darthbelanb14_ESO wrote: »I average a level in an hour of play, and that's with me goofing around.
The funny thing is people will complain either way, whether leveling is too fast or slow.
darthbelanb14_ESO wrote: »I average a level in an hour of play, and that's with me goofing around.
The funny thing is people will complain either way, whether leveling is too fast or slow.
NombreDeLaBeast wrote: »If it were up to me...and it is not (sigh) This is how veteran content would have gone about.
Player reaches level 50 (ish) and has defeated Molag Bal, the [insert faction here]'s leader is ever so grateful. But a new threat is on the horizon, The War for control of Cyrodil has escalated beyond the boiling point and the [insert faction here] needs your help.
At this point it puts more emphasis on the war but in order to keep both the PVP and PVE crowd happy there would have to be a way to continue the story while offering the pvp that people want.
This brings me to the "Veteran content"; The leader of [insert faction here] has ordered you to infiltrate the enemies territories and gain intelligence along the way by reaching hidden agents within the confines of enemy nations. Here the player would get quests to take out important people, gather intel, do random quests around the countryside. No it is not that much different than what we have now, but it would make more sense rather than helping the factions you have been fighting against.
Some of the mobs would have to be adjusted and major cities would be a definite no no so shopping and crafting locations would be scarce. In Both the Ebonhart and Daggerfall factionlines I have noticed that there are multiple areas within a zone that have opposite faction enemy locations. In veteran content these areas could become your characters base of operations.
INVASION POINTS VS DARK ANCHORS
After level 50 Coldharbour is really no longer a threat, so there should be no more anchors. I know that this would mess up a lot of the achievements, but instead of removing them maybe lowering some of the requirements and add "invasion points."
Invasion points would only be in veteran zones, and instead of the player trying to shut them down they are trying to protect them. in fact it would be very much like the anchors but we the players would be like the deadra and the npcs that come to fight would be like the players. Much like the anchors the players would have to survive waves of enemy forces to protect a portal or something to get credit for it. Also at the end of the npc waves there would be the "boss wave", again just like the anchors, just different skin. This boss could be some sort of general that has the chance to drop invasion plans, and once a full set of invasion plans are gathered they can be turned in for a massive VP boost.
Sure it would be a lot of work to redo the current system that is on place at the moment, but if something similar to this was introduced (along with either lowering the VP cost to level or increasing VP gain further) I have a feeling that more players would be invested in their characters stories and that of veteran stories, and it gives more incentive to role an alt.
I think I said this before, that I loved how I did not have to roll an alt to see the whole story...well after hitting VR content I have to say my enthusiasm has been misplaced.
Also Veteran ranks should still give 1 skill point and 1 attribute point. I know that an extra 12 skill points and 12 attribute points may not counter the massive boosts that the Mobs get...but it is something.
I would also make it so that if Magic is increased it also increases spell power by .33 or something. This would make it so that for every 3 ish points in magic the player gets +1 spell damage. This in the end would give players 17 spell power but make them super squishy (more so than they already are.) So if the player , Stamina would raise crit or weapon damage...or something. And ultimately Health would stay the same since you get 15 per attribute point. All of this would be so that players do not just stack health and be done with it. There has to be more incentive to spread out the attribute points.
Catflinger wrote: »I don't mind playing through the other faction's story lines. In fact, I'm doing it on alts. I have no intention of doing it through VR levels on a character that has completed the main story. Once I finish the main story on all three factions, with my alts, I will probably just stop playing and come back if/when they change VR leveling to something that interests me.
This is, broadly, where I stand on the subject. I plan on doing some questing and pvp in Cyrodiil once I hit 50, so hopefully that will break up the tedium. But I am a slow leveler, and if the thought process of the game designers remains the same -- that meaningful endgame PvE content isn't something important -- I'll have to leave, sadly.
Honestly, I believe that they originally planned for Cyrodiil to be endgame, and they were taken by surprise in beta by the fact that most people play MMOs for the PvE, or a mix of both. Now they're scrambling to adjust.
tdilloncub18_ESO wrote: »
Here is how my day goes lately.
- Get home from work and log in.
- Continue grind quests/zones V6-V7. Bored, log out after an hour and half (which included 30 min on banking and bag inventory).
- Head to PvP zone, do daily and continue to PvP until bored takes over about an hour in.
- Feed horse
- Log out for the night wondering why I am still playing....
There is no more hook, there is no more excitement. Hopefully the upcoming changes will mix things up and bring back the fun.
That is 2.5 hours before you are bored, which to me seems reasonable for the daily 50 cent cost of the subscription.
I too am at VR6 on my main and am questing through. 2 or 3 hours a weeknight is about all I have ever played most games, including ESO. By then I have some RL thing to do or at least want some other form of distraction.
The only time I used to spend crazy hours on a game was the first few years in WoW doing 40 and 25 man weekend progressive raiding. I am not seeking a game like that anymore.
I kind of like to take ESO a few hours at a time. It is a good game design for that IMO.
wllstrt75b14_ESO wrote: »You can do a vet level in a few hours. Heck I know guys that grind 2 levels In 4 hours. How is this too hard?
Perhaps zos should make an easy button for those that whine and want stuff on a silver platter.
I'm sure someone has said it. It's not about the destination more so the journey. There is much value in reading quests and getting absorbed in the story, real game immersion comes from the imagination of the person playing it.
tdilloncub18_ESO wrote: »tdilloncub18_ESO wrote: »
Here is how my day goes lately.
- Get home from work and log in.
- Continue grind quests/zones V6-V7. Bored, log out after an hour and half (which included 30 min on banking and bag inventory).
- Head to PvP zone, do daily and continue to PvP until bored takes over about an hour in.
- Feed horse
- Log out for the night wondering why I am still playing....
There is no more hook, there is no more excitement. Hopefully the upcoming changes will mix things up and bring back the fun.
That is 2.5 hours before you are bored, which to me seems reasonable for the daily 50 cent cost of the subscription.
I too am at VR6 on my main and am questing through. 2 or 3 hours a weeknight is about all I have ever played most games, including ESO. By then I have some RL thing to do or at least want some other form of distraction.
The only time I used to spend crazy hours on a game was the first few years in WoW doing 40 and 25 man weekend progressive raiding. I am not seeking a game like that anymore.
I kind of like to take ESO a few hours at a time. It is a good game design for that IMO.
I think you missed my point. It's no longer a fun few hours. I do think it is a good game design and will continue to improve, but right now (VR levels) game play is dull.