BretonMage wrote: »I’ll die on that hill but : Sorcerers ARE lightning.
The Sorcerer is the mage archetype of ESO. Not a faction, not a doctrine, not an organized order. In tes lore, a “sorcerer” is simply a mage who relies on personal power rather than institutional teaching. That freedom is exactly what defines the class.
If we look at the roots of the archetype across the series, Sorcerers embody raw magic force: Destruction for offense, Alteration for protection, and sometimes Conjuration as a tool. But their identity has never been “Daedra specialist” or “dark ritualist”. That fantasy belongs to conjurers, necromancers, or cultists.
The visual identity that consistently defines the Sorcerer fantasy is shock.
(Shock magic in Elder Scrolls has always represented uncontrolled, volatile power. Lightning is fast, violent, and overwhelming. It doesn’t creep like frost or burn steadily like fire. It strikes. It feels like raw magick made visible.)
When you think of a Sorcerer, the fantasy isn’t “Daedric circles and pets everywhere”. It’s a mage standing in the middle of a storm, magicka crackling through the air, electricity dancing across their body.
Look at the original class imagery:
No pets. No Daedric summoning circles. No dark rituals.
What defines the Sorcerer visually is shock energy surrounding them.
That’s the core fantasy.
when the class is being reworked, the direction should embrace that identity. Daedric tools can remain part of the kit, but they shouldn’t dominate the visual language of the class. The Sorcerer shouldn’t feel like a Daedric handler. It should feel like a living storm.
Every ability should feel infused with electricity. Even defensive or utility skills could carry arcs of energy, static effects, or storm auras. Casting should feel like charging the air. Movement should leave traces of lightning. The battlefield should feel saturated with static when a Sorcerer is present.
The fantasy isn’t “summoner with some lightning”.
I actually agree. I think we should keep daedric pets, since conjuration is a part of the sorcerer's toolkit, but otherwise I totally agree that the identity of the sorcerer should revolve around lightning magic. Dark magic, otoh, had never been a sorc thing in TES. I'm honestly a bit horrified they want to lean into Dark Magic for sorcs, I've never seen sorcerers as being "dark" - they're elementalists first and foremost.
(Quoting the entirety of your post because I really enjoyed and agree with it).
KapiteinBoterham wrote: »Bro's complaining about boobs
I think it's a custom variant made specifically for that NPC to show an amputated forearm.
rhythmsuji wrote: »Blood_again wrote: »Making math in video format is a kind of weird decision
Sorry it's how I produce ESO content, BUT I usually do add text info on forums. It's my bad for posting too late with no sleep.
I have fixed it now.
Major_Mangle wrote: »Remove offensive AoE caps and I can guarantee you that the ballgroups you claim gets clapped will wreck havoc in Vengeance.
LMAO "offensive AoE caps"? Tell us you run in a human centipede in Gray Host without telling us you're a ball grouper. See? The highly vocal minority who thinks their silly niche play style actually takes skill.