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Dear ZOS - veteran levels are killing ESO. Please wake up to this.

  • kieso
    kieso
    ✭✭✭✭✭
    too bad there wasn't a unique story for each class, I absolutely loved SWTOR story line.
  • Nanten
    Nanten
    Soul Shriven
    I lost any interest in this Game after hitting V1. I tried to do the quests of other faction and it was boring as hell. And it was empty. I was running around the quest locations all alone. Group finder tool didn't help me. Cyrodiil was fun for some time only. The game just stopped being rewarding. I'd play two hours and would get nothing in terms of progress of my character. Loot is useless cuz i can craft better. My main skill lines are maxed up. And it's an MMO! I can't imagine how long would it take me to get to V10 so I could play in Craglorn. And I'm not even sure if I'm going to enjoy playing it now.
    My subscription is canceled as of yesterday.
  • Baraz
    Baraz
    ✭✭✭
    Funny or ironic how allowing special ranks after level 50 becomes an issue (a very "first world problem"). Those special ranks could not have existed as such.

    How to get over it : tell yourself level 50 is the maximum level and do not grind or try leveling beyond. Play, for fun, and if you get Veteran rank 2+, it's just a perk. It's not like Vet ranks make you uber powerful.

    Play a new character ; organize events and raids, etc.

    nb: I am not saying there is enough "end game" content.

    Edit : mind you, I am use to games where "maxing" a character could take over 6 months, sometimes over a year (!).
    Edited by Baraz on May 28, 2014 10:26PM
  • Guppet
    Guppet
    ✭✭✭✭✭
    Baraz wrote: »
    Funny or ironic how allowing special ranks after level 50 becomes an issue (a very "first world problem"). Those special ranks could not have existed as such.

    How to get over it : tell yourself level 50 is the maximum level and do not grind or try leveling beyond. Play, for fun, and if you get Veteran rank 2+, it's just a perk. It's not like Vet ranks make you uber powerful.

    Play a new character ; organize events and raids, etc.

    nb: I am not saying there is enough "end game" content.

    Edit : mind you, I am use to games where "maxing" a character could take over 6 months, sometimes over a year (!).

    Problem is those ranks do exist and you have to get through them if you want to take part in the group based elements of endgame, like trials and V10 dungeons.

    No one is going to take a group of mostly VR1's to a end game event. Even friendly guilds can only carry one or two.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
    ✭✭✭✭✭
    My two GP:

    Some people loathe 'grinding' quests. (Really? Going through the questlines is 'grinding' now?

    When it's doing stories I don't want to do and may already have done on an alt, for specious reasons that insult my intelligence, very slowly for little or no reward other than fighting suddenly super-powered foes with a broken nightblade build just to chase an ever receding level cap that others have exploited their way to in hours?

    You absolutely bet i call that a pointless grind.

    Then why play mmos or any online game?
    Edited by Ragnar_Lodbrok on May 28, 2014 10:35PM
  • twenty5six
    twenty5six
    Soul Shriven
    Dublicious wrote: »
    My two cents:

    4) Low XP for mobs really doesn't bother me. It's an MMORPG. The idea seems to be to discourage the mob grind and push you more towards questing. If they didn't, there would undoubtedly be more people on here complaining about how mob grinding is boring instead.

    It's not the fact that I have to do quests to efficiently level, it's that I have to do 3 Factions worth of quests to efficiently level. The Mob Xp rate needs to be increased, greatly, or they HAVE to put in alternatives to grind out these stupid veteran ranks.

    Also why don't we get a skill point or additional attribute points when we level in VR zones?
  • spinedoc
    spinedoc
    ✭✭✭
    Hey folks,

    We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)

    I really hope you don't go overboard with this. The game is not even 2 months old & changes are continuing to happen that dumb down this game, make it easier, etc etc. For example, people complained that they weren't getting the quest achievements. These were ALREADY obtainable by players that worked at it. What'd you do? You lowered the threshold in some areas to a point where anybody that followed the roads in a zone could complete the quest achievements. In some zones, we did at least a dozen more quests after the achievement was reached. In this case, you've taken Titles that used to mean something and you've dumbed them down to the point where anybody can reach them with little effort.

    This mentality concerns me as it applies to Veteran leveling. As it stands now, the majority of players that are VR12 have used an exploit of some kind, whether is was glitching dungeon bosses to respawn or something of that nature. There are some players that have played the game without glitching that are high VR, but I would say most of mid to low VR. Now you're going to make it easier? The rest of us shouldn't have to drink skim milk just because the baby can't eat steak.

    I don't mind if VR levels are tough, really I don't and I play a Templar. I just don't want to do rehashed content that I will do on my alt as well. Give me a classless game, or make the VR content original and I would be happy.
  • Baraz
    Baraz
    ✭✭✭
    Guppet wrote: »
    Problem is those ranks do exist and you have to get through them if you want to take part in the group based elements of endgame, like trials and V10 dungeons.

    No one is going to take a group of mostly VR1's to a end game event. Even friendly guilds can only carry one or two.
    Good point. I cannot contradict you there I think.

  • Nanten
    Nanten
    Soul Shriven
    I used to play Lineage 2 for over 2 years (quit it after the GoD update). Leveling there used to take a lot of time. But it was rewarding. You wanted to hit the lvlcap. You had to do it to be viable in both PvP and PvE. Both because of the class/group/clan system and high lvl content, of course. But that's why ESO is different. You can't compare it to EQ, Lineage and such because ESO has no class/group/guild system. Any class can play any role, you need groups for dungeons only and dungeons are not that important at all. Guilds can be replaced with an auction house... The best features ESO can offer make it being bad as an MMO.
  • Nickers
    Nickers
    ✭✭
    I'm sure someone has said it. It's not about the destination more so the journey. There is much value in reading quests and getting absorbed in the story, real game immersion comes from the imagination of the person playing it.
    Faction:AD
    Server: NA Megaserver
    Campaign: WabbaJack
    Guild: DCREW
  • fiachsidhe
    fiachsidhe
    ✭✭✭
    I just recently reached V1. As soon as I realized that "end game" consisted of simply "new game +" with another faction. Just doing what a new character of those factions would be doing, only with harder enemies and less payoff, I lost all will to even bother.

    Zenimax's writers were too lazy to actually come up with a good reason to be there, so everything your character did is gone, and you're just a nobody again doing quests for exp to reach some goal that hasn't been introduced yet.

    Do they not understand how demoralizing it is? How joyless? To accomplish so much and have it all reset on a narrative level. It breaks immersion to such a degree as to render all of their previous limiting designs attributed to immersion as null and void. May as well have made a competent UI as long as your story was going to break after Coldharbour.
    Edited by fiachsidhe on May 28, 2014 10:56PM
    Don't have an intelligent argument? Just LOL a post!

    Dire Crow - Ebonheart Pact - Dunmer Nightblade
  • Sakiri
    Sakiri
    ✭✭✭✭✭
    ✭✭
    I personally was hoping for new storylines at the least. As it is now youre kind of playing in the past. "This is what might have happened"... so the present, post Molag Bal timeline for you stops dead until Craglorn. Awesome. Not.
  • aleister
    aleister
    ✭✭✭✭
    There is no taking a break from a game like eso, there is playing and there is quitting forever. two months of grinding then suddenly have to level and re-gear my character again, a break isnt going to change anything, but yeah maybe i take a break so i can come back to 20 more vr levels to grind lol?

    there are too many games out nowadays and new ones releasing all the time to simply step away from eso then still have the desire to come back, this isnt the age of eq or wow as the only option for mmo or rpgs. Aoc, rift, swtor, lotr, gw2, how many people you think took a break and then came back? Not many, barely any really.

    Agreed. There's no "taking a break". Either the game grabs me and I stay for a while or I move on - permanently.
  • koregen
    koregen
    Soul Shriven
    This games only salvation is the pvp. The solo quest grind makes me want to puke, it's repetative, boring, anti-social and never ending. Sadly you can't pvp and be competitive until you are max level.

    People have compared the grind to EQ. I'm sorry but this is nothing like EQ. Grinding in EQ was group play mostly inside of dungeons, this games grind is a solo adventure. In EQ there was a huge sense of community, you'd always be running into the same guys in your level range, your reputation mattered. It wasn't a go go go else xp bar is not moving environment. There was natural downtime which opened up a chance to chat and make friends.

    This game just makes me feel like I have to do all this solo work so I can actually get to the multiplayer part of it.

    When did MMO's start catering more to the solo content then multiplayer content?

    ESO = Ever Solo Online?

  • apterous
    apterous
    ✭✭✭
    "expgain too slow" now if you finish the game in few days, what the *** are you supposed to do then, huh?
  • pantaro30
    pantaro30
    ✭✭✭
    fiachsidhe wrote: »
    I just recently reached V1. As soon as I realized that "end game" consisted of simply "new game +" with another faction. Just doing what a new character of those factions would be doing, only with harder enemies and less payoff, I lost all will to even bother.

    Zenimax's writers were too lazy to actually come up with a good reason to be there, so everything your character did is gone, and you're just a nobody again doing quests for exp to reach some goal that hasn't been introduced yet.

    Do they not understand how demoralizing it is? How joyless? To accomplish so much and have it all reset on a narrative level. It breaks immersion to such a degree as to render all of their previous limiting designs attributed to immersion as null and void. May as well have made a competent UI as long as your story was going to break after Coldharbour.

    pretty much why I'm done with this game,what a waste! if i have a need for elder scrolls I'd rather play skyrim which i don't have to pay extra to enjoy.shame really,was really liking this game. If i wanted rehashed content SWTOR is around for that haha.

    Worst part is how they put a PR spin on it and throw it on there website like it's solo/duo content ummm no it's 1-50 content with hardmode slapped on it.Why bother having faction or story if VR content makes it look like some cheap joke.
    At least it offers a challenge i guess.....at the cost of making most of the game look like one big lie.No wonder so many of us mmo gamers are so jaded........
  • Bloodfang
    Bloodfang
    ✭✭✭✭✭
    So we've learned quite a few things:

    • Players want a point in making an alt, mostly to experience that faction story.
    • Players don't want a VR leveling that visits the other faction zones.
    • Players want less challenging content.
    • Players don't want to spend 1 year just to reach VR10.
    • Players don't want VR leveling to feel like endgame.


    Has anyone considered that there are many that are not even using forums, that usually minority is the most vocal (even if that's not the case here), but has anyone even given it a thought that there are many that actually like VR leveling the way it is now?

    Let me explain it to you:

    • Some players don't want alts, they just play their main, and ESO has made a design that is possible to do everything with just 1 character (unlike most MMOs out there that are very limited on this).
    • So basically when it comes to VR leveling and visiting other faction lands, this is just ideal for them.
    • There is also many that like challenging and hard content, even if just world mobs and questing.
    • Next thing, many MMO players got used to getting to max level in just a week! You'd be surprised but there are actually some that prefer 1 year over just 1 week!
    • And the last thing, ESO wasn't just aimed at PvP as endgame, nor the mainstream "Raid endgame", it was actually aimed as a questing leveling endgame too!


    I'm sure many people that complain, have played at least 1 other MMO, which they got used to and to their design. It's not that ESO is that bad designed, it's just that many are not used to that design, it's something completely new in MMO genre. If you like it or not is however subjective!

    So tell me guys, how would you please so many people, with so many different play styles? I'll begin with few ideas:

    • First make option to disable questing in other faction zones with your current character
    • For those players that ticked that option, increase XP upon completion quests, killing world mobs etc. I suppose you should be about VR5 that way, if you completed everything on the map.
    • Level from VR5-VR10 either through Dungeons or PvP, but with a significant increased XP.
    • Add Normal, Hard option for World Content.
    • Add more Trials, Raids, Dungeons to please people :)
    • I suppose this would make some happy, if anything at least there would be more options to reach max level.


    Feel free to share your opinions.

    Edited by Bloodfang on May 29, 2014 12:27AM
  • pantaro30
    pantaro30
    ✭✭✭
    Despair9 wrote: »
    So we've learned quite a few things:

    • Players want a point in making an alt, mostly to experience that faction story.
    • Players don't want a VR leveling that visits the other faction zones.
    • Players want less challenging content.
    • Players don't want to spend 1 year just to reach VR10.
    • Players don't want VR leveling to feel like endgame.


    Has anyone considered that there are many that are not even using forums, that usually minority is the most vocal (even if that's not the case here), but has anyone even given it a thought that there are many that actually like VR leveling the way it is now?

    Let me explain it to you:

    • Some players don't want alts, they just play their main, and ESO has made a design that is possible to do everything with just 1 character (unlike most MMOs out there that are very limited on this).
    • So basically when it comes to VR leveling and visiting other faction lands, this is just ideal for them.
    • There is also many that like challenging and hard content, even if just world mobs and questing.
    • Next thing, many MMO players got used to getting to max level in just a week! You'd be surprised but there are actually some that prefer 1 year over just 1 week!
    • And the last thing, ESO wasn't just aimed at PvP as endgame, nor the mainstream "Raid endgame", it was actually aimed as a questing leveling endgame too!


    I'm sure many people that complain, have played at least 1 other MMO, which they got used to and to their design. It's not that ESO is that bad designed, it's just that many are not used to that design, it's something completely new in MMO genre. If you like it or not is however subjective!

    So tell me guys, how would you please so many people, with so many different play styles? I'll begin with few ideas:

    • First make option to disable questing in other faction zones with your current character
    • For those players that ticked that option, increase XP upon completion quests, killing world mobs etc. I suppose you should be about VR5 that way, if you completed everything on the map.
    • Level from VR5-VR10 either through Dungeons or PvP, but with a significant increased XP.
    • Add Normal, Hard option for World Content.
    • Add more Trials, Raids, Dungeons to please people :)
    • I suppose this would make some happy, if anything at least there would be more options to reach max level.


    Feel free to share your opinions.

    even if i agree with your opinions or not i really respect your comment due to the fact you offered ideas and possible solutions.Not everyone is gonna be happy no matter what,only thing they can really do is offer alternatives for other play styles and hope enough people still stick with the game.But hey,if they want people to pay 15 bucks a month.....it would be in their best interest to do something.

  • andrantos
    andrantos
    ✭✭✭
    First of all, I am really enjoying ESO. It hasn't been the smoothest experience but I at least feel like I'm adventuring again and enjoying the journey.

    My hope is that the end-game eventually opens up and varies out a bit. It is discouraging to hear about VR in their current state. It doesn't sound anything like what was originally advertised.... instead it sounds like instead of making the cap 60-75, they simply called them VR. I hope the experience is smoothed out by the time I reach it.

    With that said, the one thing I do hope is that Zenimax eventually provides a very open-ended end game.
    Edited by andrantos on May 29, 2014 12:52AM
  • Hiply
    Hiply
    ✭✭✭
    Wek up to thees!
  • Allyah
    Allyah
    ✭✭✭
    Next up in entertainment news:
    The popular game ESO is being murdered by a chunk of it's gameplay. Reports say players are asking for the game staff to stop napping and watch the murder as it is being committed. We... uh... don't know why.

    This just in:
    We'd like to retract our earlier news about ESO gameplay being murdered. The reports were exaggerated and falsified by a bunch of whiny people.
  • alienbongs
    alienbongs
    Soul Shriven
    People have made some fantastic points in this thread. I don't understand why some get so fired up when they hear honest criticism of the game.

    Yes, it was dealt a bad hand in the beginning by a bunch of bandwagon jumping YouTubers, as well as the types of people that pirate a AAA title so that they can take pictures of how bad the floor textures are, and post about it every 15 minutes in their mom's basement.

    I understand maybe you are emotionally invested in the game. Hell, if I pumped 300+ hours of my last two months into playing, maybe I'd feel a little stronger towards people who didn't think this was a flawless, absolute masterpiece too. But still, why detract from an honest topic that could help Zenimax out in explaining just why their current paying customer base is very, very unhappy with Veteran "content."

    We has every right to complain. We paid for a service, and it's not all that it could be. Why wouldn't we give feedback? Will I un-sub immediately? No. But then again, I have some extra money, and I'm more forgiving than a lot of people.

    There is nothing cool about completing a very satisfying 1-50, killing the almighty Molag Bal, and then being told in your first quest that you are perfect for the quest. Why? Because you have no soul of course!

    I hadn't logged in to ESO in ten days prior to last night. I found grinding the same three elites in Craglorn more fun and engaging, with more reward, than the entirety of my Veteran 1 through 5 experience.

    P.S. Whoever said Craglorn was probably intended to be the first VR1-2 zone earlier in the thread is absolutely right. I can only imagine they wanted to pump out the game before Wildstar, and whatever else will come out soon. It has suffered as a result.
  • One Two
    One Two
    ✭✭
    Two tears in a Mother!@$&ing Bucket, !@$& it.
    - CT Fletcher
  • SapperStew
    SapperStew
    ✭✭
    EverQuest: Next is in development. It is nothing like the original EQ. They are trying to change the way MMORPGs work. They are trying to fix what WoW broke. Traditional questing and vertical progression is gone. The is no "end-game" content. It is hard to describe, but I recommend watching some videos to get a better idea of the crazy stuff they are doing.

    I never played EQ1 or 2 because I was in the Army for years and just didn't have the time to sink into games back then. I always heard people waxing nostalgic about the games, so on a lark not long ago, I bought into the EQNext: Landmark Alpha, even though any Star Wars Galaxies player had long since warned me about the Evil Empire of SOE.

    I've played pretty much every MMO since LoTRO to ESO, and what I saw from the developers at SOE who are working concurrently on Landmark and EQN was just absolutely mindblowing.

    Responsive. Personal. Interaction. With. Players.

    From Developers. About their concerns. Likes. Dislikes. Core Mechanics. Crafting. You name it, and they cared what you thought. Then they did something even more freaking amazing. They changed the game based on player feedback. They release content like clockwork. They rarely break anything when they patch, but when they do, they stay at work half the night to hotfix.

    Just an absolutely incredible experience with those guys, and though I took a break from Landmark to come play ESO, honestly, if they offered an overpriced 200 dollar pre-order for EQN tomorrow, I'd pay without question, sight unseen the first minute you could click the button.

    I have so much faith in those developers, that it'd be worth every penny. I have absolute faith that they're going to make EQNext an unbelievable game.

    Every game should be developed by such awesome people as those folks in charge of Everquest.
  • kasain
    kasain
    ✭✭✭
    pantaro30 wrote: »
    Despair9 wrote: »
    So we've learned quite a few things:

    • Players want a point in making an alt, mostly to experience that faction story.
    • Players don't want a VR leveling that visits the other faction zones.
    • Players want less challenging content.
    • Players don't want to spend 1 year just to reach VR10.
    • Players don't want VR leveling to feel like endgame.


    Has anyone considered that there are many that are not even using forums, that usually minority is the most vocal (even if that's not the case here), but has anyone even given it a thought that there are many that actually like VR leveling the way it is now?

    Let me explain it to you:

    • Some players don't want alts, they just play their main, and ESO has made a design that is possible to do everything with just 1 character (unlike most MMOs out there that are very limited on this).
    • So basically when it comes to VR leveling and visiting other faction lands, this is just ideal for them.
    • There is also many that like challenging and hard content, even if just world mobs and questing.
    • Next thing, many MMO players got used to getting to max level in just a week! You'd be surprised but there are actually some that prefer 1 year over just 1 week!
    • And the last thing, ESO wasn't just aimed at PvP as endgame, nor the mainstream "Raid endgame", it was actually aimed as a questing leveling endgame too!


    I'm sure many people that complain, have played at least 1 other MMO, which they got used to and to their design. It's not that ESO is that bad designed, it's just that many are not used to that design, it's something completely new in MMO genre. If you like it or not is however subjective!

    So tell me guys, how would you please so many people, with so many different play styles? I'll begin with few ideas:

    • First make option to disable questing in other faction zones with your current character
    • For those players that ticked that option, increase XP upon completion quests, killing world mobs etc. I suppose you should be about VR5 that way, if you completed everything on the map.
    • Level from VR5-VR10 either through Dungeons or PvP, but with a significant increased XP.
    • Add Normal, Hard option for World Content.
    • Add more Trials, Raids, Dungeons to please people :)
    • I suppose this would make some happy, if anything at least there would be more options to reach max level.


    Feel free to share your opinions.

    even if i agree with your opinions or not i really respect your comment due to the fact you offered ideas and possible solutions.Not everyone is gonna be happy no matter what,only thing they can really do is offer alternatives for other play styles and hope enough people still stick with the game.But hey,if they want people to pay 15 bucks a month.....it would be in their best interest to do something.


    Almost every charater wants an alt for crafting and miners hirlings
  • tordr86b16_ESO
    tordr86b16_ESO
    ✭✭✭✭✭
    The one thing WoW got right was different stories for different classes leading to the same endgame. It gave the players a chance to experience the same areas from a different perspective without causing immediate boredom. Had ESO gone this route while maintaining the 'your choices effect the world around you' angle they currently have. This game would of been a serious step up from 99% of MMOs out there.

    1. No one want's another wow clone, in fact, it would have become even more of a massive failure if they did.
    2. Forcing skill sets ("classes") made this game less elder scrolls.
    Craglorn was a little over 6 weeks from launch. It boggles the mind that people couldnt wait just 6 weeks from launch for some form of Endgame. And that Zenimax gave into the obnoxious and ill-informed masses and added Cross-Faction play. Now all the people that cheered for it are the same ones that power-leveled to VR10 by AOE bombing higher level mobs. Doing the complete opposite of what they cried for..A chance to play another factions content through on one character.

    1. It was not the players fault that ZOS decided to roll out a unfinished game.
    2. No one asked for VR, or repeating the same quests that you would otherwise do if you chose another faction.
    3. AOE boming was in fact, a must if you wanted to progress to VR10 pre-patch.
    4. Faction lock, dumb idea.
    5. Carebare, no open world, dumb idea.
    Cross-Faction is here to stay unfortunately. The only possible turn around could be future content being added (like areas of Skyrim and Elsywhere) that would subsitute for VR1-10 content. Or they could work on serious new storylines for the current VR areas so that its not the same old 'climb to the top' three times over nonsense that it is currently. Im honestly not interested in grinding to a possible VR50 or wherever they decide to stop. Had they made better, more informed decisions about their endgame content. Decisions that would secure the future of this game and not be a dark spot on the ES Franchise. Id be resubbing at the end of this month. I enjoy the game to an extent and had things gone a bit differently Id still be interested in sticking around through this rough spot. But I can no longer tell myself things will get better and believe it. Im sure they will eventually. But not with me taking part.

    I agree.

  • Sakiri
    Sakiri
    ✭✭✭✭✭
    ✭✭
    SapperStew wrote: »
    EverQuest: Next is in development. It is nothing like the original EQ. They are trying to change the way MMORPGs work. They are trying to fix what WoW broke. Traditional questing and vertical progression is gone. The is no "end-game" content. It is hard to describe, but I recommend watching some videos to get a better idea of the crazy stuff they are doing.

    I never played EQ1 or 2 because I was in the Army for years and just didn't have the time to sink into games back then. I always heard people waxing nostalgic about the games, so on a lark not long ago, I bought into the EQNext: Landmark Alpha, even though any Star Wars Galaxies player had long since warned me about the Evil Empire of SOE.

    I've played pretty much every MMO since LoTRO to ESO, and what I saw from the developers at SOE who are working concurrently on Landmark and EQN was just absolutely mindblowing.

    Responsive. Personal. Interaction. With. Players.

    From Developers. About their concerns. Likes. Dislikes. Core Mechanics. Crafting. You name it, and they cared what you thought. Then they did something even more freaking amazing. They changed the game based on player feedback. They release content like clockwork. They rarely break anything when they patch, but when they do, they stay at work half the night to hotfix.

    Just an absolutely incredible experience with those guys, and though I took a break from Landmark to come play ESO, honestly, if they offered an overpriced 200 dollar pre-order for EQN tomorrow, I'd pay without question, sight unseen the first minute you could click the button.

    I have so much faith in those developers, that it'd be worth every penny. I have absolute faith that they're going to make EQNext an unbelievable game.

    Every game should be developed by such awesome people as those folks in charge of Everquest.

    I wasnt a fan.

    Too sandboxy and too reliant on others.

    I clock 10+ hours in game. I dont want to have the handicap of needing a huge network of people for the sake of leveling, exploring, crafting.

    I prefer to be self sufficient with crafting so I can avoid having to look for that alchemist because I ran out of WORTs for my blacksmithing.

    No thanks. Good to hear you like it though.

    As for the EverQuest team.. I got them to change a policy in my favor once involving character transfers in EQ2 with free accounts. When they allowed you to move between accounts where at least one was gold? That was my doing. I wanted to do it, from free to gold, but free accounts couldnt buy the token. JoshuaM helped with it after some arguing and their policy was changed less than a month later.

    Ive had nothing but extraordinary experience with their CSR and TSR teams. I was a Guide on AB. Their QA department leaves much to be desired, but their entire PR and support staff is *excellent*.
    Edited by Sakiri on May 29, 2014 6:50AM
  • steveb16_ESO46
    steveb16_ESO46
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    Hey folks,

    We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)

    Thanks. This is very good to hear. For me ESO is so close to being a great game I could play for years.

    Play for years? And this whole discussion is about the inability to reach level cap in a matter of a couple of months? Don't you think people will get bored when they make whatever changes they're going to make that enables you to reach cap sooner?

    Get rid of the VR grind, fix grouping and class skills and feed us continuing good stories instead, interesting group content and broaden secondary aspect like PvP, guilds and crafting and i'll be happy.

    The only interest I have in level cap is to compete in PvP. I'd be happy if level cap is frozen for 12 months. All I want is as interesting route to it, not the currrent lazy, insulting cop out pointless grind.
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    I feel the problem is not the grind but the linearity, after hitting vet you are pretty much forced to do one faction then another faction with no choice of how you progress through the world. This can make grind vet a drain and just seem like an extension of levelling rather than endgame content.

    IMO there does need to be an alternative to grinding vet areas, they had a perfect opportunity with craglorn but they threw that out of the window.
  • Khazaad
    Khazaad
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    How slow is too slow on exp gain?

    @ZurinArctus‌ Ah, the age old MMORPG conundrum.

    I believe it's the largest problem any game is faced with when trying to accommodate a full spectrum of players with varying play rates.

    The more you like it, the more you play it. The more you play it, the faster you consume content, the faster you consume content, the sooner you tire of it.

    Unfortunately, one of the worst and most common solutions to this becomes increasing the time it takes to progress. When content development falls behind player voracity you get problems and sometimes the most viable fix comes from increasing the grind.

    tldr

    Exp gain (progression) is too slow when you're using time instead of content to pace play thru.


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