@IceDread, It seems to me that you've chosen wrong type of game to play. It just doesn't suits your description of a game with competitive PvP. In MMORPG it doesn't supposed to work the same way as DotA or WoT.
By the way, if you've played WoT then I will try to beat you on your own battlefield.Investing time in the game should make you a better player. However, from having played world of tanks for a long time, I know that is not the case. Some people learn and get better, some despite having put in a lot of time into the game, does not learn much at all.
What happens when you start to level a new tank line in WoT?So if you reroll a new char and go to pvp you have to avoid 1vs1, sounds like a good system..
Sometimes you will be put into lvl 6 fight on your lvl 4 tank. In that fight you can get into situation where you have to face an enemy whose frontal armor can't be effectivly penetrated by your gun (because it is just have strictly bad penetration, or because you didn't put enough time into that game to earn a new one) while he will be capable of one-shoting you.
Say... Soviet Heavy Tank KV-1S. He is 2 levels ahead because you have rerolled (or you've just started to play).
Your actions?
1) Die from a single shot
2) Go the other way (avoid 1v1 - what you've called a bad design)
3) Try to swarm him with assistance of other players, maybe same lvl 4 as you
(that's how you should deal with VR players in ESO - the thing we all talking about)
Some of you are still would be one-shoted.
And in WoT you are running into that situation time to time, UNTIL....... YOU ARE 10 LVL (MAX)! When you become max lvl in WoT you stand at the head of the food chain. You only get put into a fight where enemies are same lvl 10 OR... LESS! And those who are less are obviously weaker and are killable 1v1 100% time (unless you have Alzheimer disease).
So the design is the same! It is just like ESO! It rewards players that have put more time into that game!
Why do you call WoT a good game then?
It forces you to get to max lvl to avoid such disbalances. And when you get to lvl 7-8 you find out that leveling is TERRIBLY SLOW - much slower than through questing in ESO!
Why they did it in a such way? Because they want you to pay money for Premium Account!
While that is standard practice for F2P game, does it makes it a good game design?
And the difference is that ESO offers you to avoid painfull leveling in PvP under such circumstances. It has PvE for that, full of wonderful stories and exploration.
Call it a handicap or not - designers have made some competition rules (VR players are stronger than lowlevels). Actually, these rules are much more favorable towards your position than they were in most MMORPGs I've played - lvl 10-49 players are on same power level.
You had opportunity to learn those rules before you've paid for the game (Beta-testing period).
You had opportunity to get refunded for some time after buying the game (depends on your country).
BUT YOU'VE STAYED. You didn't liked the rules you was offered, but you've stayed.
Now what? You are asking to change the rules because you personally don't like it!
It is like to start doing sports without athletic training, without exercising, without effort to be competitive and then blame other sportsman for all the time and work they have put into development of their bodies. Aren't you the one who are asking for a handicap?
If are frustrated when you aren't competitive in sports and you have no time to do sports at that level, why then to do it at all?
Again,
you've chosen wrong type of game to play. It just doesn't suits you. But it doesn't mean that it should be reworked only just for you. There are others who like it as is.
As a lot of people here played Daoc, you might remember the Battlegrounds ... while I see Cyrodiil as competitive end-game pvp, I don't know why Matt and his team didnt consider implementing that great way of low lvl pvp. Just 1 Keep and a small zone for lowbies
So I'm supposed to pay you $15 BUCKS EACH MONTH, waste whatever hours you just said, just to be able to have a decent time in PvP?
Do you realize just how stupid you sound right now?
cjtignub17_ESO wrote: »I dont get the point of this thread.
ruzlb16_ESO wrote: »I think the real difference is this:
You're a level 35 player. You're in 3 trade guilds, a dungeon guild and a private guild you made yourself, and you PvP in between leveling bouts in PvE. You join Cyrodiil and hook up with a random pug, the leader of which issues 5 orders in an hour and no-one listens anyway. If you are in a PvP guild, it is 250 strong, and essentially just acts as an alternative version of /z.
OR:
You're a VR10 player. You don't bother with PvE anymore til Craglorn comes out. You're in a 24-man, VR-only, dedicated PvP guild with Teamspeak and a set group lineup of 6 healers, 18DPS, with a set starting time every night. Your leader has 12 years of experience in MMO raid leading, and everyone does what they're told to do immediately. The group doesn't get split up, concentrates fire on each target in turn when it's announced via teamspeak, and co-ordinates healing, DPS, CC and Synergies perfectly according to the instructions of the raid leader.
Spot the difference? Even factoring in the better gear, VR player stats aren't much better than the scaled stats of other players. What they DO have is a lot more time available to practice and prepare for PvP, access to better teams, and greater organisation. 1v1, a VR isn't certain do defeat a level 30, but 24 VR10s vs a 24-strong level 10-49 pug is always going to be a win for the vets.
There is a very simple solution for this = dodge outVR Ranks aren't the problem. Siege still hurts me at VR 10.
There are other SERIOUS issues that at exacerbated at VR10.
DK Dragon Standard + Block. Hits ridiculously hard and is very long. It costs VERY little compared to other Ultimates.
All DKs need to do is use a Shield and build for Stmaina.. bash bash bash. Character is dead. Stamina abilities in general are scaling REALLY high.
These need to be looked into.
Kingslayer wrote: »immune to siege? how? first i am hearing.
Slantasiam wrote: »can we just get a lvl 10 pvp zone...oh darn im lvl 11 now can we just get a lvl 11 zone 12s are op ...oh darn in level 12 now can we just have a lvl 12 pvp zone 13s are op.......bottom line you will never be happy even if you get to rank1 you will cry the v10s are to strong. just stop....
Nox_Aeterna wrote: »I think you should be able to lvl and get gold at the same speed a PvE player of your lvl would.
But i also think a vet10 player should be able to destroy "low lvl" players without a problem.
I hate they try to balance massive PvP , having stronger and weaker enemies make it much more fun.
...
A much smaller version of Cyrodiil for tiered levels (1-10, 11-19, etc) similar to Cyrodiil without timers, queues and a large population cap. That way the lower levels still have a pvp fighting chance against similar levels, still enjoy the massive warfare experience on a smaller map so they find each other faster, and learn how siege and such works.
...
Dear God no. Twinx can all burn. In no way shape or form should they tier it off and create Twinking. It was stupid in WoW, and it would be stupid here. "My level 19 has 450 hours of game time, just won't level so he can dominate this tier and not move up."