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NO No, you should not be handed these levels like they are cake, I will quit if this change is made, everyone one will be vr 12 its not productive to the gamevyndral13preub18_ESO wrote: »Are there any plans to change the amount of veteran experience needed to level? This really needs to come down quite a bit if the veterans are going to be as easy a 1-50. Talk about boredom.
Brasseurfb16_ESO wrote: »While I have no issues with the VR telegraphs dealing high damage, I do think ennemies auto-attacks shouldn't be as strong as they are right now. Some ennemies especialy like Trolls, Gargoyles and Storm Atronauchs can actualy get you from 100% to 0% in about 5sec at higher VR lvls because of their very fast damaging auto-attacks, making melee very impractical against those encounters (especialy when immune to all CCs).
I think the best way to tone down VR lvls a bit would be to nerf slightly the auto-attacks dmg done by ennemies (except the 3 ennemies above wich need a complete overhaul) and add more combat mechanics, like you are already doing, that would actualy help them sustain AoE burst.
Also Menders need a particular fix, their mending ability heals instantly and can actualy heal about 30% of their target health on that first instant tic. I don't think toning down their healing ability would be a fix, but it would be nice if there would actualy be a 1sec delay before the targets actualy gets healed. Giving the player a better preparation time for a counter.
I think VR content is not too hard overall, just some very localised encounters feel cheap and I believe those are the one wich should be adressed by the devs.
I just wish ZOS would take all the feedback into account, find their spine, change this decision, and get back on track to offer us an alternative to games like WoW. Give us a MMO with some challenge left in it.
But if they do this it will just be step one.
1. New players become acclimated to the new difficulty.
2. They'll enter veteran dungeons and complain they are too hard (even though they are just right now, not too hard for a properly leveled group, not too easy) and too steep an increase from other veteran content. You will accommodate them.
3. They'll complain about trials, and how a random group can't do it easily. You will accommodate them.
4. There is no 4, at that point the game will have turned into utter *** and probably gone F2P as well.
ZOS_JessicaFolsom wrote: »Hi everyone,
One of the topics we frequently get feedback on is ESO’s Veteran content. Some of you may have seen our recent comments about changes we have in store for ESO’s post-50 experience. We want you to know we’ve been listening to your suggestions and concerns, but more importantly, we want to tell you what we’re doing about them. Today, we have an update from the ESO Dev Team to share with you.
Some of the concerns you’ve called out are: Veteran content is too much of a departure from the level 1 to 50 experience, playing and leveling through it is too much of a grind, and that the rewards you get don’t match the effort you have to put in to progress.
One of the guiding principles of our Veteran gameplay was to encourage you (not force you) to group. We wanted you to be able to reach max level by playing solo if you wished, but still encourage you to group with others along the way. This principle was the reason we made our post-50 zones more difficult; we wanted you to get together with others to take on tougher challenges and form social bonds while you did so. But we understand that, despite our vision, this is not how all our players want to experience the game beyond level 50.
We recognize that many of you love the game you played while leveling up, and that you feel the post-50 zones are too much of a departure from that experience. We hear your requests to continue participating in solo content as you progress through Veteran Ranks, and we’re acting on that feedback.
Starting next week on Monday, July 7th, you’ll see the first significant change we’re making to the Veteran System. We’re implementing some balance changes to content in post-50 zones that will make it much more like the content from levels 1-50. Our goal is to remove the feeling of “I have just hit a wall of difficulty” that many of you have expressed—you’ll be able to solo much more easily. This is just the first of many large-scale changes coming to ESO’s Veteran System, and we encourage you to watch our QuakeCon panel on Friday, July 17th, where we’ll go into much more detail about the other parts.
Thank you for sticking with us, sharing your concerns, and supporting a game we all love.
Disgraceful . Weak. Pathetic . Gutless
You can delete these posts but that is my description of your decision to do this. I loved that you made it difficult and you forget that the largest demographic playing games isn't kids and their consoles but 30+ . You will ruin this game beyond compare . Just like WoW did
DigitalHype wrote: »Slippery slope. If you keep making it easier if someone complains then the logical conclusion of that is you end up with no one complaining but no challenge at all left in the game. This doesn't sound too bad and I hope it really is 'middle ground' but please don't carry on down this path till we have difficulty scaled to the least capable players.
The same argument can be made for not setting difficulties to meet the demands of the "most efficient" character builds.
ZOS_JessicaFolsom admin wrote:Our goal is to remove the feeling of “I have just hit a wall of difficulty” that many of you have expressed—you’ll be able to solo much more easily.
joeparadis_ESO wrote: »
"...The problem isn't encouraging people to group. You just actually have to clue the player in to do that...
So after all the moaning from so called fans of the game about the lack of group content to play with their friends in guilds they are now going to make the group content easier so they can solo it.
The veteran ranks are not a leveling experience they are there just as a icing on the cake, the leveling experience is ended when a player hits level 50/ After that you just increase the softcap on stats and skill points.
I wonder how long it will be before those asking for easier content in the veteran ranks will be latter on whinging about it being all solo content in a MMO. This is what happens when devs cave in and listen to the players.
So after all the moaning from so called fans of the game about the lack of group content to play with their friends in guilds they are now going to make the group content easier so they can solo it.
The veteran ranks are not a leveling experience they are there just as a icing on the cake, the leveling experience is ended when a player hits level 50/ After that you just increase the softcap on stats and skill points.
I wonder how long it will be before those asking for easier content in the veteran ranks will be latter on whinging about it being all solo content in a MMO. This is what happens when devs cave in and listen to the players.
So after all the moaning from so called fans of the game about the lack of group content to play with their friends in guilds they are now going to make the group content easier so they can solo it.
The veteran ranks are not a leveling experience they are there just as a icing on the cake, the leveling experience is ended when a player hits level 50/ After that you just increase the softcap on stats and skill points.
I wonder how long it will be before those asking for easier content in the veteran ranks will be latter on whinging about it being all solo content in a MMO. This is what happens when devs cave in and listen to the players.
I just wish ZOS would take all the feedback into account, find their spine, change this decision, and get back on track to offer us an alternative to games like WoW. Give us a MMO with some challenge left in it.
But if they do this it will just be step one.
1. New players become acclimated to the new difficulty.
2. They'll enter veteran dungeons and complain they are too hard (even though they are just right now, not too hard for a properly leveled group, not too easy) and too steep an increase from other veteran content. You will accommodate them.
3. They'll complain about trials, and how a random group can't do it easily. You will accommodate them.
4. There is no 4, at that point the game will have turned into utter *** and probably gone F2P as well.
I feel the same way as you. I wish Zos would get a spine. Also the exact opposite. Players like you left WoW for getting easy. It got easier because they realized they are catering to a few at the expense of the rest. "A challenge left in it". This game is new. You're referring to WoW losing it's challenge.
1. New players left. This game is barely released and everyone is leaving.
2. Players pay for their monthly fees solo. I don't want to be forced to group with people of your opinion in order to reach a competitive level for PvP. I want to avoid you like the plague.
3. We'll complain that getting to PvP content on a competitive level in competitive gear is huge time sink.
4. This game is heading that way with their nerfs to loot drops, solo dungeon drops, buggy character timing, VR steroid patch.. Not vice-versa. This game was advertised as AvA and they are leaving it to die in horrid FPS and cranking the PvE levels up of NPCs in Cyrodiil.
So I wish they would get a spine too and say this isn't WoW. This is a game advertised on AvA. Not grinding until you burning out.
ZOS_JessicaFolsom wrote: »Hi everyone,
One of the topics we frequently get feedback on is ESO’s Veteran content. Some of you may have seen our recent comments about changes we have in store for ESO’s post-50 experience. We want you to know we’ve been listening to your suggestions and concerns, but more importantly, we want to tell you what we’re doing about them. Today, we have an update from the ESO Dev Team to share with you.
Some of the concerns you’ve called out are: Veteran content is too much of a departure from the level 1 to 50 experience, playing and leveling through it is too much of a grind, and that the rewards you get don’t match the effort you have to put in to progress.
One of the guiding principles of our Veteran gameplay was to encourage you (not force you) to group. We wanted you to be able to reach max level by playing solo if you wished, but still encourage you to group with others along the way. This principle was the reason we made our post-50 zones more difficult; we wanted you to get together with others to take on tougher challenges and form social bonds while you did so. But we understand that, despite our vision, this is not how all our players want to experience the game beyond level 50.
We recognize that many of you love the game you played while leveling up, and that you feel the post-50 zones are too much of a departure from that experience. We hear your requests to continue participating in solo content as you progress through Veteran Ranks, and we’re acting on that feedback.
Starting next week on Monday, July 7th, you’ll see the first significant change we’re making to the Veteran System. We’re implementing some balance changes to content in post-50 zones that will make it much more like the content from levels 1-50. Our goal is to remove the feeling of “I have just hit a wall of difficulty” that many of you have expressed—you’ll be able to solo much more easily. This is just the first of many large-scale changes coming to ESO’s Veteran System, and we encourage you to watch our QuakeCon panel on Friday, July 17th, where we’ll go into much more detail about the other parts.
Thank you for sticking with us, sharing your concerns, and supporting a game we all love.
congratulations whinners, now vet will not be an achievement but a hand me like all the other levels. Now, everyone will be VR 12 and end game content will come to fast.
Either that or it will take longer, they will make them weaker and drop the experience, I am unsure which route it will go
Disgraceful . Weak. Pathetic . Gutless
You can delete these posts but that is my description of your decision to do this. I loved that you made it difficult and you forget that the largest demographic playing games isn't kids and their consoles but 30+ . You will ruin this game beyond compare . Just like WoW did
I'm 36 and do I want all my gaming to be challenging?... no. I get off from work tired of stuff, do I want to use my brain even more to handle difficult content. Sometimes yes but most often I prefer not to except for occasions. Well this might differ from person to person but I need to use my brain in the work so I'm not so keen on continuing to overload it with difficult content.
I do hope though that when I want to, I have the choice to do so.