That whole "people with functioning empathy" line is a hell of a statement, because it implies people who kill non-living things in a game somehow lack it. I'm one of the most empathatic people I know, I cry super easily when others are upset or during sad scenes in games or movies. I abhor real-world violence and it gets me REALLY mad when I hear about things like animals or people being abused or killed. But there is a big difference between getting emotionally attached to characters and getting emotionally attached to Random NPC Animal #5,301.BretonMage wrote: »I'm going to assume this is a joke post/satire or something, but in case it isn't...I hate to say this, but it's a game. If you don't want to kill animals you don't have to, but let's not try to impose real-world morals on a video game or claim that 'killing' pixels on a screen is 'slaughter'. Also you already seem to know that mobs in Delves/Dungeons not counting is a bug, so the whole "is this fair" thing is kind of a moot point anyway.
If we feel our sensibilities stung by senseless slaughter, it's because it's natural for people with functioning empathy to feel for the suffering of others, and often even when we know the others aren't real. I mean, if games are "just games", what's the point of feeling moved by the characters of Baldur's Gate or Expedition 33? Or, for that matter, Romeo and Juliet?
Not saying I'd actually condemn the players who kill innocents in the game, but it's not pleasant to see either.
Because it IS just a game. It is fiction. It is not real. There are no real animals being harmed or killed. There is no real suffering. It is not real.Rishikesa108 wrote: »"It's just a game" someone says.
Of course.
But... why cats and dogs are unkillable in the game... is it not a game for those kind of animals?
You do not find any child in the game... why???
So please, don't say things that contradict the evidence, please.
If it upset you that much why in the world would you just sit there watching people do it then? If it was disturbing and bothered you that much for non-living animals (which isn't even graphic at all, there's no blood or organs or anything), then go to another zone instead of spending all that time there.Rishikesa108 wrote: »1,000 kills for the seasonal challenge in three designated areas. In dungeons/delves, mobs don't count, but in the overland, all you need to do is kill a harmless little animal with a light attack (they have 1 hp) to boost your score.
Does that seem fair to you?
I obviously refrain from this senseless hunt for squirrels, deer, or the cute little Nixads, but I'm outraged by the obscene spectacle of thousands of players mercilessly crushing everything that moves. It disgusts me.
But what was the need for that?
This game often stands out for protecting certain minorities, and I'm pleased. Why not protect the sensibilities of those who oppose the killing of innocent little animals?
What demonstration of skill or strength is firing a light attack at a hare or a heron?
I hope ZOS reconsiders, and along with the promised fix to the zone dungeons/delves, that ZOS does not continue to encourage this needless slaughter.
The moment I saw “foes” and “Wrothgar” I knew exactly what I would be doing for the next 1 hour or so. I picked a nice spot with at least 7 squirrels, some goats and rabbits, deer and those cute little echatere along with bears, mammoths, and some other creatures. I completed this challenge fairly fast. And I saw countless players passing by and deleting all those bears, mammoths and adult echatere, while I was making sure nobody notices how much critter spawns in this one spot.
I must admit that there is something disturbing in these mass killings “challenges”.
It is indeed slightly aggravating to witness so much violence and death. The massacre of those majestic mammoths was the most difficult to watch for me personally.
Now, we rush through this challenge in order to unlock the next tome page. But I would prefer these challenges to be about killing “enemies” instead of “foes”. “Enemies” exclude critter, afaik. This category only includes creatures that attack players who come too close.
It's a bug currently that mobs in Delves and Dungeons aren't counting towards the Challenge, they're aware of it and it should have been added to the list of bugs by now.SerafinaWaterstar wrote: »Can someone explain why ‘foes’ in *** dungeons & delves don’t count?
That is the more relevant point.
Hi ZOS,
Stop doing this, the majority of your PvP base does not want this washed game mode. We don’t want to contribute anything to your “testing” because we are against it. Frankly, it’s a waste of time. With all the good that’s being done recently in the studio this is the remaining outlier of a team clinging to one last bad decision. It feels like we’re just being reminded to stay skeptical of the PvP dev team’s vacuum decision making philosophy.
*edit*
Can we test PvE Vengeance on April 20th too?
Basically, your best option is to participate as early as it goes live, and spam dmg aoes en masse.
If all PvPers and their grannies show up and help testing whether the cap of 6 will or will not melt down the servers, we might be done with that test in a couple of days.
Boycotts are pointless now, Vengeance will go live, so if you want to have GH back faster then help test this change.
Not to mention that this test is perhaps the most important - in a megazerg environment such as Vengeance we need bombing more than ever, and a cap of 3 on dmg aoe is ridiculous beyond belief.
In the next Incremental patch according to the "Tamriel Tomes Season Zero Developer Update" post, no date mentioned when the incremental patch will be.

My first thought would be why would you level it up on every character? The leads are account wide, any character can do them... I have 14 accounts but only one character on each of them is levelled up in scrying. I'd never bother doing another one in each of them anyway, there's no point.
Vaqual