Hey ZOS, do you want to boost player engagement AND make more money? I bet! Here's what you need to do:
Make hostile enemies a furnishing and let us place them in houses.
Now I'm not talking about immovable trial dummies here, I'm talking about mobs and bosses similar to Infinite Archive.
Why is this good for players?
- It lets sweaty PVErs try outrageous combinations of enemies not possible in the current shared world
- It makes player housing more engaging than flipping lights and music boxes
Why is this a plausible feature?
- ZOS already curated bosses and enemies that work outside their original dungeons when they built infinite archive
- The housing editor is already a stripped down world builder adding hostile enemies as assets ought not be impossible
How does it make money?
- You put these new furnishings as drops in DLC zones
- Sell premium bosses in the crown store
(I know some players groan at monetization but ESO is a business)
What about farming/abuse?
Just turn off gold and XP drops
What about lag?
Yeah fighting 200 Durzogs might lag things out, but you can set limits per house and maybe even some proximity rules.
What about NPCs?
Stibbons already does quite well with the Daedric ladies, he'll be fine
Upvote if you want to see what the community does when they're able to create their own dungeons and runs.