driosketch wrote: »During the last beta weekend only four campaigns were full, three balanced and the fourth somehow became all AD.beravinprb19_ESO wrote: »Censorious wrote: »Almost the definition of a QQ thread.
If you don't like being 1-shotted by a toon 30 levels above you, go play WoW.
Oh, wait...
Maybe I'm in the minority here, but... I think getting one shot, in a PvP game, is a stupid thing regardless of the circumstances in which it happened. Getting one shot effectively means you can't play the game. Telling people to go PvE and level is not exactly the best way to attract more PvP players. And trust me, with how empty all the campaigns are, attracting more PvP players should be a priority. At least, thats how I see it.
If you are 30 levels below the player that killed you, then yes, you should get one shotted, or damn close to it. And there are plenty of ppl in the campaigns, especially in the first one, wabbajack, skull crusher and a couple others. The main reason that there aren't more ppl in them is because of the difficulty in leveling in the PvP zone. During the beta's, there were literally TONS of ppl pvping. Almost EVERY campaign was full for all 3 factions. It was close to the same right when early access started. THEN, they nerfed the repeatable kill 20 players quest to being a once a day mission. This is exactly when most of the campaigns saw a major lose in population. The repeatable quest kept more ppl pvping because it offered decent xp/gold/ap and was relatively easy to complete. I would wager that if ZOS put back the ability to repeat that particular quest, the pvp population on every campaign would jump up, by a LOT.Totally agree with this. Two things discourage players from spending time in PvP. One is population imbalanced. The other is low level players realizing they can't compete in Cyrodiil sub 50 and returning to PvE. I've seen both during the betas. I see both now.ESO PvP is not finished.. The biggest problem I see here is that the Upleveled bonuses are too low for those 10-49 so they are far too weak compared to VR players. This is going to discourage lower level people to play PvP because they are tired of getting rolled over and over without having a chance and having to spend 5 minutes running back. They are sticking with it for now because it is new and fresh, but more and more of them will not come back if this continues. It is going to get old quickly for lower levels and we will see a vast decline in Cyrodiil population because of this. Even if more and more people are getting level 50, I don't see the population in Cyrodiil ever being able to recover from this unless there are drastic changes to the balance.
You guys may say this game wasn't meant to be balanced, but when it comes down to it, people will only stay with a game for PvP if it is balanced. I love TES games and PvP so I really want TESO to succeed, but this is not a good start. I forsee a vast number of people getting discouraged and not returning to PvP because of this. And guess what? The less people there are in a campaign the more a zerg is going to be encouraged and I for one do not want this game to turn into GW2 WvW zerging to the point where there is just one zerg running around from each faction.
As I have stated before I still think VR players should have an advantage, but I think it is too large of an advantage in its current state.
Censorious wrote: »Almost the definition of a QQ thread.
If you don't like being 1-shotted by a toon 30 levels above you, go play WoW.
Oh, wait...
Its not that I didn't understand what you were trying to say, it is that I do not agree that those things were ever meant to be "fail safe mechanics".
They only seemed that way because no one was at a high level at launch.
The pvp in this game is what it is. Higher levels will crush lower levels. Lower levels can still contribute through scouting, siege and, shear weight of numbers. There is no pretence of balance.
TheGrandAlliance wrote: »Its not that I didn't understand what you were trying to say, it is that I do not agree that those things were ever meant to be "fail safe mechanics".
They only seemed that way because no one was at a high level at launch.
The pvp in this game is what it is. Higher levels will crush lower levels. Lower levels can still contribute through scouting, siege and, shear weight of numbers. There is no pretence of balance.
Again... what I mean by "balance" is the balance of zerg vs not-zerg, and Defense of NPC's vs Offense of players. This has nothing to do with lvl balance... rather combat balance.
Assuming 100% of players are the same lvl: With vet's abilities the battlefield strategy of "use seige to break up zergs" or "NPCs should be able to hold back solo players" goes away when VR are involved. 1. Seige is useless and 2. Resources (and even keeps) can be soloed.
Do you want a single VR10 owning the entire map? I didn't think so.
TheGrandAlliance wrote: »There should be NO way for someone, that hasn't invested the time into progressing their character, to be able to have the same survivability or stats or character/profession skills as someone that has. If you can't find the time to invest in the game because of a job or kids or a wife or w/e, you shouldn't be rewarded on the same level or close to it when compared to someone else who can find the time to invest into the game. Period
Again... this post has nothing to do with the point of my thread. This situation of seige/NPCs being worthless and not able to keep "the balance" exists even if 100% of player population is VR10 Legendary Gear.
drwoody44b14_ESO wrote: »TheGrandAlliance wrote: »There should be NO way for someone, that hasn't invested the time into progressing their character, to be able to have the same survivability or stats or character/profession skills as someone that has. If you can't find the time to invest in the game because of a job or kids or a wife or w/e, you shouldn't be rewarded on the same level or close to it when compared to someone else who can find the time to invest into the game. Period
Again... this post has nothing to do with the point of my thread. This situation of seige/NPCs being worthless and not able to keep "the balance" exists even if 100% of player population is VR10 Legendary Gear.
So suggest ZOS buff siege and guards.
/thread
sleepspasmnub18_ESO wrote: »sleepspasmnub18_ESO wrote: »There is enough whining in the PVP section that if you put it all together you could piece out the works of Shakespeare.
You are not supposed to be able to kill a VR at level 12 or whatever level you are that believes you should be able to compete 1v1 with someone who's leagues above you in gear and skill points. It is possible to kill them, if they are terrible and you yourself aren't just a meat bag with a noggin.
The balance that you say existed in PVP the first week was when 90% of people were not veteran rank and everyone was relying on the buff to 50 and thus similiar. When you get above 50 you don't rely on that any longer and thus grow stronger that the insta 50s (some, some builds are OP even pre 50). I'm kinda upset at myself for even trying to explain this to someone who thinks they are entitled to so much. You kids need to go back to WoW with your hello kitty brackets.
my lvl36 nightblade just got INSTANT killed by a sorcerer from nowhere ( did not saw anyone anywhere even after death ) with 1 single ability......
think abbout that a litle........
My lvl 43 Nightblade gets one shot by a Vet nightblade coming out of stealth. What's your point?
VR Ranks aren't the problem. Siege still hurts me at VR 10.
There are other SERIOUS issues that at exacerbated at VR10.
DK Dragon Standard + Block. Hits ridiculously hard and is very long. It costs VERY little compared to other Ultimates.
Let's look at Nova which was nerfed. Costs 275-300 Ultimate. Mitigates by 30% and hits for barely anything anymore. Has a stun synergy which is nice but still doesn't do the damage it should for the cost.
Standard cost 200 Ultimate and hits MUCH harder and lasts MUCH longer and has a synergy as well.
Stamina Builds.
All DKs need to do is use a Shield and build for Stmaina.. bash bash bash. Character is dead. Stamina abilities in general are scaling REALLY high.
These need to be looked into.
There should also be a voice chat option in the game, typing out commands in chat during a battle is just a formula for death.
NPC balancing within the PvP zone will NEVER happen so long as there are ppl that aren't lvl 50 yet and, as I said, 100% of the population will NEVER ALL be VR10, unless the game pretty much dies. So, the NPC's should be balanced with the entirety of the PvP community in mind. Having veteran rank NPC's will essentially mean that lower level players(below lvl 48) can never group up and take a keep simply because the damage of the npc's would be far too great. That would be a game breaking mechanic for them.
SO, yes to increased damage vs VR5+ players, cause they still hurt like a son-of-a-gun below VR5.....and NO to increased NPC difficulty.
CheesusChrist95 wrote: »Make campaigns where Veteran players are separated from non-vet ones, seriously. Not all of us have had the time to grind, and some of us like to play PvE and then some PvP.
CheesusChrist95 wrote: »Make campaigns where Veteran players are separated from non-vet ones, seriously. Not all of us have had the time to grind, and some of us like to play PvE and then some PvP.
TheGrandAlliance wrote: »I just saw on my server (EU Dawnbreaker) a blue zerg completly ram right into the front gate/door without a scratch. Oils everywhere. We had best guild there and emp (who was deposed). Doesn't matter if we were all VR10s the result would be the same.
Untill this game is fixed... PvP is finished. No Contest. Just "who has the bigger vet zerg online" will win. The seige there designed to stop the zergs from zerging the front door? Worthless.
ESO PvP==/epicfail
Try breaking away from the Zerg. Solo hunt or small group if the big fight isn't going your way.
This games travel mechanics means 5 groups of 10 can cover way more ground and keeps than one group of 50.
The Zerg is just the fall back strategy for those without good leadership or solo play.
~ Harming
TheGrandAlliance wrote: »I just saw on my server (EU Dawnbreaker) a blue zerg completly ram right into the front gate/door without a scratch. Oils everywhere. We had best guild there and emp (who was deposed). Doesn't matter if we were all VR10s the result would be the same.
Untill this game is fixed... PvP is finished. No Contest. Just "who has the bigger vet zerg online" will win. The seige there designed to stop the zergs from zerging the front door? Worthless.
ESO PvP==/epicfail
TheGrandAlliance wrote: »I just saw on my server (EU Dawnbreaker) a blue zerg completly ram right into the front gate/door without a scratch. Oils everywhere. We had best guild there and emp (who was deposed). Doesn't matter if we were all VR10s the result would be the same.
Untill this game is fixed... PvP is finished. No Contest. Just "who has the bigger vet zerg online" will win. The seige there designed to stop the zergs from zerging the front door? Worthless.
ESO PvP==/epicfail
Having a hard time believing this. If you had a guild on your side as well as siege and the guild actually is good, then there is absolutely no reason why you cannot wipe the opponent.
I have a question, are you vr10 yourself? Do you know what the difference between vr1 and vr10 is in terms of power? We are talking something like 10% stats. The set bonuses which vr10s can wear can be worn by lower vr ranks as well, nothing is exclusive to vr10. Consumables also do not go any higher than vr5. Obviously there is no difference in stat points or morphs since neither of those are unique to vr10 players, I was full build by around vr2.
Yes there is an advantage. But the advantage is hardly immortality to everything in the game, immortality comes from the right builds and team play, arguably broken but not related to being vr10.