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Pure class or subclass, what is it that you prefer guys and why

  • tomofhyrule
    tomofhyrule
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    Pure class FTW, I do not care it's weaker, I want to preserve the theme of my character.
    I built my characters around their Class. It's part of their lore. And being forced to compromise their lore because some fights are balanced around players getting literally every Iron Atro buff and wiping everything around with a kill sat has made Trials utterly unfun lately.

    I do Subclass for my prog, but that doesn't mean I like it. At least my dungeon group is totally fine with me running a pure DK, and we still got all the trifectas (and now we have to wait over a year for the chance of more...). And as soon as prog is over for the night, I go right back to the Armory to take that off in disgust.

    I can see how Subclassing is good for people who are used to the more open-ended nature of the TES mainline games. However, as an MMO where other people are around, there are some sacrifices that need to be made in the name of balance, and the Class system was one of them. Essentially removing Classes, as we saw in 2025, really drove a lot of people out of the game and made endgame frustrating for a lot of people who weren't in the "let me just use the mathematically most optimal thing" mindset. At least now we've got this Class refresh to try to balance that out a bit, but this really needed to have happened before opening the floodgates.

    And the worst part is that we're unlikely to get more Classes until they're done, which would be in 2028 at the earliest. That's 5 years since Arcanist. Other games get new Classes pretty regularly, but ESO's stalled on that front... which is a shame since I have two backstories I'm dying to use. I desperately need two new Classes in the worst way.

    I really think I'd have preferred a Class Change token instead of Subclassing. I also wouldn't have had a problem with Subclassing being introduced with the same restrictions as the Armory assistant... but the fact that Subclassing was dropped and then completely ruined my play because it made it possible for trials/PvP/etc. make such nitpicky demands and also made it so anyone who chose not to engage with the system hopelessly underpowered in comparison was just horrible. There are ways to add freedom to the game without actively making it a worse experience for a large percentage of the playerbase.
    Edited by tomofhyrule on February 16, 2026 1:52AM
  • Radiate77
    Radiate77
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    Don’t let your bias take hold, there are a number of reasons why population has diminished, and Subclassing brought many players back.

    I’ve said it a million times now, look back on the year that the system came out, there was nothing new or flashy that entire year, just remixes of everything.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Orbital78
    Orbital78
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    Radiate77 wrote: »
    Don’t let your bias take hold, there are a number of reasons why population has diminished, and Subclassing brought many players back.

    I’ve said it a million times now, look back on the year that the system came out, there was nothing new or flashy that entire year, just remixes of everything.

    Yes, I saw dozens of players that "quit" return to at least parse, for the hey look at what I can do meme. Most didn't stay around for long, but some did. Sadly they always shoot themselves in the foot when they do something right it seems.
  • SolarRune
    SolarRune
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    Playing mainly as support I've really enjoyed the build variety that subclassing has enabled, build variety for supports has been woeful at best for alot longer than the arcanist has been around and from a raid lead perspective subclassing made things much more interesting in coming up with what the group comp should be for that group rather than using a cookie cutter comp made for another group and making people come on builds they dont normally play. Although i main support, i do still dd and it still feels as if there is more viable gear variety in DDs than for tank or healer even in the current meta.

    My biggest worry now is that the class refresh destroys that creative freedom and choice that was offered to healers and tanks for the first time since I have played the game. For me this would be a massive backward step for the game as a whole.
  • KingArthasMenethil
    KingArthasMenethil
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    At the moment pure class. I don't have the desire or energy to level the others just yet but if I did it would probably be Necro and DK merging.. after grinding out all the class options.
    EU 2000+ CP
    Characters
    Gaius Sulla 50 Cyrodiil DragonKnight.
    Livia Sulla 50 Cyrodiil Nightblade.
    Divayth-Fyr 50 Dunmer Sorcerer.
    Ragnar Shatter-Shield 50 Nord Dragonknight.
    Selvia Sulla 50 Cyrodiil Templar.
    Attrebus Mede 50 Cyrodiil Warden.
    Zirath Urivith 50 Dunmer Dragonknight.
    Dame Edwinna Gelas 50 Breton Dragonknight.
    Agrippina Tharn 50 Cyrodiil Necromancer.
    Bedal Dren 50 Dunmer Dragonknight.
  • katanagirl1
    katanagirl1
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    Pure class for both of the above or any other reason
    All of my characters are still pure class, I have not subclassed anything.

    My arcanist is still good enough for my trials group because they are starting out fresh, I hope the class changes in the future will come soon enough to let me keep going. PvP is in a different spot, but to be honest constantly fighting ball groups with Rush of Agony, Charm, and Colossus ulti it probably wouldn’t help much to subclass anyway.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Melilotta
    Melilotta
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    Pure class for some of my characters, multiclass for others, depends on the history of the character, and partly on my mood. But mostly pure class so far.
  • Ruj
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    Pure class FTW, I like to find builds and strategies on a pure class that can be competitive with today's meta
    I meant to vote option 3 for pure class BOTH for theme and power.

    Alas, I misclicked on option 2

    I love nature. I want to play Wardens and only use nature-ish abilities. If we had more than 1 class with abilities I enjoyed from an immersion standpoint, I'd mix and match.
    I'd use a wolf combat pet and more plants in my healing spells. I'd also use a better bear model. Love bears, but ESO bears are... outdated crunchy graphics.

    Ruining the immersion of playing warden isn't worth playing the most powerful combo.
    I want what I love playing to be equally powerful.

    _________

    Unrelated:
    I noticed that if we Edit our post, what we voted on no longer shows. Is that a forum bug?

    Edited by Ruj on February 17, 2026 6:13AM
  • Morvan
    Morvan
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    I like both pure class and subclass, but it highly depends on context.

    I'm someone who chases meta as much as I can to run trifectas and farm the latest dungeon motif pages, which is my main source of gold income. But I also adore TES thematics, so for most of my characters I try to build something thematic to the limit of viability.

    But even though I do love pure classes for their themes and gameplay, they are sadly so underwelming right now that I can't justify running them in any sort of serious content.

    The build I have the most fun with is my vampire build, which is composed by Assassination (I wish it could be Siphoning, but sadly too weak for DPS) + Grave Lord + Winter's Embrace. For a vampire build fantasy, I feel like this combo gives me way more than pure classes can, I built it for thematics but it can parse beyond 155k, which is acceptable, and can compete with beam builds very well even on AoE fights.

    The only issue I have with subclassing is the meta it created. I hate that whenever I try to compose a setup for thematic purposes, I realize how few decent options we actually have. 99% of any decent setups you see will include Herald, Assassination, Aedric Spear, or Ardent; if your setup doesn’t have at least one of these lines, chances are it’s pretty weak.

    Overall, I still think subclassing is great for the game, but it will only actually shine when they bring more combinations and pure classes to the same level. Diversity above power creep, always.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work🦇
  • ChaoticWings3
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    I'll be honest and say I tend to stick with pure classes because I've been making builds with them in mind for awhile. I dabble in sub classes here and there if I think some combination sounds overall fun to put together. However, if I'm talking from a pvp perspective, my characters do rather well in there despite being a pure class. Weirdly enough, one of them runs around in PVE gear and does a great job. Got some duel wins surprisingly with it. XD

    In general, I just do whatever I feel is the most fun at the moment.
  • BXR_Lonestar
    BXR_Lonestar
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    Subclassing in its current form just shouldn't be in the game. Much of what ails this game arises from subclassing. So I prefer pure-classing, but I'm not going to intentionally play a weaker character. So I play with subclassing. But I would prefer if subclassing was just not a thing all together.
  • Frayton
    Frayton
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    Whatever is best for what I'm doing.
  • AScarlato
    AScarlato
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    Depends on my character.

    As a roleplayer, some are pure as that is what would make the most sense for their dedicated training. Others multiclass to represent more diverse interests at the expense of not being as strong in that class fantasy as someone more dedicated.

    I kinda ignore game mechanics / power level since I just solo these days and it really doesn't matter for what I do.
  • Onomos
    Onomos
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    Pure class FTW, I do not care it's weaker, I want to preserve the theme of my character.
    I don't do endgame content and don't feel like following whatever the meta of the week is.
    Primary: DK Orc DC
    Secondary: Warden Bosmer AD
  • BretonMage
    BretonMage
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    Multiclass because I can make my own thematic character using various skill lines
    I used to hate subclassing, but now I'm really worried about what the class refresh is going to do to the Sorcerer class, and I suspect I'm going to have to rely on subclassing to stay true to my own character.
  • AScarlato
    AScarlato
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    BretonMage wrote: »
    I used to hate subclassing, but now I'm really worried about what the class refresh is going to do to the Sorcerer class, and I suspect I'm going to have to rely on subclassing to stay true to my own character.

    I was initially against it too but for some reason the change to Magika Blastbones ruined necro for me so I have 2 lines subclassed on that character. Was my favorite skill and the pestlient version just doesn't work for the character.
  • heimdall14_9
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    Pure class for both of the above or any other reason
    Radiate77 wrote: »
    Don’t let your bias take hold, there are a number of reasons why population has diminished, and Subclassing brought many players back.

    I’ve said it a million times now, look back on the year that the system came out, there was nothing new or flashy that entire year, just remixes of everything.

    sub-classing brought players ?
    for how long?

    lets be real most that logged in just because sub-classing didnt stay around but 2 weeks and lots logged out after seeing they was going to have to lvl sub-skill in order to use skill they couldn't get because of skill points being x2 😂 , then the FUN was lost week or two and the rest left too ... sub-classing didnt bring anyone back to stay , but it has pushed a lot out ...

    i myself dont mind sub-classing ( in its context ) but what was put into the game wasn't an finished product of an healthy and well thought-out version of sub-classing , where 2-3 skill-lines rule them all , but balance has always been eso downfall

    having an healer/tank/dps set up pure class for every class for so long im stuck in my ways , tho i have done some sub-classing ( quest / achievement related ) i prefer pure class as it gave me more ways to play not just 20 toon with 3 skill-lines like it is with sub-classing
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • Supreme_Atromancer
    Supreme_Atromancer
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    Multiclass because I can make my own thematic character using various skill lines
    Emeratis wrote: »
    As others said above, I always felt the base classes were weird... All others I liked parts or parts for my characters but overall had parts that I didn't like or preferred other classes.

    This reflects how I feel.

    I feel more passionate about it, though. Subclassing renewed the joy in ESO for me significantly. I'm honestly so thankful that chances were taken to introduce it.
    Edited by Supreme_Atromancer on February 18, 2026 7:16AM
  • James-Wayne
    James-Wayne
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    Multiclass because I can make my own thematic character using various skill lines
    Elder Scrolls had always been about play how you want so the more freedom on choosing your destiny should always be put first!
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

    TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
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  • Taarente
    Taarente
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    Pure class for both of the above or any other reason
    I play my way and don’t care about meta builds. I make characters to interact with the world and do what they have to do. Sometimes I have subclassing sometimes not. A templar running around firing fatecarver and then merciless resolve seems bizarre to me.
    Edited by Taarente on February 18, 2026 8:22AM
  • moderatelyfatman
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    Pure class for both of the above or any other reason
    What I ultimately want is different playstyles I can take through to endgame.

    Before patch 35 and hybridisation we had some choices as there were some good options even if you didn't play meta. With subclass, every class is a beam.
    There is no fun in this.
  • nightbringer1993
    nightbringer1993
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    Patch 35 killed most mag builds. Just look at todays, nearly every DDs are running arround with dual wield stamina builds. An with subclassing, I feel like stam builds got buffed even more.
    PC EU
  • frogthroat
    frogthroat
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    Subclassing is strong so currently I mostly use that. But I would like from the class rework that pure class is slightly behind subclassing but not much. And that it would be even stronger when subclassing just one skill line. Currently, to get the optimal build you want to subclass two skill lines. It would bring more variety if pure class, one subclass line and full 2 skill line subclassing would be close but of course slightly ascending the more you subclass. Like, if pure class gives you 94% of full subclass build damage, and subclassing only one skill line would give 97% of full subclass build damage. Something like that.
  • Ishtarknows
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    Multiclass, because I want to be competitive and I don't care about theme anyway
    There wasn't really one option to describe my reasons, but I like the option of subclassing. Why not? Why be restricted to pulling from only 3 class skill lines?
  • Zodiarkslayer
    Zodiarkslayer
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    Multiclass because I can make my own thematic character using various skill lines
    All of my builds were never using the full extent of the class skill lines. So, when Subclasses came around, I immediately swapped out the less/ totally underused ones for supplemental lines. In the end it worked out spendedly for all except my main girl.

    She still isn't there and I hate it. Because that is where pure classing is really important. The main character. Your very own anchor to the fictional world.
    No Effort, No Reward?
    No Reward, No Effort!
  • Anumaril
    Anumaril
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    Multiclass because I can make my own thematic character using various skill lines
    For me it has nothing to do with being competitive and everything to do with this being an Elder Scrolls game which should not put limits on the kinds of skills my player can use as long as he learns them by investing time/skill points/resources.
  • SerafinaWaterstar
    SerafinaWaterstar
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    Other, as I have to follow the meta for trials. Just do.

    But on my other characters, the ones I just quest & play about with, have been having fun making different builds for my own amusement.
  • BXR_Lonestar
    BXR_Lonestar
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    All of my characters are still pure class, I have not subclassed anything.

    My arcanist is still good enough for my trials group because they are starting out fresh, I hope the class changes in the future will come soon enough to let me keep going. PvP is in a different spot, but to be honest constantly fighting ball groups with Rush of Agony, Charm, and Colossus ulti it probably wouldn’t help much to subclass anyway.

    Subclassing to fight against this helps some, but every damage player in Cyrodil is pretty much a warden base to make use of charm - just one of the reasons why subclassing in its current form is problematic. Everyone wants to exploit Charm because there is no defense, so pretty much every group has at least 4-5 wardens and even an offensive pull becomes dangerous when you are outnumbered because you don't always see the charms on the ground (display glitch) so you pull into it, everyone gets charmed, and you get counter-pulled and wiped.

    Just one of the reasons why IMO the class rework is the wrong way to address this issue. Yes, rework the classes, but revert us to Update 45 so that subclassing is completely undone because it is extremely problematic with the way that it was done, it was poorly thought out. Then rework the classes and skills, and only THEN can you take a big picture view of the game and consider how subclassing could be better implemented (if it even needs to be at that point).
  • Freelancer_ESO
    Freelancer_ESO
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    I generally liked to approach Elder Scrolls games from a primarily weapon based perspective.

    In ESO, I generally mixed in some class abilities because they were necessary for effectiveness as class abilities were generally better than non-class abilities. (You hit some exceptions in areas such as restoration staff abilities beating class abilities)

    With subclassing, the amount of class abilities that one needs to use to be effective increased as you now have access to all of the best class abilities.

    The reworks to the classes will likely drive the need to run class abilities higher as they will likely be improved/offer improved synergies with one another.
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