Funny or ironic how allowing special ranks after level 50 becomes an issue (a very "first world problem"). Those special ranks could not have existed as such.
How to get over it : tell yourself level 50 is the maximum level and do not grind or try leveling beyond. Play, for fun, and if you get Veteran rank 2+, it's just a perk. It's not like Vet ranks make you uber powerful.
Play a new character ; organize events and raids, etc.
nb: I am not saying there is enough "end game" content.
Edit : mind you, I am use to games where "maxing" a character could take over 6 months, sometimes over a year (!).
steveb16_ESO46 wrote: »ViciousMink wrote: »My two GP:
Some people loathe 'grinding' quests. (Really? Going through the questlines is 'grinding' now?
When it's doing stories I don't want to do and may already have done on an alt, for specious reasons that insult my intelligence, very slowly for little or no reward other than fighting suddenly super-powered foes with a broken nightblade build just to chase an ever receding level cap that others have exploited their way to in hours?
You absolutely bet i call that a pointless grind.
Dublicious wrote: »My two cents:
4) Low XP for mobs really doesn't bother me. It's an MMORPG. The idea seems to be to discourage the mob grind and push you more towards questing. If they didn't, there would undoubtedly be more people on here complaining about how mob grinding is boring instead.
Catches_the_Sun wrote: »ZOS_JessicaFolsom wrote: »Hey folks,
We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)
I really hope you don't go overboard with this. The game is not even 2 months old & changes are continuing to happen that dumb down this game, make it easier, etc etc. For example, people complained that they weren't getting the quest achievements. These were ALREADY obtainable by players that worked at it. What'd you do? You lowered the threshold in some areas to a point where anybody that followed the roads in a zone could complete the quest achievements. In some zones, we did at least a dozen more quests after the achievement was reached. In this case, you've taken Titles that used to mean something and you've dumbed them down to the point where anybody can reach them with little effort.
This mentality concerns me as it applies to Veteran leveling. As it stands now, the majority of players that are VR12 have used an exploit of some kind, whether is was glitching dungeon bosses to respawn or something of that nature. There are some players that have played the game without glitching that are high VR, but I would say most of mid to low VR. Now you're going to make it easier? The rest of us shouldn't have to drink skim milk just because the baby can't eat steak.
Good point. I cannot contradict you there I think.Problem is those ranks do exist and you have to get through them if you want to take part in the group based elements of endgame, like trials and V10 dungeons.
No one is going to take a group of mostly VR1's to a end game event. Even friendly guilds can only carry one or two.
davidhorstub17_ESO wrote: »There is no taking a break from a game like eso, there is playing and there is quitting forever. two months of grinding then suddenly have to level and re-gear my character again, a break isnt going to change anything, but yeah maybe i take a break so i can come back to 20 more vr levels to grind lol?
there are too many games out nowadays and new ones releasing all the time to simply step away from eso then still have the desire to come back, this isnt the age of eq or wow as the only option for mmo or rpgs. Aoc, rift, swtor, lotr, gw2, how many people you think took a break and then came back? Not many, barely any really.
fiachsidhe wrote: »I just recently reached V1. As soon as I realized that "end game" consisted of simply "new game +" with another faction. Just doing what a new character of those factions would be doing, only with harder enemies and less payoff, I lost all will to even bother.
Zenimax's writers were too lazy to actually come up with a good reason to be there, so everything your character did is gone, and you're just a nobody again doing quests for exp to reach some goal that hasn't been introduced yet.
Do they not understand how demoralizing it is? How joyless? To accomplish so much and have it all reset on a narrative level. It breaks immersion to such a degree as to render all of their previous limiting designs attributed to immersion as null and void. May as well have made a competent UI as long as your story was going to break after Coldharbour.
So we've learned quite a few things:
- Players want a point in making an alt, mostly to experience that faction story.
- Players don't want a VR leveling that visits the other faction zones.
- Players want less challenging content.
- Players don't want to spend 1 year just to reach VR10.
- Players don't want VR leveling to feel like endgame.
Has anyone considered that there are many that are not even using forums, that usually minority is the most vocal (even if that's not the case here), but has anyone even given it a thought that there are many that actually like VR leveling the way it is now?
Let me explain it to you:
- Some players don't want alts, they just play their main, and ESO has made a design that is possible to do everything with just 1 character (unlike most MMOs out there that are very limited on this).
- So basically when it comes to VR leveling and visiting other faction lands, this is just ideal for them.
- There is also many that like challenging and hard content, even if just world mobs and questing.
- Next thing, many MMO players got used to getting to max level in just a week! You'd be surprised but there are actually some that prefer 1 year over just 1 week!
- And the last thing, ESO wasn't just aimed at PvP as endgame, nor the mainstream "Raid endgame", it was actually aimed as a questing leveling endgame too!
I'm sure many people that complain, have played at least 1 other MMO, which they got used to and to their design. It's not that ESO is that bad designed, it's just that many are not used to that design, it's something completely new in MMO genre. If you like it or not is however subjective!
So tell me guys, how would you please so many people, with so many different play styles? I'll begin with few ideas:
- First make option to disable questing in other faction zones with your current character
- For those players that ticked that option, increase XP upon completion quests, killing world mobs etc. I suppose you should be about VR5 that way, if you completed everything on the map.
- Level from VR5-VR10 either through Dungeons or PvP, but with a significant increased XP.
- Add Normal, Hard option for World Content.
- Add more Trials, Raids, Dungeons to please people
- I suppose this would make some happy, if anything at least there would be more options to reach max level.
Feel free to share your opinions.
NerfEverything wrote: »EverQuest: Next is in development. It is nothing like the original EQ. They are trying to change the way MMORPGs work. They are trying to fix what WoW broke. Traditional questing and vertical progression is gone. The is no "end-game" content. It is hard to describe, but I recommend watching some videos to get a better idea of the crazy stuff they are doing.
So we've learned quite a few things:
- Players want a point in making an alt, mostly to experience that faction story.
- Players don't want a VR leveling that visits the other faction zones.
- Players want less challenging content.
- Players don't want to spend 1 year just to reach VR10.
- Players don't want VR leveling to feel like endgame.
Has anyone considered that there are many that are not even using forums, that usually minority is the most vocal (even if that's not the case here), but has anyone even given it a thought that there are many that actually like VR leveling the way it is now?
Let me explain it to you:
- Some players don't want alts, they just play their main, and ESO has made a design that is possible to do everything with just 1 character (unlike most MMOs out there that are very limited on this).
- So basically when it comes to VR leveling and visiting other faction lands, this is just ideal for them.
- There is also many that like challenging and hard content, even if just world mobs and questing.
- Next thing, many MMO players got used to getting to max level in just a week! You'd be surprised but there are actually some that prefer 1 year over just 1 week!
- And the last thing, ESO wasn't just aimed at PvP as endgame, nor the mainstream "Raid endgame", it was actually aimed as a questing leveling endgame too!
I'm sure many people that complain, have played at least 1 other MMO, which they got used to and to their design. It's not that ESO is that bad designed, it's just that many are not used to that design, it's something completely new in MMO genre. If you like it or not is however subjective!
So tell me guys, how would you please so many people, with so many different play styles? I'll begin with few ideas:
- First make option to disable questing in other faction zones with your current character
- For those players that ticked that option, increase XP upon completion quests, killing world mobs etc. I suppose you should be about VR5 that way, if you completed everything on the map.
- Level from VR5-VR10 either through Dungeons or PvP, but with a significant increased XP.
- Add Normal, Hard option for World Content.
- Add more Trials, Raids, Dungeons to please people
- I suppose this would make some happy, if anything at least there would be more options to reach max level.
Feel free to share your opinions.
even if i agree with your opinions or not i really respect your comment due to the fact you offered ideas and possible solutions.Not everyone is gonna be happy no matter what,only thing they can really do is offer alternatives for other play styles and hope enough people still stick with the game.But hey,if they want people to pay 15 bucks a month.....it would be in their best interest to do something.
Korah_Eaglecry wrote: »The one thing WoW got right was different stories for different classes leading to the same endgame. It gave the players a chance to experience the same areas from a different perspective without causing immediate boredom. Had ESO gone this route while maintaining the 'your choices effect the world around you' angle they currently have. This game would of been a serious step up from 99% of MMOs out there.
Korah_Eaglecry wrote: »Craglorn was a little over 6 weeks from launch. It boggles the mind that people couldnt wait just 6 weeks from launch for some form of Endgame. And that Zenimax gave into the obnoxious and ill-informed masses and added Cross-Faction play. Now all the people that cheered for it are the same ones that power-leveled to VR10 by AOE bombing higher level mobs. Doing the complete opposite of what they cried for..A chance to play another factions content through on one character.
Korah_Eaglecry wrote: »Cross-Faction is here to stay unfortunately. The only possible turn around could be future content being added (like areas of Skyrim and Elsywhere) that would subsitute for VR1-10 content. Or they could work on serious new storylines for the current VR areas so that its not the same old 'climb to the top' three times over nonsense that it is currently. Im honestly not interested in grinding to a possible VR50 or wherever they decide to stop. Had they made better, more informed decisions about their endgame content. Decisions that would secure the future of this game and not be a dark spot on the ES Franchise. Id be resubbing at the end of this month. I enjoy the game to an extent and had things gone a bit differently Id still be interested in sticking around through this rough spot. But I can no longer tell myself things will get better and believe it. Im sure they will eventually. But not with me taking part.
SapperStew wrote: »NerfEverything wrote: »EverQuest: Next is in development. It is nothing like the original EQ. They are trying to change the way MMORPGs work. They are trying to fix what WoW broke. Traditional questing and vertical progression is gone. The is no "end-game" content. It is hard to describe, but I recommend watching some videos to get a better idea of the crazy stuff they are doing.
I never played EQ1 or 2 because I was in the Army for years and just didn't have the time to sink into games back then. I always heard people waxing nostalgic about the games, so on a lark not long ago, I bought into the EQNext: Landmark Alpha, even though any Star Wars Galaxies player had long since warned me about the Evil Empire of SOE.
I've played pretty much every MMO since LoTRO to ESO, and what I saw from the developers at SOE who are working concurrently on Landmark and EQN was just absolutely mindblowing.
Responsive. Personal. Interaction. With. Players.
From Developers. About their concerns. Likes. Dislikes. Core Mechanics. Crafting. You name it, and they cared what you thought. Then they did something even more freaking amazing. They changed the game based on player feedback. They release content like clockwork. They rarely break anything when they patch, but when they do, they stay at work half the night to hotfix.
Just an absolutely incredible experience with those guys, and though I took a break from Landmark to come play ESO, honestly, if they offered an overpriced 200 dollar pre-order for EQN tomorrow, I'd pay without question, sight unseen the first minute you could click the button.
I have so much faith in those developers, that it'd be worth every penny. I have absolute faith that they're going to make EQNext an unbelievable game.
Every game should be developed by such awesome people as those folks in charge of Everquest.
Catches_the_Sun wrote: »steveb16_ESO46 wrote: »ZOS_JessicaFolsom wrote: »Hey folks,
We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)
Thanks. This is very good to hear. For me ESO is so close to being a great game I could play for years.
Play for years? And this whole discussion is about the inability to reach level cap in a matter of a couple of months? Don't you think people will get bored when they make whatever changes they're going to make that enables you to reach cap sooner?
ZurinArctus wrote: »How slow is too slow on exp gain?