Personally i'd prefer just two campaigns - one for vets, one for non-vets. Cyrodiil is big enough
I just want to make sure there is a voice against this.
Most guilds and groups of close friends have people split between Vet and pre-Vet. Do not add yet another barrier to grouping up in this game. There are already far too many horrendously implemented 'features' in the game which keep you from grouping together.
At least 3 of the campaigns will be mix between Veteran and Non-Veteran.
By contrast, there is only 1 of each of the exclusive campaigns.
I think this makes the option available without being intrusive.
Absolutely, the initial post here does detail that.
My post was born from quite a few comments earlier in the thread which were asking purely for Vet & non-Vet campaigns.
I just wanted to make sure that the counter argument was out there, just in case Zenimax changed tack based on the louder side of the conversation.
DCGoth_OTG wrote: »What is going to be done about "alts"? While I do have a "main" I also have 6 other characters over 10 that I like to head to Cyrodiil with. Am I simply going to be unable to PVP with my other alts?
On an unrelated note, the Non Vet campaign may not turn out to be the training wheel campaign that new players expect. There will be some hardcore players that get to 50 gear up and concentrate on killing noobies. I'm not saying Non Vet is a bad idea, but something to watch for.
Lead to twink toons and guilds dominating. Another reason for more than 5 overall campaigns.
bruceb14_ESO5 wrote: »
Lead to twink toons and guilds dominating. Another reason for more than 5 overall campaigns.
Very good move introducing non-VET campaign.
However, one non-VET campaign is probably not enough - it will be locked due to population numbers most of the time because no sane no-vet will want to go anywhere else...
And what about ppl who want to play all three factions?
Need at least 3 non-VET campaigns because ppl who are playing multiple factions wont be able to join the one and only campaign suitable for their level...
So what's the point of resetting campaigns! That makes no sense at all! Resetting campaigns should mean what it says on the tin everything is reset fresh slate and give everyone a fighting chance for the next campaign. That's going be a big mistake! You may as well keep everything as it is now because it'll be like the campaign hasn't ended at all. At least reset Keeps and scrolls for crying out loud!ZOS_BrianWheeler wrote: »When campaigns end, the scores and leaderboards reset, but the ownership status of keeps/resources/scrolls/emperorship does not reset. There is a small downtime where no scoring can occur.
These campaign durations will turn the game into GW2 but only worse because there is no server competition.
Dont do it.. just don't
100k to switch is a joke, you might as well just put up a 3 day timer and just leave it there. people will be hopping around just like now. Same with guesting..
Here is my suggestion. Keep current most populated campaigns and kill of the bottom low pop 30-40%. Set switch cost to be around 500k minimum. Completely disable guesting, it is not needed once campaigns are consolidated.
If this is what you guys come up with you might as well just add battlegrounds and make it easier for us to just cancel subscription and leave.
Look to DAOC Zeni.. look there and find what you need to do
TheGrandAlliance wrote: »
ZOS_BrianWheeler wrote: »Hi, everyone! Like Matt mentioned in his Road Ahead post, we’re looking closely at PvP in Cyrodiil right now. We’re actively working on reducing performance issues by optimizing Cyrodiil, and we’re also undergoing efforts to improve the feel of combat, but that’s not all we’re thinking about. As the Campaigns progress, we’ve been gathering lots of data and reading your comments here, on social media, and on other sites. We have some ideas for changes we’d like to make, but we want to get your direct feedback. Here’s a look at what we’re thinking about.
First and foremost, we want to assure you that any Campaigns we close before their natural shutdown time will properly reward players based on their tier reward, alliance placement, and leaderboard status.
We want to make significant changes to the types and durations of Campaigns. To do this, we’d shut down the currently-existing Campaigns and introduce five new ones per megaserver. Here are the Campaign types and durations we’re thinking about adding:
• Bow of Shadows: Veteran Rank only Campaign (five-day campaign)
• Blackwater Blade: Non-Veteran only Campaign (five-day campaign)
• Haderus: seven-day standard Campaign that anyone can join.
• Chillrend: seven-day standard Campaign that anyone can join.
• Thornblade: 30-day standard Campaign that anyone can join.
To go along with these new Campaigns, we’d like to adjust guest passes to have a 72-hour lockout, and to make changing your home Campaign cost 100,000 AP (also with a 72-hour lockout).
Let us know what you think of these changes!
alex3274b16_ESO wrote: »5-day and 7-day campaigns are too short...It should be at least 14 days! But 30 days sounds also good.
ahardy1476b14_ESO wrote: »I think these changes sound good, but I don't think we need a Vet only campaign. Just make those open to anyone and if a lowbie wants in let them in. The lowbie campaign is a wonderful idea for new players to adjust to the pvp in this game.
One thing that bothers me in pvp right now is the oil. In my honest opinion I believe that if you put a pot of oil on the ground and pour it on your feet you should get damaged also. I have no problem with pouring it over walls or anything of that nature but it seems stupid to be able to pour hot burning oil at your feet and not get hurt by it. I am also not against friendly siege causing damage, you should have to be careful at what you shoot at and where you stand.
I wish they would allow us to lock our XP bar.
So those who want to stay in level 50 PvP could! lol
Hlaren_shortsheath wrote: »right now you can see the obvious lagg and serious problems when campaigns have alot of people in them.
it would be best of there was a cap of 100 people per campaign or maybe 150 people, instead of the current 200 people.
it just laggs out too much with alot of people.
NeeScrolls wrote: »ZOS_BrianWheeler wrote: »All current campaigns will be shut down, and players will be rewarded appropriately according to the campaign score, leaderboard status and reward tier at the time of shut down.
Veteran rank modifiers on NPCs will be looked into to see what we can do for the non veteran rank players but if we can't adjust the NPC levels, we will more than likely crank up the bolstered stats higher.
Please don't change the PVE V5 mobs or NPC V5 Keep mobs anymore. imho, the way they are currently is darn near perfect (challenge wise, a solo player can take on just a couple at a time but it's do-able...slow but do-able. And groups can go faster thru them obviously but still have to pay attention. )
Do you guys use in-game 'metrics' at all? Or are you simply going by the typical whining & complaining of the 'vocal MINORITY' who always seem to over-influence Dev Teams on forums (which most subscribers don't even read) into unfortunately (and futily) trying to satisfy a section of the playerbase who will NEVER be satisfied.
(aka 'power gamers' , who are by nature like locusts and therefore will never ever be satisfied with ESO nor any other MMORPG. So why even bother catering to them? It's pointless. )
Now then, if you guys do end up making these sweeping "changes" , you mustn't undermine nor lose the one thing that attracted so many players to Cyrodiil in the first place: FREEDOM
Cyrodiil, at it's core, is meant to be a free-for-all OPEN WORLD PvP zone, is it not? That means that everyone, regardless of "level" or "skill" is mixed together (albeit "bolstered" ) in like a 'wild west' of ESO.
Please don't change that by now starting to *segragate* players even more. Segragation = bad imo.
Look at someone like me, for example: I started out in Cyrodiil at around level 15 (Volendrung HOME campaign, Week 1) and never left. Why? Because i enjoy long term goals (aka 90 days) and the challenge of going against other players; even "higher level" ones.
I worked my way up the Emp Leaderboard, challenging as it was since i was so "low level" (an almost empty 'number' btw, since it does not and cannot account for anyone's individual player SKILL; as a human gamer) and since our Volendrung server is so "low population" most of the time.
Through hard work, smart tactics, and seemingly insurmountable odds (since most of our sides' better Vet players kept abandoning the server for perceived greener-pastures on Wabbajack or wherever) I went from level 15 to level 38 , when, with help from other EP guilds who appreciated my dedication & leadership, i became possibly the lowest-level *Emperor* ever crowned.
Then, despite being "only" a level 38 Sorc *Emperor* , our side managed to hold Emp for 5 days with mostly just a small Vet team of 20 to 40 players max, plus low-level me, against upwards of 100 DC & AD enemies, culminating with a truly EPIC final battle defending our last Keep for literally 3 HOURS straight (now famously referred to as 'The Chalamo' ) .
THAT is what Cyrodiil is all about.
Freedom. Choice. Challenge.
The ultimate PVP 'sandbox' . Never forget that.
Address the population issues? Sure np. Fix all the exploits? Of course. Smooth out the lag & load-times? Please.
But never lose sight of what Cyrodiil (and 'Emperor' ) is INTENDED to mean.
Integrity matters; even in a video game.
So find a way to encourage (and reward) players who STAY within their 'home Campaign' for it's total duration. Instead of allowing entire guilds to swap servers so easily that they can just "farm emperors" (for the title) without any regard for actually winning the Campaign itself.
./end-soapbox, Nee
p.s. Any chance we can get an update on why the actual *Imperial City* (and 'Ruby Throne' ) content (aka the heart of Cyrodiil , aka the very thing we're supposed to be fighting for, aka one of the aspects of ESO you guys promoted/promised leading up to game launch) is still not implemented? And when it will be implemented please?
DCGoth_OTG wrote: »What is going to be done about "alts"? While I do have a "main" I also have 6 other characters over 10 that I like to head to Cyrodiil with. Am I simply going to be unable to PVP with my other alts?
It would be my guess that the current lockout mechanism would have to go away if this were to be put into practice as it stands.
That may not be such as bad idea though, as the lockout system has had problems in the past. Hopefully the fact that there are less camapigns would help keep collusion down, as the population would be higher and more difficult to collude with others. Plus, you can only be in with one player at a time on an account anyway. (As far as I am aware.)
The current lock out mechanism would also need to be WORKING in the first place. As it is, it does the opposite of what its supposed to and locks alts into your main's home campaign. I have actually seen someone get emperorship on two factions in the same campaign. Emperor passing taken to an extreme.
ZOS_BrianWheeler wrote: »Sadly Scourge players will not be rewarded retroactively.
These campaign durations will turn the game into GW2 but only worse because there is no server competition.
Dont do it.. just don't
100k to switch is a joke, you might as well just put up a 3 day timer and just leave it there. people will be hopping around just like now. Same with guesting..
Here is my suggestion. Keep current most populated campaigns and kill of the bottom low pop 30-40%. Set switch cost to be around 500k minimum. Completely disable guesting, it is not needed once campaigns are consolidated.
If this is what you guys come up with you might as well just add battlegrounds and make it easier for us to just cancel subscription and leave.
Look to DAOC Zeni.. look there and find what you need to do
ZOS_BrianWheeler wrote: »Hi, everyone! Like Matt mentioned in his Road Ahead post, we’re looking closely at PvP in Cyrodiil right now. We’re actively working on reducing performance issues by optimizing Cyrodiil, and we’re also undergoing efforts to improve the feel of combat, but that’s not all we’re thinking about. As the Campaigns progress, we’ve been gathering lots of data and reading your comments here, on social media, and on other sites. We have some ideas for changes we’d like to make, but we want to get your direct feedback. Here’s a look at what we’re thinking about.
First and foremost, we want to assure you that any Campaigns we close before their natural shutdown time will properly reward players based on their tier reward, alliance placement, and leaderboard status.
We want to make significant changes to the types and durations of Campaigns. To do this, we’d shut down the currently-existing Campaigns and introduce five new ones per megaserver. Here are the Campaign types and durations we’re thinking about adding:
• Bow of Shadows: Veteran Rank only Campaign (five-day campaign)
• Blackwater Blade: Non-Veteran only Campaign (five-day campaign)
• Haderus: seven-day standard Campaign that anyone can join.
• Chillrend: seven-day standard Campaign that anyone can join.
• Thornblade: 30-day standard Campaign that anyone can join.
To go along with these new Campaigns, we’d like to adjust guest passes to have a 72-hour lockout, and to make changing your home Campaign cost 100,000 AP (also with a 72-hour lockout).
Let us know what you think of these changes!
NeeScrolls wrote: »Skirmish840 wrote: »I think these changes make it a lot more interesting, especially for folk who aren't veteran yet and are tired of being "oneshot" in Cyrodiil.
You're probably going to take this the wrong way but... If you (or anyone) is getting "one shot" in PVP , low-level or not, you need to either gear up or learn to play your Class better. (or both)
I'm far from being a 'hardcore' PvP'er , yet as a level 15 to now 46 , i honestly don't recall ever being *oneshot* killed by anyone . (3 shot'd? sure. 4-shot'd after being shield-bashed? yep . But never "ONE shot'd" ) .
Is it more challenging in Cyrodiil as a non-Vet? Well yeah sure, obviously.
But if you read my previous post in this thread, it's far from impossible to compete (and even excel, as i have) . It just takes a bit more effort & execution.
Problem is, imo, most players nowadays expect to either immediately dominate (without using any tactics or smarts...or groups) ...OR they want everything handed to them (without working for it like the better players do) .
ESO Devs: please don't cater to the 'lowest common denominator' player.
Nor to the 'hardcore' extreme player.
Cater to the 'average or above-average' player (the *middle class* , so to speak) . That way, people/subscribers have something to STRIVE TOWARD.
Rather than more spoon-fed easy-mode charity casing. (at least not in Cyrodiil please)
ZOS_BrianWheeler wrote: »All current campaigns will be shut down, and players will be rewarded appropriately according to the campaign score, leaderboard status and reward tier at the time of shut down.
Veteran rank modifiers on NPCs will be looked into to see what we can do for the non veteran rank players but if we can't adjust the NPC levels, we will more than likely crank up the bolstered stats higher.
ZOS_BrianWheeler wrote: »If you level up into the Veteran Ranks while in the non Vet campaign, the next time you zone or log out, you will be removed from that Campaign.
ZOS_BrianWheeler wrote: »When campaigns end, the scores and leaderboards reset, but the ownership status of keeps/resources/scrolls/emperorship does not reset. There is a small downtime where no scoring can occur.
ZOS_BrianWheeler wrote: »Hi, everyone! Like Matt mentioned in his Road Ahead post, we’re looking closely at PvP in Cyrodiil right now. We’re actively working on reducing performance issues by optimizing Cyrodiil, and we’re also undergoing efforts to improve the feel of combat, but that’s not all we’re thinking about. As the Campaigns progress, we’ve been gathering lots of data and reading your comments here, on social media, and on other sites. We have some ideas for changes we’d like to make, but we want to get your direct feedback. Here’s a look at what we’re thinking about.
ZOS_BrianWheeler wrote: »First and foremost, we want to assure you that any Campaigns we close before their natural shutdown time will properly reward players based on their tier reward, alliance placement, and leaderboard status.
ZOS_BrianWheeler wrote: »We want to make significant changes to the types and durations of Campaigns. To do this, we’d shut down the currently-existing Campaigns and introduce five new ones per megaserver. Here are the Campaign types and durations we’re thinking about adding:
1. Bow of Shadows: Veteran Rank only Campaign (five-day campaign)
2. Blackwater Blade: Non-Veteran only Campaign (five-day campaign)
3. Haderus: seven-day standard Campaign that anyone can join.
4. Chillrend: seven-day standard Campaign that anyone can join.
5. Thornblade: 30-day standard Campaign that anyone can join.
ZOS_BrianWheeler wrote: »To go along with these new Campaigns, we’d like to adjust guest passes to have a 72-hour lockout, and to make changing your home Campaign cost 100,000 AP (also with a 72-hour lockout).
Let us know what you think of these changes!