QuinnTheWolf wrote: »Salvation:
This is the set that sparked this idea in its entirely, wile 'savage werewolf' was the oil
Stat change on 2, 3 and 4 pieces: (stamina > stamina recovery > stamina)
alter it to something like this:
(2 items) Adds 129 weapon and spell damage
(3 items) Adds 657 Critical rating - OR - 129 Weapon and Spell damage
(4 items) Adds 129 Weapon and Spell damage - OR - 1072 Magicka and Stamina (not magicka or stamina, both! because we can now hybridize or use magicka dps as a doggo)
For the 5 piece bonus, it is now completely useless even for new players, this holds no significance.
33% cost reduction worked with the old werewolf because it had a flat ult cost
The weapon and spell damage should be always available.
So i propose this!
(much more furious werewolves with a timer penalty, basicaly be enraged the entire time)
(5 items) Adds 175 weapon and spell damage,
Reduces your maximum Fury to 500, allowing you to enter fury more quickly, but lasts 12.5 OR 15 seconds down from 20 seconds - OR - Reduce the bonus damage gained from fury wilst keeping the 20 seconds duration
You generate a little health every 2 seconds wilst in fury mode - OR - no healing at all and disable health recovery
- OR -
(passive fury generation thats not too powerful compared to the previous idea wilst keeping the set's core identity as letting you stay in werewolf form for much longer)
(5 items)
Adds 175 weapon and spell damage:
When you are in combat wilst in werewolf form, grants you 15 fury 3 seconds
you count as one extra werewolf for the "Call of the Pack" passive.
Berserkers would count as 2 (you being one, the set being one)
and pack leaders would gain full advantage ( 1 per direwolf, 1 for yourself, 1 for the set)
-likewise!This isn't the evidence that you think it is.
I've never said that? If that's what other people say it's not something I can control - sorry if it bothers you and your friends.
But this is what you said in another thread:
Did you mean "top theorycrafter" as in one of the best or "the best"? Because I understood it as you claiming yourself to be the best theorycrafter.I will claim things like dueling tournament wins, win rate/KDR records etc that are verifiable though, because I take great pride in my accomplishments and wish the game had more competition in that sense and more things to compete over, like ranked leaderboards/arenas etc. I don't think I'm alone in that sentiment.
AgreedI hope you also understand the irony of you making this statement after all the elitism on this thread - in the end it's just what you/your friends think of each other, not something backed up by anything competitive.
React, Alchemist, and Pelican have all participated in dueling tournaments on PC NA in the past and individually won a few tourneys. I have also won a 40 million gold tournament in 2021 on my stamsorc vs a stacked pool of competitors when I still did tourneys.
Also, what elitism? I've never called anyone bad in the thread lol. I've simply stated 2 things that are objectively valid:
1) Most people are not good enough to play WW to its fullest potential
2) Are people qualified enough to provide an unbiased opinion on combat balance?
None of these are elitist by nature. I don't comment on PvE threads because I'm not a good PvEr. If some guy says Sorc should be nerfed in PvE because it's doing 200k+ DPS and has the evidence to prove it, I'm not going to disagree with him just because I can't personally do 200k DPS.
method__01 wrote: »awfully big for my taste ,also i dont understand why dev spending so much time in a low priority item
when there are game real probs (class UNBALANCE for start)
Updated the outfit to make use of some of the newer releases.
ToddIngram wrote: »Maximus_Mordred wrote: »Hi ZOS,
Stop doing this, the majority of your PvP base does not want this washed game mode. We don’t want to contribute anything to your “testing” because we are against it. Frankly, it’s a waste of time. With all the good that’s being done recently in the studio this is the remaining outlier of a team clinging to one last bad decision. It feels like we’re just being reminded to stay skeptical of the PvP dev team’s vacuum decision making philosophy.
*edit*
Can we test PvE Vengeance on April 20th too?
Speak for yourself, after the endless years of nonstop ballgroups and bombers destroying PvP for all but the biggest sweatlords I am so looking forward to this.
Seeing the angry little forum bubble throwing a tantrum when they can't get carried by their sets to crush PvErs and clueless zergs to give themselves a fragile sense of power and superiority over others is never not music to my ears. The fact is that they have never, at any point represented the majority of PvPers. If ZOS did literally the exact polar opposite of what the chronically online "PvP" population here demanded then Cyrodiil today would be a much better place.
Not many times I support ZOS' stance on PvP but got to say, this is one of them.
As one of those PvP players who "throws a tantrum when I can't get carried by my sets to crush PvErs and clueless zergs to give myself a fragile sense of power and superiority over others" I will be taking vengeance week off. You see, I'm not a fan of the toxic PvE community that continuously make statements like the one from you I've quoted.
I've put in the time to be good at live Cyrodiil PvP. I'm not going to help ZOS throw all my years of time and effort into the trash bin.