TheGrandAlliance wrote: »@DCGoth_OTG
Look. You must play US side and I dont' know anything about how PvP servers fuction there... only hear information provided to me by others. Alas; as I can personally attest, to EU Dawnbreaker (Ebonheart) HAS a community, not to which of course I built up myself from day one. People who been there know each other (for better or worse), new players are advised what to do, outreach to players/guild outside of the server is made, and of course everyone knows me personally as the "/z commander" (great use of /zone).
There IS a community there make no mistake: IT is also the reason we are 50K+ head in the score even with heavy competition from Daggerfall. I have been to other EU PvP servers, and as to the ones that still function, also have some sort of "community of players".
Eurozone verisions of MMORPGs have alwasy been better at organization as a matter of course... however to suggest that complete destruction of EVERYTHING is a good thing is ludacrious. Even if your guild is 500 members... it cannot have everyone in game on your guild. There has to be a meta community that is stable that goes beyond "the guild". That used to exist on the servers lucky enough to have it... and now it is being taken away there is no point in playing a game such as ESO, which apparently, does not value communities...
TheGrandAlliance wrote: »
TheGrandAlliance wrote: »@DCGoth_OTG
Look: You must play US side and I dont' know anything about how PvP servers fuction there... only hear information provided to me by others. Alas; as I can personally attest, to EU Dawnbreaker (Ebonheart) HAS a community, not to which of course I built up myself from day one. People who been there know each other (for better or worse), new players are advised what to do, outreach to players/guild outside of the server is made, and of course everyone knows me personally as the "/z commander" (great use of /zone).
There IS a community there make no mistake: IT is also the reason we are 50K+ head in the score even with heavy competition from Daggerfall. I have been to other EU PvP servers, and as to the ones that still function, also have some sort of "community of players"(although not as good as mine).
Populations EU side are just fine. With the current population system... 4-5 servers during peak EU times are now "locked" or 3+bars. The Eurozone never bailed on ESO's PvP unlike the "cowardly Americans" it appears...
Eurozone verisions of MMORPGs have always been better at organization as a matter of course... however to suggest that complete destruction of EVERYTHING is a good thing is ludacrious. Even if your guild is 500 members... it cannot have everyone in game on your guild. There has to be a meta community that is stable that goes beyond "the guild". That used to exist on the servers lucky enough to have it... and now it is being taken away there is no point in playing a game such as ESO, which apparently as of today, no longer value communities...
"cortechsnub18_ESO wrote: »If you are such a great leader you should have no trouble migrating "your" players to a new server. Stop whining and start organizing.
TheGrandAlliance wrote: »[quote="commom
M
1. They are not "my players"; I do not "own" them, slavery is illegal and impractial you know. They will go where they want to.
2. Me Like me Name of me server (Dawnbreaker) and it's lore thereof.
3. Doesn't work if there is no 90 day == to go to
4. New playstyles will divert up players. Sub vets won't likely be in same as vets. Having a bunch of short term servers and one long term one will not provide such space.
4. You are still nuking 3 months +20 days /played of effort (and of me life).
I guess migrating Jewish popultions out of Gaza, or Muslim populations out of, well, everwhere is such an easy concept. Lets just move all minorities out of where we don't want them because; well, they should just stop whining.
cortechsnub18_ESO wrote: »Sounds like a bunch of excuses, not a plan.
NeeScrolls wrote: »Skirmish840 wrote: »I think these changes make it a lot more interesting, especially for folk who aren't veteran yet and are tired of being "oneshot" in Cyrodiil.
You're probably going to take this the wrong way but... If you (or anyone) is getting "one shot" in PVP , low-level or not, you need to either gear up or learn to play your Class better. (or both)
I'm far from being a 'hardcore' PvP'er , yet as a level 15 to now 46 , i honestly don't recall ever being *oneshot* killed by anyone . (3 shot'd? sure. 4-shot'd after being shield-bashed? yep . But never "ONE shot'd" ) .
Is it more challenging in Cyrodiil as a non-Vet? Well yeah sure, obviously.
But if you read my previous post in this thread, it's far from impossible to compete (and even excel, as i have) . It just takes a bit more effort & execution.
Problem is, imo, most players nowadays expect to either immediately dominate (without using any tactics or smarts...or groups) ...OR they want everything handed to them (without working for it like the better players do) .
ESO Devs: please don't cater to the 'lowest common denominator' player.
Nor to the 'hardcore' extreme player.
Cater to the 'average or above-average' player (the *middle class* , so to speak) . That way, people/subscribers have something to STRIVE TOWARD.
Rather than more spoon-fed easy-mode charity casing. (at least not in Cyrodiil please)
TheGrandAlliance wrote: »cortechsnub18_ESO wrote: »Sounds like a bunch of excuses, not a plan.
Read my revised above post: It has more detail. What is "the plan"? To not allow such travesities to occur in the first place.
Else... Why do We Fight? If all we are doing now is chasing new ZeniMax's PvP experiments then I have no further use for ESO.
cortechsnub18_ESO wrote: »And if I may offer a suggestion, present your case from the standpoint that the eu servers fundamentally differ from the us servers (without unnecessarily insulting the us players this time).
I am a non-VR player, and I've spent the past few weeks almost exclusively in Cyrodiil. While I'm glad to hear there will be a non-VR campaign, I do think players in this campaign should get substantially less AP. If I can farm AP easily in the non-VR campaign, I have little reason to even level up and try the VR campaigns.
Perhaps players in non-VR campaign should got more xp for PvP, but less AP. This will allow us to level up exclusively thru PvP, while also giving us a reason to get to VR campaigns for the great PvP rewards.
I wish there would still be a 90 day option. The longer the better imo. You can't rush war. Please reconsider.
What about a no time limit campaign?
I wish there would still be a 90 day option. The longer the better imo. You can't rush war. Please reconsider.
What about a no time limit campaign?
ZOS_BrianWheeler wrote: »Hi, everyone! Like Matt mentioned in his Road Ahead post, we’re looking closely at PvP in Cyrodiil right now. We’re actively working on reducing performance issues by optimizing Cyrodiil, and we’re also undergoing efforts to improve the feel of combat, but that’s not all we’re thinking about. As the Campaigns progress, we’ve been gathering lots of data and reading your comments here, on social media, and on other sites. We have some ideas for changes we’d like to make, but we want to get your direct feedback. Here’s a look at what we’re thinking about.
First and foremost, we want to assure you that any Campaigns we close before their natural shutdown time will properly reward players based on their tier reward, alliance placement, and leaderboard status.
We want to make significant changes to the types and durations of Campaigns. To do this, we’d shut down the currently-existing Campaigns and introduce five new ones per megaserver. Here are the Campaign types and durations we’re thinking about adding:
• Bow of Shadows: Veteran Rank only Campaign (five-day campaign)
• Blackwater Blade: Non-Veteran only Campaign (five-day campaign)
• Haderus: seven-day standard Campaign that anyone can join.
• Chillrend: seven-day standard Campaign that anyone can join.
• Thornblade: 30-day standard Campaign that anyone can join.
To go along with these new Campaigns, we’d like to adjust guest passes to have a 72-hour lockout, and to make changing your home Campaign cost 100,000 AP (also with a 72-hour lockout).
Let us know what you think of these changes!
Skirmish840 wrote: »NeeScrolls wrote: »Skirmish840 wrote: »I think these changes make it a lot more interesting, especially for folk who aren't veteran yet and are tired of being "oneshot" in Cyrodiil.
You're probably going to take this the wrong way but... If you (or anyone) is getting "one shot" in PVP , low-level or not, you need to either gear up or learn to play your Class better. (or both)
I'm far from being a 'hardcore' PvP'er , yet as a level 15 to now 46 , i honestly don't recall ever being *oneshot* killed by anyone . (3 shot'd? sure. 4-shot'd after being shield-bashed? yep . But never "ONE shot'd" ) .
Is it more challenging in Cyrodiil as a non-Vet? Well yeah sure, obviously.
But if you read my previous post in this thread, it's far from impossible to compete (and even excel, as i have) . It just takes a bit more effort & execution.
Problem is, imo, most players nowadays expect to either immediately dominate (without using any tactics or smarts...or groups) ...OR they want everything handed to them (without working for it like the better players do) .
ESO Devs: please don't cater to the 'lowest common denominator' player.
Nor to the 'hardcore' extreme player.
Cater to the 'average or above-average' player (the *middle class* , so to speak) . That way, people/subscribers have something to STRIVE TOWARD.
Rather than more spoon-fed easy-mode charity casing. (at least not in Cyrodiil please)
I was exaggerating and most fights only seem to go for 2 seconds and someone is dead, ...
I have had good days, but until I'm a Vet I will not go head to head, one on one, the only time I get away with is in a zerg because of heals and other debuffs being thrown around like nobody's business,
Thanks for being polite in the way you said it, and I hope you feel that I've responded in kind
ZOS_BrianWheeler wrote: »Sadly Scourge players will not be rewarded retroactively.
ZOS_BrianWheeler wrote: »Hi, everyone! Like Matt mentioned in his Road Ahead post, we’re looking closely at PvP in Cyrodiil right now. We’re actively working on reducing performance issues by optimizing Cyrodiil, and we’re also undergoing efforts to improve the feel of combat, but that’s not all we’re thinking about. As the Campaigns progress, we’ve been gathering lots of data and reading your comments here, on social media, and on other sites. We have some ideas for changes we’d like to make, but we want to get your direct feedback. Here’s a look at what we’re thinking about.
First and foremost, we want to assure you that any Campaigns we close before their natural shutdown time will properly reward players based on their tier reward, alliance placement, and leaderboard status.
We want to make significant changes to the types and durations of Campaigns. To do this, we’d shut down the currently-existing Campaigns and introduce five new ones per megaserver. Here are the Campaign types and durations we’re thinking about adding:
• Bow of Shadows: Veteran Rank only Campaign (five-day campaign)
• Blackwater Blade: Non-Veteran only Campaign (five-day campaign)
• Haderus: seven-day standard Campaign that anyone can join.
• Chillrend: seven-day standard Campaign that anyone can join.
• Thornblade: 30-day standard Campaign that anyone can join.
To go along with these new Campaigns, we’d like to adjust guest passes to have a 72-hour lockout, and to make changing your home Campaign cost 100,000 AP (also with a 72-hour lockout).
Let us know what you think of these changes!
ZOS_BrianWheeler wrote: »When campaigns end, the scores and leaderboards reset, but the ownership status of keeps/resources/scrolls/emperorship does not reset. There is a small downtime where no scoring can occur.