Censorious wrote: »So apart from the unmentionables - there won't be anyone in the three standard campaigns.
I agree. There's no point to the mixed-level campaigns, unless they have some special attractor or reward.
I think there are too few campaigns in the proposed changes. My guild/friends joined the campaign we joined specifically because it was low population. With there being so few options, there will no longer be a low population option. Maybe a campaign with a lower population cap as an option? Another low pop cap campaign could be added if the first one reaches cap. Obviously, you'd have to indicate it is a low pop campaign so people that want large pop don't pick incorrectly.
They definitely need to offer more quests that are PvP related. Daily, weekly, and repeatable quests. Also fix the scaling of PvP drops, all I have found is lvl 50 gear as a VR6 player. No reason I should be killing VR monsters for lvl 50 gear.
Hlaren_shortsheath wrote: »Agrippa_Invisus wrote: »ZOS_BrianWheeler wrote: »Sadly Scourge players will not be rewarded retroactively.
I see, what are your plans for rewarding the players of scourge for those 2 months of time they invested in the campaign? Because right now the only campaign that was ended prematurely would be scourge.
Unfortunately I think it's pretty obvious that Scourge players aren't getting their reward bag.
And that sucks, guys. I wish you well in getting that changed.
It is but as there has been no news about it this is a good section to ask the staff directly. We still have some hope left
i think what happened is that they have no way of prooving who was in scourge because of it being deleted and no way to see. = no way to reward people.
ZOS_BrianWheeler wrote: »To go along with these new Campaigns, we’d like to adjust guest passes to have a 72-hour lockout, and to make changing your home Campaign cost 100,000 AP (also with a 72-hour lockout).
ZOS_BrianWheeler wrote: »Hi, everyone! Like Matt mentioned in his Road Ahead post, we’re looking closely at PvP in Cyrodiil right now. We’re actively working on reducing performance issues by optimizing Cyrodiil, and we’re also undergoing efforts to improve the feel of combat, but that’s not all we’re thinking about. As the Campaigns progress, we’ve been gathering lots of data and reading your comments here, on social media, and on other sites. We have some ideas for changes we’d like to make, but we want to get your direct feedback. Here’s a look at what we’re thinking about.
First and foremost, we want to assure you that any Campaigns we close before their natural shutdown time will properly reward players based on their tier reward, alliance placement, and leaderboard status.
We want to make significant changes to the types and durations of Campaigns. To do this, we’d shut down the currently-existing Campaigns and introduce five new ones per megaserver. Here are the Campaign types and durations we’re thinking about adding:
• Bow of Shadows: Veteran Rank only Campaign (five-day campaign)
• Blackwater Blade: Non-Veteran only Campaign (five-day campaign)
• Haderus: seven-day standard Campaign that anyone can join.
• Chillrend: seven-day standard Campaign that anyone can join.
• Thornblade: 30-day standard Campaign that anyone can join.
To go along with these new Campaigns, we’d like to adjust guest passes to have a 72-hour lockout, and to make changing your home Campaign cost 100,000 AP (also with a 72-hour lockout).
Let us know what you think of these changes!
I think there are too few campaigns in the proposed changes. My guild/friends joined the campaign we joined specifically because it was low population. With there being so few options, there will no longer be a low population option. Maybe a campaign with a lower population cap as an option? Another low pop cap campaign could be added if the first one reaches cap. Obviously, you'd have to indicate it is a low pop campaign so people that want large pop don't pick incorrectly.
I am afraid you will have to play the game now.
I think all the changes are a great step in the right direction. I would however suggest that a few additional changes be made.
The main change I would like to see is with Emperors. When an Emperor loses their thrown, they should either not be able to reclaim it again for the duration of the campaign. This will bring an added level of tension when other alliances are trying to capture the inner keeps and give that emperor a real reason to rally the troops.
I'm tired of being in a campaign and knowing that 1 person from my alliance will be the only emperor. Once they lose their throne, the next highest ranking person in the alliance should have the ability to become Emperor and so on. How many times in ESO lore has an Emperor lost their throne and then reclaimed it?
frwinters_ESO wrote: »I think all the changes are a great step in the right direction. I would however suggest that a few additional changes be made.
The main change I would like to see is with Emperors. When an Emperor loses their thrown, they should either not be able to reclaim it again for the duration of the campaign. This will bring an added level of tension when other alliances are trying to capture the inner keeps and give that emperor a real reason to rally the troops.
I'm tired of being in a campaign and knowing that 1 person from my alliance will be the only emperor. Once they lose their throne, the next highest ranking person in the alliance should have the ability to become Emperor and so on. How many times in ESO lore has an Emperor lost their throne and then reclaimed it?
If you do this, then that guy who got emperor will not have much of an incentive to keep playing. Don't alienate someone who is good at PvP for achieving the highest goal.
1 is definitely too few. You would pop lock that campaign in no time during peak hours. 5, (or 4 if you don't have a vet character or don't want to roll an alt), campaigns is a good base to start with. And if they need more of a particular type they can add later.Wait, what? Still having multiple campaigns and the longest would only be 30 days? Way to go in completely the wrong direction...
There should be 1 Cyrodiil with no resets...but I guess you have to cater to all the ADD kids huh?
ZOS_BrianWheeler wrote: »Sadly Scourge players will not be rewarded retroactively.
SwampRaider wrote: »Agrippa_Invisus wrote: »
bumpin dis
When the current 3 month campaigns end, I would assume there would be a short downtime, then they are switched out for the new ones.
Adramelach wrote: »For the short-to-medium term, I would suggest not raising the AP cost to switch, since we will be "experimenting" with these new changes just as you are, and if we lock ourselves into a new form of campaign type that we wind up quicklyi not liking, it would be very annoying to have to save up 100,000 ap just to correct that.
Certainly, I think it would make experimentation with these new forms far less frequent.