Just use Nova on a full band of 24 players, then jump in with sunshield and pulsar... you'll see if you do no damage...
Power of light coupled with soul strike = OS
No other class can do that !
Templar has the best healing skill in PvP with its flash heal and some really impressive defense skill for tanking (sunshield, channeled focus, aedric spear ult, healingjab, etc.)
If you run out of mana, it's just because you are not properly stuffed (i.e. cloth armor, warlock set, cost reduction on jewelry, magika pots). You can blame meta game for that but not templar.
May be it's not the way you see your classe, but templar is really good in PvP.
Just use Nova on a full band of 24 players, then jump in with sunshield and pulsar... you'll see if you do no damage...
Power of light coupled with soul strike = OS
No other class can do that !
Templar has the best healing skill in PvP with its flash heal and some really impressive defense skill for tanking (sunshield, channeled focus, aedric spear ult, healingjab, etc.)
If you run out of mana, it's just because you are not properly stuffed (i.e. cloth armor, warlock set, cost reduction on jewelry, magika pots). You can blame meta game for that but not templar.
May be it's not the way you see your classe, but templar is really good in PvP.
Great in theory, but number of Nova targets is capped at 6. And PotL together with Soul Strike is just for burst damage. All other classes can do it as well with other combos. Sustained DPS is what templar lacks. And that is mainly because of terrible magicka management.
Second, the best healing skill is ok for a 4 man dungeon, but because it's so random, it's value in PvP is very limited. Healing Springs is a better alternative, since it's (much) cheaper, can be stacked and generates a lot of ultimate.
Defensive skills are nice, but ithey would be much useful, if armour and spell resist actually did something. The only useful defensive skill is blocking, which is available to anybody.
Really? No ***, Sherlock!we don't have ressource management
Good job, champion.we don't have ressource management
Our Dps has raised greatly since last patch.
I ran a few tests yesterday on some R9 Trolls in Easternmarch :
1,2,3 : Punctunring sweep only : ~400 dps
4,5,6 : Puncturing sweep + Vampire ban : ~500 dps
7 : Puncturing sweep + Vampire ban + blazing spear : ~600 dps
Except there's a few conflicts with your point. IF Templars could DPS as well as the other classes, then Your point would be viable. As it is, they can't.
If you could point out the droves of Templars that are currently in DPS spots in trials in competitive teams, im all ears.
they aren't there.
Now...if you could point out how many sorcs there are that are filling healing slots...oh my goodness...there's plenty of those!
for your example to fit, we would be seeing NO sorcs set up as healers in the higher tiers of the game...but they are there aplenty. Now...this could be an issue solely with the Sorcs. But I think its an overall balance issue. if Templars are the healers of choice, we really should be seeing a reverse of the situation present right now.
what about NB's? they can heal almost as effectively, AND provide superior DPS to templars, AT THE SAME TIME. your paradigm doesn't match the reality in the game atm. There is currently only ONE class that really can't heal AND put out superior DPS to the Templar. And it really doesn't matter right now, as that class (DK) puts out so much DPS that no one cares.
the problem is that the Templar class cannot keep up enough in other areas to be viable as the "healer" even if they are superior to other classes. We would actually need content that takes advantage of that healing superiority...which apparently isn't in the game atm.
And even then, do you honestly think that Zenimax wants to shoehorn the templar into a healing role...and kick all other classes out of it? why would they even put a healing staff into the game if that was their design. why even ALLOW other classes the option of healing (which 2 out of the 4 can do as easily as a templar for the current content).
If Zenimax really had intended for the Templar to be "the healer" then they would have killed the resto staff before it ever got to live. They didn't....so this whole concept of class structure forcing roles is a moot point. if a sorc can heal well enough to fill a healing slot in the game...and out DPS a templar, why can't a templar outheal a sorc...and keep up well enough in DPS to fill a DPS slot?
p_tsakirisb16_ESO wrote: »Our spells were cheaper in beta initially.
Then their costs were doubled and tripled, to mitigate the Ritual passive we had that returned 2% of our max magicka back, every time we cast a spell.
This passive was deemed OP. And few days before release was removed.
However the high costs of our spells remained. That is why we need 400 magicka to cast a spell similar to the one a Sorcer or a DK which cost them less than half.
Sure man, you think it's a more grown up attitude this non stop QQing about templar ?Couldn't you just leave your comment as a grown up person and don't come up with that pejorative attitude towards every other Templar?
Your presumptuousness is not letting you see you are making a clown of yourself.
Basically, you don't have magika issue in light armor.I wear 7/7 Light and magicka issues are obviously not as hard as if you wear heavy or medium armour
I think I have less spell power than you, but it's damagemeter measure.p_tsakirisb16_ESO wrote: »400 dps on Puncturing sweep at VR9? How much Spell power and Magicka you have?
At 2001 Magicka, 100 Spell power, mine is doing 508 damage during the channelling (1.1), against single opponent of course. (more enemies more damage).
However, according to the tooltip should be doing 68 damage per strike, +110% on nearest target. (68*2.1)
Against a single mob VR10, is hitting for 127 per hit not 143. Might be the level difference? (I am VR9 the mob is VR10).
Basically, you don't have magika issue in light armor.
It might sound a little strange to you, but may be it's because light armor is dedicated to magika users ...
It's not my fault that Light armor is too good, and heavy and medium armor are crap. Again, other classes have exactly the same problem and it's not realted to templar.
But let's follow your great logic and give infinite magika to templar, it will solve all the problem and will be totally balanced.
ZOS_JessicaFolsom wrote: »Below is an early look at the improvements we will be releasing next week, for the Templar. This is a small part of our ongoing class and skill line efforts, and there will be more to come.
Aedric Spear: Puncturing Strikes
- Puncturing Strikes’ overall damage to all targets will be increased by 10%.
- Puncturing Strikes’ damage to your closest target will be increased from 100% to 110%.
- The Piercing Spear passive will add melee critical strike in addition to spell critical strike when using spear abilities.
Dawn’s Wrath: Nova
- Nova will be capable of critical strikes.
- Nova damage per tick will be increased by 20%.
Dawn’s Wrath: Solar Disturbance (Nova morph)
- Solar Disturbance will scale in damage from Ranks I-IV.
- Solar Disturbance will snare targets by 60% at all ranks.
Dawn’s Wrath: Solar Flare
- Solar Flare’s cast time will be decreased from 1.5 seconds to 1.3 seconds.
- Dark Flare will increase in damage as it ranks up.
Dawn’s Wrath: Sun Fire
- Sun Fire damage will last an extra second, resulting in an extra damage tick with two points in the Enduring Rays passive.
- Sun Fire’s snare effect and damage effect will now match.
- Sun Fire’s damage-over-time will be increased by 10% more overall damage.
Thank you for providing us the feedback necessary to make these improvements. We look forward to hearing your thoughts on them, and invite you to let us know what other Templar fixes and improvements you'd like to see.
... you started this trick, not meSeriously, making up other people's opinions just to proof your poor "argumentation", is not the smartest thing to do.
Fact is I'm aware of other classes dps (little exp in leading trial raids).OH, and congrats on your 500dps on a Trial boss. Send regards to the 1.2k dps classes out there, I'm sure they won't mind that you do half the damage they do when they look for DPSers in future content.
@ARtChi
Trail-Raid EU "Raiderz" sustain DPS Mai 2014
Templar 600-800 (with Heal 100-300)
NB 1000-1200 (with Heal 400-600)
Sorc 1200-1400 (with Heal 500-700)
DK 1000-1200 (no Heal)
Yes May 2014... Those values are totally out of date, since nerf of syphon spirit and crit to generate ultimates. In trials, all classes are below 1K now and sorc a lot lower than DK and NB.@ARtChi
Trail-Raid EU "Raiderz" sustain DPS Mai 2014
Templar 600-800 (with Heal 100-300)
NB 1000-1200 (with Heal 400-600)
Sorc 1200-1400 (with Heal 500-700)
DK 1000-1200 (no Heal)
Templar
Aedric Spear
Sun Shield: This ability no longer stops your magicka regeneration.
Restoring Light
Healing Ritual: Both morphs of Healing Ritual now increase in heal value as they rank up.
Dawn’s Wrath
Blinding Light: This ability can now cause enemies to go off-balance when they are blocking.
Reflective Light (Sun Fire morph): The tooltip for this ability now includes the damage-over-time.
Sun Fire: Fixed an issue where casting Sun Fire wouldn’t cause you to face your target.
Total Dark (Eclipse morph): The tooltip now lists the correct duration for this ability.
Great, now our FotM mages can be as thrifty as their FotM mages. Don't get me wrong, I love the change, but inb4 wailing walls of text from guys getting sacked by Templar casters taking advantage of this tweak to revise their play strategies (or a new cookie cutter build). As a melee Templar, I can appreciate the change, but this benefits casters (and perhaps lit up healers) more than any amongst us, and, like the patch notes released recently, isn't very indicative of any more improved awareness and much-needed revising for melee and more stamina-heavy playstyles.Awesome. I definitely agree Sun Shield is now were it deserves.
bruceb14_ESO5 wrote: »I agree with looking at cast times and possibly secondary effects for resource recovery, but am leery about giving us something like Focused Charge with no internal cooldown before next spell. It could create a situation that is abused with macros and subsequent nerfing of the class.
bruceb14_ESO5 wrote: »I agree with looking at cast times and possibly secondary effects for resource recovery, but am leery about giving us something like Focused Charge with no internal cooldown before next spell. It could create a situation that is abused with macros and subsequent nerfing of the class.