infraction2008b16_ESO wrote: »Just because you don't want to play the game to its full potential doesn't mean others should have their endgame shortened and made easier by just being able to skip ahead to the final endgame content whenever you want. Sorry if that's not what you want to hear but a lot of us like a challenge and something to work towards, not reasons to skip over everything.
I don't think people are saying they want a fast track button, they are saying they want an alternative route to having to do another two factions in a linear fashion before they reach the real endgame. Reaching vet should be all about choices, not an extension of the levelling grind.
But they are. Because there are alternatives and they just don't like them.
As has been discussed, grinding is an entirely viable option if you don't want to run quests. It's easy and fairly fast especially in a group.
I'm not there yet but I'm told once you start doing vet dungeons the exp is fast if you repeat them.
PvP gives VR exp and it is a viable way to level although it can be slow, they say.
There are 3 options right there that aren't questing in other factions. But every time someone mentions them a whole cadre of people come in and say why they dont like them. Quests are boring. Grinding is boring. I dont like PvP. I don't want to have to group. Blah freaking blah. If you are so nitpicky that 4 options given to you to advance isn't enough then I'm not really sure what else needs to be said.
Oh boy I am almost lvl 50 and I dont know if I should be happy or cry! What I read gives me no hope of leveling VR levels on my templar healer. I had pretty fun doing 1-47 buuuut I dont know.
I really hope they change it. I would like to do Craglorn but griiiiinnnndiiiiing another 9 levels just so I can njoy the update...ugh. I will probably do it, but as I am feeling now, I feel very discouraged to go further except that I get to see new zones.
Veteran Ranks do this for you...
Open up better gear which, in turn, allows you to cap multiple stats in the end. Opening up more flexibility with what skill lines you use. And optimizes you for PvP.
Makes more skill points available, which are needed if you do multiple crafts or play with more than one set of skills.
Opens up access to veteran dungeons. Later, craglorn and trials. You need the gear that comes with rank to do these.
Makes achievements available.
Opens the entire world to exploration and opens all quests.
VR brings lots with it. You may not want to explore or do quests or craft or use multiple skill lines etc etc but all of those things are part of the game and it's not "nothing." There could be a lot more, sure, but it's not nothing.
Just because you don't want to play the game to its full potential doesn't mean others should have their endgame shortened and made easier by just being able to skip ahead to the final endgame content whenever you want. Sorry if that's not what you want to hear but a lot of us like a challenge and something to work towards, not reasons to skip over everything.
If you read back a couple pages you will see us talking about grinding. You can totally grind vet ranks and it goes fastest in a group. But then you will say you don't want to have to find a group. LOL
A lot of you guys remind me of a pretty girl complai Bing that she never gets asked out. She gets asked out all the time. It's just not by people she wants to go out with.
There are lots of options available to doing things in this game, including VR advancement. A lot of people have just decided that they don't want to do any of them and that somehow means things are broken.
As I said before, some tweaks are needed, but the current system is entirely viable.
yenkin2001b14_ESO wrote: »This kills me to hear the griping, I played the original EQ from day 1, while the first few levels were quick, let me tell you, I played with the same guild for pretty much my whole experience and grinding with groups was a way of life. It took me 18 months to get a character to level 50. There was no expectation that you would get max level in a couple of days then whine about it because nobody there to play with you.
Also had to contend with the "Hell Levels" these levels were tedious and took days to get through, they did fix this eventually but exactly what you described here, exp. bar barely moved. It took a week or more of solid playing to get passed the level.
I will continue with ESO for awhile, to see what develops.
Veteran Ranks do this for you...
Open up better gear which, in turn, allows you to cap multiple stats in the end. Opening up more flexibility with what skill lines you use. And optimizes you for PvP.
Makes more skill points available, which are needed if you do multiple crafts or play with more than one set of skills.
Opens up access to veteran dungeons. Later, craglorn and trials. You need the gear that comes with rank to do these.
Makes achievements available.
Opens the entire world to exploration and opens all quests.
VR brings lots with it. You may not want to explore or do quests or craft or use multiple skill lines etc etc but all of those things are part of the game and it's not "nothing." There could be a lot more, sure, but it's not nothing.
Just because you don't want to play the game to its full potential doesn't mean others should have their endgame shortened and made easier by just being able to skip ahead to the final endgame content whenever you want. Sorry if that's not what you want to hear but a lot of us like a challenge and something to work towards, not reasons to skip over everything.
If you read back a couple pages you will see us talking about grinding. You can totally grind vet ranks and it goes fastest in a group. But then you will say you don't want to have to find a group. LOL
A lot of you guys remind me of a pretty girl complai Bing that she never gets asked out. She gets asked out all the time. It's just not by people she wants to go out with.
There are lots of options available to doing things in this game, including VR advancement. A lot of people have just decided that they don't want to do any of them and that somehow means things are broken.
As I said before, some tweaks are needed, but the current system is entirely viable.
Once again missing the point and really turning into a bit of a troll.
Everything you just listed does not require the VR levels to exist. You could still allow for all of those things you list to occur without the arbitrary level grind and the player still get rewarded for that time commitment. Once again this is nothing to do with time it takes to do things. Its about choice and fun, I have no choice in what i do whether its group and grind or solo and grind. Its the same playing experience that i have no choice in.
The ability to optimize your character post 50 has nothing to do with the VR rank its all to do with gaining more skill points and gear which could be achieved in a way which does not force another progression leveling system but as I mentioned if the game wants to keep that pointless system then it needs to even out how i can progress so that its more viable to make progress in PVP, I can actually be effective in dungeons at VR1 and reward exploration like I used to be rewarded in the 50 experience.
You like to belittle the gamer because you clearly have 8+ hours a day to grind a rather repetitive and boring set of content. Im glad you enjoy it. Mark my words the majority do not and they are leaving Im watching it happen. You can have your elitist attitude and good for you but time will as always tell.
As a poster said above Im not complaining about the VR level system per se. I just don't find it a pleasurable experience at all as it stands. I love the 1-50 experience the VR one is not fun at all. I want ZOS to make it better and personally feel that bringing it down to VR2 is a viable way that removes the gating of content but allows for me to do what i want when I login. Im sure other solutions exist.
I'm really starting to wonder if a lot of people in this thread have ever played an MMO before.
I agree that a lot of tweaks could and probably should be made for the VRs. And that a lot of people, myself included, find it less fun that pre-50. For s lot of people it's too hard or slow. For others, like me, it exaggerates the fact that classes and builds aren't really balanced all that well.
Regardless, it has been discussed ad nauseam that there are multiple ways to progress through the VRs. And, on cue, people come in and cry about how they don't like them, making blanket statements about how this or that is an epic fail in design when really it just boils down to the fact that they don't like their options and just want everything handed to them for showing up.
No, sorry to be the one to point this out, but having grinding mob experience as an option doesn't represent failure on the part of the designers. Especially as easy and fast as it is. As grinds go, it's a fast one compared to most games that have grinds. But, still, that's not good enough. It simply means that you just don't like grinding. So pick one of the other multiple options. Oh, you don't like those, either? A pattern is starting to be established...Options are available but some players don't like any of them. Looks to me like the problem lies with a lot of the players rather than the design of the game.
End game in an MMO, good ones at least, are the "adult" levels of the game. They are generally more challenging, more time consuming and less fun on a moment by moment basis because the fun lies in higher advancement of one's toon. Moment by moment you are presented with challenges and generally getting your butt kicked. Because adults understand the big picture unlike, say, toddlers who need to have their hands held, a song sung to them, and given a juice box to keep them entertained on a car trip lest they get bored, cranky, and throw a trantrum. The adults in the car are bored and fatigued too, but they understand that they will eventually make their destination. Except unlike real life, these levels are entirely optional. If you enjoy the lower levels more then skip the end game abd roll alts.
But, please, stop trying to remove all challenge from the game for those who enjoy that.
And btw, when someone tosses out the "just because you want to spend 8 hours a day" blah blah that's the first indication that they are an entitled member of the new breed of mmo gamers that think they are owed advancement just for showing up. They aren't. Nor should they be.
As I said, tweaks would be great. But if you think the end game should just be easy pz and quick to blow thru like 1-50 then I couldn't disagree with you more.
until the Craglorn patch with exp boost (imo still not enough), grinding mobs were the worst way to progress VR ranks. Sure now it might be ok, but they also decided to "fix" Kardala exp farming days after all the guys from PTS got their VR levels, with no punishment. Had they kept that exploit open so everyone can get a ride with it, I would say you have a point.
The thing is you can grind dungeons with a random pug. It gets you good practice of doing group content, which you are hopefully able to do at max level with friends and guildies.Ragnar_Lodbrok wrote: »Funny how people call questing grinding, then ask for the ability to level by....... grinding dungeon mobs /facepalm
The thing is you can grind dungeons with a random pug. It gets you good practice of doing group content, which you are hopefully able to do at max level with friends and guildies.Ragnar_Lodbrok wrote: »Funny how people call questing grinding, then ask for the ability to level by....... grinding dungeon mobs /facepalm
I'd say from this thread, it definitely seems like vet *levels* are the issue, not necessarily replaying other world factions. So, leave the level cap at 50 and give up rep factions we can get goodies from for doing that other world questing.
steveb16_ESO46 wrote: »I'd say from this thread, it definitely seems like vet *levels* are the issue, not necessarily replaying other world factions. So, leave the level cap at 50 and give up rep factions we can get goodies from for doing that other world questing.
Replaying the other faction stories in tedious grind format is very much the issue for me. It's a lazy cop-out that makes no sense at all.
steveb16_ESO46 wrote: »I'd say from this thread, it definitely seems like vet *levels* are the issue, not necessarily replaying other world factions. So, leave the level cap at 50 and give up rep factions we can get goodies from for doing that other world questing.
Replaying the other faction stories in tedious grind format is very much the issue for me. It's a lazy cop-out that makes no sense at all.
steveb16_ESO46 wrote: »I'd say from this thread, it definitely seems like vet *levels* are the issue, not necessarily replaying other world factions. So, leave the level cap at 50 and give up rep factions we can get goodies from for doing that other world questing.
Replaying the other faction stories in tedious grind format is very much the issue for me. It's a lazy cop-out that makes no sense at all.
agreed my issue also has nothing at all to do with the difficulty,been gaming since the 80's I've played some damn hard games.more challenge is like double the content to me haha.people are sick of linear mmo's,most of us want real options.
Give me another option that doesn't involve doing another factions 1-50 content and my bitching ends or my sub does.
Ragnar_Lodbrok wrote: »steveb16_ESO46 wrote: »I'd say from this thread, it definitely seems like vet *levels* are the issue, not necessarily replaying other world factions. So, leave the level cap at 50 and give up rep factions we can get goodies from for doing that other world questing.
Replaying the other faction stories in tedious grind format is very much the issue for me. It's a lazy cop-out that makes no sense at all.
agreed my issue also has nothing at all to do with the difficulty,been gaming since the 80's I've played some damn hard games.more challenge is like double the content to me haha.people are sick of linear mmo's,most of us want real options.
Give me another option that doesn't involve doing another factions 1-50 content and my bitching ends or my sub does.
Look up the definition of grind, you wont see questing called it.
Ragnar_Lodbrok wrote: »steveb16_ESO46 wrote: »I'd say from this thread, it definitely seems like vet *levels* are the issue, not necessarily replaying other world factions. So, leave the level cap at 50 and give up rep factions we can get goodies from for doing that other world questing.
Replaying the other faction stories in tedious grind format is very much the issue for me. It's a lazy cop-out that makes no sense at all.
Again you people need to learn the normal definition of grinding in mmos. Questing IS NOT nor EVER WILL BE grinding, no matter how much you call it so.
Im reminded of an Abe Lincoln quote to a senator, "You can call a dogs tail a fifth leg, but its still not a leg."
yenkin2001b14_ESO wrote: »This kills me to hear the griping, I played the original EQ from day 1, while the first few levels were quick, let me tell you, I played with the same guild for pretty much my whole experience and grinding with groups was a way of life. It took me 18 months to get a character to level 50. There was no expectation that you would get max level in a couple of days then whine about it because nobody there to play with you.
Also had to contend with the "Hell Levels" these levels were tedious and took days to get through, they did fix this eventually but exactly what you described here, exp. bar barely moved. It took a week or more of solid playing to get passed the level.
I will continue with ESO for awhile, to see what develops.
Yeah and back then Verant didnt have to wory about lost revenue to competition because there wasnt any.
And the grind wasnt enjoyable. Tthe time spent with friends, regardless of activity, was.
Youre trying to justify boring gameplay with fond memories of spending time with friends. It doesnt work that way.
I'm really starting to wonder if a lot of people in this thread have ever played an MMO before.
I agree that a lot of tweaks could and probably should be made for the VRs. And that a lot of people, myself included, find it less fun that pre-50. For s lot of people it's too hard or slow. For others, like me, it exaggerates the fact that classes and builds aren't really balanced all that well.
Regardless, it has been discussed ad nauseam that there are multiple ways to progress through the VRs. And, on cue, people come in and cry about how they don't like them, making blanket statements about how this or that is an epic fail in design when really it just boils down to the fact that they don't like their options and just want everything handed to them for showing up.
No, sorry to be the one to point this out, but having grinding mob experience as an option doesn't represent failure on the part of the designers. Especially as easy and fast as it is. As grinds go, it's a fast one compared to most games that have grinds. But, still, that's not good enough. It simply means that you just don't like grinding. So pick one of the other multiple options. Oh, you don't like those, either? A pattern is starting to be established...Options are available but some players don't like any of them. Looks to me like the problem lies with a lot of the players rather than the design of the game.
End game in an MMO, good ones at least, are the "adult" levels of the game. They are generally more challenging, more time consuming and less fun on a moment by moment basis because the fun lies in higher advancement of one's toon. Moment by moment you are presented with challenges and generally getting your butt kicked. Because adults understand the big picture unlike, say, toddlers who need to have their hands held, a song sung to them, and given a juice box to keep them entertained on a car trip lest they get bored, cranky, and throw a trantrum. The adults in the car are bored and fatigued too, but they understand that they will eventually make their destination. Except unlike real life, these levels are entirely optional. If you enjoy the lower levels more then skip the end game abd roll alts.
In fact, like I said earlier, I think that isn't being said enough in modern gaming. It might not be that there aren't enough options, but that this game, or the high level content of it, just isn't for you. And that's probably okay. Think about it. If you don't like to PvP then what do you need VR12 for, anyway? You don't want to coordinate groups for exp in the VR dungeons so why even level up to go anyway? You don't care to see the other factions at VR and you don't want to grind thru the quests so why do you need the VR at all? You really don't want to do anything that requires advancing past 50 so you don't need the points. Except for trade skills, maybe. You could just get naked and go collect them. Players who don't want to do any of the above stopping at 50 is a win win for everybody. They got to play thru the whole story on ex mode and now they are free to go play the other stories with alts the same way. And those of us who do want to meet the challenge of higher advancement, do hard dungeon content, optimize for PvP etc can.
But, please, stop trying to remove all challenge from the game for those who enjoy that. Because except for a couple of dungeon boss kills during 1-50 the VRs is the only challenge in this game.
And btw, when someone tosses out the "just because you want to spend 8 hours a day" blah blah that's the first indication that they are an entitled member of the new breed of mmo gamers that think they are owed advancement just for showing up. They aren't. Nor should they be. Since you aren't interested in anything that requires veteran rank the only things, purely content-wise, that you miss by stopping at 50 are trials and Craglorn. If you want to see those things join the rest of us in putting the time and effort required to earn access to that content. There are multiple ways to get there. Chose one or a combo and have at it with the rest of us.
As I said, tweaks would be great. But if you think the end game should just be easy pz and quick to blow thru like 1-50 then I couldn't disagree with you more.
I'm really starting to wonder if a lot of people in this thread have ever played an MMO before.
I agree that a lot of tweaks could and probably should be made for the VRs. And that a lot of people, myself included, find it less fun that pre-50. For s lot of people it's too hard or slow. For others, like me, it exaggerates the fact that classes and builds aren't really balanced all that well.
Regardless, it has been discussed ad nauseam that there are multiple ways to progress through the VRs. And, on cue, people come in and cry about how they don't like them, making blanket statements about how this or that is an epic fail in design when really it just boils down to the fact that they don't like their options and just want everything handed to them for showing up.
No, sorry to be the one to point this out, but having grinding mob experience as an option doesn't represent failure on the part of the designers. Especially as easy and fast as it is. As grinds go, it's a fast one compared to most games that have grinds. But, still, that's not good enough. It simply means that you just don't like grinding. So pick one of the other multiple options. Oh, you don't like those, either? A pattern is starting to be established...Options are available but some players don't like any of them. Looks to me like the problem lies with a lot of the players rather than the design of the game.
End game in an MMO, good ones at least, are the "adult" levels of the game. They are generally more challenging, more time consuming and less fun on a moment by moment basis because the fun lies in higher advancement of one's toon. Moment by moment you are presented with challenges and generally getting your butt kicked. Because adults understand the big picture unlike, say, toddlers who need to have their hands held, a song sung to them, and given a juice box to keep them entertained on a car trip lest they get bored, cranky, and throw a trantrum. The adults in the car are bored and fatigued too, but they understand that they will eventually make their destination. Except unlike real life, these levels are entirely optional. If you enjoy the lower levels more then skip the end game abd roll alts.
In fact, like I said earlier, I think that isn't being said enough in modern gaming. It might not be that there aren't enough options, but that this game, or the high level content of it, just isn't for you. And that's probably okay. Think about it. If you don't like to PvP then what do you need VR12 for, anyway? You don't want to coordinate groups for exp in the VR dungeons so why even level up to go anyway? You don't care to see the other factions at VR and you don't want to grind thru the quests so why do you need the VR at all? You really don't want to do anything that requires advancing past 50 so you don't need the points. Except for trade skills, maybe. You could just get naked and go collect them. Players who don't want to do any of the above stopping at 50 is a win win for everybody. They got to play thru the whole story on ex mode and now they are free to go play the other stories with alts the same way. And those of us who do want to meet the challenge of higher advancement, do hard dungeon content, optimize for PvP etc can.
But, please, stop trying to remove all challenge from the game for those who enjoy that. Because except for a couple of dungeon boss kills during 1-50 the VRs is the only challenge in this game.
And btw, when someone tosses out the "just because you want to spend 8 hours a day" blah blah that's the first indication that they are an entitled member of the new breed of mmo gamers that think they are owed advancement just for showing up. They aren't. Nor should they be. Since you aren't interested in anything that requires veteran rank the only things, purely content-wise, that you miss by stopping at 50 are trials and Craglorn. If you want to see those things join the rest of us in putting the time and effort required to earn access to that content. There are multiple ways to get there. Chose one or a combo and have at it with the rest of us.
As I said, tweaks would be great. But if you think the end game should just be easy pz and quick to blow thru like 1-50 then I couldn't disagree with you more.
i want to address something i think you are overlooking somewhat
if you grind to VR12, then go do all the quests to get all the skyshards and skillpoints etc, it's actually going to be darn sight easier at VR12 in full set of purple/yellow gear to blast through VR1-10 veteran quests - no?
even grinding to VR5, then doing the quests for cadwells silver is going to make VR1-4 significantly easier. even in greens!
yet, you're the one saying grinding is a perfectly viable levelling option and dont want the challenge removed. although by grinding to max level and then questing through that content, you've nerfed it for yourself and removed any challenge it might provide you.
it's not really as if grinding mobs in a group is challenging either...
i think before you go any further in your argument, you need to try and level solo, through questing, from VR1-10, to gain some perspective.
yenkin2001b14_ESO wrote: »This kills me to hear the griping, I played the original EQ from day 1, while the first few levels were quick, let me tell you, I played with the same guild for pretty much my whole experience and grinding with groups was a way of life. It took me 18 months to get a character to level 50. There was no expectation that you would get max level in a couple of days then whine about it because nobody there to play with you.
Also had to contend with the "Hell Levels" these levels were tedious and took days to get through, they did fix this eventually but exactly what you described here, exp. bar barely moved. It took a week or more of solid playing to get passed the level.
I will continue with ESO for awhile, to see what develops.
Yeah and back then Verant didnt have to wory about lost revenue to competition because there wasnt any.
And the grind wasnt enjoyable. Tthe time spent with friends, regardless of activity, was.
Youre trying to justify boring gameplay with fond memories of spending time with friends. It doesnt work that way.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Dekkameron wrote: »Again you people need to learn the normal definition of grinding in mmos. Questing IS NOT nor EVER WILL BE grinding, no matter how much you call it so.