couriersix wrote: »The only other game I've played with a battlepass-like system is Dead by Daylight, so that's my main frame of reference. DBD's battlepass system genuinely sucks, often with far more tedious and hyper-specific challenges, and you don't even get to keep the battlepass after purchasing it, so if you fail to complete it, then you are SOL.
I think ESO's isn't horrible, but it could be better. I was able to get more than halfway through it relatively quickly. I think one way they could alleviate the need to do challenges is by adding additional sources of tome points, such as gaining experience, or turning in quests. This would help people feel less reliant on challenges, and would reward people for playing the game naturally.
Did you get through it with ESO+ points, or just from the free pass points itself?
I'm on Page 3, but due to inventory overload I bought a month of ESO+ so that jumped me up a page.
couriersix wrote: »couriersix wrote: »The only other game I've played with a battlepass-like system is Dead by Daylight, so that's my main frame of reference. DBD's battlepass system genuinely sucks, often with far more tedious and hyper-specific challenges, and you don't even get to keep the battlepass after purchasing it, so if you fail to complete it, then you are SOL.
I think ESO's isn't horrible, but it could be better. I was able to get more than halfway through it relatively quickly. I think one way they could alleviate the need to do challenges is by adding additional sources of tome points, such as gaining experience, or turning in quests. This would help people feel less reliant on challenges, and would reward people for playing the game naturally.
Did you get through it with ESO+ points, or just from the free pass points itself?
I'm on Page 3, but due to inventory overload I bought a month of ESO+ so that jumped me up a page.
I did end up using a cache for it since I wasn't sure what it was when I opened it, but without it, I'd be on page 5. My challenges for this week + last week took me both around a day or so to complete.
League of Legends passes are the same way. Just play and you will finish them. Doing like you said about Marvel Rivals, just doing what you do to have fun anyway.
Tamriel Tomes are disruptive. I have to drop what I find fun and go chase after pointless tasks with no lore or immersion reasons. I really dislike this aspect.
I wish they generalized more tasks.
Gathering should group them into "gather any node."
Instead of Specific dungeon bosses, "Any Dungeon Boss".
They could cover a lot of playstyles at least for different player interests, without micromanaging my time.
I feel the underlying issue here boils down to people wanting to do what they are always doing and remain in their comfort zone, and the devs wanting to get people to step out of their comfort zone a bit and try out content that they otherwise wouldn't.
In my opinion, what matters the most here regarding whether Tomes are "fun" and a net positive is if most players are able to get more free rewards - ones that they like - more easily and flexibly than they were with the daily login/endeavor system previously. And I am not sure that is the case, especially given the Tome Points carryover cap per season. This system seems even less friendly towards people who have a structured and/or limited play schedule and/or like to do content with friends than the previous one.
I love that new content is being added to the base game for free, and I'm willing to support lessened quantity of new content if it means they choose to make it higher quality and worth playing in the first place.
But I agree that the battle-pass is in an odd place on their first attempt. The focus on the rewards feels random. And it may just need time to develop more. I have been spending my tome points just on trade bars and endeavors, in preparation for when there is something that I do want to get that is later added to the shop.
In terms of what's unique to the tome, there is not much that feels like it's there to expand on interacting with the game setting. In the paid version there is a low quality personality, some armor that seems to be khajiit-hircine themed(?) and some vague orange and blue things to fit the title dawn and dusk.
To me, that doesn't feel like it presents nor represents anything. It just kinda exists. I think if they leaned in on a direction or two, they would get more purchases and pursuits of the tomes. Make dawn and dusk full of unique things that connect to the celestial bodies, magnus, jone and jode, Azura, etc. across the cultures, classes, and factions of tamriel.
I haven't even been bothering to really do the challenges. The battle-pass exists in the back of the mind and gameplay. At least for me.
I feel the underlying issue here boils down to people wanting to do what they are always doing and remain in their comfort zone, and the devs wanting to get people to step out of their comfort zone a bit and try out content that they otherwise wouldn't.
Maybe for some people. But I'm a player who enjoys almost all content and, so far, I'm enjoying Tamriel Tomes a lot less than what it replaced. I don't do this a lot, but I'm going to quote myself from another thread.In my opinion, what matters the most here regarding whether Tomes are "fun" and a net positive is if most players are able to get more free rewards - ones that they like - more easily and flexibly than they were with the daily login/endeavor system previously. And I am not sure that is the case, especially given the Tome Points carryover cap per season. This system seems even less friendly towards people who have a structured and/or limited play schedule and/or like to do content with friends than the previous one.
The thing to remember is that Tamriel Tomes isn't just a new thing. It replaced two pieces of functionality and is trying to be something new. So, if people liked what we had before, this needs to be an improvement.
I am a big fan of ZOS using carrots to urge people outside of their comfort zones. I really am. I think it's good for the game. I say it all the time.
But the old system had some things that I liked which I'm now missing, and I enjoy it less for those reasons. Which include:
- I don't have the same challenges as my friends. Yes, if we have enough time we can help each other with each other's, but it's not the same and it's not an efficient use of our time. So this system is less friendly and subtly discourages playing with friends by making it more efficient to just do your own challenges. Playing with friends is the main reason I play an MMO, so I'm not impressed.
- I don't play a lot and much of my time is spent in structured play (like raiding). With the daily login rewards, I was guaranteed a reward each day I played. Now, for logging in I get Tome Points, which is currency that can add up to the potential of a reward but otherwise is just a less useful gold. Yes, sometimes the daily login rewards were junk, and I never used the poisons, but the tri pots, gold, crates, crafting mats, etc. were always welcome. I liked getting those when logging in.
- The endeavors almost always had an "easy" one each day that I was guaranteed to get without going out of my way, or barely going out of my way. Because the Tome challenges are randomly distributed, this is not necessarily the case. And these seem less specifically designed to be obtained "during what you normally do" than the endeavors were. I've gotten "Excavate the Bosmer Hunting Horn, Orcish Siege Gear, or Augur's Bones" twice! I went out of my way to complete it and then got it again when the challenges refreshed.
- Now to get endeavor seals, I have to use Tome Points. I'm using a currency to unlock a currency. Seems ridiculous.
- If you DID log in every day, you could claim ~90 rewards, one for each day. Now, the highest amount of "free" rewards you can unlock for the same time period appears to be 50, with the added complication of acquiring and tracking a new currency.
Anyway, whether they are a good fit or not will probably depend on whether most people enjoy them and see them as a good addition to the game. It does seem a little shoe-horned in, to me, and, for the free rewards, so far doesn't seem better than what we had before. But that's specifically because of what I like and value as a player. I may not be in the majority here. But I don't think it's only about comfort zone for everyone, because ZOS has always pushed that boundary. I just think how the endeavors were set up were actually better in how that was done.
But the old system had some things that I liked which I'm now missing, and I enjoy it less for those reasons. Which include:
- I don't have the same challenges as my friends. Yes, if we have enough time we can help each other with each other's, but it's not the same and it's not an efficient use of our time. So this system is less friendly and subtly discourages playing with friends by making it more efficient to just do your own challenges. Playing with friends is the main reason I play an MMO, so I'm not impressed.
Ingel_Riday wrote: »I mean, I get the monetary reason why ZOS is doing them. In the sense of “we need money to fund the team, pay ever-escalating server rental costs, dole out dividends to Microsoft shareholders, avoid unemployment,” and so on… sure. They fit in that sense.
But based on my experience with doing all the Week 1 tasks to completion, Tamriel Tomes are just a tedious list of exceedingly dull chores. Dull chores that have very little to do with any semblance of fun.
For point of comparison, I have bought 8 battle passes in Marvel Rivals… and I’ve always found them kind of fun. One strong contributing factor is that Marvel Rivals has a core hedgehog concept of doing the matches. Whether you’re in “competitive ranked” or “quickmatch” or “practice vs AI,” the end result is the same. You’re running matches. Everything revolves around that solid focal point (save a few cute optional mini-modes).
Since said game has such a laser focus, the developers have been able to design battle pass activities that revolve around doing things that you would naturally be doing ANYWAY. You’re going to be getting 20 critical hits, or killing 75 enemies, or doing 12 matches, or the like by just playing the game. That’s it. They’re not really chores at all. Again, you were going to do all those things ANYWAY. The Battle Pass just gives you extra motivation to log in and play the game. It feels very organic.
Oh sure, sometimes you’ll want to veer away from one kind of character to another to get some of them done in a prompter manner. Play as The Punisher to get 20 critical hits via headshots with your machine gun (which takes less than one match to achieve) or play a healer for 2 matches to get 25k healing done. But at the end of the day, you’re still doing the core activity of playing the matches. You’re doing the thing, just with your toes dipped in a slightly different player experience.
You also have plenty of alternative options. Each week’s list of battle pass activities has 12 or so possible ones to focus on and you are only expected to do six of them. Then you’re done with the weekly challenges. So if you REALLY don’t want to heal, you don’t have to. You have plenty of other things you can do to make progress… all the while enjoying the core gameplay loop. It’s a genuinely nice experience.
Tamriel Tomes… are not a nice experience. Instead of offering a diverse list of activities to participate in that enable people to earn progress by just naturally playing the game, they're just tedious nightmare filler-content. I play this game to explore, do quests, and wander the world… not to run around in circles collecting 90 wood and 90 silken cocoons. Not to camp a public dungeon event boss in Wrothgar for five minutes, kill him in thirty seconds, and then do that cycle another two times while reading a history book about the Panama Canal to stay awake. Not to be part of a herd of players corralled into the Wrothgar Overworld to pick away at 1,000 monsters, which… why? Why even design something like that? The monsters in the overworld aren't numerous enough to support the entire playerbase being funneled into instances of the zone to fulfill personal 1,000 monster kill quotas. You're creating pure tedium.
This isn’t fun. Now, in fairness, I know “fun” isn’t really the goal. Hasn’t been for a while. I mean, look: when you’re paying a monthly subscription of $149.99 per year AND buying loot crates AND sinking money into battle passes that are 50% more expensive than competitors’ battle passes while offering only a fraction of the costumes and cosmetics… you get motivated to take the time to read developer interviews. I read Matt Firor talking about “adding more things to the game to keep players busy.” BUSY. Not entertained. Not having fun. Kept BUSY. A very telling word choice. Stuck with me.
That’s what the Tamriel Tome system currently is. It’s busy work. It’s a second job that you can start when you’re done with your first one. I have 6 to 8 hours to play your game each week, tops. It would take me all that time just to keep up with these chores. Chores that are not only dull the first time, but dull the additional 2 to 5 times that I'm expected to repeat them. I could just not do them, but then I'd get behind... and I'd never catch up. I wouldn't finish the first battle pass and then the second one would drop and I wouldn't finish that one and then the third one would drop and I'd be so far in the hole that I'd never get them done (unless I pay real money for Tamriel Tome points, which I'm sure is in the works). Ugh.
In its present incarnation, I don’t think the Tamriel Tome system is a good fit for ESO. It doesn’t play to any of the game’s strengths, it doesn’t have any intuitive flow with core gameplay loops, and if this is supposed to take the place of new zones to keep us “busy” and “engaged” between major content drops so that we are retained as players… good luck with that. You’re going to burn people out.
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As an addendum, it doesn’t help that I’m about 62 hours into the excellent Crimson Desert and loving the heck out of it. It is shockingly JARRING to go from an epic adventure replete with stunning vistas, awesome character abilities, and large-scale pitched battles to… ye olde chore list. “Another 30 ancestor silk to go. Oh, better remember to claim my daily log-in bonus of 15 tome points… because ZOS added the daily log-in bonus back into the game, only now with a far shoddier reward… because all the previous rewards are now locked behind these new chores. Stunning and brave.”
Ugh. I loved that month vacation between endeavors and this. Felt like the good ol’ days, before I apparently needed a second job ethnically-cleansing Wrothgar in order to give my kids a new pair of Raynor boots.
From a naive and limited perspective on this, I have to say the following:
-first two weeks were already much less hassle than Endeavours for way better value
-I didn't have to micro manage event tickets based on item availability and currency cap
-I wasn't spammed with daily reward junk that will end up on a mule anyway
Monetization and content expectations aside, I find it to be very positive so far.
DenverRalphy wrote: »SilverBride wrote: »I'm convinced these are not a good fit for ESO. ESO was about the story, not doing tasks for cosmetics. The day Tomes became active is the day ESO was no longer recognizable as the same game to me.
The tomes system has nothing to do with the content. If you're only or primarily in it for the story, there story is still there. This new 1000 kills in Wrothgar? While so many are complaining about grinding it out, I instead chose to take an alt into Wrothgar and re-do the questline since I haven't done it in a while. I'm enjoying the story, it doesn't feel like a grind, and I'm rapidly carving through the 1000 kills organically. Other weekly passes are getting completed along the way as well. I'm not playing the battlepass, I'm playing the game.
It's what you make of it.
BretonMage wrote: »But the old system had some things that I liked which I'm now missing, and I enjoy it less for those reasons. Which include:
- I don't have the same challenges as my friends. Yes, if we have enough time we can help each other with each other's, but it's not the same and it's not an efficient use of our time. So this system is less friendly and subtly discourages playing with friends by making it more efficient to just do your own challenges. Playing with friends is the main reason I play an MMO, so I'm not impressed.
I'm thinking that there's really no reason why we'd need to roll for tasks. They could standardise the tome points for all the tasks (adjusting the effort level of the tasks as necessary), then give us a list each week for us to tick off (eg. do any 5 of these 10 tasks). Everyone gets the same list but can pick and choose which task to do. Essentially closer to the endeavor system, which, let's face it, worked pretty well.
This way friends can choose their tasks to do together, and players in general can choose their preferred tasks without needing to rely on the dreaded RNG. Honestly, introducing RNG and rerolls to this system was really unnecessary.
katanagirl1 wrote: »I have to say the kill 1000 enemies one really killed any enthusiasm for doing these. I spent 30 minutes in Wrothgar overland and got about 15 kills in the first couple of minutes and then nothing after that. How can people here say that is not more grindy than the old system?
katanagirl1 wrote: »So far it has been much more time for me than the old endeavors and I think I am on page 4 of the tome now. I do a lot of different game activities, but farming world bosses and overland creatures is not it either. If I continue to engage with the game in this manner I will begin to loathe logging in and play some other game where I don’t have a chore list.
Personofsecrets wrote: »I was pretty ashamed of myself after killing 1000 horker in wrothgar.