Wait, what? Still having multiple campaigns and the longest would only be 30 days? Way to go in completely the wrong direction...
There should be 1 Cyrodiil with no resets...but I guess you have to cater to all the ADD kids huh?
They definitely need to offer more quests that are PvP related. Daily, weekly, and repeatable quests. Also fix the scaling of PvP drops, all I have found is lvl 50 gear as a VR6 player. No reason I should be killing VR monsters for lvl 50 gear.
New Daily Quests have been added for killing enemy classes. These can be found at the bounty boards.
Censorious wrote: »Here's a radical thought:-
Take this opportunity to reset everyone's Alliance points to zero.
That way, those people who were lucky enough to get into Cyrodiil when the bounty quest was repeatable and made a huge number of points will be pegged back to the same level as everyone else who was not so lucky.
At the moment, because of this glitch, we have a population of veterans who are unfairly high on the leaderboards. They have had their run, now let others have a chance.
(I would even go for regular resets to keep it fresh)
geoffrey.springerb14_ESO wrote: »maybe having one where the scrolls are a huge deal way more than they are now. Buff the temples up a bit more and if someone captures a scroll its a huge bonus for them instead of how it is now.
Another one could be buff the guards up a lot more in a campaing to make taking castles harder. Also, could do the opposite and make less guards at resources to make them easier to take so they are flipping constantly.
A campagin with no siege weapons? a campaing where you can travel to any keep you own regardless if the supply lines were open or not? different things like this to make them really stand out different than others.
joshisanonymous wrote: »Besides, I think you the AP you earn on your guest campaign can be used to transfer (although I'm not completely sure about this). In other words, your campaign is empty/terrible, you can play on the campaign you intend to transfer to, which earns you points to transfer there in the first place.
Hlaren_shortsheath wrote: »right now you can see the obvious lagg and serious problems when campaigns have alot of people in them.
it would be best of there was a cap of 100 people per campaign or maybe 150 people, instead of the current 200 people.
it just laggs out too much with alot of people.
In my opinion, those VR5 Mobs, NPCs, and Guards effectively shut non-Vet characters out of Cyrodiil.ZOS_BrianWheeler wrote: »Veteran rank modifiers on NPCs will be looked into to see what we can do for the non veteran rank players but if we can't adjust the NPC levels, we will more than likely crank up the bolstered stats higher.
ZOS_BrianWheeler wrote: »All current campaigns will be shut down, and players will be rewarded appropriately according to the campaign score, leaderboard status and reward tier at the time of shut down.
Veteran rank modifiers on NPCs will be looked into to see what we can do for the non veteran rank players but if we can't adjust the NPC levels, we will more than likely crank up the bolstered stats higher.
LilMcGinley wrote: »frwinters_ESO wrote: »I think all the changes are a great step in the right direction. I would however suggest that a few additional changes be made.
The main change I would like to see is with Emperors. When an Emperor loses their thrown, they should either not be able to reclaim it again for the duration of the campaign. This will bring an added level of tension when other alliances are trying to capture the inner keeps and give that emperor a real reason to rally the troops.
I'm tired of being in a campaign and knowing that 1 person from my alliance will be the only emperor. Once they lose their throne, the next highest ranking person in the alliance should have the ability to become Emperor and so on. How many times in ESO lore has an Emperor lost their throne and then reclaimed it?
If you do this, then that guy who got emperor will not have much of an incentive to keep playing. Don't alienate someone who is good at PvP for achieving the highest goal.
Works both ways, if I'm 2M AP behind the leader why keep playing when I can't catch him?
Adramelach wrote: »For the short-to-medium term, I would suggest not raising the AP cost to switch, since we will be "experimenting" with these new changes just as you are, and if we lock ourselves into a new form of campaign type that we wind up quicklyi not liking, it would be very annoying to have to save up 100,000 ap just to correct that.
Certainly, I think it would make experimentation with these new forms far less frequent.
Hlaren_shortsheath wrote: »ZOS_BrianWheeler wrote: »
Let us know what you think of these changes!
hi @ZOS_BrianWheeler
i like you, seen you on videos and been following you for over 2 years and the work youve done in eso, and i like eso, and i like the pvp the way it is allready.
number 1) leave cryodiil the way it is and do not change and make the changes you are suggesting! im sory but the changes you just mentioned are game breaking for me. and honestly kind of realy destroy my game.
when i turned level 10 i went immediately to cryodiil and have been there learning and training ever since! i am now vet level 7 almost vet 8. i was number 5 listed to become emperor in the scourge campaign before it was deleted and i recieved zero rewards after scourge deleteion.
i prefer open world pvp server and i have allways played open world pvp server in ALL mmo's i have played since over 15 years now in mmo games. since you refuse to allow us an open world pvp server then the best option i could find was going to campaigns where ALL levels existed and we had to fight to survive "which is the way it's supose to be!" your ideas and suggestions on the changes to me sound very reverse to me and thats putting it kindly. please do NOT make the changes you are suggesting!
i live in cryodiil perminantly and do not want anything outside of cryodiil. i love seeing a level 10 and a level veteran 12 and all the inbetween levels all of us inside cryodiil. please leave it that way.
I think there are too few campaigns in the proposed changes. My guild/friends joined the campaign we joined specifically because it was low population. With there being so few options, there will no longer be a low population option. Maybe a campaign with a lower population cap as an option? Another low pop cap campaign could be added if the first one reaches cap. Obviously, you'd have to indicate it is a low pop campaign so people that want large pop don't pick incorrectly.
Haven't read all posts but really wanted to give my two cents here. This is quite a fundamental change to the game and I think it is great you are getting feedback before making such a decision.
I think there a few flaws that may or may not have been pointed out, I haven't read all of the posts in this thread. I will discuss what I think are issues below
- The introduction of non-VR and VR exclusive campaigns are a good idea in principle, and I can see why you might be inclined to introduce this, but I don't think it is a great idea. This kind of introduction encourages elitism that some feel is a good thing about MMOs, but to me is simply a way of discouraging an active and cohesive community. Secondly, I feel you would suck the life out of some of the other campaigns. The bulk of lower level players will travel to the non-VR level campaigns and vice versa, those that don't will be forced to utilise those campaigns because the campaigns they would prefer to play on will be unpopulated.
The best option in this instance would be having a non-VR level campaign (as has been suggested) but not a VR exclusive campaign, thus allowing a diverse mix of players but also allowing those that grow frustrated with their constant death at the hands of higher ranked players to utilise a server designed specifically for them. I also think you should create decent scaling of XP when killing other players (meagre points for killing a level 10 at VR12, for example but big XP for a level 30 killing a VR5). This would provide an incentive for lower level players to join a 'free-for-all' campaign.- The length of the campaigns is, in my opinion, too short. I do think that shorter campaigns are necessary and a good idea, but I also think you should have the option for a 60 day (perhaps as well as the 30 day) campaign. There are a couple of reasons I feel this way. The first is that when I PvP, I do so because I am involving and immersing myself in the story - the fact that I am fighting for the Dominion and Queen Ayrenn. I want to feel that I am making an impact, and I don't feel short campaigns (7 days, and even 30 days) will fulfil that wish. These short campaigns will only serve to provide a fast and hard PvP experience for those that live for PvP. It feels as if those of us that like to immerse ourselves in the story are being ignored with these changes.
Secondly and in relation to this, the lack of a longer campaign means there will be difficulties for those of us that enjoy PvE and PvP in equal measures. I like to spend a lot of time in the PvE zones, but I also enjoy teaming up with my guild and PvPing - and in some instances seeing long term benefits for my faction. Short term campaigns will make me feel that I am just an observer who occasionally gets involved. If I want to be a true PvPer, I will have to sacrifice all of the aspects of the game that I love.- The number of campaigns worries me slightly, and let me tell you why. I absolutely understand the need for a reduction in the number of campaigns, but I do feel that you need to be careful about population management. I can tell you that there is nothing I find more frustrating than waiting to get into a campaign but more often than not if there is a wait, it is short. Your use of 'megaserver' technology demonstrates your understanding of the importance of this and I am worried that it may become a competition about who can get online as opposed to a war between factions.
Secondly (and this is perhaps one of the most important points!) I must raise my concerns with issues with lag and latency in Cyrodiil, and how this might be worsened with the reduction in the number of campaigns (less campaigns > higher populations > worse conditions for players). I have a relatively high-end computer and decent internet speeds and I play on a middle-sized population campaign, and yet I still have issues with weapon swapping and lagging when fighting larger groups. I know I don't experience this issue alone, as it becomes prominently discussed in zone chat and amongst my guild members. I think it is fundamentally important these issues are addressed before such a consolidation or it could
In any event, I must applaud you for allowing for our input before making the changes. Thank you.
ZOS_BrianWheeler wrote: »Hi, everyone! Like Matt mentioned in his Road Ahead post, we’re looking closely at PvP in Cyrodiil right now. We’re actively working on reducing performance issues by optimizing Cyrodiil, and we’re also undergoing efforts to improve the feel of combat, but that’s not all we’re thinking about. As the Campaigns progress, we’ve been gathering lots of data and reading your comments here, on social media, and on other sites. We have some ideas for changes we’d like to make, but we want to get your direct feedback. Here’s a look at what we’re thinking about.
First and foremost, we want to assure you that any Campaigns we close before their natural shutdown time will properly reward players based on their tier reward, alliance placement, and leaderboard status.
We want to make significant changes to the types and durations of Campaigns. To do this, we’d shut down the currently-existing Campaigns and introduce five new ones per megaserver. Here are the Campaign types and durations we’re thinking about adding:
• Bow of Shadows: Veteran Rank only Campaign (five-day campaign)
• Blackwater Blade: Non-Veteran only Campaign (five-day campaign)
• Haderus: seven-day standard Campaign that anyone can join.
• Chillrend: seven-day standard Campaign that anyone can join.
• Thornblade: 30-day standard Campaign that anyone can join.
To go along with these new Campaigns, we’d like to adjust guest passes to have a 72-hour lockout, and to make changing your home Campaign cost 100,000 AP (also with a 72-hour lockout).
Let us know what you think of these changes!
Hlaren_shortsheath wrote: »right now you can see the obvious lagg and serious problems when campaigns have alot of people in them.
it would be best of there was a cap of 100 people per campaign or maybe 150 people, instead of the current 200 people.
it just laggs out too much with alot of people.
Jade_Knightblazerb14_ESO wrote: »I would like to point out... after you become an Emperor and lose the throne, that players Leader Board AP should be resetted back to 0.
SwampRaider wrote: »@ZOS_BrianWheeler
can you shut down Chrysamere already? It has 15 DC active and 40 EP and 2-6 AD. I spend the majority of my days guesting elsewhere, and the only way for DC or AD to take the map now is by asking for guests to help.
Also Here is a campaign suggestion:
Adamantine Tower
Everyone, no matter what level, gets scaled down to
1500 hp
1000 mp
1000 sp
Another:
Mehrunes Dagon
3 day campaigns with Emperorship disabled
ZOS_BrianWheeler wrote: »All current campaigns will be shut down, and players will be rewarded appropriately according to the campaign score, leaderboard status and reward tier at the time of shut down.
Veteran rank modifiers on NPCs will be looked into to see what we can do for the non veteran rank players but if we can't adjust the NPC levels, we will more than likely crank up the bolstered stats higher.
ZOS_BrianWheeler wrote: »We want to make significant changes to the types and durations of Campaigns. To do this, we’d shut down the currently-existing Campaigns and introduce five new ones per megaserver. Here are the Campaign types and durations we’re thinking about adding:
• Bow of Shadows: Veteran Rank only Campaign (five-day campaign)
• Blackwater Blade: Non-Veteran only Campaign (five-day campaign)
• Haderus: seven-day standard Campaign that anyone can join.
• Chillrend: seven-day standard Campaign that anyone can join.
• Thornblade: 30-day standard Campaign that anyone can join.
To go along with these new Campaigns, we’d like to adjust guest passes to have a 72-hour lockout, and to make changing your home Campaign cost 100,000 AP (also with a 72-hour lockout).
Let us know what you think of these changes!
@NeeScrolls Tangent, but who's refers to this battle as the Chalamo? "The" Chalamo, that is the famous one such that its battle is depicted in an actual book behind the upper keep flag in Chalman, is an event that occurred back in the Beta.NeeScrolls wrote: »Through hard work, smart tactics, and seemingly insurmountable odds (since most of our sides' better Vet players kept abandoning the server for perceived greener-pastures on Wabbajack or wherever) I went from level 15 to level 38 , when, with help from other EP guilds who appreciated my dedication & leadership, i became possibly the lowest-level *Emperor* ever crowned.
Then, despite being "only" a level 38 Sorc *Emperor* , our side managed to hold Emp for 5 days with mostly just a small Vet team of 20 to 40 players max, plus low-level me, against upwards of 100 DC & AD enemies, culminating with a truly EPIC final battle defending our last Keep for literally 3 HOURS straight (now famously referred to as 'The Chalamo' ) .
frwinters_ESO wrote: »Haven't read all posts but really wanted to give my two cents here. This is quite a fundamental change to the game and I think it is great you are getting feedback before making such a decision.
I think there a few flaws that may or may not have been pointed out, I haven't read all of the posts in this thread. I will discuss what I think are issues below
- The introduction of non-VR and VR exclusive campaigns are a good idea in principle, and I can see why you might be inclined to introduce this, but I don't think it is a great idea. This kind of introduction encourages elitism that some feel is a good thing about MMOs, but to me is simply a way of discouraging an active and cohesive community. Secondly, I feel you would suck the life out of some of the other campaigns. The bulk of lower level players will travel to the non-VR level campaigns and vice versa, those that don't will be forced to utilise those campaigns because the campaigns they would prefer to play on will be unpopulated.
The best option in this instance would be having a non-VR level campaign (as has been suggested) but not a VR exclusive campaign, thus allowing a diverse mix of players but also allowing those that grow frustrated with their constant death at the hands of higher ranked players to utilise a server designed specifically for them. I also think you should create decent scaling of XP when killing other players (meagre points for killing a level 10 at VR12, for example but big XP for a level 30 killing a VR5). This would provide an incentive for lower level players to join a 'free-for-all' campaign.- The length of the campaigns is, in my opinion, too short. I do think that shorter campaigns are necessary and a good idea, but I also think you should have the option for a 60 day (perhaps as well as the 30 day) campaign. There are a couple of reasons I feel this way. The first is that when I PvP, I do so because I am involving and immersing myself in the story - the fact that I am fighting for the Dominion and Queen Ayrenn. I want to feel that I am making an impact, and I don't feel short campaigns (7 days, and even 30 days) will fulfil that wish. These short campaigns will only serve to provide a fast and hard PvP experience for those that live for PvP. It feels as if those of us that like to immerse ourselves in the story are being ignored with these changes.
Secondly and in relation to this, the lack of a longer campaign means there will be difficulties for those of us that enjoy PvE and PvP in equal measures. I like to spend a lot of time in the PvE zones, but I also enjoy teaming up with my guild and PvPing - and in some instances seeing long term benefits for my faction. Short term campaigns will make me feel that I am just an observer who occasionally gets involved. If I want to be a true PvPer, I will have to sacrifice all of the aspects of the game that I love.- The number of campaigns worries me slightly, and let me tell you why. I absolutely understand the need for a reduction in the number of campaigns, but I do feel that you need to be careful about population management. I can tell you that there is nothing I find more frustrating than waiting to get into a campaign but more often than not if there is a wait, it is short. Your use of 'megaserver' technology demonstrates your understanding of the importance of this and I am worried that it may become a competition about who can get online as opposed to a war between factions.
Secondly (and this is perhaps one of the most important points!) I must raise my concerns with issues with lag and latency in Cyrodiil, and how this might be worsened with the reduction in the number of campaigns (less campaigns > higher populations > worse conditions for players). I have a relatively high-end computer and decent internet speeds and I play on a middle-sized population campaign, and yet I still have issues with weapon swapping and lagging when fighting larger groups. I know I don't experience this issue alone, as it becomes prominently discussed in zone chat and amongst my guild members. I think it is fundamentally important these issues are addressed before such a consolidation or it could
In any event, I must applaud you for allowing for our input before making the changes. Thank you.
I agree with removing the VR only campaign and i would remove the non-vet. Reason being is why should those pre-50 get a better chance of becoming an emporer, unlock those passives early, then switch later? I feel it would be an unfair advantage.
In regards I say make it a standard 14 day campaign like Celerus. So you would have 2 7 day standards, 1 14 day standard, and a 30 day standard. If your set ona 5th campaign have 2 14 day, but keep it all standard.
Having anything more then 30 days though I do not agree with. Having to wait 90 days feels tiresome. You need that sense of reward. Im expecting something good for the near 90 days we have but I have a feeling it wont be as good as I am hoping.