Probably a difficulty level would solve this, when you turn on Hard Mode, the quest delivers purple items, normal mode blue, easy green. Before you teleport, to a new zone, you could select easy mode.
steveb16_ESO46 wrote: »The current VR system is the problem.
Veteran Ranks - we're looking at giving you more "points" to spend when you hit a Veteran Rank. This is at a very, very early stage, but essentially, we want to keep the great customization you have for your character from 1-50 and allow you to continue augmenting it in meaningful ways. Our goal is to let you have many more fun character development decisions post level 50.
steve, i get your frustration - how would you suggest they fix it?
steveb16_ESO46 wrote: »Doing what they should have done in the first place. Extend the faction story into the other areas with new plot lines and enemies.
gurluasb16_ESO wrote: »The best way to fix vet ranks: Making the quests soloable with all classes.
I have tried 3 builds for Templars, and I CANNOT defeat a group of 3 in vet 2.
I can't even being to fathom how bad it's going to be in higher Vet ranks.
Make Vet ranks soloable. It should NOT be group content.
steveb16_ESO46 wrote: »Doing what they should have done in the first place. Extend the faction story into the other areas with new plot lines and enemies.
you're talking 10 zones worth of new content. thats a lot of development time that could be used elsewhere.
steveb16_ESO46 wrote: »Don't want it used elsewhere. But failing that simply reset all the difficulty levels to the same as the original so we can at least speed through the nonsense. Craglorn and all that stuff can be where we get group/difficulty kicks.
I simply don't believe ESO can survive as a sub-game as it is. You know me - I was a huge fan when this game came out. Had a lot of fun. But come VR everything that was fun gets taken away and replaced by teeth-gritting grind.
People who likes the story, people who found it fun and want to continue are left with nothing.
Another thing i'd change? I'd remove every restriction on grouping. Anyone can group with anyone to do anything at any time.
gurluasb16_ESO wrote: »The best way to fix vet ranks: Making the quests soloable with all classes.
I have tried 3 builds for Templars, and I CANNOT defeat a group of 3 in vet 2.
I can't even being to fathom how bad it's going to be in higher Vet ranks.
Make Vet ranks soloable. It should NOT be group content.
First you have to do like everyone else. Use light armor and staffs.
Second as a Templar doing vet content you need to always, ALWAYS have a stack of full soul gems. Kill one then rez and kill the others. You will find yourself doing that alot.
Sometimes you have to accept the fact that you can not do the fight by yourself and either ask for help or wait for someone who's doing it and do it with them.
if you're sick of the vet quest grind, change it up a bit. go do some pvp (which seems a lot more balanced now), go to craglorn and farm some anomalies in a group (seriously, it's worth checking out before quitting) and with the upcoming dungeon scaling change, that'll be another route to VR cap.
i've actually really fallen for the idea of adding difficulty levels to the other faction content - selectable via UI toggle. it's probably the easiest fix to implement in the grand scheme of things.
It's all good and fine, anyway. Again, because he was the only one I was talking about. I'm well aware that if a significant amount of people did drop subscriptions, Zenimax could be in trouble. But are (any of) you aware that none of you have full knowledge of if or when that will happen?martinhpb16_ESO wrote: »
My statement still stands. They won't miss you or your money. You pay an hour of someone's salary a month. Don't try to make this about more people than yourself. You were the only one I was talking about because neither of us can claim to know how many subscriptions they have or will have in the future.
That would be all good and fine if he was the only one that was leaving but he isn't so stop being so silly.
Just to clarify why some of you are morons wrong for thinking they care about your individual subscription: Your subscriptions could very well be chump change to Zenimax and you have no idea how many subscriptions they have or will have versus those that they have lost will lose.
All of you can keep trying to convince me what I said is wrong. I'll watch you struggle to form arguments.
steveb16_ESO46 wrote: »snip
I am glad it takes time. No one remember trying to level in EQ or Daoc ..
MMO's are a time sink , I'm glad a game has brought that back finally. Group up with friends , grind and just relax and have fun. If you don't have any gaming bros, form a group do the same thing. How do you think old school mmos had such a tight community? Because they spent hours playing together chatting about whatever just relaxing and having fun. I've been playing with the same guys for going on 8 years...
So in summary..this is what a true mmo used to be. Time do consuming, fun and about making friends online to play with. If you don't like it, mmos are not for you. Mmos over the last decade have not been a true representation of what an Mmo really was years ago and should remain. A niche community of "nerds"
steveb16_ESO46 wrote: »snip
road ahead post: This is at a very, very early stage
with regard to solo'ing the other factions content, do you want the difficulty nerfed? the loot boosted? the XP boosted? or the whole of VR1-10 removed?
these are database fixes with relatively minor development needed to implement.
pvp balance is constantly being addressed and since mondays patch has been much more balanced. a lot of the buggy and exploitable abilities have been fixed, even the lag is better.
even though they are announcing more craglorn areas, dungeons and trial content, there has been no mention of an increase in VR levels.
you can farm craglorn anomalies for better loot and XP than you'll ever get through the VR questing and probably do VR1-12 in a week of only playing evenings/weekends.
as for bots, they're a problem in any mmo - ZoS are working on it. even WoW 10 years on has bot problems, it's a constant evolutionary battle as the game continues.
steveb16_ESO46 wrote: »snip
road ahead post: This is at a very, very early stage.
steveb16_ESO46 wrote: »I want the other faction stuff gone. If not I want it no more difficult than the first faction story. No super skeevers, none of that crap.
And I want all the quests that involve fighting your own side removed. Really I just want it out of the way ad quickly as possible. They can just mail me the sky shards for that matter so I needn't bother with the whole shebang to get them. We all know it's only there because whatever they originally planned didn't work out so they just hand waved this nonsense together instead.
steveb16_ESO46 wrote: »It's fine for people who don't care about character and story but I do. So it's just not okay to suddenly be running around doing stuff that makes no sense.
Basically I want the game they sold me and I played for 50 levels. The one with a great story and fun play. The one where a stick and a dress weren't damn near compulsory to get past the inexplicably kryptonite powered trash mobs standing between you and whatever petty little task you're back to doing.
steveb16_ESO46 wrote: »But this isn't going to happen. They want it to turn into an endless grind.
countesscrownub18_ESO wrote: »steveb16_ESO46 wrote: »snip
road ahead post: This is at a very, very early stage.
SNIP!
So is Wild Star.... in fact a week now. It has about 10 times less bugs and the class' are balanced. 5 times the amount of content. Multiple branches of skills.
countesscrownub18_ESO wrote: »class balance post
steveb16_ESO46 wrote: »Edited to add: Getting to L50 isn't the issue. Getting to L50 and arriving 'ready to take on the Veteran system' isn't the problem.
The current VR system is the problem.
Reducing yourself to throwing out "insults" when you can't come up with a response is never the answer. I know it's hard to admit defeat but I believe in you.steveb16_ESO46 wrote: »And you, of course, have the numbers to prove that the amount of people who have left or who will leave soon will turn this game into pay to play and that those numbers are significant enough to matter to the company?steveb16_ESO46 wrote: »I believe I only said this to one person. Not to an entire population.steveb16_ESO46 wrote: »Sorry to break this to you but... they aren't going to miss you.
Sorry to break it to you but the accountants who will actually decide the future of this game will miss his and everyone else's money.
This is how sub games fail and have to turn themselves into a Store with a game attached.
A population is comprised of individuals. In this case individual paying customers who are unhappy and who are constantly being told they won't be missed on these forums.
My statement still stands. They won't miss you or your money. You pay an hour of someone's salary a month. Don't try to make this about more people than yourself. You were the only one I was talking about because neither of us can claim to know how many subscriptions they have or will have in the future.
Jesus. Find a ladder and get over yourself.
VR content has been a bore and playing the game all over again in another faction should be an option rather than a necessity.
1. When you pick an alliance at the start of the game, you follow the story of said alliance and fight tons of battles for them, so it makes zero sense that you are FORCED to become a turncoat in order to progress (unless you've been roleplaying as one since the start). But since Zenimax didn't have an afterstory, we'll just have to play their poor man's version of it for now or forever.
2. NPC levels. So in a VR1 zone, you get VR1 leveled npcs, which includes mudcrabs and wolves. Does that sound right? Maybe, but it sure sounds ridiculous that you have to blast a mudcrab to death with a ton of spells/abilities. It would make sense if they were giant flaming titans or some abomination from the 9th circle of oblivion, but this just feels like Zenimax were too lazy to produce actual new content and just decided to scale the levels of all npcs with CTRL+A and a click.
3. Quest grinding. Most quests are rather generic and come with a set of flat characters and dialogues, and for those who actually enjoy it, there is a possibility of the quest glitching which would prevent completion altogether. So at the moment, I spam click quest dialogues and run to the next checkpoint because of this. Also, the quest rewards are a joke so its not even worth the time, most likely the gold you spend on repairs will be 5x as much.
4. Are you encouraging players to group or forcing them to? Because as soon as you enter the Vet zone, the build you've been using for the past 50 levels is probably going to be dysfunctional for what you're about to face unless you roll along with several buddies (or you change your build to one of the VERY few that works out for most "soloable" content - which defeats the purpose of a game with a "diversity" of free-form classes).
5. More options for group finder, since you're pushing people so hard to band up, why not make it easier? Throw in more options like quests, local objectives, world bosses, dungeons, dolmens etc. But right now finding a group/quest partner is a pain, and there are those hours when there aren't many players online (even less in vet zones), so you'll just have to wing it.
I have also come to realise that the best way to solo-speedrun most errand quests that involves heading into a danger zone or two is to become completely underpowered - wearing no armour (unless its expendable), stacking up hundreds of soul gems and simply running forward (you can also spam a couple of buffs/shields while you're at it, and if you're a templar/rest staff user, congrats you can spam heal as you run), so everytime you get killed you ressurect and keep moving on as far as you can as a ghost then repeat, and if there's a boss to kill, slap on your main equipment and charge your ult on a few lone npcs beforehand.
VR content has been a bore and playing the game all over again in another faction should be an option rather than a necessity.
1. When you pick an alliance at the start of the game, you follow the story of said alliance and fight tons of battles for them, so it makes zero sense that you are FORCED to become a turncoat in order to progress (unless you've been roleplaying as one since the start). But since Zenimax didn't have an afterstory, we'll just have to play their poor man's version of it for now or forever.
2. NPC levels. So in a VR1 zone, you get VR1 leveled npcs, which includes mudcrabs and wolves. Does that sound right? Maybe, but it sure sounds ridiculous that you have to blast a mudcrab to death with a ton of spells/abilities. It would make sense if they were giant flaming titans or some abomination from the 9th circle of oblivion, but this just feels like Zenimax were too lazy to produce actual new content and just decided to scale the levels of all npcs with CTRL+A and a click.
3. Quest grinding. Most quests are rather generic and come with a set of flat characters and dialogues, and for those who actually enjoy it, there is a possibility of the quest glitching which would prevent completion altogether. So at the moment, I spam click quest dialogues and run to the next checkpoint because of this. Also, the quest rewards are a joke so its not even worth the time, most likely the gold you spend on repairs will be 5x as much.
4. Are you encouraging players to group or forcing them to? Because as soon as you enter the Vet zone, the build you've been using for the past 50 levels is probably going to be dysfunctional for what you're about to face unless you roll along with several buddies (or you change your build to one of the VERY few that works out for most "soloable" content - which defeats the purpose of a game with a "diversity" of free-form classes).
5. More options for group finder, since you're pushing people so hard to band up, why not make it easier? Throw in more options like quests, local objectives, world bosses, dungeons, dolmens etc. But right now finding a group/quest partner is a pain, and there are those hours when there aren't many players online (even less in vet zones), so you'll just have to wing it.
I have also come to realise that the best way to solo-speedrun most errand quests that involves heading into a danger zone or two is to become completely underpowered - wearing no armour (unless its expendable), stacking up hundreds of soul gems and simply running forward (you can also spam a couple of buffs/shields while you're at it, and if you're a templar/rest staff user, congrats you can spam heal as you run), so everytime you get killed you ressurect and keep moving on as far as you can as a ghost then repeat, and if there's a boss to kill, slap on your main equipment and charge your ult on a few lone npcs beforehand.
countesscrownub18_ESO wrote: »steveb16_ESO46 wrote: »snip
road ahead post: This is at a very, very early stage.
SNIP!
So is Wild Star.... in fact a week now. It has about 10 times less bugs and the class' are balanced. 5 times the amount of content. Multiple branches of skills.
What this tells me is that ESO was not ready. I know they are trying to make things better. However they seem to be balancing class's based on pvp. I have never even tried it in ESO. So irritates me when someone complains that "Blah blah blah class ganked me with blah blah blah".
Balance the game seperately. I am thinking maybe this game needs seperate servers pvp and pve with different rule sets.
xsorusb14_ESO wrote: »countesscrownub18_ESO wrote: »steveb16_ESO46 wrote: »snip
road ahead post: This is at a very, very early stage.
SNIP!
So is Wild Star.... in fact a week now. It has about 10 times less bugs and the class' are balanced. 5 times the amount of content. Multiple branches of skills.
What this tells me is that ESO was not ready. I know they are trying to make things better. However they seem to be balancing class's based on pvp. I have never even tried it in ESO. So irritates me when someone complains that "Blah blah blah class ganked me with blah blah blah".
Balance the game seperately. I am thinking maybe this game needs seperate servers pvp and pve with different rule sets.
https://forums.wildstar-online.com/forums/index.php?/topic/73756-2-weeks-left-for-wildstar/
Might wanna rethink that whole statement there buddy boy.
and don't get me started on the stupid amount of bots in Wildstars PvP right now.
https://www.youtube.com/watch?v=26lB3QkCfH8