IncultaWolf wrote: »I lost count of how many threads there are about this issue at this point. My main problem with it is the fact that it cannot be blocked and cannot be roll dodged on top of the 70% snare and huge aoe leaving little counterplay. I think it's doing too much compared to other class mastery scripts and I'd rather see something like an increased cooldown or lower resource restore than just nuking it.
I remember doing a battleground, and it forced my character into a wall, and I had to sit there until the game ended. Couldn't take damage or cast abilities. They changed the old fear mechanic a long time ago for the same reason because it would make your character run away and cause you to get stuck. Just apply battlespirit to the script so it stuns instead of charm perhaps?
I should have put this in the feedback.
Do you want suggestions for solutions or just an outline of the problem?
I read a lot of long, well thought out posts on the PTS forum which give suggestions of solutions and none of them ever get a reply or implimented. Are these people wasting their time with suggestions that you guys don't care about because you want to come up with your own ideas, or are they taken on board and then dismissed or put into a backlog of some sort?
I stopped giving suggestions ages ago because nothing ever comes from it and it doesn't seem to be welcomed.
We need some sort of feedback loop.
What is the intended use of the set?
I honestly think that about a lot of sets, there are far too many that are dead on arrival, or that once had a purpose but then fell behind.
obviously not every set can be 'meta' for PVE DPS, but there shouldnt be such a wide divide, and the solution is not just to nerf those high performing
tomofhyrule wrote: »Thank you so much for giving us the chance to give feedback on the PTS. I know I’m not the only one who was severely disappointed about how the PTS and feedback from thence was handled this year.
I really hope the devs take our responses to heart. I always want to do my part to make the game better for everyone, even if I’m just a normal guy, not a content creator.
Want to echo this. The survey is to make sure we get feedback from everyone. We know many want to help in making the game better for everyone. We want to make sure we are giving everyone the tools to do that. And if we are missing some of those tools, we can see what is possible to resolve pain points.
colossalvoids wrote: »Ragnarok0130 wrote: »Also wanted to follow up here. Thank you for the feedback on the AUA. We are taking this feedback to the team to see how we can improve these in the future. The goal with these is to provide a pipeline for communication. Especially with recent changes to leadership, we felt it was important to have an AUA that covered a wide mount of topics. But we are taking in the feedback to improve these in the future along with some of the commentary about the game to share with our team for continued improvements.
Kevin at this point all I can say is "that dog don't hunt". We've been repeatedly reassured that "improved communication" was the rule of the day since well before U35, but especially with U35 and U46 but the devs always fall back into lack of communication, blowing off community questions, and giving us scripted video Q&As that don't answer the questions that the community wants answered and then silence once again. This is not sustainable and nobody believes the improved communication line anymore. We love this game, we love the community, and we love you Kevin but the others are actively driving the community away from the game. This needs to be fixed, if not for a game sustainment angle, for a fiduciary responsibility to the Microsoft shareholders angle.
It's like 2018 all over again. And 2019, 2020, 2022 etc. with "we hear you, we'll do better, communication is coming, stay tuned!, twitter posts asking about "how communication can improve, we all ears". But how long can you be tuned in for the actions to take place, I don't know. It's a bit comical at this point but I genuinely hope someone out there in the team, some new people with a drive and passion like Kevin would be able to somehow shift us into the right direction. Can't see it now, but if this thread got monitored there's better be some actions and the sooner the better.
Just directly ask us directly what communication and how it should be structured, there's enough people who could guide the conversation left in the community despite most being long time gone (mostly because the crickets we're hearing, or rather not hearing even them). People were already trying for years to no avail here, in class rep, content creation etc. Just simply look other teams who do amazingly with community, how they do stuff, how to effectively communicate and own your mistakes, not just blindly celebrate everything with communication channels shut tight.
Also wanted to follow up here. Thank you for the feedback on the AUA. We are taking this feedback to the team to see how we can improve these in the future. The goal with these is to provide a pipeline for communication. Especially with recent changes to leadership, we felt it was important to have an AUA that covered a wide mount of topics. But we are taking in the feedback to improve these in the future along with some of the commentary about the game to share with our team for continued improvements.