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Veteran System Changes Preview

  • TeraAngelos
    TeraAngelos
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    While I am hesitant to criticize a change that has yet to be implemented, I am disappointed. I personally have enjoyed veteran content - almost done with the vet10 zone now, and have soloed all through it save dolmens, public dungeons, and some world bosses. I did need to tweak my build when I started the 50++ areas, but my skills have improved as a result of adapting to the higher difficulty.

    Veteran content is hardly "necessary," since it is easier to grind your way to vet12 anyway. Why not have it be challenging? Why not treat the 50+ and 50++ areas as elite content? Why not have the Tamriel Hero title be something to show off, instead of handed out like candy?

    Take, for example, becoming Emperor in AvA. I probably have a better chance of winning the lottery than attaining that role, because I don't play in Cyrodiil enough. Am I going to complain to Zenimax that they should make it easier to become Emperor? No. It's optional. It's designed for serious AvAers. Casual players simply will not get it, end of story. Does veteran content have to be so different?

    But as I said before, I hesitate to criticize yet. If Zenimax nerfs veteran content to barely more difficult than the 1-50 areas, I will be incredibly disappointed. If veteran content is only barely tweaked, so a thrown dagger doesn't take half my health anymore, it might be fine (though I've gotten a lot better at dodging daggers!). I know that @ZOS_JessicaFolsom has stated it will be some middle ground. I just hope that "middle" is a lot closer to the current state of things than what a lot of players seem to be calling for.

    I am all for the veteran questline being soloable, as the 1-50 questline is. I shouldn't feel like I have to group up to complete basic quests (and with the current difficulty I haven't!). I think Zenimax is right in wanting to encourage grouping, but they should do it by introducing strictly group content - such as Craglorn, more dungeons, et cetera.

    I will admit that my perspective is limited, as I have only brought a Nightblade up to veteran ranks. My claims regarding the soloability of veteran content are for my nightblade only; I cannot say anything about the ease of playing any of the other classes.
  • quakedawg_ESO
    quakedawg_ESO
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    I must agree; I'd rather have them focus on making stamina builds more viable. Eliminate the need for every class to carry a staff. Sure you're not required to wear light armor but .......well, you know.

    They have some work to do here.
    Pro Tip: Form a group of 4 and hang out with the zerg. Now you can claim you only run with 4. I'm l33t

    'I've never died in AvA. Undefeated!'
    'My group of 4 will often take on 100+ with no problem. I have videos to prove it'
    'All the abilities on my keyboard require real skill to spam'
  • Gargragrond
    Gargragrond
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    I just wish there will be some challenging solo-content in some form. Right now I feel there's a gap between solo-quests that seem relatively easy (barring the occasional storm attronach) and dungeons etc. group content that you can't really solo. It's always fun to see how far you can push your toon with all those expensive toys and skills, and it's quite rewarding when you learn to do something that you thought was impossible at first.

    I guess the main line could be nerfed if too many people get stuck and unable to progress, but why not include some difficult (but optional) side quests. Or solo-trials or something. It wouldn't hurt if the rewards were a bit better for the harder stuff as well - nowadays I get more excited by a lootable nightstand than a boss treasure chest, and picking few flowers nets you more money than killing a cave full of trolls.
  • Lonestryder
    Lonestryder
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    I just wish there will be some challenging solo-content in some form. Right now I feel there's a gap between solo-quests that seem relatively easy (barring the occasional storm attronach) and dungeons etc. group content that you can't really solo. It's always fun to see how far you can push your toon with all those expensive toys and skills, and it's quite rewarding when you learn to do something that you thought was impossible at first.

    I guess the main line could be nerfed if too many people get stuck and unable to progress, but why not include some difficult (but optional) side quests. Or solo-trials or something. It wouldn't hurt if the rewards were a bit better for the harder stuff as well - nowadays I get more excited by a lootable nightstand than a boss treasure chest, and picking few flowers nets you more money than killing a cave full of trolls.

    This has been my experience of late as well. When they speak of "balancing" the Vet levels, I hope they will consider addressing the risk/reward factor and not the perceived difficulty.

    On another note, why not just slowly amp up the difficulty curve from 1-50, allowing us to train along the way and better intersect with the post-50 curve? That way the integrity of the game vision and design remains intact.
    Edited by Lonestryder on July 5, 2014 3:50PM
  • Danisheraser
    Danisheraser
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    I am writing again to let the devs know what a foolish and stupid change this is. It will ruin the whole feeling of accomplishment. That is why the call it veteran levels for christ sake.
    Instead you should balance the rewards and perhaps make more alternative options to get VR 12.
    Edited by Danisheraser on July 5, 2014 4:04PM
  • Mortosk
    Mortosk
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    Personally I think veteran content is fine the way it is, so I decided to take off my armor and interview some veteran mobs, here a V10 Troll shares his thoughts on the upcoming nerfs.
    Needless to say he's pretty upset.........
    Screenshot_20140705_174600.png
    I felt that slap through the screen, my face , my poor face :'( .

    I especially like the hints for what to do to avoid dying in this case. :)

    They probably should have just added one that said "Avoid Trolls, you might get slapped!" It would have been more helpful.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Isibis
    Isibis
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    While I understand where this is coming from, and that this change will make some people happy, but there are solo players that are on the loosing end here as well. Namely, these are solo players that want a challenge. Group players have a great variety of challenging content for them in vet level, from group dungeons to Craglorn. Pure solo players on the other hand, are unable to take advantage of these things on their own (I don't see this as a problem), however now they have open world vet content. I am worried that with the nerf, the last challenge will be taken away from there players, along with any sense of accomplishment, effectively forcing them to group.

    I would have rather seen more articles teaching people how to solo vet content more effectively, or advertising the fact that the content was intended for small groups. I, for instance, had no idea.
  • Xsorus
    Xsorus
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    The difficulty of VR content is based on what gear and setup you're wearing...

    If you're doing Duel Wield and Medium Armor, it can be annoying (unless you're a NB doing stealth veiled strike hits over and over again)

    If you're in 7/7 cloth with sword/shield as a DK, its incredibly easy..

    Regardless...people have a choice here, you can cry and say "Don't nerf the difficulty" and have less subscribers in the end, thus less content...Or you can realize more subscribers is going to be better in the longrun for the game.

  • gemmill1b16_ESO
    I think i'm probably in the same boat as alot of others.I didn't mind the challenge so much,But it was just the monotony of the quest grind and not getting any realy good equipment drops or rewards.
    I picked the Ebonheart pact so why should i have to suck upto the leaders of the other factions while questing in there lands.

    It was just an unnecessary way to add more content,and now that i have gone through the other two factions quests on my main i realy don't feel like creating an alt for the other two factions and going through them again.To me, it sounded good but tbh i think it was just a lazy way to drag out the content.
  • Syntse
    Syntse
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    Arora wrote: »
    congratulations whinners, now vet will not be an achievement but a hand me like all the other levels. Now, everyone will be VR 12 and end game content will come to fast.
    Either that or it will take longer, they will make them weaker and drop the experience, I am unsure which route it will go

    V12 stopped being an achievement when they allowed any player above lvl 50 to enter Craglorn.
    Syntse wrote: »
    Stratti wrote: »

    Disgraceful . Weak. Pathetic . Gutless

    You can delete these posts but that is my description of your decision to do this. I loved that you made it difficult and you forget that the largest demographic playing games isn't kids and their consoles but 30+ . You will ruin this game beyond compare . Just like WoW did

    I'm 36 and do I want all my gaming to be challenging?... no. I get off from work tired of stuff, do I want to use my brain even more to handle difficult content. Sometimes yes but most often I prefer not to except for occasions. Well this might differ from person to person but I need to use my brain in the work so I'm not so keen on continuing to overload it with difficult content.

    I do hope though that when I want to, I have the choice to do so.

    This must have been the dumbest post I've ever seen. If you don't wanna use your brain, feel free to un-subscribe and go play any single-player game on easy mode. The rest of the players should not be given baby content because someone is too tired to play. Also why people feel the need to tell us about their lives? This is a game. We do not care how much everyone is working, and how many hours per week.

    Your current argument is that you want easier content, that does not require you to even think, because you are too tired.

    Seriously?!

    Maybe I should have been bit more specific. Blocking, dodging, moving the basic stuff is not something I need to put too much my mind into. Also choosing skills that 'hmm that looks nice and useful' mentality. But if I need to put my whole character on drawing board and start to draw strategy guide for myself to handle basic trash is bit too much to require.

    So you are saying that since I'm gamer who like ES lore and like to experience that with my friends online I should not be playing ES MMO. MMO is only for those who like to min-max and do detailed strategies to win tough bosses or pvp.

    Like I said if I choose to challenge myself I can have that option by going to tough dungeon or fight tough boss. But I should not be constantly challenging my self while doing basic content.
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • yelloweyedemon
    yelloweyedemon
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    Syntse wrote: »
    Arora wrote: »
    congratulations whinners, now vet will not be an achievement but a hand me like all the other levels. Now, everyone will be VR 12 and end game content will come to fast.
    Either that or it will take longer, they will make them weaker and drop the experience, I am unsure which route it will go

    V12 stopped being an achievement when they allowed any player above lvl 50 to enter Craglorn.
    Syntse wrote: »
    Stratti wrote: »

    Disgraceful . Weak. Pathetic . Gutless

    You can delete these posts but that is my description of your decision to do this. I loved that you made it difficult and you forget that the largest demographic playing games isn't kids and their consoles but 30+ . You will ruin this game beyond compare . Just like WoW did

    I'm 36 and do I want all my gaming to be challenging?... no. I get off from work tired of stuff, do I want to use my brain even more to handle difficult content. Sometimes yes but most often I prefer not to except for occasions. Well this might differ from person to person but I need to use my brain in the work so I'm not so keen on continuing to overload it with difficult content.

    I do hope though that when I want to, I have the choice to do so.

    This must have been the dumbest post I've ever seen. If you don't wanna use your brain, feel free to un-subscribe and go play any single-player game on easy mode. The rest of the players should not be given baby content because someone is too tired to play. Also why people feel the need to tell us about their lives? This is a game. We do not care how much everyone is working, and how many hours per week.

    Your current argument is that you want easier content, that does not require you to even think, because you are too tired.

    Seriously?!

    Maybe I should have been bit more specific. Blocking, dodging, moving the basic stuff is not something I need to put too much my mind into. Also choosing skills that 'hmm that looks nice and useful' mentality. But if I need to put my whole character on drawing board and start to draw strategy guide for myself to handle basic trash is bit too much to require.

    So you are saying that since I'm gamer who like ES lore and like to experience that with my friends online I should not be playing ES MMO. MMO is only for those who like to min-max and do detailed strategies to win tough bosses or pvp.

    Like I said if I choose to challenge myself I can have that option by going to tough dungeon or fight tough boss. But I should not be constantly challenging my self while doing basic content.

    Overreacting much? If you need special specific stragedy in order to defeat trash mobs you are doing it worse than wrong. It's not rocket science to go with the order Healers-->medium/archers--->tanks. Even if you are MMO clueless, you die once, twice, the third time it becomes a L2P issue.

    Also, everyone should be able to play an MMO. But just because it is for everyone, it doesn't mean that the difficulty must be for 10 year olds. You have all the way from 1 to 50 and then untill at least Veteran 3, where the content is facerolling easy. I don't see why people feel the need to complain because they don't like the "challenge", and so ruin it for everyone else. (By making it easy for babies).

    I play a melee assassin NB, and had no real problems with any content, other than some bosses above veteran 6-7. I can't say I never understood what's all the fuzz about, because I've seen other players play. You know... Assassins in light armour, heavy armour and bows, chosing Impale over Killer's Blade, standing in AoE, not blocking, not dodging, not evading, having 5/5 class skills in your bar... (I can go all day)

    I don't try to be elitist, I never was, but this is a L2P issue. No I'm far from awesome, but I understand the basics. I can't take people for serious when they complain about how they died 50 times on Molag Bal and I completed it the first time without knowing tactics.

    EDIT: Sadly this is what games like WoW have done to the MMO playerbase. Ten years ago people would say that veteran content is rather easy. Now they are crying like they are having their characters naked wielding a spoon.
    Edited by yelloweyedemon on July 5, 2014 7:47PM
  • Phinix1
    Phinix1
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    Reymas wrote: »
    VR12 Nightblade here, solo'd all the way to VR10 then grinded Craglorn to VR12.

    VR content already does not require grouping, except for Anchors and open group dungeons.

    How do people believe VR content is hard? Sure it can seem like a grind because of how much VR XP is required to level so the people aren't getting their breadcrumbs nearly as frequently, but...idk, I had fun and it was -not- hard.

    I wish they would not make it easier.

    I'm really not sure what they are thinking either. Who are they actually listening to?

    The last couple days I have been breezing through veteran content wondering if I will have to give myself a lobotomy to enjoy the game if they make it any easier. XD

    This feels like a shortcut to class balancing, which isn't really the issue since ANYONE can use CC and ranged abilities.

    I am somewhat afraid they will now attack DK's and Sorcerers and all our fun and well executed tricks to create "artificial difficulty" to try and appease us with these changes.

    When I entered veteran as a Sorcerer, I did not have ANY crowd control on my bars. I had relied on heals and wards to live, which no longer worked.

    But instead of coming on the forums and complaining, I adapted.

    ZOS should provide some guides and interviews to help people adapt their spec, and add some new spells or interesting morphs (like more than two morphs for Volcanic Rune that might look cooler for other classes), instead of rushing to make things easier.

    I honestly think that if people can get past the mindset that they can only play their class one way, they will actually feel as I do the sense of satisfaction and accomplishment when a build they are attempting has success against the same content that gave them trouble before.

    But where is the sense of accomplishment if you are never really in any danger of dying if you screw up?

    EDIT: For sanity.
    Edited by Phinix1 on July 6, 2014 6:45AM
  • Shunravi
    Shunravi
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    Syntse wrote: »
    Arora wrote: »
    congratulations whinners, now vet will not be an achievement but a hand me like all the other levels. Now, everyone will be VR 12 and end game content will come to fast.
    Either that or it will take longer, they will make them weaker and drop the experience, I am unsure which route it will go

    V12 stopped being an achievement when they allowed any player above lvl 50 to enter Craglorn.
    Syntse wrote: »
    Stratti wrote: »

    Disgraceful . Weak. Pathetic . Gutless

    You can delete these posts but that is my description of your decision to do this. I loved that you made it difficult and you forget that the largest demographic playing games isn't kids and their consoles but 30+ . You will ruin this game beyond compare . Just like WoW did

    I'm 36 and do I want all my gaming to be challenging?... no. I get off from work tired of stuff, do I want to use my brain even more to handle difficult content. Sometimes yes but most often I prefer not to except for occasions. Well this might differ from person to person but I need to use my brain in the work so I'm not so keen on continuing to overload it with difficult content.

    I do hope though that when I want to, I have the choice to do so.

    This must have been the dumbest post I've ever seen. If you don't wanna use your brain, feel free to un-subscribe and go play any single-player game on easy mode. The rest of the players should not be given baby content because someone is too tired to play. Also why people feel the need to tell us about their lives? This is a game. We do not care how much everyone is working, and how many hours per week.

    Your current argument is that you want easier content, that does not require you to even think, because you are too tired.

    Seriously?!

    Maybe I should have been bit more specific. Blocking, dodging, moving the basic stuff is not something I need to put too much my mind into. Also choosing skills that 'hmm that looks nice and useful' mentality. But if I need to put my whole character on drawing board and start to draw strategy guide for myself to handle basic trash is bit too much to require.

    So you are saying that since I'm gamer who like ES lore and like to experience that with my friends online I should not be playing ES MMO. MMO is only for those who like to min-max and do detailed strategies to win tough bosses or pvp.

    Like I said if I choose to challenge myself I can have that option by going to tough dungeon or fight tough boss. But I should not be constantly challenging my self while doing basic content.

    Huh, have you actually played the content dude? Or have you just read the forums and decided that the content is too hard...

    I have never once theorycrafted my build. I don't draw up strategies. The only tactics I use are kill priority; healer, dealer, tank; and stay out of aoe. Thats all the 'strategy' you need for general content. And, oh yea, if you didn't notice it I'm a melee nightbalde. If you read the forums, then what in doing should be impossible. But I'm doing it. I don't even wear item sets. I have terrible enchantments. Yet I'm enjoying the game, and am doing quite well in the content, PvE and PvP (ava whatever).


    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • dean_steusloffub17_ESO
    Hi everyone,


    Starting next week on Monday, July 7th, you’ll see the first significant change we’re making to the Veteran System. We’re implementing some balance changes to content in post-50 zones that will make it much more like the content from levels 1-50.

    I'm scared. Unfortunately, since the majority of the people that post do so because they don't like something, that is what a good portion of changes and tweaks are based on.

    What isn't taken into consideration is the number of people that LIKE the challenge. I'm sure we'll be hearing from them shortly (as in when the changes go into effect).
    Maybe, you know, they looked at the FACTS .. like perhaps the numbers of players who reach 50(1) and then give up, leading to the empty VR zones most of us admit exist, even though some refused to because they feared ZOS would do just what they're doing.

    That must be true, because no one went to Craglorn to level up from VR1-VR12 before it was nerfed because it was fast or anything. MMO players wouldn't dare to take such shortcuts to reach the max level.
    Yes, clearly the majority of posters on here dislike VR as it is, but I seriously doubt ZOS simply took the view of posters here .. we are after all a highly self-selecting statistically invalid population from which to gather views .. when making this, or any other, decision.
    Hi everyone,

    We want you to know we’ve been listening to your suggestions and concerns, but more importantly, we want to tell you what we’re doing about them. Today, we have an update from the ESO Dev Team to share with you.

    Guess you got me there..... or not. Care to count the threads before this announcement about VR difficulty?
    In fact it's patently obvious they DO listen elsewhere .. otherwise Craglorn and COH wouldn't exist, because hardly anyone posting here was asking for such elitiist content yet ZOS created it.

    End game content is a standard in an MMO. This should not be a news flash to anyone involved.
  • Mortosk
    Mortosk
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    Also, everyone should be able to play an MMO. But just because it is for everyone, it doesn't mean that the difficulty must be for 10 year olds. You have all the way from 1 to 50 and then untill at least Veteran 3, where the content is facerolling easy. I don't see why people feel the need to complain because they don't like the "challenge", and so ruin it for everyone else. (By making it easy for babies).

    EDIT: Sadly this is what games like WoW have done to the MMO playerbase. Ten years ago people would say that veteran content is rather easy. Now they are crying like they are having their characters naked wielding a spoon.

    10 year olds have pretty good hand-eye coordination! They are prob too busy racking up frags in Call of Duty though to be bothered with this game.
    Edited by Mortosk on July 5, 2014 9:44PM
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Mortosk
    Mortosk
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    I liked the troll slapping pic, so I thought I'd share this one as well. This was with 2000 spell resist with my armor on fighting V6 trash mobs:

    es27g2.jpg
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Alphashado
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    Delte wrote: »
    So after all the moaning from so called fans of the game about the lack of group content to play with their friends in guilds they are now going to make the group content easier so they can solo it.

    The veteran ranks are not a leveling experience they are there just as a icing on the cake, the leveling experience is ended when a player hits level 50/ After that you just increase the softcap on stats and skill points

    I'm not sure if you have gotten to VR yet, but you could not be more mistaken. VR zones are not "icing on the cake", they are "the cake". VR zones are literally 2/3s of the content. The lvling experience doesn't end at lvl 50, it starts at lvl 50

    It takes roughly the same amount of time to go from V1-V5 as it does to go from 1-50. Same amount of time applies for V6-V10. You literally go through each of the other two factions just as if you were doing it for the first time.

    So while VR were initially intended to be some kind of "end game" there in lies the flaw. It's not end game. End game by definition is what you do at the end of the game. VR Zones look, feel, and are presented to us like normal progression. With V10+ and Craglorn being the only true end game.

    That being said, the reason so many people are frustrated is because the current structure feels like a making a normal MMO progression 3x harder at lvl 17 of a lvl 50 cap game. Imagine you were playing an MMO where the lvl cap was 50. Then imagine at lvl17, all of the quest and progression content got ramped up to a "one mistake and you are dead" difficulty setting.

    So people feel like they are being forced into cookie cutter meta builds only 1/3 of the way through normal quest progression.



  • Shunravi
    Shunravi
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    Mortosk wrote: »
    I liked the troll slapping pic, so I thought I'd share this one as well. This was with 2000 spell resist with my armor on fighting V6 trash mobs:

    es27g2.jpg

    It's not like there isn't a precident or anything. I remember the first time a briarheart decapitated me... Hate those guys.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Mortosk
    Mortosk
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    Shunravi wrote: »
    Mortosk wrote: »
    I liked the troll slapping pic, so I thought I'd share this one as well. This was with 2000 spell resist with my armor on fighting V6 trash mobs:

    es27g2.jpg

    It's not like there isn't a precident or anything. I remember the first time a briarheart decapitated me... Hate those guys.

    I wish I had a better pic to share, I've been hit by as much as 2500 by these incendiary guys.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Jade_Knightblazerb14_ESO
    Alphashado wrote: »

    That being said, the reason so many people are frustrated is because the current structure feels like a making a normal MMO progression 3x harder at lvl 17 of a lvl 50 cap game. Imagine you were playing an MMO where the lvl cap was 50. Then imagine at lvl17, all of the quest and progression content got ramped up to a "one mistake and you are dead" difficulty setting.


    Where can I play this MMO at? Been looking for this for a long time now...
  • AstroCat
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    So does this mean there will be a viable way to do the VR levels without having to do the other 2 faction quest lines?

    Will having an alt(s) finally make sense?

    I sure hope so!
  • dean_steusloffub17_ESO
    Hi everyone,

    We want you to know we’ve been listening to your suggestions and concerns, but more importantly, we want to tell you what we’re doing about them. Today, we have an update from the ESO Dev Team to share with you.
    Reymas wrote: »
    VR12 Nightblade here, solo'd all the way to VR10 then grinded Craglorn to VR12.

    VR content already does not require grouping, except for Anchors and open group dungeons.

    How do people believe VR content is hard? Sure it can seem like a grind because of how much VR XP is required to level so the people aren't getting their breadcrumbs nearly as frequently, but...idk, I had fun and it was -not- hard.

    I wish they would not make it easier.

    Ruin the game because a few fire standers refuse to adapt their "play how I want" style?

    I like the term "fire standers", and I think I shall incorporate that into my vernacular.
  • Mortosk
    Mortosk
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    Hi everyone,

    We want you to know we’ve been listening to your suggestions and concerns, but more importantly, we want to tell you what we’re doing about them. Today, we have an update from the ESO Dev Team to share with you.
    Reymas wrote: »
    VR12 Nightblade here, solo'd all the way to VR10 then grinded Craglorn to VR12.

    VR content already does not require grouping, except for Anchors and open group dungeons.

    How do people believe VR content is hard? Sure it can seem like a grind because of how much VR XP is required to level so the people aren't getting their breadcrumbs nearly as frequently, but...idk, I had fun and it was -not- hard.

    I wish they would not make it easier.

    Ruin the game because a few fire standers refuse to adapt their "play how I want" style?

    I like the term "fire standers", and I think I shall incorporate that into my vernacular.

    Get out of the fire!

    https://www.youtube.com/watch?v=zMxW36WbW6M
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • dean_steusloffub17_ESO
    Mortosk wrote: »
    Shunravi wrote: »
    Mortosk wrote: »
    I liked the troll slapping pic, so I thought I'd share this one as well. This was with 2000 spell resist with my armor on fighting V6 trash mobs:

    es27g2.jpg

    It's not like there isn't a precident or anything. I remember the first time a briarheart decapitated me... Hate those guys.

    I wish I had a better pic to share, I've been hit by as much as 2500 by these incendiary guys.

    Are you a vampire? I still get crispy after curing the vampirism, but not that much.
  • Shunravi
    Shunravi
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    Mortosk wrote: »
    Shunravi wrote: »
    Mortosk wrote: »
    I liked the troll slapping pic, so I thought I'd share this one as well. This was with 2000 spell resist with my armor on fighting V6 trash mobs:

    es27g2.jpg

    It's not like there isn't a precident or anything. I remember the first time a briarheart decapitated me... Hate those guys.

    I wish I had a better pic to share, I've been hit by as much as 2500 by these incendiary guys.

    Oh, you don't have to tell me man. I've stood in a few of those too.
    I still can't get over the vet dungeon boss who holds you down, and if your teammates don't break it in time you take 25000 damage. 25000! I get its supposed to be a 1 hit kill, but shouldn't that also kill me the next 10 times I rez? I mean, geez.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Jade_Knightblazerb14_ESO
    Soon Fire will no longer deal damage to characters, in fact it will heal and give Exp + Title.
  • Alphashado
    Alphashado
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    Reymas wrote: »
    VR12 Nightblade here, solo'd all the way to VR10 then grinded Craglorn to VR12.

    VR content already does not require grouping, except for Anchors and open group dungeons.

    How do people believe VR content is hard? Sure it can seem like a grind because of how much VR XP is required to level so the people aren't getting their breadcrumbs nearly as frequently, but...idk, I had fun and it was -not- hard.

    I wish they would not make it easier.

    I really don't know what the hell they are thinking either. Who are they actually listening to? Because it isn't the majority of their paying customer base.

    Ruin the game because a few fire standers refuse to adapt their "play how I want" style? If people want to play badly, why should we cater to that as a legit style? That just makes the hole game bad (like WoW)!

    The last couple days I have been sleeping through veteran content wondering if I will have to give myself a lobotomy to enjoy the game if they make it any easier.

    This feels like a cheap shortcut to class balancing, which isn't really the issue since ANYONE can use CC and ranged, but refuse to, so they break the game.

    I am afraid they will now attack DK's and Sorcerers and destroy all our fun tricks to create "artificial difficulty" to try and appease us now that they are catering to fire standers.

    MAYBE they could have added some more interesting CC to NB and Templar, but they already have options that seem more than sufficient. That is ALL that would have been needed though. Then those classes could adapt just like everybody else.

    When I entered veteran as a Sorcerer, I did not have ANY crowd control on my bars. I had relied on heals and wards to live, which no longer worked.

    But instead of coming on the forums and crying like a child for them to ruin the game because it was too hard what did I do? I ADAPTED.

    What a tragedy ZOS wouldn't provide some guides and interviews to help people adapt their spec, and add some new spells or interesting morphs (like more than two morphs for Volcanic Rune that might look cooler for other classes), instead of rushing to make things even easier than they are.

    I sincerely hope that come monday ALL they change is the difficulty of boss encounters in INSTANCED SOLO QUESTS ONLY, and say "that is what we meant by adjusting solo play.

    That would be an out to not wreck the game and give everyone the impression the company is just one more that will cater to the crybabies and ruin the fun like WoW and every other MMO.

    Where is the sense of accomplishment if I never really fear that if I screw up I will actually die?


    My god man. Stomp your feet much? Overreact much? What in the world gives you the impression that the majority of players enjoy VR the way they are? Because of a few hundred posts on the forum? Really? Do you really think a gaming company is going to base their financial decisions on feedback from a few hundred people on a forum?

    The Veteran zones above V6 are absolutely dead. You can literally play for hours in them w/o running into or seeing another player. So I ask you this: If there was such a gigantic amount of satisfied joyful people happily engaged in VR zones..... where are they? Why aren't they there? If as you say the vast majority of paying customers enjoy it, then why is everyone avoiding it?

    I appreciate your right to game as you like as a paying customer. But guild rosters over flowing with inactive accounts and totally empty upper tier VR zones speak for themselves. There is also a feature in the game called /feedback. This is likely a much more conclusive source of information for ZoS than a few hundred people on the forums. There was a poll in general discussion asking if VR difficulty was too hard. It has less than 600 votes. That is a tiny tiny drop of water in the pond compared to the hundreds of thousands of paying subscribers.
  • Alphashado
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    Alphashado wrote: »

    That being said, the reason so many people are frustrated is because the current structure feels like a making a normal MMO progression 3x harder at lvl 17 of a lvl 50 cap game. Imagine you were playing an MMO where the lvl cap was 50. Then imagine at lvl17, all of the quest and progression content got ramped up to a "one mistake and you are dead" difficulty setting.


    Where can I play this MMO at? Been looking for this for a long time now...

    I appreciate what you are looking for. But the truth of the matter is that there isn't nearly as much of a target audience for that kind of game as you guys like to think. If there were such an over abundant number of gamers so eagerly looking for a hard mode MMO, then game developers would be tripping over each other's feet trying to be the first one to make it.



  • Mortosk
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    Soon Fire will no longer deal damage to characters, in fact it will heal and give Exp + Title.

    There's an achievement called 'Stood in the Fire!' in WoW.


    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Grim13
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    When confronted with the choice of either successfully balancing the classes in the game, or adjusting VR difficulty... ZOS chose to adjust VR difficulty.

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