Catches_the_Sun wrote: »ShedsHisTail wrote: »Where do you people even come from? Are you equipped with discontent sensors or something?
All I've ever seen regarding Vet Levels is people talking about how hard it is or people talking about how it isn't so bad. Never seen anyone go, "You know, I really dig it being super tough and double-tedious."
Then a Dev mentions that their going to make it marginally less difficult and you people just swarm all over it with *** like, "Oh, Eldernerf Online amirite, lolz. Gimmie an achievement for doing the hard way. I need validation or I'm cancelling my sub!"
Here's my comment from May 28th...again, I've been vocal on this issue since day 1 and that position has not changed.
Vet Content Discussion
They have dumbed down quest achievements in zones to the extent that you can complete over 12 quests AFTER reaching the achievement in some cases. They have increased Motif drop rates to the point that they are fast becoming useless. They have nerfed the Doshia challenge to the point that it is laughable (my wife killed her before she even transformed into the Harvester). Now they are looking at decreasing the challenge in VR content, further pushing this MMO into the Singleplayer category, and that doesn't sit well with me. Their early track record appears to be focused on watering this game down.
I said it on May 28th & I'll say it again "The rest of us shouldn't have to drink skim milk just because the baby can't eat steak."
You are over reacting. Calm down.
And, trust me, there are very few people left out there as hard core as you. I know where you are coming from though. I, myself, have been playing MMO's since Everquest, and I played the original everquest, where if you died you had to run back naked to get your armour, and you didn't just have a repair bill to contend with, you actually lost a chunk of your experience, and could even lose a level for dying enough times. That was a hardcore game, and while it was probably a lot more difficult that ESO is today, the time it took to get to level cap was about on par with ESO (sadly enough).
After Everquest, I did 10 and 25 heroic raids in WoW during WotLK and Cataclysm. Despite the popular belief that "WoW is easy." Heroic raids were not. My guild was even a blue ranked top 400 in the world on wowprogress.com during cataclysm, so I'm not exactly what you would call a person with a casual mentality. I admit, I no longer play on that kind of level anymore, because mainly it's a full time job and requires a level of dedication I no longer want to contribute to an MMO. Since quitting WoW, I've been trying all the AAA MMO's as they come out, seeing everything the game has to offer, and trying to have fun.
I find veteran content in this game a little over tuned. Little things here and there, certain types of mobs have immunities they shouldn't, or too much health, or they have abilities that do enough damage to 1-shot when they really shouldn't be doing that. It's not that I can't defeat it, but I die one too many times for stupid silly split second mistakes. I would expect to die if I were going up against Heroic Deathwing in a 10 man raiding environment for a simple split second lapse in attention, but not when I am doing the required leveling content just to reach the game's level cap. That is just plain ridiculous if you ask me, and that is why they plan on changing it. It's as simple as that really.
camelknightb16_ESO wrote: »Funny. I ran through Glenumbra's public dungeon (VR6 enemies) at VR5 with someone I met in there. The two of us cleared the dungeon with only a few deaths. It was only after exiting the dungeon I became aware the dungeon was actually a public dungeon.
In other words: I don't find VR content that much more difficult, though it might be because I'm a scorcerer.
Still, many others do think it's harder so I guess changing this is a good thing
Persephonius wrote: »Comparing people that spindle ground, or anomaly ground their way to VR12 than ran through trials to people that are just trying to quest are comparing apples to oranges. I can guarantee that most (I mean 51%+) of the "hardcore trial runners" that you have been talking to, did some sort of vet dungeon grinding, or anomaly grinding, to get to VR12 long before they thought about completing the quests.
...
The biggest part you are forgetting is that there are already hundreds of people that "face roll to vet 12 in a matter of days" by taking advantage of things like spindle or anomaly grinding. So telling someone that they should have to spend months grinding quests to go from VR1 to VR10, when people already are going VR1 to VR12 in less than a week is a very weak argument.
The point to the VR1-10 content is to allow someone to experience the content without re-rolling, and to allow them to collect more skill points. It should not cost them a wheelbarrow full of soul gems and a warehouse full of frustration to get there. Not when there are already so many work around options to get to VR12 quickly without subjecting yourself to the areas.
Ockam Razor solution: lock Craglorn to everyone below VR 10. It's clear that if they get there at VR 3 it's to be power-exploit-levelled.
I wish there was a badge / achievement for hitting VR 12 without ever having gone in Craglorn.
we failed to:ZOS_JessicaFolsom wrote: »One of the guiding principles of our Veteran gameplay was to encourage you (not force you) to group. We wanted you to be able to reach max level by playing solo if you wished, but still encourage you to group with others along the way. This principle was the reason we made our post-50 zones more difficult; we wanted you to get together with others to take on tougher challenges and form social bonds while you did so. But we understand that, despite our vision...
a) make questing in a group work adequately
b) make a working group finder
c) balance gameplay making content difficult for some, easy for some.
Fixed.
It is generally not a problem of the content, but of how the underlying systems work. Grouping on the fly is generally a pain if you want to do more then one quest, and even then you have to know at what phase in the quest you are so you can specifically ask for this in /zone, because the group finder, even if it gives you a group, does not filter on language, level of greed or rudeness.
So when you find a group of degenerates that you actually can communicate with and ignore their rude attitude and greedy behaviour, you still have the clothie swoop in and bomb the entire area only to leave you waiting for the respawn.
I havent had coffee yet. Im kranky...
edit:spelling
I erect the spine of where the hell did everyone go?
(Talking about veteran zones.)
Do you see any people there any more? Why do you think that is? They are doing this for a reason.
ZOS_JessicaFolsom wrote: »Hi everyone,
One of the topics we frequently get feedback on is ESO’s Veteran content. Some of you may have seen our recent comments about changes we have in store for ESO’s post-50 experience. We want you to know we’ve been listening to your suggestions and concerns, but more importantly, we want to tell you what we’re doing about them. Today, we have an update from the ESO Dev Team to share with you.
Some of the concerns you’ve called out are: Veteran content is too much of a departure from the level 1 to 50 experience, playing and leveling through it is too much of a grind, and that the rewards you get don’t match the effort you have to put in to progress.
One of the guiding principles of our Veteran gameplay was to encourage you (not force you) to group. We wanted you to be able to reach max level by playing solo if you wished, but still encourage you to group with others along the way. This principle was the reason we made our post-50 zones more difficult; we wanted you to get together with others to take on tougher challenges and form social bonds while you did so. But we understand that, despite our vision, this is not how all our players want to experience the game beyond level 50.
We recognize that many of you love the game you played while leveling up, and that you feel the post-50 zones are too much of a departure from that experience. We hear your requests to continue participating in solo content as you progress through Veteran Ranks, and we’re acting on that feedback.
Starting next week on Monday, July 7th, you’ll see the first significant change we’re making to the Veteran System. We’re implementing some balance changes to content in post-50 zones that will make it much more like the content from levels 1-50. Our goal is to remove the feeling of “I have just hit a wall of difficulty” that many of you have expressed—you’ll be able to solo much more easily. This is just the first of many large-scale changes coming to ESO’s Veteran System, and we encourage you to watch our QuakeCon panel on Friday, July 17th, where we’ll go into much more detail about the other parts.
Thank you for sticking with us, sharing your concerns, and supporting a game we all love.
ZOS_JessicaFolsom wrote: »Hi everyone,
But we understand that, despite our vision, this is not how all our players want to experience the game beyond level 50.
Danisheraser wrote: »You ruin the challenge for those of us who have fought and dealt with veteran content. Now making everyone else faceroll through it, like the 1-50 content. This is a SAD SAD day for ESO. I am so close to cancelling my account because of this. They do the exact same mistake as Rift and every other MMO game. You listen to all those who come here on these forums and yell/whine every day because they can't deal with the content. I'll make sure, my voice here is going to be heard every damn day.
I erect the spine of where the hell did everyone go?
(Talking about veteran zones.)
Do you see any people there any more? Why do you think that is? They are doing this for a reason.
I erect the spine of "self entitled much"?
We are assisting to a spineless generation that wants everything pre-digested, easy and NOW!
Every new MMO I miss EQ, MUDs and other epic games more. Games where people would actually have to "learn, adapt, overcome", not "cry, go to the forums, make the developers trivialize content".
When games were real, you'd crack and lose gear on death, or bosses would grab it AND you'd lose up to 30% level worth of experience.
Now every MMO has to be turned into a pathetic carebears guided theme park OR ELSE (they mass quit).
themizario wrote: »On to something more serious...I bet Jessica is a hottie.
Persephonius wrote: »I don't understand. It seems to me that ZOS are taking these forums too seriously.
themizario wrote: »On to something more serious...I bet Jessica is a hottie.
Here, let me fix that for you:
On to something more serious...I bet Jessica is a hottie professional that is doing her job, and she doesn't deserve to sexist remarks made about her while she's doing it.
ZOS_JessicaFolsom wrote: »Hi everyone,
But we understand that, despite our vision, this is not how all our players want to experience the game beyond level 50.
This saddens me. Despite all the issues of this game, ZOS seemed to have a vision that departed at least slightly from other theme park MMO's.
With this it seems you will abandon that vision, step by step, to cater to players that want instant gratification. Just like any MMO out there. Somebody should have told you those players are impossible to cater to, they're fickle and easily bored.
yelloweyedemon wrote: »Danisheraser wrote: »You ruin the challenge for those of us who have fought and dealt with veteran content. Now making everyone else faceroll through it, like the 1-50 content. This is a SAD SAD day for ESO. I am so close to cancelling my account because of this. They do the exact same mistake as Rift and every other MMO game. You listen to all those who come here on these forums and yell/whine every day because they can't deal with the content. I'll make sure, my voice here is going to be heard every damn day.
Sadly this is what you get for trying to make proper old school MMO content. People nowdays want faceroll easymode content where they can pull 5 or more mobs, make some mistakes regarding skills, and kill them all nevertheless.
steveb16_ESO46 wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
But we understand that, despite our vision, this is not how all our players want to experience the game beyond level 50.
This saddens me. Despite all the issues of this game, ZOS seemed to have a vision that departed at least slightly from other theme park MMO's.
With this it seems you will abandon that vision, step by step, to cater to players that want instant gratification. Just like any MMO out there. Somebody should have told you those players are impossible to cater to, they're fickle and easily bored.
They are catering to the desire of their investors to earn as big an ROI as possible. Nothing else. If you hard guys want to change things you have to do what we've done. Speak with your money, unsub and tell them why.
BrassRazoo wrote: »Easier with more XP. What a shame.
I definitely won't be grouping with these "new" Vets anytime soon.
Can the "original" Vets get some sort of Title?
Ohh god. So crybabies won again, and the game is losing one of its few challenging activities.
In long term, this is a very bad decision.