No names were shown. Do you see any naming or shaming?
The insulting word is visible on the screenshot. From what I know, in the USA, even writing out unaccepted words to factually discuss them is frowned upon. They get replaced by "r-word", "a-word", "l-word", "z-word" (making those up right now as I have no clue) or whatever instead, and people seem to know what it means. Which, honestly, is super confusing for people in other cultures where words aren't taboos themselves and the context is the thing that matters (also, the notion you must describe a thing as clearly as possibly to discuss it), but it's how it is - different cultures, different habits.


BardokRedSnow wrote: »Really wish zos would just tell people to have thicker skin instead of encouraging reporting for every little thing that offends people in a game with slavery murder and other stuff in relation to the now "King of Schemes" I probably can't even say on these forums. Everything from this to reporting for bagging as harrassment needs to go away for a game allegedly for 17+
There's a difference between a narrative having dark themes vs players insulting other people. Or does racism in guilds become okay because the altmer do it too?
Well, racism has no place but if two adults playing a game call each other names I'd hope they can just put each other on ignore than need customer service to intervene. It's very petty and it feels like a waste of time when the game gives you options to remove yourself from hearing unpleasant people.
So derogatory and hateful remarks DO have a place in this game?
There is also such a thing as having the capacity to not get personally offended or insulted by a thing, yet still recognize the inappropriateness of a behavior and try to have it amended through official channels that are in place exactly for that purpose.
Umbracat449 wrote: »What I dont understand is this…
Why they didn’t just take the risk week 1 and if some crazy synergy were to happen, then they would have weeks to then fine tune it?
“Monsters Only” and “While Battle Spirit is Active” are both end-all options and should only be used in the most serious of context, not casually thrown around on passives for classes known to be struggling.
To continue on this, separating abilities and gear between PvP and PvE, rather than adjusting stats to make builds viable in both, just adds to the confusion new players have with why they are getting blown up in PvP, or unable to get into a group in PvE.
It’s incredibly unhealthy for the game, and I said it back when Maw of Lorkhaj brought Aegis and Slayer and instead of hearing me, we got Halls of Fabrication— a trial with zero incentive for PvP players to enter… and again when Bahsei came out with Monster’s Only, such restrictions truly have no place in ESO.
What is your solution to make gameplay equally viable between both PvE and PvP? You're saying battlespirit shouldn't exist? I don't think trying to pretend two very different forms of gameplay operate the same is healthy to the game at all.
Yea it has been an unfortunate experiment, trying to blend the two styles of fighting, with noone winning.
They just need to be separate.
A shield with a heal? Great in pve, so useful.
In pvp? Disaster.
That doesn't answer the question though if that's supposed to be "full Sheo" appearing on Nirn, or an aspect of him that has manifested - basically like he sent part of his power to appear as some kind of embodiment on Nirn. An avatar basically. I think there was dialogue that called Skooma cat an aspect of Sheogorath, but I don't have time to search for that quote now, unfortunately.