DCGoth_OTG wrote: »@TheGrandAlliance You are correct. I play on the US and I will grant you that I have heard that the EU Servers are in much better shape than the ghost towns that exist in the NA realm. (Our guild plays to a now empty DawnBreaker NA.)
Since I agree that there is a disparity between regions, maybe ZOS needs to evaluate each group, NA and EU, separately. This would make sense, as there does seem to be vast differences between the two.
I have seen posts that the EU servers have a much healthier PvP climate than the NA servers; however, that leads to a large number of people on either side of the Atlantic with different goals. The main problem I see in this is that ZOS like to keep their servers as mirror images. Granting the difference in player base, this may not be a healthy approach to keeping players happy across both realms. I can definitely see valid points on each side of the dilemma.
I do wish you well on the EU side. I think te only thing that we can do now is offer our opinions and see where ZOS decides to take this.
Cheers.
Infraction wrote: »ZOS_BrianWheeler wrote: »When campaigns end, the scores and leaderboards reset, but the ownership status of keeps/resources/scrolls/emperorship does not reset. There is a small downtime where no scoring can occur.
Im not sure why people are for changing the duration of a campaign with this being said.
Infraction wrote: »ZOS_BrianWheeler wrote: »When campaigns end, the scores and leaderboards reset, but the ownership status of keeps/resources/scrolls/emperorship does not reset. There is a small downtime where no scoring can occur.
Im not sure why people are for changing the duration of a campaign with this being said.
Infraction wrote: »DCGoth_OTG wrote: »@TheGrandAlliance You are correct. I play on the US and I will grant you that I have heard that the EU Servers are in much better shape than the ghost towns that exist in the NA realm. (Our guild plays to a now empty DawnBreaker NA.)
Since I agree that there is a disparity between regions, maybe ZOS needs to evaluate each group, NA and EU, separately. This would make sense, as there does seem to be vast differences between the two.
I have seen posts that the EU servers have a much healthier PvP climate than the NA servers; however, that leads to a large number of people on either side of the Atlantic with different goals. The main problem I see in this is that ZOS like to keep their servers as mirror images. Granting the difference in player base, this may not be a healthy approach to keeping players happy across both realms. I can definitely see valid points on each side of the dilemma.
I do wish you well on the EU side. I think te only thing that we can do now is offer our opinions and see where ZOS decides to take this.
Cheers.
If you play Dawnbreaker on NA side you are fooling yourself if you think that server was populated. From day one it was locked for AD and the other two realms were at low population.
I think there are too few campaigns in the proposed changes. My guild/friends joined the campaign we joined specifically because it was low population. With there being so few options, there will no longer be a low population option. Maybe a campaign with a lower population cap as an option? Another low pop cap campaign could be added if the first one reaches cap. Obviously, you'd have to indicate it is a low pop campaign so people that want large pop don't pick incorrectly.
rich_nicholsonb16_ESO wrote: »Just been thinking about this a bit more. I really think this will cause even more zergs as it's the zergs that get all the points to become emperor and it would be the best way to win the campaign. The game is already becoming a huge Zerg feast which is such a pity.
Personally i'd prefer just two campaigns - one for vets, one for non-vets. Cyrodiil is big enough
rich_nicholsonb16_ESO wrote: »Just been thinking about this a bit more. I really think this will cause even more zergs as it's the zergs that get all the points to become emperor and it would be the best way to win the campaign. The game is already becoming a huge Zerg feast which is such a pity.
As much as it would cause some problems I think one solution to Zerging would be player collision detect in Cyrodill (just Cyrodill, it's a separate system anyway).
That's one problem with siege warfare of this sort, if you can't actually block passage it is possible to simply blow past a defense line. And yes, Zerg numbers matter, but think of it this way. The Spartans couldn't have done a damn thing if the Persian's could just ignore their physical presence.
ZOS_BrianWheeler wrote: »Here are the Campaign types and durations we’re thinking about adding:
• Bow of Shadows: Veteran Rank only Campaign (five-day campaign)
• Blackwater Blade: Non-Veteran only Campaign (five-day campaign)
• Haderus: seven-day standard Campaign that anyone can join.
• Chillrend: seven-day standard Campaign that anyone can join.
• Thornblade: 30-day standard Campaign that anyone can join.
To go along with these new Campaigns, we’d like to adjust guest passes to have a 72-hour lockout, and to make changing your home Campaign cost 100,000 AP (also with a 72-hour lockout).
Let us know what you think of these changes!
Hlaren_shortsheath wrote: »right now you can see the obvious lagg and serious problems when campaigns have alot of people in them.
it would be best of there was a cap of 100 people per campaign or maybe 150 people, instead of the current 200 people.
it just laggs out too much with alot of people.
I honestly don't think it is enough. I think you are failing to address the real issues. That is the emperorship, People and guilds pass it to friends and members for the buffs. Is what you really intended was to have 100000 emperors. Did you intend to allow them to port to all the campaigns and maintain the buffs. There is nothing like running into a group of emperors and former emperors in AvA. AvA needs a major overhaul from the ground up. I personally feel the system you put in is broken and too exploitable. People exploited AvA to get multiple VR1 toons in under 24 hours of release. People will continue to exploit the travel to player bugs to avoid those AP costs and lockouts. They will continue to pass emperorship around to friends.
I personally feel the Emperor should be an NPC. No more player emperors, it was a great idea that was horribly executed. The highest ranked people, say top 10 should be awarded a warlord buff and everyone should be granted a bonus in the campaign. Heck if it is your home campaign, the buff can carry over to PvE too. Just the regular buff not the warlord buff. That would give them more incentive to defend their keeps and participate in AvA. If your faction loses the emperorship, all titles, buffs, ranks, etc go away. No skill lines, no major buffs after your 15 seconds of fame. I think that would be where you should start. From there you can fix the porting around to players in non home/guest campaigns. Matter of fact, you should only be allowed in your home campaign. If it is unavailable or full, you can go to your guest campaign. If it is full it should allow you to select a new guest campaign OR it should randomly assign you to a campaign OR allow you to enter a queue and wait for access.
What is going to be done about "alts"? While I do have a "main" I also have 6 other characters over 10 that I like to head to Cyrodiil with. Am I simply going to be unable to PVP with my other alts?
ZOS_BrianWheeler wrote: »Sadly Scourge players will not be rewarded retroactively.
Personally i'd prefer just two campaigns - one for vets, one for non-vets. Cyrodiil is big enough
I just want to make sure there is a voice against this.
Most guilds and groups of close friends have people split between Vet and pre-Vet. Do not add yet another barrier to grouping up in this game. There are already far too many horrendously implemented 'features' in the game which keep you from grouping together.
DCGoth_OTG wrote: »What is going to be done about "alts"? While I do have a "main" I also have 6 other characters over 10 that I like to head to Cyrodiil with. Am I simply going to be unable to PVP with my other alts?
It would be my guess that the current lockout mechanism would have to go away if this were to be put into practice as it stands.
That may not be such as bad idea though, as the lockout system has had problems in the past. Hopefully the fact that there are less camapigns would help keep collusion down, as the population would be higher and more difficult to collude with others. Plus, you can only be in with one player at a time on an account anyway. (As far as I am aware.)
...
On an unrelated note, the Non Vet campaign may not turn out to be the training wheel campaign that new players expect. There will be some hardcore players that get to 50 gear up and concentrate on killing noobies. I'm not saying Non Vet is a bad idea, but something to watch for.
Personally i'd prefer just two campaigns - one for vets, one for non-vets. Cyrodiil is big enough
I just want to make sure there is a voice against this.
Most guilds and groups of close friends have people split between Vet and pre-Vet. Do not add yet another barrier to grouping up in this game. There are already far too many horrendously implemented 'features' in the game which keep you from grouping together.
At least 3 of the campaigns will be mix between Veteran and Non-Veteran.
By contrast, there is only 1 of each of the exclusive campaigns.
I think this makes the option available without being intrusive.