davidhorstub17_ESO wrote: »I cant bring myself to login anymore, quested the whole way to vr10 for the extra gold and the skill points instead of the even more boring anchor/boss grind, then patch is released and was dreading having to do these boring quests again so ran around doing the craglorn dungeons, finished them all and got half a level, said screw that and havent logged back in since.
I simply cant listen to long winded npcs anymore and go around picking *** up off the ground then hand it in for a crappy heavy armor helm that im going to sell back to them 2 secs later. Vr10 was a feat, a goal, then suddenly raising the cap so soon just turned me off from the game. So the new cap is what like level 160 now? Jesus devs just stop, you cannot expect level caps to be the carrot on a stick for players, our stats are capped wtf is the point in grinding for 3 more overcharged stamina points? And to be openly saying this is going to happen every month or two... well not for me it wont.
ViciousMink wrote: »My two GP:
Some people loathe 'grinding' quests. (Really? Going through the questlines is 'grinding' now?
daneyulebub17_ESO wrote: »davidhorstub17_ESO wrote: »I cant bring myself to login anymore, quested the whole way to vr10 for the extra gold and the skill points instead of the even more boring anchor/boss grind, then patch is released and was dreading having to do these boring quests again so ran around doing the craglorn dungeons, finished them all and got half a level, said screw that and havent logged back in since.
I simply cant listen to long winded npcs anymore and go around picking *** up off the ground then hand it in for a crappy heavy armor helm that im going to sell back to them 2 secs later. Vr10 was a feat, a goal, then suddenly raising the cap so soon just turned me off from the game. So the new cap is what like level 160 now? Jesus devs just stop, you cannot expect level caps to be the carrot on a stick for players, our stats are capped wtf is the point in grinding for 3 more overcharged stamina points? And to be openly saying this is going to happen every month or two... well not for me it wont.
Elder Scrolls Online was released April 4, 2014 for Microsoft Windows and OS X.
54 days.
Maybe you should take a break?
psychoman88ub17_ESO wrote: »I'm having fun in VR land, It's a good challenge. Also not in a hurry to be max lvl like most of you people seem to be.(Maybe that's your problem?)
I have 2 friends to play with and we stay around the same lvl to help each other out when needed.
psychoman88ub17_ESO wrote: »I'm having fun in VR land, It's a good challenge. Also not in a hurry to be max lvl like most of you people seem to be.(Maybe that's your problem?)
I have 2 friends to play with and we stay around the same lvl to help each other out when needed.
That is the problem for many, but none of them want to admit that playing a game for more hours in a week than someone spends in a full time job, is crazy.
The game should not be balanced to accommodate that level of play, but they scream that they should be given limitless content. The muppets.
He is, indeed. I'm not sure why you would call it "trying" though. He's more than established his credentials as one of the most successful MMO designers the genre has seen yet, if not the most successful.
Sony acquired EQ before release because games need publishers. 989/Verant developed and was left in complete autonomy over it for the first several expansions until Sony realized the potential for revenue from the genre and started pushing it in directions that were not necessarily good for the game. McQuade and the original team left to form a new company to start work on Vanguard. Many say this was the turning point for the game, many, myself included say it came much later. Both, in fairness, are legitimate arguments. But in either case, the game has endured and has enjoyed a steady but slow decline with age and is one of the very few MMOs that van say that after 15 years.
Vanguard suffered from a disasterous release stemming from an administrative change at Microsoft about 8-12 weeks before release. This administrative change brought with it an across the board cut in all non console projects. It was no reflection on the quality of vanguard but kicked it in the knee nontheless. So st the critical time when the lead designer and heart and soul of the game should have been polishing content he, instead, was scrambling to find VC money and a new publisher just to keep the game alive. The whole thing was a complete cluster F that he had very little control over.
So yes, Brad McQuade is developing a new title. I'm not a fan of every design decision he has ever made, by a long shot, but the guy is really good at what he does, arguably the best. To say that he's "trying again" in condescending fashion like that is really pretty obnoxious. Especially considering we are playing a game helmed by a dev that helped run DAoC into the ground with key BAD design decisions and here we are wondering why it's happening in this game.
Speaking of which, the new Mark Jacobs game is the one I'm most excited about, personally.
He is, indeed. I'm not sure why you would call it "trying" though. He's more than established his credentials as one of the most successful MMO designers the genre has seen yet, if not the most successful.
Sony acquired EQ before release because games need publishers. 989/Verant developed and was left in complete autonomy over it for the first several expansions until Sony realized the potential for revenue from the genre and started pushing it in directions that were not necessarily good for the game. McQuade and the original team left to form a new company to start work on Vanguard. Many say this was the turning point for the game, many, myself included say it came much later. Both, in fairness, are legitimate arguments. But in either case, the game has endured and has enjoyed a steady but slow decline with age and is one of the very few MMOs that van say that after 15 years.
Vanguard suffered from a disasterous release stemming from an administrative change at Microsoft about 8-12 weeks before release. This administrative change brought with it an across the board cut in all non console projects. It was no reflection on the quality of vanguard but kicked it in the knee nontheless. So st the critical time when the lead designer and heart and soul of the game should have been polishing content he, instead, was scrambling to find VC money and a new publisher just to keep the game alive. The whole thing was a complete cluster F that he had very little control over.
So yes, Brad McQuade is developing a new title. I'm not a fan of every design decision he has ever made, by a long shot, but the guy is really good at what he does, arguably the best. To say that he's "trying again" in condescending fashion like that is really pretty obnoxious. Especially considering we are playing a game helmed by a dev that helped run DAoC into the ground with key BAD design decisions and here we are wondering why it's happening in this game.
Speaking of which, the new Mark Jacobs game is the one I'm most excited about, personally.
Im putting a 20 down tight now that he signs it off to SOE like the last two.
davidhorstub17_ESO wrote: »
There is no taking a break from a game like eso, there is playing and there is quitting forever. two months of grinding then suddenly have to level and re-gear my character again, a break isnt going to change anything, but yeah maybe i take a break so i can come back to 20 more vr levels to grind lol?
there are too many games out nowadays and new ones releasing all the time to simply step away from eso then still have the desire to come back, this isnt the age of eq or wow as the only option for mmo or rpgs. Aoc, rift, swtor, lotr, gw2, how many people you think took a break and then came back? Not many, barely any really.
And now you know there are some that feel the same about PVE... difference is PVP players MUST PVE... not the reverse. This game was sold on it's PVP merits and potential... so far that is all failing.
psychoman88ub17_ESO wrote: »I'm having fun in VR land, It's a good challenge. Also not in a hurry to be max lvl like most of you people seem to be.(Maybe that's your problem?)
I have 2 friends to play with and we stay around the same lvl to help each other out when needed.
That is the problem for many, but none of them want to admit that playing a game for more hours in a week than someone spends in a full time job, is crazy.
The game should not be balanced to accommodate that level of play, but they scream that they should be given limitless content. The muppets.
davidhorstub17_ESO wrote: »psychoman88ub17_ESO wrote: »I'm having fun in VR land, It's a good challenge. Also not in a hurry to be max lvl like most of you people seem to be.(Maybe that's your problem?)
I have 2 friends to play with and we stay around the same lvl to help each other out when needed.
That is the problem for many, but none of them want to admit that playing a game for more hours in a week than someone spends in a full time job, is crazy.
The game should not be balanced to accommodate that level of play, but they scream that they should be given limitless content. The muppets.
Are you in the right thread? Pretty sure this one is about the long pointless vr grind not being worth it and making people quit long before hitting level cap.
He is, indeed. I'm not sure why you would call it "trying" though. He's more than established his credentials as one of the most successful MMO designers the genre has seen yet, if not the most successful.
Sony acquired EQ before release because games need publishers. 989/Verant developed and was left in complete autonomy over it for the first several expansions until Sony realized the potential for revenue from the genre and started pushing it in directions that were not necessarily good for the game. McQuade and the original team left to form a new company to start work on Vanguard. Many say this was the turning point for the game, many, myself included say it came much later. Both, in fairness, are legitimate arguments. But in either case, the game has endured and has enjoyed a steady but slow decline with age and is one of the very few MMOs that van say that after 15 years.
Vanguard suffered from a disasterous release stemming from an administrative change at Microsoft about 8-12 weeks before release. This administrative change brought with it an across the board cut in all non console projects. It was no reflection on the quality of vanguard but kicked it in the knee nontheless. So st the critical time when the lead designer and heart and soul of the game should have been polishing content he, instead, was scrambling to find VC money and a new publisher just to keep the game alive. The whole thing was a complete cluster F that he had very little control over.
So yes, Brad McQuade is developing a new title. I'm not a fan of every design decision he has ever made, by a long shot, but the guy is really good at what he does, arguably the best. To say that he's "trying again" in condescending fashion like that is really pretty obnoxious. Especially considering we are playing a game helmed by a dev that helped run DAoC into the ground with key BAD design decisions and here we are wondering why it's happening in this game.
Speaking of which, the new Mark Jacobs game is the one I'm most excited about, personally.
Im putting a 20 down tight now that he signs it off to SOE like the last two.
And? So what if he does? You say that as if it means something negative about the game. Games need publishers and startup dev houses like the one he's starting now isn't a publisher. Neither was 989/verant so Sony published it. Neither was Sigil so Microsoft published Vanguard until they had sweeping changes in house and Sony picked it up. Get a clue. Somebody has to release games. If it's not Sony it will be someone like it. Every game has a publisher. Can't imagine why anyone would call that a bad thing unless they were completely clueless.
Not the biggest fan of Sony myself because of their love of the cash store, but at least it's not EA.
steveb16_ESO46 wrote: »ViciousMink wrote: »My two GP:
Some people loathe 'grinding' quests. (Really? Going through the questlines is 'grinding' now?
When it's doing stories I don't want to do and may already have done on an alt, for specious reasons that insult my intelligence, very slowly for little or no reward other than fighting suddenly super-powered foes with a broken nightblade build just to chase an ever receding level cap that others have exploited their way to in hours?
You absolutely bet i call that a pointless grind.
ZOS_JessicaFolsom wrote: »Hey folks,
We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)
terryammon wrote: »ZOS_JessicaFolsom wrote: »Hey folks,
We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)
Great... Big problem, lets worry about it next month... not lets fix this for the next patch.
steveb16_ESO46 wrote: »ZOS_JessicaFolsom wrote: »Hey folks,
We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)
Thanks. This is very good to hear. For me ESO is so close to being a great game I could play for years.
ZOS_JessicaFolsom wrote: »Hey folks,
We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)