Dekkameron wrote: »Again you people need to learn the normal definition of grinding in mmos. Questing IS NOT nor EVER WILL BE grinding, no matter how much you call it so.
You're arguing about the definition of a completely made-up gamer-slang term. Apply the term to doing one dull quest after another is as valid as applying it to killing one unchallenging mob after another. The result is the same: boredom.
You only think we are talking in circles because 'tis not I who has missed the point, friend.
A VR12 has an advantage over you in PvP for the same reason they had an advantage over you at level 10 and got access to PvP.... because they have earned higher VR than you.
It will take you weeks to do those levels and be the same VR? Then spend several weeks doing the levels so you can be the same VR. They committed that time and effort to advancing their toon. You should have the same advantages by not?
I'm not sure where you get the impression that there is supposed to be no difference between a vr1 and a vr12 in PvP. I've never read that anywhere as a design goal. People deserve advantages from putting in time and effort. Not because they show up.
I'm not an elitist, but I do like niche games, so that may be a fair assessment. But there's nothing elitist about simply liking a challenge in a game and having rewards for those who put in more time more effort or are better players. It's all available to you. Even with less game time per day than some gamers, you can still get there. It sounds like you just don't want to and that's an entirely different thing.
Those like me will still be here playing not because we are elitists or niche gamers but because we have an attention span and can find fun in advancing our toons in the big picture, even if it's not fun on a moment by moment basis. Having a goal to earn with some effort and to reap the rewards is where the fun is for some of us. I never suggested you should quit. You just might be happier limiting your play to to original 1-50 game. Heck, I might too for that matter, since the builds I enjoy are a lot more viable there. If they don't fix that in fairly short order I'll be finding something else to play, too.
Regardless, I agree there are tweaks that could abd probably should be made to make the vet ranks smoother and more fun. But I disagree with getting rod of them completely. The game needs hard content someplace abd the end game is the entirely appropriate place for it.
Sigh, its sad that so many probebly good players completely missed that ESO is not a "grind" game. Everything is connected. Even quests gives different effects depending what you choose.
Getting level exp is one of many major things you can do in this game. And all have not been discovered yet.
A simular discussion like this was in Zonechat earlier (EU server), where one guy seamed adamant that ESO sucks and asked how many more then him is leaving to Wildstar.
Not one, not from me, but serveral said: You are, good riddens.
I still have not had a single boring moment in ESO. I never "grind", I play.
Even the "job" of fixing guild bank several times a day is ok for me, because it stopped an exploit. Also, I find myself knowing whats going on in our guildbank, which is quite busy!
I dont think most people here means bad. They are just frustrated and want to express that. You have to understand that ESO TYPE of game will never end. IT keeps expanding (in due time. Read the official statements.
What you do is ONLY up to you. I do feel sorry for you guys who got fast to vet level, got all skyshards, skillpoints or whatever the guides say......you missed more then 80% of the game.
Sure! One major goal is to progress, enhance your character.....but NO other game mixes skill/gear with personal skill and ability to adapt so well as ESO.
Then the Quests....they are all connected to Tamriel in different manners.
I know to well the "grinding" system and get to high level. Best quest hubs. click click click. Do em, get gear aaaaawwwww ready for raid.
ESO doesnt work that way. Even at Vet lvl 12, you need a coordinated team, where teamwork is waaaaaaayy more powerful then "the best build".
And when you read of the future plans already working on, while fixing bugs, while adding features etc. Zenimax has a long term plan for the game.
Most of you are MMO veterans and been in several games. You can not tell me that there are different MMO styles and what they are about.
Grand example. Everquest was THE MMO. Thats how you build em....untill Several others released with different type.
World of warcraft not just was but is one HELL of an outstanding game, that delivers that type of MMO to their players. I am having a hard time to see that anyone who is enjoying ESO, would even look at WoW because if in "our" mind...theres nothing to do! And I am dead certain that the WoW type player, who spends days, weeks, grinding/gathering mats to buy a specific mount, cant really be that interested in ESO which if you are gonna enjoy it....need to play it like you where watching a movie.
Flame away, but this is my opinion, shared by quite a lot who plays right now.
Who the hell cares what Cadwell said? His words is the most stupid and cheap excuse an AAA game could ever have in gaming history! Excuse that ZOS made because of being eager to sell the unfinished product instead of spending time making an original end game content.humpalicous wrote: »I don't know many thought of it but veteran content is a replay of the original leveling experience. Remember what Cadwell said regarding what it would be like if you woke up in a different place?
What he (and of course Zenimax) meant was that you would go through the same xp leveling again, thus gaining low xp in the beginning and higher towards the end. It's the leveling all over again two more times. The big difference is the introduction of veteran ranks and higher difficulty. I can understand that some people do not want to go through that leveling experience again but what would you have the developers do? Give me viable solutions that would satisfy the opposition and I rest my case.
I personally enjoy the end game and the difficulty spike because it makes you think and use special tactics for special situations. This will not satisfy the casual gamer but end game content in MMO's is what usually seperates the casual gamer from the more motivated and determined player. I am not calling anyone a noob now but end game is supposed to be a hard and in most cases a grind. Period.
I do however agree that rewards for sticking with the vr content should be more extensive and rewarding. Some different xp leveling never hurts. Though this is not a major issue it would please most gamers and even save a few subscribers. Something to think about Zenimax?
Ragnar_Lodbrok wrote: »Dekkameron wrote: »Again you people need to learn the normal definition of grinding in mmos. Questing IS NOT nor EVER WILL BE grinding, no matter how much you call it so.
You're arguing about the definition of a completely made-up gamer-slang term. Apply the term to doing one dull quest after another is as valid as applying it to killing one unchallenging mob after another. The result is the same: boredom.
They quests arent dull, but I bet you just click through dialog. What you are stating is nothing close to reality. Because you rush through and have zero comprehension of the quest you call it dull.... /facepalm
Who the hell cares what Cadwell said? His words is the most stupid and cheap excuse an AAA game could ever have in gaming history! Excuse that ZOS made because of being eager to sell the unfinished product instead of spending time making an original end game content.
Ragnar_Lodbrok wrote: »steveb16_ESO46 wrote: »I'd say from this thread, it definitely seems like vet *levels* are the issue, not necessarily replaying other world factions. So, leave the level cap at 50 and give up rep factions we can get goodies from for doing that other world questing.
Replaying the other faction stories in tedious grind format is very much the issue for me. It's a lazy cop-out that makes no sense at all.
agreed my issue also has nothing at all to do with the difficulty,been gaming since the 80's I've played some damn hard games.more challenge is like double the content to me haha.people are sick of linear mmo's,most of us want real options.
Give me another option that doesn't involve doing another factions 1-50 content and my bitching ends or my sub does.
Look up the definition of grind, you wont see questing called it.
tankqullb16_ESO wrote: »yenkin2001b14_ESO wrote: »This kills me to hear the griping, I played the original EQ from day 1, while the first few levels were quick, let me tell you, I played with the same guild for pretty much my whole experience and grinding with groups was a way of life. It took me 18 months to get a character to level 50. There was no expectation that you would get max level in a couple of days then whine about it because nobody there to play with you.
Also had to contend with the "Hell Levels" these levels were tedious and took days to get through, they did fix this eventually but exactly what you described here, exp. bar barely moved. It took a week or more of solid playing to get passed the level.
I will continue with ESO for awhile, to see what develops.
Yeah and back then Verant didnt have to wory about lost revenue to competition because there wasnt any.
And the grind wasnt enjoyable. Tthe time spent with friends, regardless of activity, was.
Youre trying to justify boring gameplay with fond memories of spending time with friends. It doesnt work that way.
and thats the point you have made friends while playing EQ, DAoC and what not - you simply dont in ESO and that is the true problem here...
the first time i added someone to my friendlist was due to kardala as it was the first time where you actually could do something coordinated more than one time...
yenkin2001b14_ESO wrote: »This kills me to hear the griping, I played the original EQ from day 1, while the first few levels were quick, let me tell you, I played with the same guild for pretty much my whole experience and grinding with groups was a way of life. It took me 18 months to get a character to level 50. There was no expectation that you would get max level in a couple of days then whine about it because nobody there to play with you.
Also had to contend with the "Hell Levels" these levels were tedious and took days to get through, they did fix this eventually but exactly what you described here, exp. bar barely moved. It took a week or more of solid playing to get passed the level.
I will continue with ESO for awhile, to see what develops.
Yeah and back then Verant didnt have to wory about lost revenue to competition because there wasnt any.
And the grind wasnt enjoyable. Tthe time spent with friends, regardless of activity, was.
Youre trying to justify boring gameplay with fond memories of spending time with friends. It doesnt work that way.
No, you're just trying to deflect the fact that grinds aren't always all that bad by saying that no one really enjoyed it because there was social interaction going on. And it's ridiculous because it's simply not true.
Well, I've been gaming since Pong in 1977 or 78 and I still play grindy games like DAoC and EQ. I think I'm perfectly capable of telling people exactly what I find fun in a game free of your condescending bs spin, thank you very much.
Notably, I play on a classic EQ emu...Classic era being the grindyest and least forgiving than any time in that game's history. Not 10 years ago with rose colored nostalgic glasses, as you suggest, but NOW. For the last 4 years.
And, no, it's not just social interaction. The game is just better on so many levels than most new games simply because it features real accomplishment in an environment of actual risk versus reward. It's that simple. I've grinded out group classes alone in pu groups, I've grinded it out in duos with partners, I've grinded it out solo alone. The game is still superior to most because it offers real accomplishment with substantial risk versus reward. And the classes are amazing. You truly feel the power of your class and the ownership of your role in that game which is the benefit of having true class interdependence.
The game just happens to be super grindy as part of it is all. And it's still fun because you actually advance, you actually have to earn it, and talent actually counts for something even though it's not a twitch game.
Not that any of this has anything to do with this discussion because there is no grind in this game that remotely comes close to the grind in EQ. Grinding here is an optional alternative. But not required.
Please stop distracting from the discussion with assertions about the gold standard of MMOs that simply aren't true.
It's called having an attention span and finding fun in reaching a higher goal than simply being entertained on a moment by moment basis. We aren't all children in need of Ritalin.
I'm simply pointing out that it's an option. Personally, I'm doing the quests.
I did grind roughly 1/4 of a rank farming leather with a group and that's how I know it's fast. I was there for the drops and still got a massive chunk of exp in just like 15 mins. This was pre-patch. From what people are saying it should be even faster now.
But, yeah, I'm in the process of doing exactly what you suggest. So far so good although I dont discount the possibility of a grinding session here and there to break it up. Especially when I need the leather from the next teir or just find a ca.p I like.
Either way, there's nothing wrong with overlevelling if you are stuck st a point or just want to make it easier. Even says so on the splash screen tool tips.
Nice attempt at a gotcha, tho. It's not like I'm some purist bent on masochism...I'll keep things fresh, make things entertaining and will often take the path of least resistance myself. But, that doesn't mean I'm in favor of dumbing down the end game and making it fast and easy like 1-50 either. There's a difference.
No, fighting a VR mob a rank or two lower doesn't mean one has "removed all challenge." You are exaggerating and being over simplistic. You are also comparing apples and oranges of you think that was my point.
but the VR grind from 1-10 is just unecessary, tacked on, filler content, turned into "veteran content" - because players in beta expressed an interest in being able to do the other faction storylines without needing to roll another character.
but now, everybody that does want to experience any max level adventure zone gameplay, either on their mains or on an alt, has to play through the entire 1-50 quest content 3 times, or grind like a mo-fo for 25-30 hours.
as i said on... page 7 (http://forums.elderscrollsonline.com/discussion/101675/dear-zos-veteran-levels-are-killing-eso-please-wake-up-to-this/p7)
VR content should be rolled back to VR2.
cadwells almanac should be optional content, not mandatory.
craglorn should be 50-VR2. (see the post for full details)
it might suck for V12's to be rolled back, but it's gonna suck way worse when ESO eventually goes F2P because the veteran content is bloated unnecessarily.
edit: also have to laugh how you say it's elders scrolls, it's about the journey, but you also admit to "rushing" all the vet content.
i loved 1-50 and i'm even rolling alts to enjoy it again and make different decisions, but i really came to ESO to see how the endgame works out - so far, it's not working out. not if i'm expected to "rush" VR1-10 to be on an even footing in pvp, or to find groups for craglorn without feeling like i am being carried.
I needed to quote this as this is actually a wonderful post with a great way to solve a lot of what I just posted about.
ZOS should look at this as a solution to the issue here. @ZOS_JessicaFolsom
Allow your players to make the choice of what they do. Stop the gates or improve character progression to reward people for doing that content.
This is a great solution.
We have hundreds of polls on this forum. Now if only this solution was to make it onto a poll, to see if most would support it, that would be awesome.
I'm on my phone or I'd do it myself (cant do polls on my IPhone )
Ragnar_Lodbrok wrote: »steveb16_ESO46 wrote: »I'd say from this thread, it definitely seems like vet *levels* are the issue, not necessarily replaying other world factions. So, leave the level cap at 50 and give up rep factions we can get goodies from for doing that other world questing.
Replaying the other faction stories in tedious grind format is very much the issue for me. It's a lazy cop-out that makes no sense at all.
agreed my issue also has nothing at all to do with the difficulty,been gaming since the 80's I've played some damn hard games.more challenge is like double the content to me haha.people are sick of linear mmo's,most of us want real options.
Give me another option that doesn't involve doing another factions 1-50 content and my bitching ends or my sub does.
Look up the definition of grind, you wont see questing called it.
Boring, repetitive tasks.
You know, like questing. Especially the "fetch X bear asses" and "go deliver a message" ones.
Real genius there.
Artemiisia wrote: »Ragnar_Lodbrok wrote: »steveb16_ESO46 wrote: »I'd say from this thread, it definitely seems like vet *levels* are the issue, not necessarily replaying other world factions. So, leave the level cap at 50 and give up rep factions we can get goodies from for doing that other world questing.
Replaying the other faction stories in tedious grind format is very much the issue for me. It's a lazy cop-out that makes no sense at all.
agreed my issue also has nothing at all to do with the difficulty,been gaming since the 80's I've played some damn hard games.more challenge is like double the content to me haha.people are sick of linear mmo's,most of us want real options.
Give me another option that doesn't involve doing another factions 1-50 content and my bitching ends or my sub does.
Look up the definition of grind, you wont see questing called it.
Boring, repetitive tasks.
You know, like questing. Especially the "fetch X bear asses" and "go deliver a message" ones.
Real genius there.
heheh so you think grinding is fun im guessing, boring repetitive tasks.
You know, kill this boss, go here kill another, go here kill another.
Real genius there......
There are skyshards and lorebooks to gather, group delves to complete and numerous quest lines that must be completed. In other words, there are WAY too many skill points to gather to just ignore this content. If I don't collect these skill points, my character is less complete than those I am competing against.
The problem is these VR zones are a huge time sink than many people don't want but are essentially forced to grind through to stay competitive.