I have a friends list.
Problem is, 90% of them haven't logged in in about 3 weeks on average.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Most people can accept that bosses should be more challenging. The problem is that some of the VR trash mobs also seem to have boss-like difficulty and that isn't fun. The reason you don't want that in trash mobs is because, by definition, trash mobs need to be cleared and often in large quantities. If killing the trash requires extensive use of CC, positioning and survivability skills then it just becomes a big turn off - people don't mind saving some strategy for the big boss in a quest chain or instance but it gets tedious if you have to do it for every single piece of trash you encounter.
AlexanderTheGreat wrote: »4. You realize the more people that leave the more likely this game will go F2P? F2P games have the worst communities.
Some people here need to take a step back and look at what they are doing, for their own sakes. When you sit down to play, do you enjoy it? Yes? Then go play. No? Then please, for your own sake, go do something else that you do enjoy!
Life is too short, go do something you enjoy.
Ragnar_Lodbrok wrote: »Dekkameron wrote: »Again you people need to learn the normal definition of grinding in mmos. Questing IS NOT nor EVER WILL BE grinding, no matter how much you call it so.
You're arguing about the definition of a completely made-up gamer-slang term. Apply the term to doing one dull quest after another is as valid as applying it to killing one unchallenging mob after another. The result is the same: boredom.
They quests arent dull, but I bet you just click through dialog. What you are stating is nothing close to reality. Because you rush through and have zero comprehension of the quest you call it dull.... /facepalm
SteveCampsOut wrote: »
There are skyshards and lorebooks to gather, group delves to complete and numerous quest lines that must be completed. In other words, there are WAY too many skill points to gather to just ignore this content. If I don't collect these skill points, my character is less complete than those I am competing against.
The problem is these VR zones are a huge time sink than many people don't want but are essentially forced to grind through to stay competitive.
You can do the entire zone of Skyshards and Lorebooks without having to do a single quest. You can find out which quests in each zone give skill points and only do those. You aren't forced to do the whole area.
Dekkameron wrote: »Again you people need to learn the normal definition of grinding in mmos. Questing IS NOT nor EVER WILL BE grinding, no matter how much you call it so.
You're arguing about the definition of a completely made-up gamer-slang term. Apply the term to doing one dull quest after another is as valid as applying it to killing one unchallenging mob after another. The result is the same: boredom.
Make veteran content optional!Not to derail the thread. But how would you guys do veteran ranks if you could choose? Like. What would you do different? [Note this is a honest question.]
Rather easy fix for this to keep most ppl happy:
- At 50 you can unlock 1 other class
- You get the option to level this class in the other faction zone like playing an alt.
- You could also level this class anywhere else but xp is scaled to the level of tree. So no VR xp that quickly lvls the tree.
- After maxing the class you select another and another optional faction.
- New content like craglorn is playable from 50 like real veteran content, if you want more skills/options you level your other trees first or do it in the new content
Blackwidow wrote: »Even a really bad game will find a small niche of people that love it.
if Zm scales content difficulty to the least skilled players they will be making a fatal error. I love the challenge of vet zones. I have soloed two toons through them and its a great way to force you to examine your class to eek out every last bit of dps and survivability for when you hit craglorn. To me the difficulty of the game is about the only thing ZM got right and if they dumb it down for the people who can't be arsed to do a little experimenting and research I would leve.
if Zm scales content difficulty to the least skilled players they will be making a fatal error. I love the challenge of vet zones. I have soloed two toons through them and its a great way to force you to examine your class to eek out every last bit of dps and survivability for when you hit craglorn. To me the difficulty of the game is about the only thing ZM got right and if they dumb it down for the people who can't be arsed to do a little experimenting and research I would leve.
See, this is what I am talking about instead of making the endgame grind easier, give us a different endgame experience. Though I would refine it a bit like this...Rather easy fix for this to keep most ppl happy:
- At 50 you can unlock 1 other class
- You get the option to level this class in the other faction zone like playing an alt.
- You could also level this class anywhere else but xp is scaled to the level of tree. So no VR xp that quickly lvls the tree.
- After maxing the class you select another and another optional faction.
- New content like craglorn is playable from 50 like real veteran content, if you want more skills/options you level your other trees first or do it in the new content
tsvetan.dimitrov76cub18_ESO wrote: »Rather easy fix for this to keep most ppl happy:
- At 50 you can unlock 1 other class
- You get the option to level this class in the other faction zone like playing an alt.
- You could also level this class anywhere else but xp is scaled to the level of tree. So no VR xp that quickly lvls the tree.
- After maxing the class you select another and another optional faction.
- New content like craglorn is playable from 50 like real veteran content, if you want more skills/options you level your other trees first or do it in the new content
I see a lineage 2 player