Erickson9610 wrote: »In other words, Companions should have no issue with what corpse abilities we use on them, because they're dead — and we're expected to be able to do those same abilities on them when they die again. We can use one corpse ability on a slain player each time they die; and when they die again, we get to use another corpse ability on them.
What is wrong with sets being equal but different?
Why can’t we have that?
IncultaWolf wrote: »I lost count of how many threads there are about this issue at this point. My main problem with it is the fact that it cannot be blocked and cannot be roll dodged on top of the 70% snare and huge aoe leaving little counterplay. I think it's doing too much compared to other class mastery scripts and I'd rather see something like an increased cooldown or lower resource restore than just nuking it.
I remember doing a battleground, and it forced my character into a wall, and I had to sit there until the game ended. Couldn't take damage or cast abilities. They changed the old fear mechanic a long time ago for the same reason because it would make your character run away and cause you to get stuck. Just apply battlespirit to the script so it stuns instead of charm perhaps?
it can be "prepared" and healed up LMAO.
about undodgeable/unblockable stuns: streak, fossilize, javelin isn't an issue for you, but charm is?
learn to deal with it guys, if you lack of skill, then don't ask someone to make it easier for you.
IncultaWolf wrote: »I lost count of how many threads there are about this issue at this point. My main problem with it is the fact that it cannot be blocked and cannot be roll dodged on top of the 70% snare and huge aoe leaving little counterplay. I think it's doing too much compared to other class mastery scripts and I'd rather see something like an increased cooldown or lower resource restore than just nuking it.
I remember doing a battleground, and it forced my character into a wall, and I had to sit there until the game ended. Couldn't take damage or cast abilities. They changed the old fear mechanic a long time ago for the same reason because it would make your character run away and cause you to get stuck. Just apply battlespirit to the script so it stuns instead of charm perhaps?
I should have put this in the feedback.
Do you want suggestions for solutions or just an outline of the problem?
I read a lot of long, well thought out posts on the PTS forum which give suggestions of solutions and none of them ever get a reply or implimented. Are these people wasting their time with suggestions that you guys don't care about because you want to come up with your own ideas, or are they taken on board and then dismissed or put into a backlog of some sort?
I stopped giving suggestions ages ago because nothing ever comes from it and it doesn't seem to be welcomed.
We need some sort of feedback loop.
What is the intended use of the set?
I honestly think that about a lot of sets, there are far too many that are dead on arrival, or that once had a purpose but then fell behind.
obviously not every set can be 'meta' for PVE DPS, but there shouldnt be such a wide divide, and the solution is not just to nerf those high performing