Giaur
Mathius_Mordred wrote: »I wonder how they have calculated their income stream from this. Apart from ESO+ and the Buy to Play, their main income was from people buying the DLC, either the standard or the deluxe. They could work out the expected sales of these products based on previous experience and player numbers, and possibly the state of the global economy but especially in the US and the EU.
Now they are in unknown territory. There are no more DLCs, no more failed Content Pass. They seem to be relying on people buying premium tome caches (unless I've missed something). These caches unlock extra tome rewards that you can then earn tome points to purchase.
Except...they AREN'T created to seem life-like. They walk back and forth infinitely on a coded path, do coded actions like occasionally like fighting another or sitting, they don't eat, procreate, drink, expel waste, and so on.BretonMage wrote: »That whole "people with functioning empathy" line is a hell of a statement, because it implies people who kill non-living things in a game somehow lack it. I'm one of the most empathatic people I know, I cry super easily when others are upset or during sad scenes in games or movies. I abhor real-world violence and it gets me REALLY mad when I hear about things like animals or people being abused or killed. But there is a big difference between getting emotionally attached to characters and getting emotionally attached to Random NPC Animal #5,301.BretonMage wrote: »I'm going to assume this is a joke post/satire or something, but in case it isn't...I hate to say this, but it's a game. If you don't want to kill animals you don't have to, but let's not try to impose real-world morals on a video game or claim that 'killing' pixels on a screen is 'slaughter'. Also you already seem to know that mobs in Delves/Dungeons not counting is a bug, so the whole "is this fair" thing is kind of a moot point anyway.
If we feel our sensibilities stung by senseless slaughter, it's because it's natural for people with functioning empathy to feel for the suffering of others, and often even when we know the others aren't real. I mean, if games are "just games", what's the point of feeling moved by the characters of Baldur's Gate or Expedition 33? Or, for that matter, Romeo and Juliet?
Not saying I'd actually condemn the players who kill innocents in the game, but it's not pleasant to see either.
I'm not going to dictate how you play your game, and honestly, if I want to feel emotions like pity or compassion for those in a fictional fantasy universe created to seem life-like, then I think I have that freedom to do so. That's one of the great things about games, you have a choice to relate to it in the way you want. So just as you can choose to treat these animals as mere pixels, so too can I choose to see Tamriel as a living, breathing world.
What are you talking about, no logic? There IS logic, even if you don't like it or agree with it. Whether it's people or animals, it's still A GAME. Neither real people nor real animals are being harmed in any way.Rishikesa108 wrote: »Dogs and cats aren't killable because ESO is based in the United States, where those animals are pets and NOT game or livestock animals. But all the animals you CAN kill? They are actually hunted irl (the ones that exist irl anyway) for food and other things, or are livestock animals that are raised as food or for leather, milk, and so on. Pigs, goats, squirrels, rabbits, elk, deer, etc are all animals that get hunted or raised as livestock.
You say, "Cats and dogs are pets, so it's only right that they're unkillable." But in this game, you can kill people... what's the logic?
Actually, there's no logic.
I'm not shocked by killing people; in fact, I do it often with my nightblade.
It's an action that requires a certain skill, so it makes sense in a game.
I kill mudcrabs because they give me chitin, but these are animals that have a health line on their heads and, even if weak, they defend themselves in a certain way and attack if attacked.
But killing animals with 1 hp, which mostly don't give anything I already have tons of in my infinite bag, just for the fun of watching them moan and blow up... disgusts me. And I'm annoyed that ZOS encourages it.
In fact, ZOS should provide a toggle so that anyone who wants to can avoid inadvertently killing them, as well as a "prevent attacking innocents" feature.
This game has repeatedly demonstrated its consideration for the rights of minorities.
I am part of a minority, of which I am proud.
The minority of those who have total respect for animals and don't even eat them, obviously.
I regret that the sensibilities of this minority are not protected by ZOS like other minorities worthy of equal respect.
Dogs and cats aren't killable because ESO is based in the United States, where those animals are pets and NOT game or livestock animals. But all the animals you CAN kill? They are actually hunted irl (the ones that exist irl anyway) for food and other things, or are livestock animals that are raised as food or for leather, milk, and so on. Pigs, goats, squirrels, rabbits, elk, deer, etc are all animals that get hunted or raised as livestock.

I will make a point for those in this thread that suppose that people won't use it unless there are proper rewards. The whole point of having difficulty options for people like me is not "maximizing" some in-game efficiency for getting gold, items,
Heck I am lurking here despite not having played consistently for years because a system like this would be roughly the only thing to draw me back into this game.