Ghostnight013 wrote: »Rune focus needs to be at least 50% larger, I should still be able to stay in it if an NPC drops their smallest aoe in the middle by moving to an edge...and not be driven out by every single fire/oil/volley attack...
I think the most interedting thing todo for active regen would be to change light weaver so it would restore a small amount of magicka and stam(maybe 1% of base stat) each time one of our templar heals crit. Then healing becomes our resource management skill and our healing tree starts to synergize with our other trees, same as other classes rather than being "the red headed stepchild" of the skill trees.
If not that, then give the Templar a small amount of restore based on damage taken, to encourage front line Templar fighting, as a Knight should rather than the Templar hiding in the back healing...
CaptainSilverbrow wrote: »Please look into Honor The Dead, it isn't returning magicka (nor has it ever) as intended; it's effectively a wasted talent, it does nothing.
Well, im happy that the devs try to make us better, but i honestly think some of the changes are... not totaly the one id do as a player how owns a high level templar.
Decreasing cast time from 1.5 to 1.3? O_o
Instead of a 13% cast time reducement, id prefere it if you increase the damage amount up to 13% - realy!
But i think youll do the right thing and dont stop here, youll work further on this to improve my templar till he is even with the other classes, so ill wait patiently.
Also i still have a v2 sorc when things go out of controle and i need to blow of some steam.
So, but to show im taking this all with humor and the patience of age, let me add this funny picture out of an old webtoon.
With this, thx and looking forward to the next anouncement youll do to imprive my prefered char.
Drake
Blinding light might be useful on a large group in PVP to mitigate 50% of incoming damage for 3.5 seconds. But that's a really small duration for PVE, and it really has very limited uses. I can't see anyone wasting a slot on it outside of PVP.
Eclipse is the only one that really worth a darn of those 3 for PVE, and it's only good for caster mobs. It's the kind of spell you might temporarily slot if you are fighting a bunch of caster mobs. Not a full time skill though.
I can see how Sun Shield might be useful in PVP, but can't really think of any good uses in PVE for it. Don't think it would be worth a full time slot, just situational again.
Very true but since the game's UI has no means of easily switching skills, doing so becomes an exercise in tedium dragging/dropping from the skills dialog.
Blinding light might be useful on a large group in PVP to mitigate 50% of incoming damage for 3.5 seconds. But that's a really small duration for PVE, and it really has very limited uses. I can't see anyone wasting a slot on it outside of PVP.
Eclipse is the only one that really worth a darn of those 3 for PVE, and it's only good for caster mobs. It's the kind of spell you might temporarily slot if you are fighting a bunch of caster mobs. Not a full time skill though.
I can see how Sun Shield might be useful in PVP, but can't really think of any good uses in PVE for it. Don't think it would be worth a full time slot, just situational again.
Every skill is contextual, there is not any skill in my bar which I don't swap from time to time for a more usefull one in some sitution.