Chapters were nice because you knew roughly what you were getting. A new zone with the same checklist and some small features. While that did get stale, it set player expectations. We didn't need to be constantly informed, checking roadmaps and other official communications, to know when XYZ feature is coming out.
Now that we're in a seasonal model - the only takeaway I want is more packaging. So for this season, the features are being spread out in a confusing way. For instance, the art for the Season is focused around the Night Market, which isn't out yet. It's the flagship feature of the reason - right? - and didn't launch with the season opening. That's an odd choice.
There's a balance to be had and I think they're still figuring that out in yet another transition year. Season flagships should launch with the season. I'm fine with the class reworks releasing independently of that.
Mathius_Mordred wrote: »I wonder how they have calculated their income stream from this. Apart from ESO+ and the Buy to Play, their main income was from people buying the DLC, either the standard or the deluxe. They could work out the expected sales of these products based on previous experience and player numbers, and possibly the state of the global economy but especially in the US and the EU.
Now they are in unknown territory. There are no more DLCs, no more failed Content Pass. They seem to be relying on people buying premium tome caches (unless I've missed something). These caches unlock extra tome rewards that you can then earn tome points to purchase.
licenturion wrote: »Mathius_Mordred wrote: »I wonder how they have calculated their income stream from this. Apart from ESO+ and the Buy to Play, their main income was from people buying the DLC, either the standard or the deluxe. They could work out the expected sales of these products based on previous experience and player numbers, and possibly the state of the global economy but especially in the US and the EU.
Now they are in unknown territory. There are no more DLCs, no more failed Content Pass. They seem to be relying on people buying premium tome caches (unless I've missed something). These caches unlock extra tome rewards that you can then earn tome points to purchase.
I wonder about this too. I always bought the pre-order deluxe version right after the year reveal stream every year and I usually play daily. I don't buy cosmetics (I have tons from chapters and events), I don't buy crates (I don't do gambling) and I don't buy ESO+ (I don't do game subscriptions). I also bought the dungeons which was usually 30 euro's each year.
So now with the battlepass tomes, I go from spending 100 euros each year to 0 euros for this game forward because all the actual content will be free and I don't need more cosmetic stuff. I use my ESO money on other games and their DLC now because if you have all the zones and dungeons like I do, ESO is now basically a free to play game.
I also didn't see a lot of people with the seasonal cosmetics/personality/weapons/mounts equipped so far. So I am wondering how well this is going from a financial standpoint. Usually the first season sells the most because it is new and people surf the hype wave. Time will tell... One thing is for sure, they can't switch monetisation model for a third time next year, because people seem already super confused this year.
In my opinion, Bethesda sold the soul of ESO with the tomes. With this battlepass ESO ist just another grinder with no own soul!
The daily and weekly grind for the tomes is boring as hell!
I already miss the questing of the chapters and not being forced to harvest 6 times 15 ore, kill 1.000 foes for stupid battlepass points.
just my cent
The problem now really is that many people of the target group for chapter content have already left over the years, and that an opinion about ESO's current writing has formed. If someone has already left, it might be difficult to bring them back. Also, many already have a negative opinion about the writing, so how to convince them to give it another try if it really improves one day? Even if there'll ever be a great chapter again, it will be difficult to reach many people with that info, I'm afraid. Unless it's really outstanding, so those people see lots of praise online, and might get curious to have a look.
I still wonder if it's really that they think cosmetics sell better, or if the main reason for not producing chapters anymore is just that they don't have the capacities for it anymore (at least right now). So perhaps smaller bits of story content and smaller maps/dungeons (like the Night Market or the Sages Vault) is the only thing they can still do. Now, would those be monetizeable? Would enough people buy them seperately?
Would they be willing to spend money for one questline taking place in one old zone, or throughout several old zones? Or for the Sages Vault, despite not knowing beforehand how playing it will even be like, and if they'd find fun? I have my doubts. So what's left that can be sold if not cosmetics (which I'm not sure if it will be a success either)?
The main problem I see with chapters - not chapters as a release format in general, but what we actually got in ESO - is that there had been a downwards tendency for years. More and more people disliked them. Many lore people became fed up with lore mistakes and left over the years.
The problem now really is that many people of the target group for chapter content have already left over the years, and that an opinion about ESO's current writing has formed. If someone has already left, it might be difficult to bring them back. Also, many already have a negative opinion about the writing, so how to convince them to give it another try if it really improves one day? Even if there'll ever be a great chapter again, it will be difficult to reach many people with that info, I'm afraid. Unless it's really outstanding, so those people see lots of praise online, and might get curious to have a look.
tomofhyrule wrote: »We know that the only permanent content we're getting in 2026 is a single trial and two stories, one of which features the most divisive character in the franchise's history. Everything else is set to evaporate once its respective event is done, and the other things that could draw people in are not dropping in 2026 at all.
In my opinion, Bethesda sold the soul of ESO with the tomes. With this battlepass ESO ist just another grinder with no own soul!
The daily and weekly grind for the tomes is boring as hell!
I already miss the questing of the chapters and not being forced to harvest 6 times 15 ore, kill 1.000 foes for stupid battlepass points.
just my cent
You've said this before. 👍And just last week I found out that these three quests/questlines were all written by the same writer (it's stated like that on UESP).
licenturion wrote: »tomofhyrule wrote: »We know that the only permanent content we're getting in 2026 is a single trial and two stories, one of which features the most divisive character in the franchise's history. Everything else is set to evaporate once its respective event is done, and the other things that could draw people in are not dropping in 2026 at all.
As for storytelling; what annoyed me most the last chapters is that the quests are basically:
- Talk for 10 minutes what we are going to do
- Do 3 minutes of gameplay and exploration
- Hey, let's halt everything, even though the world is ending, and let's discuss what we already talked about for the past 10 minutes and what we just did in the previous room.
- Interesting boss fight with new mechanics in a very epic cool looking room or arena that lasts 35 seconds
- Oh no, there is more to the plot. Let's discuss for 10 minutes how we feel about it and group up with the rest of our merry band for this expansion and talk 10 minutes more with every member.
- Repeat this 3 times...the end
allochthons wrote: »I'm on UESP and can't find the info. Can you give a hint as to where this info is? Discussion pages? On the specific quest page? Character page?
Mathius_Mordred wrote: »In my opinion, Bethesda sold the soul of ESO with the tomes. With this battlepass ESO ist just another grinder with no own soul!
The daily and weekly grind for the tomes is boring as hell!
I already miss the questing of the chapters and not being forced to harvest 6 times 15 ore, kill 1.000 foes for stupid battlepass points.
just my cent
Nobody is forcing you to do anything. Here's a radical idea, just play what you want, when you want. Don't let FOMO govern your life.
tomofhyrule wrote: »...I really don’t think I’ve heard anyone say “I want to run the High Isle story on multiple characters!
tomofhyrule wrote: »...
It comes back to the question of if it’s worth it to make more repeatable content or one-time-only stuff. And stories have really moved to a one-and-done thing for most people, especially since there really is no difference based on choices and race/class so the only real choice we make is “do I pick the flirty dialogue option with the fan-favorite or not.”
...