There are two kinds of PvPer. Those who scream for nerfs when they don't like whatever killed them, and those of us who know the flavour of the month will eventually change, and in the interim will focus on learning to counter and beat the current top meta builds.The DKs don't want to change anything.
But don't come crying when the new sorcerer one-shots you.
Cin_Vhetin wrote: »Rishikesa108 wrote: »
What are you talking about, no logic? There IS logic, even if you don't like it or agree with it. Whether it's people or animals, it's still A GAME. Neither real people nor real animals are being harmed in any way.
Aren't dogs and cats pixels too?
Why can't these animals be killed if reality has nothing to do with it, if it's just a game, if they're all just pixels?
Why are obscene acts like teabagging strictly and rightly prohibited if they're just pixels doing things to other pixels?
It's true, we're in a video game, but in reality, there are people behind the keyboards, with feelings.
The pixels are realistic, and we're playing in an immersive environment.
I don't find anything strange in feeling disgusted at killing innocent creatures who can't even defend themselves.
I find it weirder when someone does it without even a flinch.
The difference between pixels is whether or not there is a real person using those pixels as a depiction/avatar of themselves, then it becomes player vs player which is why there are all kinds of rules regarding interactions within that context. Pixels that are not avatars of real people do not have the same rules, nor should they or we would not have a game at all. Imagine the protests for the trampled rights of lich, imps, or Molag Bal, real life protesters all lined up outside Zenimax HQ.
BretonMage wrote: »No argument there. I happen to dislike the tendency to armchair psychoanalyse strangers so common on social media these days, so that's not what I'm doing here. People can have different reasons for doing or enjoying the things they do.
Some of us enjoy being somewhat immersed in our fantasy world, though of course this being an MMO, we share the space with those who just see targets to aim at. Which is expected. However I don't really need to be lectured that these are just pixels by the latter group. I mean, obviously I know that, but I pay to experience a fantasy world, so I'd like to be able to enjoy it in one of the intended ways and without judgement or condescension.
Hi ZOS,
Stop doing this, the majority of your PvP base does not want this washed game mode. We don’t want to contribute anything to your “testing” because we are against it. Frankly, it’s a waste of time. With all the good that’s being done recently in the studio this is the remaining outlier of a team clinging to one last bad decision. It feels like we’re just being reminded to stay skeptical of the PvP dev team’s vacuum decision making philosophy.
*edit*
Can we test PvE Vengeance on April 20th too?
Basically, your best option is to participate as early as it goes live, and spam dmg aoes en masse.
If all PvPers and their grannies show up and help testing whether the cap of 6 will or will not melt down the servers, we might be done with that test in a couple of days.
Boycotts are pointless now, Vengeance will go live, so if you want to have GH back faster then help test this change.
Not to mention that this test is perhaps the most important - in a megazerg environment such as Vengeance we need bombing more than ever, and a cap of 3 on dmg aoe is ridiculous beyond belief.
Ah yes, that’s right…. Hancho always has a reason or incentive for us to play Vengeance, in this case it’s so we can get GH back faster lol. What a joke. No thanks, hope they limit your AoEs to one person and yall can enjoy those Megabanger battles you mentioned at 61fps.
katanagirl1 wrote: »So far it has been much more time for me than the old endeavors and I think I am on page 4 of the tome now. I do a lot of different game activities, but farming world bosses and overland creatures is not it either. If I continue to engage with the game in this manner I will begin to loathe logging in and play some other game where I don’t have a chore list.
Militan1404 wrote: »And whats the plan? Put every class in line with the dk so everyone can run around one shoting players like it’s an shoot’em up. It also putting players of the game, lots of guildes have left becouse of it, and cyro is only complains about it, and the game is emtyer than ever so it certenly didnt bring inn anymore players.

ShadowPaladin wrote: »I've already been playing this game for several years. Why would I want every step for a thing that I have already done and spent so much time on to continue to keep taking forever?
We also have lives to participate in outside of MMOs.
I'm not going to redo all of the psijic, legerdemain, scrying, mages guild, etc lines whenever I decide to have another character that is used just to run a 10 minute daily dungeon before logging out. Or to log in on only when I decide to run an occasional trial with a guild.
What value do you see in making things unnecessarily slow to repeat something that has already been achieved and earned?
First, let me give you answers to your questions.
Why would I want every step for a thing that I have already done and spent so much time on to continue to keep taking forever?
It doesn't matter what *you* want. For most MMOs the design is set up in a way that players have to do certain things, level certain skills, etc., because that is a form of content in MMOs. Also, it is a way to animate (some would say force) players to play a game for a certain amount of time. The longer people play a game (are online) the better it is for the company managing / owning the game (thats the business).
If *you* don't want to this, then you must ask yourself one of two things. Is playing multiple chars really the thing I should be doing or should I really be playing a MMO at all.
At the end it all comes down to what Alastrine already said. If you got problems with time because in your life you only got a bit of it for games, you should not play games which take alot of time to play. It is as simple as that (I can tell you from personal experiences).
Regarding your other question.
What value do you see in making things unnecessarily slow to repeat something that has already been achieved and earned?
The "value" lies in the time you are online playing the game. BUT(!) that "value" isn't a value for you. It is one for the company managing / owning the game. As I wrote before. The longer people play the game / stay online, the better it is for business. And how can you animate (force) people to stay longer online than by giving them stuff to repeat over and over again, which always takes a certain amount of time.
By the way. Guess why companies introduced all those (fancy but stupid) things people can buy for real money to take short-cuts and get things faster, although they could get them for free simply by playing the game. It is because people want all as fast as possible without spending much time acquiring it. Selling such things to those (more or less simple minded folks) is a great business opportunity. Even Scrooge McDuck himself couldn't have thought of something better do to, to earn a lot of money and even Ferengies wouldn't have come up with something better!