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Dear ZOS - veteran levels are killing ESO. Please wake up to this.

  • Genada
    Genada
    ✭✭✭
    VR is one terrible grind that isn't a whole lot of fun, that's the problem.

    It also locks you into a toon and makes it impossible to re roll. Being stuck with one of the two broken classes is not a lot of fun.

    The entire reason that vr was added was because of a lack of any end game at launch. They should of waited to launch till they had more things sorted out. There was no reason to launch with a product that is bugged, lacks any sane balance and was lacking any sort of end game.

    I hate to say it but it really seems true right now, were all paying to beta test the game for the console launch. That got pushed back because they knew they were no where near ready for prime time, it's sad they didn't do that for the computer launch as well.
  • smokes
    smokes
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    Sangeet wrote: »
    Probably a difficulty level would solve this, when you turn on Hard Mode, the quest delivers purple items, normal mode blue, easy green. Before you teleport, to a new zone, you could select easy mode.

    thats actually not a bad idea at all, but you wouldn't necessarily need to add an option for easy/medium/hard difficulties when you use a wayshrine to another zone, it could be a UI toggle like the dungeon difficulty toggle.

    i like the current difficulty, but the time investment and difficulty relative to the reward sucks. in contrast craglorn anomalies have awesome rewards and are easily farmed.

    if VR content was facerollably easy, green rewards are perfectly acceptable. if it's a hard grind, you expect more from it - i honestly expected the gear quality to switch up to blue quest rewards when i hit VR content, but it didn't.
    The current VR system is the problem.

    steve, i get your frustration - how would you suggest they fix it?

    also,
    Veteran Ranks - we're looking at giving you more "points" to spend when you hit a Veteran Rank. This is at a very, very early stage, but essentially, we want to keep the great customization you have for your character from 1-50 and allow you to continue augmenting it in meaningful ways. Our goal is to let you have many more fun character development decisions post level 50.

    there's still time for more changes.
    Edited by smokes on June 5, 2014 10:47AM
  • steveb16_ESO46
    steveb16_ESO46
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    smokes wrote: »
    steve, i get your frustration - how would you suggest they fix it?

    Doing what they should have done in the first place. Extend the faction story into the other areas with new plot lines and enemies.

    It just isn't sensible to spring a completely different game on the customer and it just isn't sensible to render alts pointless by reusing content in a way that makes no sense.
    Edited by steveb16_ESO46 on June 5, 2014 10:50AM
  • smokes
    smokes
    ✭✭✭
    Doing what they should have done in the first place. Extend the faction story into the other areas with new plot lines and enemies.

    you're talking 10 zones worth of new content. thats a lot of development time that could be used elsewhere.

    how would you change the current system by changing database value that can be easily implemented without spending hundred of man hours on new quests, quest rewards, voice acting and npc programming.
  • gurluasb16_ESO
    gurluasb16_ESO
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    The best way to fix vet ranks: Making the quests soloable with all classes.
    I have tried 3 builds for Templars, and I CANNOT defeat a group of 3 in vet 2.
    I can't even being to fathom how bad it's going to be in higher Vet ranks.

    Make Vet ranks soloable. It should NOT be group content.
    Edited by gurluasb16_ESO on June 5, 2014 10:50AM
  • Genada
    Genada
    ✭✭✭
    The best way to fix vet ranks: Making the quests soloable with all classes.
    I have tried 3 builds for Templars, and I CANNOT defeat a group of 3 in vet 2.
    I can't even being to fathom how bad it's going to be in higher Vet ranks.

    Make Vet ranks soloable. It should NOT be group content.

    First you have to do like everyone else. Use light armor and staffs.

    Second as a Templar doing vet content you need to always, ALWAYS have a stack of full soul gems. Kill one then rez and kill the others. You will find yourself doing that alot.

    Sometimes you have to accept the fact that you can not do the fight by yourself and either ask for help or wait for someone who's doing it and do it with them.

  • steveb16_ESO46
    steveb16_ESO46
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    smokes wrote: »
    Doing what they should have done in the first place. Extend the faction story into the other areas with new plot lines and enemies.

    you're talking 10 zones worth of new content. thats a lot of development time that could be used elsewhere.

    Don't want it used elsewhere. But failing that simply reset all the difficulty levels to the same as the original so we can at least speed through the nonsense. Craglorn and all that stuff can be where we get group/difficulty kicks.

    I simply don't believe ESO can survive as a sub-game as it is. You know me - I was a huge fan when this game came out. Had a lot of fun. But come VR everything that was fun gets taken away and replaced by teeth-gritting grind.

    People who likes the story, people who found it fun and want to continue are left with nothing.

    Another thing i'd change? I'd remove every restriction on grouping. Anyone can group with anyone to do anything at any time.
  • smokes
    smokes
    ✭✭✭
    Don't want it used elsewhere. But failing that simply reset all the difficulty levels to the same as the original so we can at least speed through the nonsense. Craglorn and all that stuff can be where we get group/difficulty kicks.

    I simply don't believe ESO can survive as a sub-game as it is. You know me - I was a huge fan when this game came out. Had a lot of fun. But come VR everything that was fun gets taken away and replaced by teeth-gritting grind.

    People who likes the story, people who found it fun and want to continue are left with nothing.

    Another thing i'd change? I'd remove every restriction on grouping. Anyone can group with anyone to do anything at any time.

    you might not want that development used elsewhere - but this is the mistake WoW made that cost them a shedload of subs, when they revamped the 1-60 content, it had a massive effect on the rest of the game, especially endgame. ask any wow player how much fun cataclysm was.

    adding storylines like you suggest is in fact totally revamping those 10 entire zones. thats like 2 years worth of development better spent elsewhere.

    if you're sick of the vet quest grind, change it up a bit. go do some pvp (which seems a lot more balanced now), go to craglorn and farm some anomalies in a group (seriously, it's worth checking out before quitting) and with the upcoming dungeon scaling change, that'll be another route to VR cap.

    i've actually really fallen for the idea of adding difficulty levels to the other faction content - selectable via UI toggle. it's probably the easiest fix to implement in the grand scheme of things.
  • Dayv
    Dayv
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    Genada wrote: »
    The best way to fix vet ranks: Making the quests soloable with all classes.
    I have tried 3 builds for Templars, and I CANNOT defeat a group of 3 in vet 2.
    I can't even being to fathom how bad it's going to be in higher Vet ranks.

    Make Vet ranks soloable. It should NOT be group content.

    First you have to do like everyone else. Use light armor and staffs.

    Second as a Templar doing vet content you need to always, ALWAYS have a stack of full soul gems. Kill one then rez and kill the others. You will find yourself doing that alot.

    Sometimes you have to accept the fact that you can not do the fight by yourself and either ask for help or wait for someone who's doing it and do it with them.

    You're explaining what you have to do to progress in VR. The real problem is that you shouldn't have to play like this. It's too frustrating.
  • steveb16_ESO46
    steveb16_ESO46
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    smokes wrote: »
    if you're sick of the vet quest grind, change it up a bit. go do some pvp (which seems a lot more balanced now), go to craglorn and farm some anomalies in a group (seriously, it's worth checking out before quitting) and with the upcoming dungeon scaling change, that'll be another route to VR cap.

    i've actually really fallen for the idea of adding difficulty levels to the other faction content - selectable via UI toggle. it's probably the easiest fix to implement in the grand scheme of things.

    You can't compete in PvP unless you're at the top of the VR tree. That tree keeps getting taller and the climb more difficult and boring

    Or if it's a lag fest with disconnects every other time someone joins the group. etc etc. Besides - what about the skyshards?

    The problem for this game is people play to have fun. If it stops being fun they stop giving it their money.

    I suspect it's already too late to do anything even if the problem was recognised. They think they can either kiss goodbye to customers like me or somehow piling on even more of the stuff that drove us away will magically bring us back. And maybe they are right. I doubt it but who knows.

    All I know is the hours I have spare for gaming need to be filled with fun, variety and a good story. If ESO turns out not to be able to deliver it another will.

    I've simply lost confidence in ZMO. I don't think they have a clue what's going on or what to do about it beyond nerfing anything that works.

    I mean - they still haven't dealt with the super-VR-trash-mob thing they introduced yet. All they do is keep claiming to have fixed it 'this time'.

    And botting? They gone real quiet on that one.

    Weapon swapping? Still not working. Something as simple as that. Not working.

    I got the 6 month sub but after that it's going to take something major.

    ArcheAge will be out by then and that's already a more complete, balanced and bug free game than ESO and it's only alpha. Plus Trion actually know what they are doing.

    But - I do hope something major does happen. I'm a huge ES fan and the 1-50 game is great. But all I can see in the Road Map is an endless, boring grind of tackling one inexplicably super-powered trash mob after another for reasons that not only make no sense but actively *** all over the main story.

    No. They got to come up with something radically different. But that's not the vision. The vision is 'hard core group grinder'. It's great that some people like that sort of stuff. I do sometimes. But not all the time.
  • martinhpb16_ESO
    martinhpb16_ESO
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    Allyah wrote: »
    Allyah wrote: »

    My statement still stands. They won't miss you or your money. You pay an hour of someone's salary a month. Don't try to make this about more people than yourself. You were the only one I was talking about because neither of us can claim to know how many subscriptions they have or will have in the future.

    That would be all good and fine if he was the only one that was leaving but he isn't so stop being so silly.
    It's all good and fine, anyway. Again, because he was the only one I was talking about. I'm well aware that if a significant amount of people did drop subscriptions, Zenimax could be in trouble. But are (any of) you aware that none of you have full knowledge of if or when that will happen?

    Just to clarify why some of you are morons wrong for thinking they care about your individual subscription: Your subscriptions could very well be chump change to Zenimax and you have no idea how many subscriptions they have or will have versus those that they have lost will lose.

    All of you can keep trying to convince me what I said is wrong. I'll watch you struggle to form arguments.

    Who put you in the know? You know as much about what Zeni thinks as any of us, which is nothing.
    At least the spelling is difficult for you.
    Hew's Bane*
  • smokes
    smokes
    ✭✭✭
    snip

    road ahead post: This is at a very, very early stage

    with regard to solo'ing the other factions content, do you want the difficulty nerfed? the loot boosted? the XP boosted? or the whole of VR1-10 removed?

    these are database fixes with relatively minor development needed to implement.

    pvp balance is constantly being addressed and since mondays patch has been much more balanced. a lot of the buggy and exploitable abilities have been fixed, even the lag is better.

    even though they are announcing more craglorn areas, dungeons and trial content, there has been no mention of an increase in VR levels.

    you can farm craglorn anomalies for better loot and XP than you'll ever get through the VR questing and probably do VR1-12 in a week of only playing evenings/weekends.

    as for bots, they're a problem in any mmo - ZoS are working on it. even WoW 10 years on has bot problems, it's a constant evolutionary battle as the game continues.
    Edited by smokes on June 5, 2014 11:52AM
  • Ranger
    Ranger
    ✭✭
    Sociabear wrote: »
    I am glad it takes time. No one remember trying to level in EQ or Daoc ..
    MMO's are a time sink , I'm glad a game has brought that back finally. Group up with friends , grind and just relax and have fun. If you don't have any gaming bros, form a group do the same thing. How do you think old school mmos had such a tight community? Because they spent hours playing together chatting about whatever just relaxing and having fun. I've been playing with the same guys for going on 8 years...

    So in summary..this is what a true mmo used to be. Time do consuming, fun and about making friends online to play with. If you don't like it, mmos are not for you. Mmos over the last decade have not been a true representation of what an Mmo really was years ago and should remain. A niche community of "nerds" :p

    Ever play Lineage 2? Its a hobby. 75 lvls to last class change and then 75 more lvls to become " Hero " rank. I remember grinding for a week to get from 34 to 35 lol
  • Dave2001
    Dave2001
    Soul Shriven
    [quote="Dralzen;883220"i guess you are all used to having levels given to you on a silver plater. how do you survive in real life where you have to do hard work for little gain or none at all.[/quote]

    oh this made me laugh. So the people who are playing MMO's are successful in real life now? When did that happen.. I must have missed the meeting because I thought it was server maintenance day or something...
  • steveb16_ESO46
    steveb16_ESO46
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    smokes wrote: »
    snip

    road ahead post: This is at a very, very early stage

    with regard to solo'ing the other factions content, do you want the difficulty nerfed? the loot boosted? the XP boosted? or the whole of VR1-10 removed?

    these are database fixes with relatively minor development needed to implement.

    pvp balance is constantly being addressed and since mondays patch has been much more balanced. a lot of the buggy and exploitable abilities have been fixed, even the lag is better.

    even though they are announcing more craglorn areas, dungeons and trial content, there has been no mention of an increase in VR levels.

    you can farm craglorn anomalies for better loot and XP than you'll ever get through the VR questing and probably do VR1-12 in a week of only playing evenings/weekends.

    as for bots, they're a problem in any mmo - ZoS are working on it. even WoW 10 years on has bot problems, it's a constant evolutionary battle as the game continues.

    I want the other faction stuff gone. If not I want it no more difficult than the first faction story. No super skeevers, none of that crap.

    And I want all the quests that involve fighting your own side removed. Really I just want it out of the way ad quickly as possible. They can just mail me the sky shards for that matter so I needn't bother with the whole shebang to get them. We all know it's only there because whatever they originally planned didn't work out so they just hand waved this nonsense together instead.

    It's fine for people who don't care about character and story but I do. So it's just not okay to suddenly be running around doing stuff that makes no sense.

    Basically I want the game they sold me and I played for 50 levels. The one with a great story and fun play. The one where a stick and a dress weren't damn near compulsory to get past the inexplicably kryptonite powered trash mobs standing between you and whatever petty little task you're back to doing.

    But this isn't going to happen. They want it to turn into an endless grind. The only question remains is will it work?

    I don't think so. It'll be FTP inside 12 months in an attempt to win back all the customers it has lost for all the reasons that need no more rehearsing.

    I am just very disappointed that what was a great game just throws it all out the window.

    I have limited time for Mmo gaming. I need to have fun and grinding isn't fun.

  • countesscrownub18_ESO
    smokes wrote: »
    snip

    road ahead post: This is at a very, very early stage.

    SNIP!

    So is Wild Star.... in fact a week now. It has about 10 times less bugs and the class' are balanced. 5 times the amount of content. Multiple branches of skills.

    What this tells me is that ESO was not ready. I know they are trying to make things better. However they seem to be balancing class's based on pvp. I have never even tried it in ESO. So irritates me when someone complains that "Blah blah blah class ganked me with blah blah blah".

    Balance the game seperately. I am thinking maybe this game needs seperate servers pvp and pve with different rule sets.
  • smokes
    smokes
    ✭✭✭
    I want the other faction stuff gone. If not I want it no more difficult than the first faction story. No super skeevers, none of that crap.

    And I want all the quests that involve fighting your own side removed. Really I just want it out of the way ad quickly as possible. They can just mail me the sky shards for that matter so I needn't bother with the whole shebang to get them. We all know it's only there because whatever they originally planned didn't work out so they just hand waved this nonsense together instead.

    why u no listen! players in beta asked for access to this content, so players who didn't want to roll alts could play through that content and expand their character with the additional lore and skyshards. zenimax only did what players asked for.

    it was the VR1-10 levels that made it mandatory, instead of optional. but apparently even making it optional will make you rage because you'd still have to do it from the other factions perspective.
    It's fine for people who don't care about character and story but I do. So it's just not okay to suddenly be running around doing stuff that makes no sense.

    Basically I want the game they sold me and I played for 50 levels. The one with a great story and fun play. The one where a stick and a dress weren't damn near compulsory to get past the inexplicably kryptonite powered trash mobs standing between you and whatever petty little task you're back to doing.

    yup me too - but just because the road ahead post doesn't specifically address all these issues, does not mean they are not being considered.

    so instead of repeating the same complaints, please be more constructive in exactly how you would like them to rebalance this content.
    But this isn't going to happen. They want it to turn into an endless grind.

    how do you know this? you don't.

    we can only speculate on the ever evolving design of an mmo. it's a living breathing game that is constantly iterated on, that is trying to appeal to everybody. mistakes are made and constructive criticism can make impactful changes - zenimax are listening.

    grind also implies lots of risk/time spent : little reward. as i have already pointed out, farming anomalies in craglorn is actually good XP and good loot even at low VR levels. do it if only for a couple of levels to make VR content more manageable and then go back to the quests - which with better gear and a higher level will be easier.

    it wont change the fact you're playing as a member of another faction - but until they make the other faction content optional, or provide other ways of navigating those VR levels, there's little else you can do. but it doesn't mean they aren't addressing it, or working out a contingency plan.
    Edited by smokes on June 5, 2014 12:49PM
  • steveb16_ESO46
    steveb16_ESO46
    ✭✭✭✭✭
    smokes wrote: »
    snip

    road ahead post: This is at a very, very early stage.

    SNIP!

    So is Wild Star.... in fact a week now. It has about 10 times less bugs and the class' are balanced. 5 times the amount of content. Multiple branches of skills.

    In fairness it's probably too early for all the Wildstar issues to have emerged. It's not something that tempts me anyway. It's just unfortunate that my preferences and what ESO wants to deliver now and in the future split off at 50.

    Maybe in a year's time they'll have the game into a decent state and the whole VR debacle will be fixed. I hope so as there's a lot to like about ESO. The problem for them is by this time next year there'll be other games in the genre with a lot to like about them as well.

    It's hard to win back lost and disappointed customers but who knows - they might be delighting even more grind types and be having money fights all the way to Vegas.
  • Worstluck
    Worstluck
    ✭✭✭✭✭
    I posted this another thread. This to me is what is wrong with veteran levels. They've upped the difficulty in 1.1.2 but did not increase the reward. I actually enjoyed VR content before 1.1.2, I like questing. It's no longer enjoyable.

    "Mobs are still borked. Humanoid and skeleton VR mobs just spam special attacks, and do a lot more dps than many players and usually have more hp than most players.

    I took my epic and legendary, op-caster spec VR12 Nightblade to finish off some quests last night in The Rift (VR10 for me). Well, I should say that at first I tried to the quests with a 2h and a bow, as 2h is 44 level and bow is at 49 (both legendary covenant weapons) and I'm trying to level them for pvp. I had a very simple escort quest, to escort some scout to a sacrifice. This quest was not possible as melee or a bow. It just wasn't. Three skeletons spawn when you get to the quest area, all spamming 350 damage quick strikes every second, with 800 damage uppercuts every 4 seconds (that still do 400 dmg when blocked). It's nuts. You can't dodge or barely move around because there are packs of three mobs very close by that respawn fast.

    To top it off, there are 3-4 waves of this, with the last wave containing a 20,000 hitpoint bone colossus, that also summons three adds of it's own. The amount of damage this quest puts out is just nuts. After repeated deaths, I said fine, I'll just put on my op light armor, equip my destro/resto staves and finish the quest. I finished the quest with 0 magicka and stamina, and about 1100 hp...just barely.

    After all this, spending probably an hour doing this thing, I am thinking, 'wow, the quest reward must be great!''. 151 gold. Yep. 151 gold for this. I spent 500+ in repair costs easy. I don't think there is any way a green/blue geared vr9-10 would be able to do this quest by themselves. My character is pretty strong and I could barely do it.

    It's really no wonder why veteran zones are mostly ghost towns during non-primetime hours. It's also no wonder why my alt has not budged from VR3 since the Craglorn patch hit."
    Edited by Worstluck on June 5, 2014 12:55PM
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • smokes
    smokes
    ✭✭✭
    class balance post

    class balance is separate entity - level difference exacerbates it, bugs and exploits also exacerbate it.
  • AvalonRanger
    AvalonRanger
    ✭✭✭✭✭
    >>veteran levels are killing ESO

    Yes,indeed. Veteran levels will kill ESO.

    Recently, the higher Vet players are increasing in lower level small dungeon.
    Maybe,they are farming to get XP or weapon training or to get gold.
    And,same Lv veteran players are decreasing in same Lv veteran area.
    Most of reason is shortage of veteran reward XP. And,crazy insane game difficulty prevent players level up.

    Therefor...

    Higher vet player population is decreasing in higher Vet zone. So,It is almost impossible to find cooperator in higher veteran area. I can't finish Vet6 dungeon boss without cooperator.
    Player population decrease>can't find cooperator>can't finish dungeon and dolmen>can't get XP>go to farming in the lower area dungeon. Bad cycle start!

    This game is really nonsense.



    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • Falmer
    Falmer
    ✭✭✭✭
    My problem with veteran content is there is nothing new there as far as content. Its just the same old quests that I am completing with other characters in their alliances.

    I would have hoped that at veteran levels I could have explored the multitudes of the planes of Oblivion. Maybe have chance to see each of the Daedra lords in their own planes. These are the kinds of things that would have pushed me forward with my character.

    Making me re-live another alliance which I would first choose to experience with an all new character and a different class... just doesn't make much sense.
  • edu.journeymanub17_ESO
    Edited to add: Getting to L50 isn't the issue. Getting to L50 and arriving 'ready to take on the Veteran system' isn't the problem.

    The current VR system is the problem.

    Exactly!

    I have my doubts if they really play this game, the Devs, I mean. Firstly, the 180 days campaigns and then turn leveling to 50 more exciting? Excuse me, whomever wrote that Road Ahead (it's not signed, is it?) but NONE is complaining about leveling from scratch to 50, the problem just start there, 50+, veteran levels, got it?

    OFC, we can all go to Craglorn to farm anomalies mindless over and over to reach the Cap level... I don't want to do that though. Do they (Devs) really want we do that and after some hours come here and say: "I'm VR12, now what?"
    Edited by edu.journeymanub17_ESO on June 5, 2014 1:16PM
  • steveb16_ESO46
    steveb16_ESO46
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    You want the sky-shards you have to do the VR content. Sure - you can go do a lot of grinding to make it easier but you still have to do those faction stories.
  • Katarina
    Katarina
    ✭✭
    VR content has been a bore and playing the game all over again in another faction should be an option rather than a necessity.

    1. When you pick an alliance at the start of the game, you follow the story of said alliance and fight tons of battles for them, so it makes zero sense that you are FORCED to become a turncoat in order to progress (unless you've been roleplaying as one since the start). But since Zenimax didn't have an afterstory, we'll just have to play their poor man's version of it for now or forever.

    2. NPC levels. So in a VR1 zone, you get VR1 leveled npcs, which includes mudcrabs and wolves. Does that sound right? Maybe, but it sure sounds ridiculous that you have to blast a mudcrab to death with a ton of spells/abilities. It would make sense if they were giant flaming titans or some abomination from the 9th circle of oblivion, but this just feels like Zenimax were too lazy to produce actual new content and just decided to scale the levels of all npcs with CTRL+A and a click.

    3. Quest grinding. Most quests are rather generic and come with a set of flat characters and dialogues, and for those who actually enjoy it, there is a possibility of the quest glitching which would prevent completion altogether. So at the moment, I spam click quest dialogues and run to the next checkpoint because of this. Also, the quest rewards are a joke so its not even worth the time, most likely the gold you spend on repairs will be 5x as much.

    4. Are you encouraging players to group or forcing them to? Because as soon as you enter the Vet zone, the build you've been using for the past 50 levels is probably going to be dysfunctional for what you're about to face unless you roll along with several buddies (or you change your build to one of the VERY few that works out for most "soloable" content - which defeats the purpose of a game with a "diversity" of free-form classes).

    5. More options for group finder, since you're pushing people so hard to band up, why not make it easier? Throw in more options like quests, local objectives, world bosses, dungeons, dolmens etc. But right now finding a group/quest partner is a pain, and there are those hours when there aren't many players online (even less in vet zones), so you'll just have to wing it.

    I have also come to realise that the best way to solo-speedrun most errand quests that involves heading into a danger zone or two is to become completely underpowered - wearing no armour (unless its expendable), stacking up hundreds of soul gems and simply running forward (you can also spam a couple of buffs/shields while you're at it, and if you're a templar/rest staff user, congrats you can spam heal as you run), so everytime you get killed you ressurect and keep moving on as far as you can as a ghost then repeat, and if there's a boss to kill, slap on your main equipment and charge your ult on a few lone npcs beforehand.
    Edited by Katarina on June 6, 2014 1:22PM
  • Allyah
    Allyah
    ✭✭✭
    Allyah wrote: »
    Allyah wrote: »
    Allyah wrote: »
    Sorry to break this to you but... they aren't going to miss you.

    Sorry to break it to you but the accountants who will actually decide the future of this game will miss his and everyone else's money.

    This is how sub games fail and have to turn themselves into a Store with a game attached.
    I believe I only said this to one person. Not to an entire population.

    A population is comprised of individuals. In this case individual paying customers who are unhappy and who are constantly being told they won't be missed on these forums.
    And you, of course, have the numbers to prove that the amount of people who have left or who will leave soon will turn this game into pay to play and that those numbers are significant enough to matter to the company?

    My statement still stands. They won't miss you or your money. You pay an hour of someone's salary a month. Don't try to make this about more people than yourself. You were the only one I was talking about because neither of us can claim to know how many subscriptions they have or will have in the future.

    Jesus. Find a ladder and get over yourself.
    Reducing yourself to throwing out "insults" when you can't come up with a response is never the answer. I know it's hard to admit defeat but I believe in you.
  • NightWatch
    NightWatch
    ✭✭
    Katarina wrote: »
    VR content has been a bore and playing the game all over again in another faction should be an option rather than a necessity.

    1. When you pick an alliance at the start of the game, you follow the story of said alliance and fight tons of battles for them, so it makes zero sense that you are FORCED to become a turncoat in order to progress (unless you've been roleplaying as one since the start). But since Zenimax didn't have an afterstory, we'll just have to play their poor man's version of it for now or forever.

    2. NPC levels. So in a VR1 zone, you get VR1 leveled npcs, which includes mudcrabs and wolves. Does that sound right? Maybe, but it sure sounds ridiculous that you have to blast a mudcrab to death with a ton of spells/abilities. It would make sense if they were giant flaming titans or some abomination from the 9th circle of oblivion, but this just feels like Zenimax were too lazy to produce actual new content and just decided to scale the levels of all npcs with CTRL+A and a click.

    3. Quest grinding. Most quests are rather generic and come with a set of flat characters and dialogues, and for those who actually enjoy it, there is a possibility of the quest glitching which would prevent completion altogether. So at the moment, I spam click quest dialogues and run to the next checkpoint because of this. Also, the quest rewards are a joke so its not even worth the time, most likely the gold you spend on repairs will be 5x as much.

    4. Are you encouraging players to group or forcing them to? Because as soon as you enter the Vet zone, the build you've been using for the past 50 levels is probably going to be dysfunctional for what you're about to face unless you roll along with several buddies (or you change your build to one of the VERY few that works out for most "soloable" content - which defeats the purpose of a game with a "diversity" of free-form classes).

    5. More options for group finder, since you're pushing people so hard to band up, why not make it easier? Throw in more options like quests, local objectives, world bosses, dungeons, dolmens etc. But right now finding a group/quest partner is a pain, and there are those hours when there aren't many players online (even less in vet zones), so you'll just have to wing it.

    I have also come to realise that the best way to solo-speedrun most errand quests that involves heading into a danger zone or two is to become completely underpowered - wearing no armour (unless its expendable), stacking up hundreds of soul gems and simply running forward (you can also spam a couple of buffs/shields while you're at it, and if you're a templar/rest staff user, congrats you can spam heal as you run), so everytime you get killed you ressurect and keep moving on as far as you can as a ghost then repeat, and if there's a boss to kill, slap on your main equipment and charge your ult on a few lone npcs beforehand.

    It did not occur to me that I should remove my armor before ghosting forward past all the stupid crap, thanks.
  • aleister
    aleister
    ✭✭✭✭
    Katarina wrote: »
    VR content has been a bore and playing the game all over again in another faction should be an option rather than a necessity.

    1. When you pick an alliance at the start of the game, you follow the story of said alliance and fight tons of battles for them, so it makes zero sense that you are FORCED to become a turncoat in order to progress (unless you've been roleplaying as one since the start). But since Zenimax didn't have an afterstory, we'll just have to play their poor man's version of it for now or forever.

    2. NPC levels. So in a VR1 zone, you get VR1 leveled npcs, which includes mudcrabs and wolves. Does that sound right? Maybe, but it sure sounds ridiculous that you have to blast a mudcrab to death with a ton of spells/abilities. It would make sense if they were giant flaming titans or some abomination from the 9th circle of oblivion, but this just feels like Zenimax were too lazy to produce actual new content and just decided to scale the levels of all npcs with CTRL+A and a click.

    3. Quest grinding. Most quests are rather generic and come with a set of flat characters and dialogues, and for those who actually enjoy it, there is a possibility of the quest glitching which would prevent completion altogether. So at the moment, I spam click quest dialogues and run to the next checkpoint because of this. Also, the quest rewards are a joke so its not even worth the time, most likely the gold you spend on repairs will be 5x as much.

    4. Are you encouraging players to group or forcing them to? Because as soon as you enter the Vet zone, the build you've been using for the past 50 levels is probably going to be dysfunctional for what you're about to face unless you roll along with several buddies (or you change your build to one of the VERY few that works out for most "soloable" content - which defeats the purpose of a game with a "diversity" of free-form classes).

    5. More options for group finder, since you're pushing people so hard to band up, why not make it easier? Throw in more options like quests, local objectives, world bosses, dungeons, dolmens etc. But right now finding a group/quest partner is a pain, and there are those hours when there aren't many players online (even less in vet zones), so you'll just have to wing it.

    I have also come to realise that the best way to solo-speedrun most errand quests that involves heading into a danger zone or two is to become completely underpowered - wearing no armour (unless its expendable), stacking up hundreds of soul gems and simply running forward (you can also spam a couple of buffs/shields while you're at it, and if you're a templar/rest staff user, congrats you can spam heal as you run), so everytime you get killed you ressurect and keep moving on as far as you can as a ghost then repeat, and if there's a boss to kill, slap on your main equipment and charge your ult on a few lone npcs beforehand.

    Very well written and right on the money. I hope ZOS is paying attention and gets something, anything out soon to address this.
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    smokes wrote: »
    snip

    road ahead post: This is at a very, very early stage.

    SNIP!

    So is Wild Star.... in fact a week now. It has about 10 times less bugs and the class' are balanced. 5 times the amount of content. Multiple branches of skills.

    What this tells me is that ESO was not ready. I know they are trying to make things better. However they seem to be balancing class's based on pvp. I have never even tried it in ESO. So irritates me when someone complains that "Blah blah blah class ganked me with blah blah blah".

    Balance the game seperately. I am thinking maybe this game needs seperate servers pvp and pve with different rule sets.


    https://forums.wildstar-online.com/forums/index.php?/topic/73756-2-weeks-left-for-wildstar/

    Might wanna rethink that whole statement there buddy boy.

    and don't get me started on the stupid amount of bots in Wildstars PvP right now.

    https://www.youtube.com/watch?v=26lB3QkCfH8
  • ers101284b14_ESO
    ers101284b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    smokes wrote: »
    snip

    road ahead post: This is at a very, very early stage.

    SNIP!

    So is Wild Star.... in fact a week now. It has about 10 times less bugs and the class' are balanced. 5 times the amount of content. Multiple branches of skills.

    What this tells me is that ESO was not ready. I know they are trying to make things better. However they seem to be balancing class's based on pvp. I have never even tried it in ESO. So irritates me when someone complains that "Blah blah blah class ganked me with blah blah blah".

    Balance the game seperately. I am thinking maybe this game needs seperate servers pvp and pve with different rule sets.


    https://forums.wildstar-online.com/forums/index.php?/topic/73756-2-weeks-left-for-wildstar/

    Might wanna rethink that whole statement there buddy boy.

    and don't get me started on the stupid amount of bots in Wildstars PvP right now.

    https://www.youtube.com/watch?v=26lB3QkCfH8

    Saw that one coming 100 miles away.

    But anyway I like the vet content. I die a lot more but then when I finally succeed it is just so much better. Everyone thinks VR is a grind but its not. You just don't get the immediate gratification every 20 minutes. I can see go some people wouldn't like the bigger challenge or doing e everything on 1 character, but some of us do.
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