:

    Now that I have finished the Main storyline I'm fighting to keep my interest in continuing to play. While I am curious to play through the main storyline with a couple of my alt characters in different factions, the part that is actually holding my interest the most now, is how good the group PVE & PVP content is. There is an exciting synergy that you have when you are with a good group of fellow guild mates taking on a dungeon, focusing on your role on the team and relying on others to fill in the gaps. Sure it's awkward and hard in the beginning but then there is that moment when everyone clicks! Suddenly you realize you're the tank and your job isn't really to kill the enemies but to keep them occupied. The healer realizes if they hang back and keep the other players alive that all of a sudden everyone survives. The other members realize they are DPS and hang in the middle dealing the bulk of the damage to the distracted mobs and watching them fall.

    Suddenly instead of dying you're steamrolling through mobs because you're working so well together.... This is my first MMO and It is my first time experiencing that and to my surprise...its pretty Freakin AWESOME!

    I think TES Soloists complaining about not being able to solo group content are missing the point of that portion of the game. Once you get to veteran level its NOT about YOU anymore. You're no longer the ONLY "Grand Hero" saving the world anymore, there are many heros working together, and I think that the solo players who are complaining just can't make that transition, they don't know how or are unwilling to make friends and group with others because it hurts their sense of story or their character's identity.

    Unfortunately the way ESO's story is structured ZOS has really set itself up to run into this problem. For 50 levels and 1-3 months of game play we are told we are the mighty solo hero of the world... with occasional interferences from these other "heathen players" walking into our story from time to time and breaking our immersion. But then once we beat the game and get to the Vet world... suddenly we aren't the righteous baddass we thought we were. Suddenly we're weak and struggle to take things on by ourselves... with no explaination or reasoning why we are so weak all of a sudden... I mean didn't we just defeat a Daedric Prince?!! Of course soloists are going to complain! Their world just got turned upside down with NO story or explanation to justify it.

    If I was going to remake ESO... I would simply do it from an MMO standpoint. Completely rewrite the story so that it acknowledges ALL of the other players/vestiges in the world. The prophet would be gathering ALL of us together to take on the daedric prince of darkness and:

    ***COLD HARBOR SPOILER ALERT****
    Instead of an army of npcs taking on Molag Bal it would be an army of heros made up of all us players. Instead of one super powered player taking on a daedric prince by ourself it would be an army of us taking him down in an EPIC RAID BATTLE. There wouldn't have been a smattering of daedra that we would have to battle through in Cold harbor but an actual army that we would all have to battle through to get to him (like the last sequence when we are "powered up"). Tanks would have to band together to break through enemy lines so the DPSs could strike at Molag Bal, People would be dying left and right and respawning so they could rush back into the fray... it would have been amazing! ***** END SPOILER ****

    ahem... sorry went to fantasy land there for a bit.

    Anyway, had the game started out introducing ESO as a multiplayer game to begin with it would have ended up turning out much better IMO. sure many solo TES players would have to be coaxed a little more into the story and trained how to group and work together but had the game been multiplayer focused it would have made everything consistent and work fluidly together. TES players wouldn't have unrealistic expectations and it would have made a stronger better game with longer lasting potential in the end.

    TES Soloists would probably not have picked up the game at launch but I'm willing to bet their curiosity would have overcome them after hearing about how great of an MMO it was... but alas that's simply conjecture.

    Anyway those are just my musings. I hope that they were informative or inspiring.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by joeparadis_ESO on July 6, 2014 1:41PM
  • griogal16_ESO
    griogal16_ESO
    Soul Shriven
    The main thing I'm missing when grouping for open world questing is a quest objective tracker for your group members, especially when it comes to collect certain items. Most other mmo's I played in the past have this, and it certainly makes grouping for open world pve less of a hassle.
  • Danisheraser
    Danisheraser
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    What people want is more brainless content, where they will be guided even more through easy content. It is extremely sad to see how people want this game to be easymode faceroll 10-thumbs handicap friendly. Let the game have its challenges, and let people die for not being able to complete it. Either they learn and become better players or they leave and whine. Fine. Atleast ESO will have its own niche.
    Edited by Danisheraser on July 6, 2014 3:39PM
  • Phinix1
    Phinix1
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    What people want is more brainless content, where they will be guided even more through easy content. It is extremely sad to see how people want this game to be easymode faceroll 10-thumbs handicap friendly. Let the game have its challenges, and let people die for not being able to complete it. Either they learn and become better players or they leave and whine. Fine. Atleast ESO will have its own niche.

    I really do agree with you, the challenge isn't that big a deal. But sadly, there is a huge group of people that want things to always be easy for them without having to adapt at all, and ZOS is a business first and foremost.

    For this first year at least it seems that they are more interested in satisfying their investors than remaining true even to their own design model. It is sad, because they really had something unique and interesting here.

    This is a rather unprecedented total restructure of the core game dynamic months into launch to satisfy the easy mode crowd. It feels a little unnerving, like the company is going into desperation panic mode, but sadly the almighty bean counters have spoken and that is what they think it will take to keep enough of the easy mode subscribers to afford to continue to improve the game, which EVERYBODY wants.

    Sometimes, you have to make sacrifices. Of course sacrificing the engine so you can afford razor fins to make your car go faster is sort of dumb but we'll see...

    I still think the best thing they could do, and I encourage more people on these forums to go to Support and Email and put in a ticket requesting it, is to allow the community a TOGGLE that lets you keep vet content as it is if you want, or play in a separate phase with all the people who want it easy.

    That way everybody wins, and you don't lose subs by alienating one half of the community or the other. It would be very simple to implement as well, since all the work is basically done already.
  • Danisheraser
    Danisheraser
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    What people want is more brainless content, where they will be guided even more through easy content. It is extremely sad to see how people want this game to be easymode faceroll 10-thumbs handicap friendly. Let the game have its challenges, and let people die for not being able to complete it. Either they learn and become better players or they leave and whine. Fine. Atleast ESO will have its own niche.

    I really do agree with you, the challenge isn't that big a deal. But sadly, there is a huge group of people that want things to always be easy for them without having to adapt at all, and ZOS is a business first and foremost.

    For this first year at least it seems that they are more interested in satisfying their investors than remaining true even to their own design model. It is sad, because they really had something unique and interesting here.

    This is a rather unprecedented total restructure of the core game dynamic months into launch to satisfy the easy mode crowd. It feels a little unnerving, like the company is going into desperation panic mode, but sadly the almighty bean counters have spoken and that is what they think it will take to keep enough of the easy mode subscribers to afford to continue to improve the game, which EVERYBODY wants.

    Sometimes, you have to make sacrifices. Of course sacrificing the engine so you can afford razor fins to make your car go faster is sort of dumb but we'll see...

    I still think the best thing they could do, and I encourage more people on these forums to go to Support and Email and put in a ticket requesting it, is to allow the community a TOGGLE that lets you keep vet content as it is if you want, or play in a separate phase with all the people who want it easy.

    That way everybody wins, and you don't lose subs by alienating one half of the community or the other. It would be very simple to implement as well, since all the work is basically done already.

    I agree with you. But if zenimax walks too far away from it's original idea, I think it will be a goodbye from many, including myself. I love the whole elder scrolls universe, but seeing how it is just going to be another cakewalk uninspirering game like the rest (wow, rift etc), then I say no thanks. Perhaps one day there will be a game company that got the balls to stand against the massive amount of fools, and believe and stay true to their game philosophy.
  • Gokmak
    Gokmak
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    Nostromo74 wrote: »
    Gokmak wrote: »
    Very happy to see these changes coming!!!!!

    Thanks!!!!

    me and a lot of friends will stop playing if the difficultly will change to lv1-50 brainless npc killing mode.

    You and your friends don't solo, and you don't quest. You probably run around in huge zergs, plowing thru everything at the speed of light. Not everyone plays the way you do. Some of us actually LISTEN to the quest giver, take our TIME exploring an area, smell every rose, fondle every rock, play with the mob's children before we kill them.
  • Paladin_echo1
    Paladin_echo1
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    Saw it coming.
    d6ce3f1b00a643f5d77c8e2d96fcc5d5.jpg

    Its about time the monsters got nerfed :smiley: .


    My main question is when will they upgrade the dungeon loot? I like the monsters getting hammered in the higher zones, but what about the player dungeon loot getting better than trash? Its kinda sad going through entire dungeon and getting practically ALL WHITE items, but going through normal mobs you get better items than the dungeon.
  • SkOODaT
    SkOODaT
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    someone fill me in on whats so hard about vet levels ? im only at Vlv2-3 but so far i havent felt like i hit any "difficulty walls" lol dont make vet stuff easier LMAO just give more rewards more incentives make it better not easier lol ..... if i can kill somehting in craiglorn at vet level 2 ....need to make vet stuff harder
    Edited by SkOODaT on July 6, 2014 6:45PM
  • Korinth
    Korinth
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    Hi everyone,


    One of the guiding principles of our Veteran gameplay was to encourage you (not force you) to group. We wanted you to be able to reach max level by playing solo if you wished, but still encourage you to group with others along the way. This principle was the reason we made our post-50 zones more difficult; we wanted you to get together with others to take on tougher challenges and form social bonds while you did so. But we understand that, despite our vision, this is not how all our players want to experience the game beyond level 50.

    Great idea in concept...but I just spent almost 2 hours in Grahtwood asking in zone if someone wants to group to kill the boss in the fightersguild (first major boss after going to the island). Not a single person responded.

    One of my guildmates finally joined (being as most are not playing the game much anymore, or have unsubbed) and tried to help.... well.... they had already done the mission so guess what...they couldn't help.

    THIS is the crux of the BIGGEST complaint I have had with TESO since Beta. This instancing is NOT GOOD for the game. This is a MMO... and to limit grouping with friends or others...NOT GOOD.

    So here I sit...stuck...cant progress forward unless I happen to find someone who is doing the same mission. With the Vet areas dwindling in population this is going to be difficult.

    I don't know if the engine limits the Devs from removing this horrible instancing idea, or if this is something in the works. But lets just say if the instancing issue isn't fixed, you will be loosing my sub shortly as I go back to SWTOR (as did most of my guild).

    Im truly sadded by this as I filled out every comment survey during the beta sessions and stated that the instancing was going to kill this game....

    Guild Officer
    Tamriel Transport Co.

    tusc.enjin.com/home
  • Korinth
    Korinth
    ✭✭✭
    XanadoX wrote: »
    So nerfing instead of solving phasing problems... How am I supposed to group if our guildmates (or anyone not in the exact same phase that me) cant help me? You want us to group but prevented/prevent that.

    You didn't test properly or ignore the beta test warnings....

    Thanks to exploits? bugs? many people just skip the veteran content. Btw, this content destroys the experience (I was the great hero, what the hell happened?, I'm doing lvl 1 missions)

    QFT....

    Guild Officer
    Tamriel Transport Co.

    tusc.enjin.com/home
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    XanadoX wrote: »
    So nerfing instead of solving phasing problems... How am I supposed to group if our guildmates (or anyone not in the exact same phase that me) cant help me? You want us to group but prevented/prevent that.

    You didn't test properly or ignore the beta test warnings....

    Thanks to exploits? bugs? many people just skip the veteran content. Btw, this content destroys the experience (I was the great hero, what the hell happened?, I'm doing lvl 1 missions)


    That is directly on the players right there.

    During Beta, you had people who kept whining "I can't see the other realms on my main character, I'm missing all this content!"

    so ZOS did exactly what the players wanted.

  • Ragekniv
    Ragekniv
    ✭✭✭
    Thank you for the good news!
  • Srugzal
    Srugzal
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    We hear your requests to continue participating in solo content as you progress through Veteran Ranks, and we’re acting on that feedback.

    <snip>

    Thank you for sticking with us, sharing your concerns, and supporting a game we all love.

    This is my reward for sticking with my alts and leveling slowly. By the time I get to Veteran Ranks, they will be viable for alts. Way to go, Zeni!!
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