Hi ZOS,
Stop doing this, the majority of your PvP base does not want this washed game mode. We don’t want to contribute anything to your “testing” because we are against it. Frankly, it’s a waste of time. With all the good that’s being done recently in the studio this is the remaining outlier of a team clinging to one last bad decision. It feels like we’re just being reminded to stay skeptical of the PvP dev team’s vacuum decision making philosophy.
*edit*
Can we test PvE Vengeance on April 20th too?
SilverBride wrote: »I don't know when the focus went from stopping bad behaviors to telling people to just accept and deal with them, but this doesn't bode well for society.
I have a similar issue with wasps - even though I can one-shot most of them, I still find myself going around them whenever possible! I really, REALLY don't like wasps! I tell myself they're just pixels, but I still go around them!
Oblivion_Protocol wrote: »BigPlays420 wrote: »I’ve personally never seen it, and I’ve been hit by this gank plenty of times without ever feeling like I got desynced, and I play on fairly high ping myself, around 150–200 ms. Until actual proof is shown, I don’t think anyone is exploiting anything here if the argument is just “server desync,” especially when desync affects nearly every part of PvP whenever the servers are struggling.
The much simpler explanation is that the gank’s one-GCD potential is just ridiculous, even into fairly tanky specs. More often than not, that is probably what people are dying to.
“I’ve never personally contracted cancer, so until you show me footage of someone slowly dying in a hospital bed, I don’t think anyone is getting sick from it.”
That’s what these “I’ve never seen it, so it doesn’t exist” arguments sound like. Which is funny because if you type “ESO desync” into the search bar on YouTube, the second result is a Crushing Shock ganker build video from a well-known veteran content creator who literally says the combo can cause desync about three minutes into the video.
Yes, the combo can kill people easily on its own. I’m not arguing that point. And the desync doesn’t always happen. But the combo creates a scenario where desync is far more likely to happen due to the high amount of calculations from up to 10 instances of damage occurring in a single GCD.