nerevarine1138 wrote: »nerevarine1138 wrote: »"expgain too slow" now if you finish the game in few days, what the *** are you supposed to do then, huh?
PVP, craft, Craglorn trials, one of these days, hopefully they'll add real raids... for a lot of people the game starts at max level and everything before that is just a perfunctory grind they have to endure.
If you can't get out of that mindset, that isn't the developers' fault. They did everything they could to make leveling in this game an engaging, fun process. I felt no need to rush through levels, and this is absolutely not a game where the endgame is the only thing worth doing.
Stop trying to play this game like that-other-MMO-which-shall-remain-nameless.
As someone said in another thread: "WoW happened. Get over it.". I love raiding and it would be great in this game. There's not reason why we can't eventually have it (and if you don't like it, you shouldn't be forced into it).
I'm all for "getting out of this mindset", but the game needs to offer something better as an alternative.
They already do: it's called playing the game instead of grinding through all the content and then complaining you have nothing to do.
ZOS_JessicaFolsom wrote: »Hey folks,
We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)
ZOS_JessicaFolsom wrote: »Hey folks,
We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)
I for one think this is a bit unfortunate. I did not read the entire thread but there is absolutely nothing wrong with Veteran Levels and I've had a blast of a time working my way up to VR5 now. I don't understand people complaining that they don't feel anymore powerful. I get a ton more skill points that open up all new and fun builds. Hell, most of my VR experience has been leveling up unused skills and I'm still managing okay and feel great when a new spec comes together. I just need three more levels in dual wield and every weapon skill will be above 40 with three of them at 50.
Its not so hard that I have stop playing but I find myself frustrated way more than I should be. Its a simple fix really. Just nerf the mobs damage and were good. soloing shouldn't be hard!
butterfly442 wrote: »All the people having trouble are solo.
Join a group, scream through the content, and end of story.
Or solo your sorry gaming self out the door.
No one will miss you.
Have they magically fixed grouping? As far as I can tell if someone has already done a quest or is further along in the quest... you are out of sync. Grouping for most is not an option.
tdilloncub18_ESO wrote: »
Here is how my day goes lately.
- Get home from work and log in.
- Continue grind quests/zones V6-V7. Bored, log out after an hour and half (which included 30 min on banking and bag inventory).
- Head to PvP zone, do daily and continue to PvP until bored takes over about an hour in.
- Feed horse
- Log out for the night wondering why I am still playing....
There is no more hook, there is no more excitement. Hopefully the upcoming changes will mix things up and bring back the fun.
Its not so hard that I have stop playing but I find myself frustrated way more than I should be. Its a simple fix really. Just nerf the mobs damage and were good. soloing shouldn't be hard!
Well I guess it depends on your class, Sorc here, but if they nerf VR difficulty I will be very bored. Yeah I die sometimes but usually it is because of lag or I just missed a block/interrupt or the mobs outplayed me by spreading out. As I said in my last post, getting thru Vet content just fine and that is even with leveling up weapons skills from around 10.
It offers low-level gopher quests with the difficulty set to veteran as a substitute for end-game content. You may be satisfied with that, but I am not. I'm very much looking forward to the changes the devs have indicated are coming.
ZOS_JessicaFolsom wrote: »Hey folks,
We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)
I for one think this is a bit unfortunate. I did not read the entire thread but there is absolutely nothing wrong with Veteran Levels and I've had a blast of a time working my way up to VR5 now. I don't understand people complaining that they don't feel anymore powerful. I get a ton more skill points that open up all new and fun builds. Hell, most of my VR experience has been leveling up unused skills and I'm still managing okay and feel great when a new spec comes together. I just need three more levels in dual wield and every weapon skill will be above 40 with three of them at 50.
SapperStew wrote: »NerfEverything wrote: »EverQuest: Next is in development. It is nothing like the original EQ. They are trying to change the way MMORPGs work. They are trying to fix what WoW broke. Traditional questing and vertical progression is gone. The is no "end-game" content. It is hard to describe, but I recommend watching some videos to get a better idea of the crazy stuff they are doing.
I never played EQ1 or 2 because I was in the Army for years and just didn't have the time to sink into games back then. I always heard people waxing nostalgic about the games, so on a lark not long ago, I bought into the EQNext: Landmark Alpha, even though any Star Wars Galaxies player had long since warned me about the Evil Empire of SOE.
I've played pretty much every MMO since LoTRO to ESO, and what I saw from the developers at SOE who are working concurrently on Landmark and EQN was just absolutely mindblowing.
Responsive. Personal. Interaction. With. Players.
From Developers. About their concerns. Likes. Dislikes. Core Mechanics. Crafting. You name it, and they cared what you thought. Then they did something even more freaking amazing. They changed the game based on player feedback. They release content like clockwork. They rarely break anything when they patch, but when they do, they stay at work half the night to hotfix.
Just an absolutely incredible experience with those guys, and though I took a break from Landmark to come play ESO, honestly, if they offered an overpriced 200 dollar pre-order for EQN tomorrow, I'd pay without question, sight unseen the first minute you could click the button.
I have so much faith in those developers, that it'd be worth every penny. I have absolute faith that they're going to make EQNext an unbelievable game.
Every game should be developed by such awesome people as those folks in charge of Everquest.
Its not so hard that I have stop playing but I find myself frustrated way more than I should be. Its a simple fix really. Just nerf the mobs damage and were good. soloing shouldn't be hard!
Well I guess it depends on your class, Sorc here, but if they nerf VR difficulty I will be very bored. Yeah I die sometimes but usually it is because of lag or I just missed a block/interrupt or the mobs outplayed me by spreading out. As I said in my last post, getting thru Vet content just fine and that is even with leveling up weapons skills from around 10.
And it's also no suprise that you are playing one of the well known "OP" classes at this point. DK has it even easier. Although to give them credit, they may be the only effectively "balanced" classes out there. I personally think that if NB and Temp were as well designed and balanced as those two classes, we'd have less frustrated people in VR levels.
And I'll bet you are also playing in mostly Light armor. again, most people are realizing that if they want the VR leveling experience to be smooth enough to enjoy, they have to forego the idea that heavy and medium armors (and the associated builds) are out of the picture.
nightside187b16_ESO wrote: »
Your playing a dk thats why.
while this may not play directly into the concept of the difficulty of VR levels, it ties in to the fact that when you make levels like the VR levels, you have to make sure you class system and skill system is balanced enough that people can really design what they want and survive the game. I dare you to try the same VR levels with a templar 2h build (mostly stamina). or an NB DW build (with mostly stamina skills). heck, try anything other then light armor and staffs.
madstoogb16_ESO wrote: »Can never ever see myself making an alt with this levelling system and I love alt's...
Edit: I don't find the game hard, I just find the questing part of the game extremely dull and boring (in the vet zones), I loved 1-50 though.
Catches_the_Sun wrote: »We've also already seen it with the reduction of the threshold required to reach the questing achievement in many zones. The achievement & subsequent Titles rewarded have gone from something respectable to something you expect everybody to have. When somebody wore the "Pact Hero", I thought now there's a guy that is really dedicated....now it's just /shrug.
I don't mind playing through the other faction's story lines. In fact, I'm doing it on alts. I have no intention of doing it through VR levels on a character that has completed the main story. Once I finish the main story on all three factions, with my alts, I will probably just stop playing and come back if/when they change VR leveling to something that interests me.