I haven't played Vengeance yet but plan to try it on April 20th. What are the issues with it? Is it unfun? Is it because you're progression isn't included? Etc
I imagine this is a very important test for when crossplay is finally introduced because while the PvP community is small there are still niches that exist on each platform. And combining those niches will allow for the possibility of the larger scale cap that Vengeance offers.
Really hoping between the Veterancy system, the planned mid sized zone, and crossplay that PvP's population sees a significant increase. Something we all want. And if that is the case then Vengeance would be necessary.
Gray Host took a PvP community of thousands and reduced it to dozens.Would rather have them doing nothing then splitting the shrinked community even more
LittlePinkDot wrote: »Aces-High-82 wrote: »LittlePinkDot wrote: »LittlePinkDot wrote: »Why flame lash and not molten whip?
Why use Flame Lash or why Flame Lash should have an AoE check on off balance?
The two function very differently - if you hit the wrong target with your stacked Molten Whip it sucks, but you can probably still get a kill since you get full value out of it.
If you hit the wrong target with your Flame Lash due to inconsistent targeting, it just sucks a lot since you won't get the value at all, on anyone... nor do you get a big heal with consequent casts - cue the frustration.
An AoE check for Off Balance would fix that and make the ability feel less clunky.
As to why use Flame Lash, it's just better on a lot of builds (particularly Corrosive setups) due to the AoE potential and sustained pressure - I have different builds utilizing both morphs currently... Molten Whip is by far the less frustrating morph to use.
Yeah I meant why choose flame lash for PvP over molten whip.
Because of the refresh I dusted off my old mag DK I haven't used for years.
I'm not good with skills requiring finicky timing. It's hard enough to just get the soul of flame delayed burst to hit at the same time. Molten whip seems to hit harder. Ain't nobody got time to worry about if somebody is off balance or not. People are moving so fast. I also like how molten whip uses both stamina and mag. I'm finding DKs buff/heal skills plus soul of flame to be too expensive on Magicka if you actually want to keep all your buffs up. And I'm wearing wretched vitality as a Breton. Instead of dragonfire breath for major breach I'm using sundering soul wield with class mastery script and whirling blades for an execute so I can use more stamina for attacking.
Sustain wise you are doing something wrong BC Soul/Heart of Flame offers infinite sustain. Your stamina should go to blocking , Vigor and Dis Dragonfire (plus Hurricane If you subclass Stormcalling). DK is such busted - I have 6k+ wp, 13k pen, 32k HP, 1k+ HP reg, 40%+ CHC, 40k resis on a Khajit, those are stats in cyro. Not even talking about being at speedcap when sprinting or the insane HPS with cauterise, critsurge, Vigor and HP reg. Then you have 50% projectile reduction from Wings. If being zerged I can disengage with streak.
Absolute craziness. No need for wretched or roksa or Recovery food.
I've always been hard on resources. I'm talking about battlegrounds here so no CP.
I don't know where you're getting 40k resists from. Are you adding something that doesn't show up on the character sheet on console? I'm console only. I have 23k resists on with major resolve. Earth shield only lasts 20 seconds so I have to spend Magicka on that every 20 seconds. + Igneous weapons for major brutality and elder dragon heal for minor courage. Plus wings for snare immunity. And of course cauterize. It all ads up and buffs don't last long enough. Wretched vitality is great for resource sustain so I can use stamina skills better. All attributes are in health anyway.
I don't know where you're getting that much Pen from unless you're including Balorgh which I'm using too.
Fyi scribed soul wield for major breach is better than dragon fire IMO because I can use the DK class mastery script with it, and the range is further.
Alright, after playing a lot with this ability in PvP on various different builds... can we get an AoE check on the Off Balance?
One of the most annoying things is landing Off Balance on your target (on multiple targets even with DW Scribe for example), pulling them, using your Flame Lash to proc Power La-, oh it landed on that one person in that cluster of opponents that in fact did not have Off Balance... and then you spend the next few seconds trying to proc your Off Balance and the Flame Lash keeps landing on targets (not the one you tabbed, who has the off balance... or anyone else who might've gotten it) without activating your Power Lash. And then you die.
Or alternatively you kill the Off Balanced target with Flame Lash... which makes Power Lash not proc.
This ability just has way too many annoying, clunky interactions at the moment that could be easily solved with slight design changes and a bug fix in case of the Flame Lash killing the Off Balanced target. I wouldn't be making this forum thread if this wasn't a consistent experience when playing with the ability.
NxJoeyD
I must of missed these streams, was this recently? It would be still nice to get a insight thought, unless these are propper made in the mentioned streams.
While the population keeps shrinking on some servers, specially the european console servers, it has been too quiet for a while about this topic lately.
I am wondering if ZOS is still working on it, the playerbase did not forget it anyway.
Can we please get an update about how the working on crossplay is going? The progress?
Thanks in advance!
robwolf666 wrote: »Wait - did I read that correctly? During the auto-claim process, if everything is claimed in the free section of the Tome, it'll claim from the Premium Tome even if you don't have Premium?